Fey creatures(help and constructive criticism welcome) [Archive] - Wizards Community

Post/Author/DateTimePost
asurademon

12-21-06, 05:35 PM
For my home brew campaign I'm making elves gobins, and a few other creatures fey, and fey are outsider type with the spirit subtype. Creatures with the spirit subtype (not to be confused with the spirit subtype that appears in Oriental Adventures) are incorporeal in their true forms, but can take corporeal form (and yes I am going to make a spell that can force spirits to take corporeal form). These stats are for the elves while they are in corporeal form. Also, I mention the word fetter in their entry, in my campaign fey are spirits with a strong tie to a certain aspect of the natural world, and each one has a particularly strong individual tie to a specific object, or place in the natural world, which is called a fetter. As long as the fey's fetter is in tact they are treated as natives of the prime material, if the fetter is destroyed (or altered significantly enough) they are banished to the feylands (their true native plane). The fey subtype does not confer any other qualities.
Anyhow What I mainly need help with is how to make the powers elf-dream, and elf-nightmare work, I'm sort of new to this, and don't think I've worked them out very well.
Also I'm working on goblins, and have just gotten the descriptive text done. What is your opinion of it? Anything I can do to make them more horrific? Any ideas on what abilities they should have (particularly what spell-like abilities might work?)

Goblins
These fey are creatures from out of a nightmare, some believe that they were once gnomes, but they were so significantly transformed when they became corrupted that no one can be completely sure what they originally were. Goblins are tricksters through and through, and ingenious sadists. Goblins are swamp fey, and their fetter is always a part of the swamp itself, such as a section of mosquito infested water, or an old rotting log. Goblins and wisps will sometimes work together, with the wisps luring humans into their domain, and the goblins then tormenting the mortal. Some believe that the wisps are actually the spirits of the goblin’s previous victims, so horribly tormented by the goblins that their souls are corrupted, and seek to create more tortured souls.

Goblin appearance
This creature appears as a small hideous humanoid, with sickly green skin, that is warty and slimy. Its eyes glow yellow, and it has a cruel feral look. Its finger nails are jagged claws, its face is slightly protruding, giving it an almost snout-like appearance, its nose is flat. It has sharp fangs, and furless wolf-like ears.


Elves (seelie)
Elves are mysterious fey spirits that haunt enchanted forests. These fey create beautiful cities that exist somewhere between the prime material and the feylands, which are usually invisible (true seeing or a similar effect can reveal them). Elves are also very protective of their forest homes, and can be dangerous as they are beautiful. Though elves usually avoid humans, they are known to sometimes lead a mortal into their enchanted cities, and such mortals usually remain there forever, trapped in a dream like state, and elves are also known to occasionally steal human children, their motives for such behavior remains to be understood. An elf’s fetter is a part of their wilderness home, such as a particular grove, or a hill.

Elf stats
This creature looks like an achingly beautiful human, with a slender build, and distinctively pointed ears. Its hair is long golden hued, its skin is pale, and its eyes change color with its environment.

Medium outsider (spirit, fey)
6D8+6 HP (33 hp)
speed: 40 feet
Special qualities: Damage reduction 10/cold iron, dark vision 60 feet, spell resistance: 22
-An elf that merely passes within five feet of a secret or concealed door is entitled to a search check to notice, as if actively looking.
-Immunity to sleep spells and similar magical effects, and a +2 bonus on saving throws against enchantment spells, or effects.
Spell-like abilities: At will-faerie fire, dancing lights, entangle, cure minor wounds, detect magic, calm animal, speak with animals, charm person, charm monster, true seeing.
Elf-dream: Once a day an elf whom successfully charms a mortal can attempt to cause them to fall into a state of waking dream. As with the charm person spell, will negates this one. Such a mortal forgets everything about their life, even their name, and they also act as if charmed by the elf that induced the elf-dream. Being in an elf-dream is indeed like being in a waking dream, and the dreamer believes what they dream is real. Restoration or a similar spell can pull someone out of an elf-dream otherwise elf-dreams are permanent.
Once a day: baleful polymorph.

Abilities: Str:10, Dex: 18, Con: 10, Int: 16, Wis: 14, Cha: 18
Skills: Concentration +10, Diplomacy +4, Handle Animal +10, Heal +4, Hide +12, Listen +12, Move Silently +12, Sense Motive + 6, Spot +12, Swim +6
Feats: Elves are automatically proficient with longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow.
Alignment: always chaotic neutral

Dark Elves (unseelie)--
Dark Elves in this campaign are quite a bit different from the drow in D&D. Even seelie elves occasionally conduct wild hunts, but for them to do so is exceedingly rare, dark elves on the other hand are well known for their wild hunts, and any humans that settle too close to their territory will have to deal with them. In wild hunts elves transform mortals into beasts and hunt them down. Dark elves are hunters of both demons and undead, as well as any other unnatural creature, so sometimes the interests of men and dark elves align, however attempting to work with one will almost always end with the mortal being betrayed. Dark elves are nocturnal fey and they shun the light.


Dark Elf traits
This creature is as beautiful as any elf, with an unearthly ethereal grace about it. It is albino white, with a silvery glow, and seems to almost float over the ground rather than actually walk giving the creature a ghostly appearance. The elf’s eyes glow a fierce red, and its expression is as feral and cruel as a wolf closing in for the kill.

Medium outsider (spirit, fey)
Speed: 40 feet

6D8+6 HP (33 hp)
speed: 40 feet
Special qualities: Damage reduction 10/cold iron, dark vision 120 feet, spell resistance: 22. Light sensitivity (as drow).
Spell-like abilities: At will-faerie fire, darkness, entangle, detect magic, speak with animals, fear, charm monster, true seeing.
Elf-nightmare: Once a day an elf whom successfully uses fear on a mortal can attempt to cause them to fall into a state of waking nightmare. What the character sees in this state is up to the DM, but things like friends appearing as terrifying monsters are common, in any case whatever the character sees they believe to be real. The character suffers the effects of fear while under this affect. Like an elf-dream this nightmare is permanent unless removed with a restoration or similar effect. Of course those trapped in such a nightmare tend to not last long, often being pushed to suicide.
Once a day: baleful polymorph.
-A dark elf that merely passes within five feet of a secret or concealed door is entitled to a search check to notice, as if actively looking.
-Immunity to sleep spells and similar magical effects, and a +2 bonus on saving throws against enchantment spells, or effects.

Abilities: Str:10, Dex: 18, Con: 10, Int: 16, Wis: 14, Cha: 18
Skills: Concentration +10, Handle Animal +10, Intimidate +8, Hide +12, Listen +12, Move Silently +12, Sense Motive + 6, Spot +12, Swim +6
Feats: Elves are automatically proficient with longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow.
Alignment: always chaotic evil
Angelflesh

12-21-06, 07:49 PM
Why do have Fey as a subtype?
asurademon

12-21-06, 07:56 PM
because in my campaign having the fey subtype simply means it is a spirit which has a fetter, it also means the creature is native to the feylands, and so long as their fetter is in tact also a native of the prime material. It's completely different from being fey type in the official D&D rules.
Angelflesh

12-21-06, 08:12 PM
So, did get rid of the Fey creature type all together, and make all fey Outsiders with the a Fey subtype?
asurademon

12-21-06, 08:16 PM
exactly, well that and they also have the spirit subtype.
Angelflesh

12-21-06, 08:25 PM
I dunno, i guess for me it sort of takes away a lot of the Fey "flavor". But to each his own.
asurademon

12-21-06, 08:38 PM
well, it makes them very different than D&D fey for sure, but that's part of my goal, I've never been happy with D&D's take on fey. I wanted to make them a bit more like fey in fairy tails, and folklore (though I certainly am to an extent trying to put my own spin on them to). In myth and folk lore they are spirits, usually with close ties to the natural world, whom tend to toy with humans for reasons that are little understood. In D&D they are instead physical beings with ties to nature. I also wanted fey to be a lot less human, and more strange and frightening in their behavior, they are not good beings, they are just natural forces (in the case of the seelie), and corrupted natural forces (in the case of the unseelie).
asurademon

12-22-06, 12:56 AM
so no ideas on how to best make elf-dream, and elf-nightmare work? Or to make goblins especially nightmarish?
Shan_TheBabau_Burke

12-22-06, 07:16 PM
Very cool!
I think it's neat that you made them more like the stories. The waking nightmare could easily be run like Phantamal Killer, that's mostly what it is anyway.
You can also use Brownies, Selkie, Cait Sidh, Changelings, Boggarts, Black Shucks, Taroo Ushty, Will O' the Wisps, Boabhan Sidh, and you can also use specific fey, especially if your players aren't aware of who and what they are.
Check out Tam Lin, Gwynn Ap Nudd, Jenny Greenteeth, the Wayland Smith, you can even use a few fey from the legends of King Arthur. Lady of the Lake and Morgana le Fey, are prime examples.
How you decide to create them is all you. I have no idea what would fit your campaign and what wouldn't but those are a few ideas I have.
I hope these ideas help.
asurademon

12-23-06, 01:41 AM
I looked at Phantasmal Killer, and yeah making elf-nightmare work similarly to that spell is a good idea. As far as what my setting is like, it's not too disimilar than other tolkien-ish D&D settings, but it's more dark and gritty. I definately want some of the fey you listed to be in it