Final Fantasy 4 Fiends [Archive] - Wizards Community

Post/Author/DateTimePost
Aryxbez

01-01-07, 06:13 PM
I had always wanted to make the fiends from FF4 or FF2 on the Snes
my favorite FF game of all time. I had made these a long time ago
so don't be too surprised if they look crummy

I have converted these guys into the 3.5 stat block for ease of read
I have also tried my best to make them fit for their CR

I suggest those who never played FF4 not post

So what do you guys think? are they worth their CR's?
and please give reasons on your opinions

Milon CR 7 http://www.ffcompendium.com/chara/4scarmiglione-b.gif
NE medium Humanoid (human)
Init +4; Senses: Listen +0, Spot +0
Aura:
Languages:common,infernal,terran,Goldero thian
____________________________
AC:21(+5 natural,+6 armor), touch 10 , flat-footed 21
HP 85 (10d8+40);
Immune
Resist
Fort +7, Ref +3, Will +10
___________________________
Speed 30 ft. (6 squares),
Melee: Greatsword ,+14/+9 (2d6+8)
Space:5ft Reach:5ft
BAB:+7 Grapple:+9
Atk Options: Power attack, quickenspell (lightning bolt)
Special Actions:Raise Undead
Spell-Like Abilities/Spells:At will: Caster lv 8th Lightning bolt (8d6)(DC 16) 2/day Raise undead
___________________________
Abilities: Str 18 Dex 10 Con 18 Int 12 Wis 16 Cha 16
SQ:
Feats: improved initiative,quickenspell, Poweratk,Weaponfocus(Greatsword)
Skills:concentration+11,movesilently+10, Disguise+13
Possessions:+2 Great sword,+1 Breastplate and 50 gp (9700gp total)

_________________________

RaiseUndead-he can for 1hr/lv control undead up to his HD as well as bring them from the dead. in that time do nothing till orders told otherwise. when time is up, they go back into
the ground. Unless Milon chooses to control them for more than 1Hr, up to 8hrs

Encounter:
Milon and 4 Vargouilles (EL)


Milon.Zombie (second&real form) CR 8 http://www.ffcompendium.com/chara/4scarmiglione-b2.gif
NE large Undead
Init +4; Senses: Listen +0, Spot +0
Aura:
Languages:
____________________________
AC:21(+12 natural, -1 size), touch 9 , flat-footed 21
HP 47 ( 12d12 )
Immune Undead immunities
Resist weak vs fire
Fort+4, Ref+8, Will+10
___________________________
Speed 30 ft. (6 squares),
Melee:2tentacles+13(1d8+13)
Space:10ft Reach:10ft
BAB:+3 Grapple:+20
Atk Options:
Special Actions:poison breath (deals 6d6) DC14 Ref (half) Fort(poison side effect)
Spell-Like Abilities/Spells:At will:
___________________________
Abilities: Str 36 Dex 10 Con - Int 12 Wis 14 Cha 12
SQ:
Feats:multiatk,Improvednatarmor,improved natural wpn(tentacle)
Skills:

__________________________

*Note:I made an acception to the rule on feats and etc seeing how he changes totally different subtypes, and is one of the four fiends after all.

Poison-once per 2rounds, he can emit a 20ft cone of poison gas, which deals 6d6of damage reflex half. however those hit in the area must also make a fortitude save as well, or suffer 1d6 of damage a round. those who pass the fortitude save are immune to poison effect for one hour. however are not immune to the poison gas damage


Cagnazzo
CN Huge Magical Beast CR 10http://www.ffinsider.net/ff4/sprites/boss/cagnazzo.gif
Init +6; Senses: Listen +0, Spot +0
Aura:
Languages:Common, Aquan,Infernal,*Golderothian*
____________________________
AC 30 (+20 natural,+2dex,-2size), touch 10 , flat-footed 28, 28 in rage
HP 203 (15d10+120 )(+30 hp in rage); any DR10/Bludgeoning, DR 15/Cold (in shell)
Immune Fire
Resist Weak vs Cold,
Fort +17 (+19 in rage), Ref +11, Will +10 (+13 in rage)
___________________________
Speed 20ft(4 squares), swim 40ft (8 squares)
Melee Bite+30 (2d6+17),2 claws+25/20 (2d6+8) Offhandclaw+25/+20 (2d6+8)
Melee While Raged: Bite+32 (2d6+19),2 claws+27/22 (2d6+9) Offhandclaw+27/+22 (2d6+9)
Space: 15ft Reach:15ft
BAB: +15 Grapple: +38 (+40 in rage)
Atk Options: Powerattack, Quickenspell like ability(Haste),
Special Actions:Bubble up wave, Shell, Enrage
Spell-Like Abilities/Spells: Haste 3/day, Polymorph at will
___________________________
Abilities: Str 44 (+17) Dex 15 Con 26 Int10 Wis 20 Cha 20
SQ: Water Breathing, Scent
Feats: Improved initiative, Improved natwpn(claw), Poweratk, Quickenspell like ability(Haste),
Rapidstrike(claw), Improved Rapidstrike(claw)
Skills: bluff+25,diplomacy+25
Possessions:10,000sp,1500gp,100pp, 1emerald(250gp),1ruby(50gp),blackpearl(1 00gp)
(All contained within his gullet)
__________________________

Combat:
favors using quick spell like ability to haste him self to unleash his bubbleupwave ability

Bubbleupwave: 3/day,As a standard Action(provokes no atk of oppurtunity),his body secretes water around his body forming bubbles. if he is still covered in water bubbles next round(so activates it, then next round still has it then can unleash its power). he can summon a tidal wave 40ft cone, dealing 6d8 of cold damage.(No Save) *to cancel the ability, he must take at least 10points of lightning damage.

*Shell: He can as an standard action(provokes no atk of oppurtunity), go inside his shell, while in his shell, he can take no actions except coming out of shell. While in shell form: DR15/*cold. takes half damage from all slashing and piercing weapons. but is weak to cold, also his Natural AC goes up by +5.(AC 35) *once he is strucks by cold atk dealing at least 15points of damage, he must come out of his shell and is dazed(-2to AC,atkrolls,loses dex to ac) next round unless makes fort save DC15+1per 5points of cold above 15.

Enrage: once he is down to 50%hp (101) he goes into a mouth slobbering berserk rage. Gaining+4 str,+4 Con,+3 will saves)
lasts 13 rounds, just like the barbarian rage ability in the players handbook. While Enraged, cannot use the Shell ability


Valvalis
NE Medium Outsider (Native, Air) CR 12http://www.ffcompendium.com/chara/4valvalicia-b.gif
Init +19; Senses: Listen +0, Spot +0
Aura:
Languages:Common,Auran,Infernal, Golderothian
____________________________
AC 38 (+15dex,+5deflection,+8,windplate), touch 30 , flat-footed 23
HP 190 (20d8+100); any DR,SR,Regen,
Immune
Resist
Fort +17, Ref +27, Will +12
___________________________
Speed 30ft(6 squares), Fly 100ft (perfect) (20 squares)
Melee
Space:5ft Reach:5ft
BAB:+20 Grapple:+35
Atk Options: , stonetouch
Special Actions:tornado of death
Spell-Like Abilities/Spells: the following from the Air domain as a 20th caster:

___________________________
Abilities: Str 41Dex 40 Con 20 Int 16 Wis 10 Cha 20
SQ: special qualities like a balors death throes
Feats:Improved Initiave, Need Ideas for more
Skills:
Possessions:WindPlate
__________________________
WindPlate:+3 Breastplate, that was forged in the plane of Air and was fused with the element itself
So Windplate is Half Weight,No armor check penalty and max dex of +20 Price:47350gp

Combat:she prefers to use her tornado of death ability to get rid of the main combatant, followed by the spellcaster, then destroys the divine spellcaster or any remaing melee types or spellcasters.

Tornado of death -as a standard action, (that provokes no atk opputunity) can turn self into a tornado 5ft wide at the base, 30ft wide in the tornado itself,(as a large creature) and 25ft high. those 10ft of the tornado must make reflex vs. her grapple check or be pulled into the tornado. those in the tornado take 8d6 damage a round, also must make a fortitude save DC 25 or die. as the very air from their bodies is being drained. subjects are not subject to suffocation for 2 rounds per con modifier (suffocation on pg304 of dms guide). This ability lasts for 10 rounds plus 1extra per 2 HD she has(20 rounds) she can deactivate it, but not on the same round that she activated it. Also while in this form, she takes no damage from weapons, unless attacker is in the tornado, in that case her AC is 30,(armor is negated in this form) you have -4 to atk rolls lose dex to AC. Also while in this form she can not perform any other actions except moving at her base land speed as normal, and any free actions. Also as a free action may choose to eject someone out in any direction she chooses causing them take any falling damage in addition to 3d6+15(str mod is added) of damage taken from hitting any thing solid.

StoneTouch- once per round may make a ranged touch atk, if it hits, the target has a set amount of time to be cured or turned to stone. In 4 rounds the target will be turned to stone but while in this duration, it goes into 4 stages each stage happening every round.
1st stage(1st round) targets feet is turned to stone, move only at half speed,
2nd stage(2nd round) targets legs are turned to stone, cannot move, lose dex to ac. (not helpless)
3rdstage(3rd round) body is now in stone, you are now helpless, as your head is the only thing not turned to stone
4thstage(4th round) you are now dead as you are turned to stone
while going through stages, may make will save DC25 to suppress the stage down by one stage (minimum 1st stage) to remove stone touch effect, stone to flesh spell removes
or valvalis is slain.


Rubicante
LE Large Outsider (Native,fire) CR 17 http://www.ffcompendium.com/chara/4rubicante-b2.gif
Init +14; Senses: Listen +0, Spot +0
Aura:
Languages:Common,Ignan,Infernal,Golderot hian,
Abyssal,Dwarven,Auran,Aquan,Terran
____________________________
AC 35 (+4 ac bonus,+8 wis, -1 size, dex+14), touch , flat-footed
HP (20d8+225); any DR,SR,Regen,
Immune Fire
Resist Weak vs Ice
Fort +32, Ref +31, Will +25
___________________________
Speed 30ft. (6 squares),
Melee Flurryof blows+44/+44/+44/+39/+34 (4d8+25 +2d6 fire),
Melee
Space:10ft Reach:10ft
BAB:+20 Grapple:+44
Atk Options: Flurry of Blows
Special Actions:bodily implosion, cloak cover
Spell-Like Abilities/Spells: 3/day firestorm,3/day cone of cold,1/dayTeleport
___________________________
Abilities: Str 50(20)Dex 38 Con 40 Int 20 Wis* 26* Cha 30
SQ: Fire technique,
Feats::*Improved unarmed strike, *Stunning Fist,*Deflect arrows,*Improved disarm, Improved initiative, Poweratk, Quicken spell like ability, ,Weapon focus(Unarmed Strike), Improved crit(Unarmed Strike)
Skills:
Possessions: Dante's Cloak, Amulet of Mighty Fists +5
__________________________
Rubicante has the unarmed progression, Wisdom to AC, AC Bonus, Bonus Feats, and Flurry of Blows progression as if he were a 20th level monk

Bodily Implosion:once per every 1d4 rounds, as a standard action, can cause 1 target to explode.by making a ranged touch(30ft) The target must make a fortitude save DC(37) or die as your body implodes. everyone within 20ft radius of the implosion take 10d6 of fire damage DC(42)reflex half

Fire Technique: he is master of fire fist technique, his unarmed attacks deal additional 2d6 of fire damage (like the flaming enchantment)

Cloak cover:every 1d4rounds, can cause his cloak to guard him of icy harm for 3 rounds.
when is the target of anything that deals damage of the ice/cold descriptor gets reflected back at the caster regardless of where he is.Even if its an area effect(the save of the reflected spell uses the spellcasters DC, Also spell resistance does not apply to the reflected target or targets if it's an area effect).
If its one target like frost enchantment, gets reflected back upon the person (no save)

Dantes Cloak:a magic item rubicant wears upon himself. Gives the wielder the cloak cover ability(as above), also gives +5 to all saving throws, improves the lowest ability score by+8 in the form of an enchantment bonus.If theres a tie, the PC chooses. but it can not increase an ability over 40. Price:89000gp
Special:Rubicante lowest stat is wisdom

Note: Golderothian is a made up language in my campaign just merely remove
it. Also I gave the four fiends common and infernal and the language of
their representative element such as ignan for the fire fiend, as bonus
languages.
Aryxbez

01-09-07, 11:31 PM
Surely there is someone who wishes to comment on these creatures?

Also I renamed the title from FF4 Fiends (Long Read)

to Final Fantasy 4 Fiends
Azar_of_Faerun

01-09-07, 11:54 PM
Their CRs are low.

In FF games, you can hit level 99, surely not as much as DnD level 99, but DEFINITELY Epic level :)