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| Chanmanm802-25-06, 12:39 AM | Since I was going down the zelda monster thread (and gladly taking them), anyone have some stats for some FF characters or monsters?? From famous villains like Sephiroth (including ALL his forms in FFVII, Kingdom Hearts 1 & 2, Advent Children, whatever else), the various versions of the "WEAPONS" (Ruby Weapon, Emerald Weapon, Ultimate Weapon); essentially any and all of the "super" optional bosses (including those ridiculous FFX Dark Aeons only in the Japanese and International Versions of FFX). But as for now, perhaps a ridiculous Sephiroth stat character intended for a higher epic level game (ideally about 60...not TOO high....if one needed too, they could just adjust the stats personally :D ). Thanks!!! |
| Reighnhell02-25-06, 10:57 AM | Hmmm..I have a good amount of FF material, but most of it is intended for level 1-30 play. A few guys on the boards also have some FF stuff intended for higher level epic play, but thats not quite my tastes. So here is what I have. It may seem a little weak, but I feel this version is more appropriately scaled to D&D. Sephiroth Aasimar/ Fighter* 10/Sorc 10 (Battle Sorc variant)/Spellsword 5 Medium Outsider (Native) HD:10d10 +30, 10d8+30, 5d8+15 (185hp) Init:+4 Speed:30ft AC: 32 (10 Base, +5 Dex, +8 Armor, + 5 Natural Armor, +4 Deflection), Touch:19 Flat:27 Base Attack:+20 Grp: +24 Attack:+30 Melee(d10+13/17-20 Masamune) Full Attack: +30/+25/+20/+15 Melee (d10+13/17-20 Masamune) SA:Channel Spell (3/day),Daylight (1/day) SQ:Darkvision(60ft),Ignore Spell Failure 20%, Ignore Spell failure while in light Armor.Resist Acid/Cold/Electricity 5 AL:Chaotic Neutral SV: Fort: 15(19) Ref: 15(19) Will: 16(20) Str:18 Dex:20 Con:16 Int:16 Wis:14 Cha: 20 Feats:Cleave, Combat Casting,Combat Expertise, Empower Spell, Dodge,Exotic WP (Katana), Great Cleave, Heroic Destiny,Iron Will, Leap Attack, Lightning Reflexes, Mobility, Power Attack,Spring Attack,Weapon Focus (Katana), Weapon Spec.(Katana) Skills: +2 Racial bonus to Spot and Listen. Climb+14, Concentration+23,Craft+13, Intimidate+15, Jump+24,Know:Arcana +23,Know:Religion+13, Listen+10,Spellcraft+23,Spot+9,Swim+13, UMD+20 Spells:(5/7/6/6/6/5/2; save DC 15 +Spell Level) 0-Arcane Mark,Daze,Detect Magic,Light,Mage Hand, Prestidigitation, Read Magic, Resistance,1-Comprehend Language,Magic Missle,True Strike,Sheild, 2-Cat's Grace,Detect Thoughts, Levitate,Resist Energy, 3- Dispel Magic, Fireball, Non-Detection,4-Globe of Inv.Lesser, Wall of Fire, 5-Telekinisis,6-True Seeing Equipment: Masamune (+5 Keen Adamantine Katana), Bracers of Armor +8, Amulet of Natural Armor +5, Ring of Evasion, Ring of Protection +4, Boots of Speed, Cloak of Resistance (Long Coat) +4 *For a closer match to the Final Fantasy 7 world, I'm using a Fighter variant that trades medium and heavy Armor proficiency for Int+4 skills per level and adds Knowledge:(All,taken individually)and Use Magic Device to the skill list. ________________________________________ _________________________ Cloud Strife Human Fighter* 16 Medium Humanoid HD: 16d10+64 (153 hp) Init: +7 Speed: 30ft AC: 23 (10 base, + 3 Dex, +4 Armor, +3 N. Armor, +3 Deflection) Touch: 16 Flat: 20 Base Attack: +16 Grp: +20 Attack: +23 (3d6+13, 17-20/x2 Buster Sword) Full Attack:+23/+18/+13/+8 (3d6+13, 17-20/x2 Buster Sword) SA: Limit Break** SQ: AL:CG SV: Fort:+16(21) Ref:+10(15) Will:+7(12) Str:18(22) Dex: 16 Con: 18 Int:12 Wis:10 Cha: 16 Feats: Cleave, Combat Reflexes, Great Cleave, Great Fortitude, Improved Critical (Great Sword), Improved Initiative, Iron Will, Lightning Reflex, Limit Break**(Braver, Cross Slash, Blade Beam, Climhazzard, Meteorain), Monkey Grip, Power Attack, Weapon Focus(Great Sword), Weapon Spec.(Great Sword) Skills: Climb+18(20), Concentrate +10, Craft +7, Handle Animal +8, Intimidate +13, Jump+22 (24), Ride+17, Survival +8, Swim +16(18), UMD+15 Equipment: Buster Sword +2 Large Great Sword Silver Armlet- occupies the Bracer/Bracelet magic item location. Grants a +4 armor bonus to AC Ribbon- occupies the Amulet magic item location. Grants a +5 Resistance bonus to all saving throws Toughness Ring- occupies a Ring magic item location. as Amulet of Natural Armor, grants +3 Natural Armor bonus to AC Ring of Protection +3, Belt of Giant Strength (+4), Boots of Striding *For a closer match to the Final Fantasy 7 world, I'm using a Fighter variant that trades medium and heavy Armor proficiency for Int+4 skills per level and adds Survival and Use Magic Device to the skill list. ________________________________________ _________________________ Tifa Lockhart Human Fighter (Brawler*) 8/Monk (Martial Artist*) 8 Medium Humanoid HD: 8d10+ 24, 8d8+24 (110hp) Init: +8 Speed: 50ft AC: 29 (10 base, +4 Dex, +3 Wis, +2 Monk, +4 Armor, +3 N. Armor, +3 Deflection) Touch: 22 Flat: 25 Base Attack: +14 Grp:+22 Attack: +21 (2d6+7, 19-20/x2 Unarmed) Full Attack:+21/+21/+16/+11 (2d6+7, 19-20/x2 Unarmed) SA: Flurry of Blows, Ki Strike(Magic), Limit Break** SQ: AC Bonus, DR 1/-, Evasion, Purity of Body, Slow Fall (40ft), Still Mind, AL: CG SV: Fort:+15 Ref: +16 Will: +11 Str: 16 Dex: 18 Con: 16 Int: 12 Wis: 16 Cha: 14 Feats: Combat Reflexes, Improved Critical (Unarmed), Improved Grapple, Improved Initiative, Improved Unarmed Strike, Improved Trip, Limit Break** ( Beat Rush, Somersault, Water Kick, MeteoDrive, Dolphin Blow), Monastic Training (Fighter), Power Attack, Weapon Focus (Unarmed), Weapon Spec (Unarmed) Skills: Balance +16, Bluff +13, Climb +18, Concentrate +14, Craft +5, Diplomacy +10, Intimidate +10, Jump+18(19), Listen +12, Move Silently +14, Profession: Bartender +9, Sense Motive +15, Spot +12, Swim +10, Tumble +20 Equipment Motor Drive- occupies the Gloves/Gauntlet magic item location. +3 to attack and damage rolls with unarmed attacks or natural weapons Silver Armlet- occupies the Bracer/Bracelet magic item location. Grants a +4 armor bonus to AC Amulet of Natural Armor +3, Boot’s of Speed, Monks Belt, Ring of Protection+3, Ring of Freedom of Movement *Brawler Variant- Loses Medium and Heavy Armor Proficiency. Loses Martial Weapon Proficiency. Gains Int+4 Skills and adds Bluff and Tumble. Gains Good Reflex save. *Martial Artist Variant -Loses alignment restriction- Loses all supernatural abilities except Ki Strike (Magic and Adamantine). This includes Wholeness of Body, Ki Strike (Lawful), Diamond Body, Abundant Step, Quivering Palm, Empty Body and Perfect Self. Gains Damage Reduction (as Barbarian). ________________________________________ _________________________ |
| Kraleck02-25-06, 11:00 AM | I believe there is already a thread devoted to all video game monsters, but separating the major games from it is not a bad idea. So, as a request (if it's not in the other thread) I'd like to see the Schizo from FF7. 2-headed (one fire, one ice, independent thinkers but can relay thoughts) aberration or magical beast with quake spells. That's my first :twocents: towards this thread. |