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| Bligundor08-10-05, 06:40 PM | Sorry about another thread about this but this time I made so even a simpleton in D&D could understand....(I hope)....(sorry about the expression and my bad English).... It may still be a little chaotic, but this is about the best I could do..... If you don't understand something, don't hesitate to ask.... And commentary is welcom, as in what I should change..... ;) Half-Golem The level adjustment per type and limbs are: Limbs/Type:---- Flesh--|-Clay--|--Ectoplasm-|--Stone-|--Iron-- 1st+2nd -------:__+1__|__+1__|____+2_____|___+3__|__+4_ _ 3rd+4th -------:__+4__|__+4__|____+5_____|___+6__|__+7_ _ 5th+6th -------:__+7__|__+7__|____+8_____|___+9__|_+10_ _ Will save/limb attached: 1st limb: 15 2nd limb: 20 3rd limb: 27 4th limb: 36 5th limb: 47 6th limb: 60 If you fail the will save you become a C-E construct. You gain the abilities described below and the construct traits. You lose your CON. You become a mindless “butcher” killing all “flesh” creatures around you. If you succeed the will save you gain the following benefits according to the number of limbs attached to you: ----------------------------------------------------------------------------------------------------------------- 1st + 2nd Limb: ______________________Flesh________|____ _Clay ________|______Ectoplasm_____| Ability adjustment___+2 STR, -2 DEX, __|_+2 STR, -2 DEX,__|_+3 STR, -2 DEX,____| __________________+2 CON, -2 CHA__|_+2 CON, -2 CHA__|_+2 CON, -2 CHA____| Natural armor_______+2______________|_+3________ ______|_+3________________| Dam. red.__________None____________|_None____ ________|_None______________| Natural attack_______Slam 1d4________|_Claw 1d4_________|_Slam 1d4___________| 1st + 2nd Limb: ______________________Stone________|____ _Iron ________| Ability adjustment___+3 STR, -3 DEX, __|_+4 STR, -3 DEX,__| __________________+2 CON, -3 CHA__|_+2 CON, -3 CHA__| Natural armor_______+4______________|_+5________ ______| Dam. red.__________None____________|_5/adamantine _____| Natural attack_______Claw 1d6________|_Slam or claw 1d8 __| ----------------------------------------------------------------------------------------------------------------- 3rd + 4th Limb: ________________________Flesh________|__ ___Clay ________| _____Ectoplasm_____| Add. Ability adjustment_+2 STR, -1 DEX, __|_+2 STR, -1 DEX,__|_+3 STR, -1 DEX,____| ____________________+1 CON, -1 CHA__|_+1 CON, -1 CHA__|_+1 CON, -1 CHA____| Add. Natural armor_____+1______________|_+1__________ ____|_+1________________| Dam. red. Change______5/adamantine _____|_5/adamantine_____|_5/adamantine________| Impr. Natural attack_____Slam 1d6________|_Claw 1d6_________|_Slam 1d6__________| 3rd + 4th Limb: __________________________Stone________| _____ Iron ________| Add. Ability adjustment___+3 STR, -1 DEX, __|_+4 STR, -1 DEX,__| ______________________+1 CON, -1 CHA__|_+1 CON, -1 CHA__| Add. Natural armor_______+1______________|_+1________ ______| Dam. red. Change ________5/adamantine_____|_10/adamantine ____| Impr. Natural attack_______Claw 1d8________|_Slam or claw 1d10 _| ----------------------------------------------------------------------------------------------------------------- 5th + 6th Limb: ________________________Flesh________|__ ___Clay ________| _____Ectoplasm_____| Add. Ability adjustment_+2 STR, -1 DEX, __|_+2 STR, -1 DEX,__|_+3 STR, -1 DEX,____| ____________________+1 CON, -1 CHA__|_+1 CON, -1 CHA__|_+1 CON, -1 CHA____| Add. Natural armor_____+2______________|_+2__________ ____|_+2________________| Dam. red. Change______10/adamantine ____|_10/adamantine____|_10/adamantine_______| Impr. Natural attack_____Slam 1d8________|_Claw 1d8_________|_Slam 1d8__________| 5th + 6th Limb: __________________________Stone________| _____ Iron __________| Add. Ability adjustment ___+3 STR, -1 DEX, __|_+4 STR, -1 DEX,____| _______________________+1 CON, -1 CHA__|_+1 CON, -1 CHA____| Add. Natural armor_______+2______________|_+2 ________________| Dam. red. Change _______10/adamantine____|_15/adamantine + mgc._| Impr. Natural attack______Claw 1d10________|_Slam or claw 2d6 ___| ----------------------------------------------------------------------------------------------------------------- You also gain these benefits: Number of limbs __|____Benefit__________________________ _______________________ ______2_________|_Immune to poison ______4_________|_Immune to poison, 10 add. HP immune to spells that target humanoid only ______6_________|_ Immune to poison, 20 add. HP immune to spells that target humanoid only, immune to fatigue and exhaustion Type-----GP cost to create---XP cost to create Flesh--------10.000 GP------------500 Clay---------12.500 GP------------650 Ectoplasm----15.000 GP-----------750 Stone--------17.500 GP-----------900 Iron ---------20.000 GP-----------1000 *You must be able to cast at least 6th level spells to attach a limb and use up 2 level 6 spell slots for a week after it is created. |