Finally it's here (and readable ); The Half-Golem [Archive] - Wizards Community

Post/Author/DateTimePost
Bligundor

08-10-05, 06:40 PM
Sorry about another thread about this but this time I made so even a simpleton in D&D could understand....(I hope)....(sorry about the expression and my bad English)....

It may still be a little chaotic, but this is about the best I could do.....

If you don't understand something, don't hesitate to ask....

And commentary is welcom, as in what I should change..... ;)


Half-Golem

The level adjustment per type and limbs are:
Limbs/Type:---- Flesh--|-Clay--|--Ectoplasm-|--Stone-|--Iron--
1st+2nd -------:__+1__|__+1__|____+2_____|___+3__|__+4_ _
3rd+4th -------:__+4__|__+4__|____+5_____|___+6__|__+7_ _
5th+6th -------:__+7__|__+7__|____+8_____|___+9__|_+10_ _

Will save/limb attached:
1st limb: 15
2nd limb: 20
3rd limb: 27
4th limb: 36
5th limb: 47
6th limb: 60

If you fail the will save you become a C-E construct. You gain the abilities described below and the construct traits. You lose your CON. You become a mindless “butcher” killing all “flesh” creatures around you.
If you succeed the will save you gain the following benefits according to the number of limbs attached to you:

-----------------------------------------------------------------------------------------------------------------

1st + 2nd Limb:
______________________Flesh________|____ _Clay ________|______Ectoplasm_____|
Ability adjustment___+2 STR, -2 DEX, __|_+2 STR, -2 DEX,__|_+3 STR, -2 DEX,____|
__________________+2 CON, -2 CHA__|_+2 CON, -2 CHA__|_+2 CON, -2 CHA____|
Natural armor_______+2______________|_+3________ ______|_+3________________|
Dam. red.__________None____________|_None____ ________|_None______________|
Natural attack_______Slam 1d4________|_Claw 1d4_________|_Slam 1d4___________|

1st + 2nd Limb:
______________________Stone________|____ _Iron ________|
Ability adjustment___+3 STR, -3 DEX, __|_+4 STR, -3 DEX,__|
__________________+2 CON, -3 CHA__|_+2 CON, -3 CHA__|
Natural armor_______+4______________|_+5________ ______|
Dam. red.__________None____________|_5/adamantine _____|
Natural attack_______Claw 1d6________|_Slam or claw 1d8 __|

-----------------------------------------------------------------------------------------------------------------

3rd + 4th Limb:
________________________Flesh________|__ ___Clay ________| _____Ectoplasm_____|
Add. Ability adjustment_+2 STR, -1 DEX, __|_+2 STR, -1 DEX,__|_+3 STR, -1 DEX,____|
____________________+1 CON, -1 CHA__|_+1 CON, -1 CHA__|_+1 CON, -1 CHA____|
Add. Natural armor_____+1______________|_+1__________ ____|_+1________________|
Dam. red. Change______5/adamantine _____|_5/adamantine_____|_5/adamantine________|
Impr. Natural attack_____Slam 1d6________|_Claw 1d6_________|_Slam 1d6__________|

3rd + 4th Limb:
__________________________Stone________| _____ Iron ________|
Add. Ability adjustment___+3 STR, -1 DEX, __|_+4 STR, -1 DEX,__|
______________________+1 CON, -1 CHA__|_+1 CON, -1 CHA__|
Add. Natural armor_______+1______________|_+1________ ______|
Dam. red. Change ________5/adamantine_____|_10/adamantine ____|
Impr. Natural attack_______Claw 1d8________|_Slam or claw 1d10 _|

-----------------------------------------------------------------------------------------------------------------

5th + 6th Limb:
________________________Flesh________|__ ___Clay ________| _____Ectoplasm_____|
Add. Ability adjustment_+2 STR, -1 DEX, __|_+2 STR, -1 DEX,__|_+3 STR, -1 DEX,____|
____________________+1 CON, -1 CHA__|_+1 CON, -1 CHA__|_+1 CON, -1 CHA____|
Add. Natural armor_____+2______________|_+2__________ ____|_+2________________|
Dam. red. Change______10/adamantine ____|_10/adamantine____|_10/adamantine_______|
Impr. Natural attack_____Slam 1d8________|_Claw 1d8_________|_Slam 1d8__________|

5th + 6th Limb:
__________________________Stone________| _____ Iron __________|
Add. Ability adjustment ___+3 STR, -1 DEX, __|_+4 STR, -1 DEX,____|
_______________________+1 CON, -1 CHA__|_+1 CON, -1 CHA____|
Add. Natural armor_______+2______________|_+2 ________________|
Dam. red. Change _______10/adamantine____|_15/adamantine + mgc._|
Impr. Natural attack______Claw 1d10________|_Slam or claw 2d6 ___|

-----------------------------------------------------------------------------------------------------------------
You also gain these benefits:
Number of limbs __|____Benefit__________________________ _______________________
______2_________|_Immune to poison
______4_________|_Immune to poison, 10 add. HP immune to spells that target humanoid only
______6_________|_ Immune to poison, 20 add. HP immune to spells that target humanoid only, immune to fatigue and exhaustion


Type-----GP cost to create---XP cost to create
Flesh--------10.000 GP------------500
Clay---------12.500 GP------------650
Ectoplasm----15.000 GP-----------750
Stone--------17.500 GP-----------900
Iron ---------20.000 GP-----------1000
*You must be able to cast at least 6th level spells to attach a limb and use up 2 level 6 spell slots for a week after it is created.