| Post/Author/DateTime | Post |
|---|---|
| ChefOrc03-04-05, 11:33 AM | According to their description, fire elementals are completely unable to enter water, which I interpret as meaning that water would damage and potentially destroy them (just like holy water with undead). However, the stats of this monster only state that it has vulnerability to cold, not to water. In addition, I don't know of rules that assign damage values to water for such cases. How should I deal with players who want to use water against a fire elemental. In particular, clerics could use their create water spell on the elemenal, or a fighter could try to bull rush the elemental into a pond, or something along those lines. How do I determine the damage? |
| Ogre4Hire03-04-05, 12:40 PM | Rule 0 takes effect here. Fire elementals don't actually have any sort of vulnerablity to water. If you were to try throwing water at it, most of the water would evaporate from the elemental's heat well before the elemental actually was struck by it. If you fully immersed a Fire Elemental in a body of water that was too big to evaporate, you could say that it takes 2D4 points of damage/round as a house rule, but like I already said, there's nothing official. |
| rob403-04-05, 01:08 PM | I would treat it more as an aversion than a damaging effect. Imagine it sort of like a turned undead, only instead of retreating from the turner, its only focus is to get out of the water. |
| The Vorpal Tribble03-04-05, 01:18 PM | Heh, with a high-leveled psion of mine I transported a small army of elementals into an ocean trench... the DM says that in the hours it'd take them to swim up they'd have to be dead, being COMPLETELY submerged in their opposite element. Then again there are many fires that work underwater and fire elementals are the embodiment of fire so maybe they would... either way they were incapable of bothering my party so its all good :cool: |
| Khaibit_Ema_Neteru03-04-05, 02:43 PM | Water only works because it smothers the fire's fuel, depriving it of oxygen and rendering it harder to burn, etc. A fire elemental needs neither oxygen nor fuel. Thus, water does not hurt it. Might make it uncomfortable, though |
| Yules03-07-05, 05:54 PM | Dont forget something... Fire is the weakest element :) It is the only who is dependend of the others to live ; fire need oxygen, combustible and warm to exist. In my own game, the elemental plane of fire was the weakest, but since he is essential (if the plane disapear or is totaly frozen the prime material would not be able to use or create fire), there was an epic war to save this plane... a memorable campaing. |
| Khaibit_Ema_Neteru03-07-05, 07:40 PM | If you think of it not as a plane of fire, as such, but as a plane of heat, all of a sudden it's actually the strongest. After all, Heat is the most common form of energy in the universe. |
| 11d703-08-05, 07:10 AM | Take a page for Orental Adventures, water is an element that is opposed to fire rather than Cold to Fire so use that as a base assumption. |
| Ogre4Hire03-08-05, 01:22 PM | But Cold is linked to Water, and Fire opposes both. |
| Mirtek03-08-05, 01:33 PM | Dont forget something... Fire is the weakest element :) It is the only who is dependend of the others to live ; fire need oxygen, combustible and warm to exist. Actually no, that's not true. At least as far as elemental fire is concerned. The MotP tells that the fires on the elemental plane of fire burn eternally without consuming/need for fuel PS: I would rule that drowing a fire elemtal creates a steam paraelemental (and clashing a fire and a water elemental creates two steam paraelementals) |
| JiCi03-08-05, 07:36 PM | From the Manual of the Planes, any creature with the fire subtype takes 3d10 pts of damage each round they remains in a water-dominant plane. This rule could work if you bull-rush a fire elemental (a foolish idea, but doable) into a lake. |