| Post/Author/DateTime | Post |
|---|---|
| MystErikEry07-09-06, 07:44 PM | PEACH = Please Examine and Critique Honestly! Flamingo Medium Animal Hit Dice: 1d8 -1 (3 hp) Initiative: +2 Speed: 20 ft. (4 squares) , fly 60 ft. (average) Armor Class: 12 (+2 Dex), touch 12, flat-footed 10 Base Attack/Grapple: +0/+0 Attack: Bite +2 melee (1d4-3) Full Attack: Bite +2 melee (1d4-3) Space/Reach: 5 ft./5 ft. Special Attacks: - Special Qualities: Low-Light Vision Saves: Fort +1, Ref +4, Will +2 Abilities: Str 5, Dex 14, Con 8, Int 1, Wis 14, Cha 5 Skills: Swim +4, Spot +5, Listen +5 Feats: Alertness, Weapon FinesseB Environment: Warm marshes Organization: Flock (10-40) Challenge Rating: 1/6 Alignment: Always neutral Advancement: - Level Adjustment: - These bright red and pink birds stand over 4 feet tall and have wingspans of about 5 feet. They feed on shellfish and algae using their beaks as specialized filters. The statistics presented here describe the larger Greater Flamingo or Carribean Flamingo. Skills: A flamingo takes a -4 racial penalty to Hide checks due to its colourful plumage. A flamingo uses its Dexterity modifier instead of its Strength modifier for Swim checks. Revision History: Changed Str from 1 to 5. Changed CR from 1/2 to 1/6. |
| KirkBb07-09-06, 07:51 PM | I think 1 strength is WAY to low, I'm actually having a hard time thinking of the animals that have but 1 str... But maybe this is just becuase I would like to see a tribe of barbaric halflings riding flamingos, vicsous bloodthirsty, feral flamingos ;) |
| cwslyclgh07-09-06, 07:53 PM | I sort of agree, I would probably peg the strength in the 3-4 range. |
| MystErikEry07-09-06, 08:04 PM | Wow, you're right. I'm bumping the Strength up to 5 (-3) instead of 1. Str 1 was way too low; I'm not sure what I was thinking! However, in order to fly and still carry a halfling, it'd need approximately 10 Strength. Sorry. (It can hold one right now as a Medium load, though, if the Halfling is a lighter one). Even with the Feral Template (Str +4) , it'll still be barely unable to fly with a Halfling male (it could with a female halfling weighing 30 lbs or less). I can't justify a flamingo having 6 Str, either. You'll either have to slap on another template, or give them an Elite Array :) |
| CryoSilver07-09-06, 08:10 PM | CR 1/2 is too high; that's the CR of an orc. |
| MystErikEry07-09-06, 08:13 PM | Yeah, I guess a Flamingo is hardly a fight against two ECL 1 characters. Even one character could probably take one on without much difficulty in the least, considering. Should I make the CR 1/4 or 1/8 ? Could a single Level 1 character beat up two Flamingos without using up more than 30%ish of its resources? |
| CryoSilver07-09-06, 08:20 PM | Well, one hit will kill a flamingo, and it deals 1 damage per hit. It has AC 12, so, the fighter should be ableto take down 1 per round, as should the rogue and cleric; the wizard can whack one with a Lesser Orb. Each time the flamingo hits, it requires a Cure Minor Wounds; an average 4 hits requires a CLW. I say CR 1/6. |
| ChaoticGood07-09-06, 08:22 PM | I wouldn't think a regular old run-of-the-mill flamingo would be strong enough to carry a halfling... but a DIRE flamingo, now there's a war mount! |
| Olly07-10-06, 02:18 PM | One word: WEREFLAMINGO!! |
| MystErikEry07-10-06, 10:35 PM | That's actually the entire reason I created this creature :) That, or an anthro flamingo. (Were-flamingo is possible; they do hunt prey, shellfish, so technically they're able to be chosen, just like were-octopuses and were-porpoises, which are just silly.) |