force immunity [Archive] - Wizards Community

Post/Author/DateTimePost
bvelcoff

06-06-07, 02:28 PM
Anyone know any monsters in any published d20 books that are immune to force attacks? The focused specialist wizard in my game is doing close to 200 pts. of damage each round to any monster I throw at him.
Morwen

06-06-07, 02:33 PM
Force Dragon (Epic Level Handbook). Wyrmling (CR 13) and Very Young (CR 19) are non-epic.

I don't recall any other creatures that are immune to force damage, although most of the force spells allow Spell Resistance. Throw some Golems at him if his spells do :)
420

06-06-07, 04:45 PM
Another option would be to remove the wizards ability to cast forced-based spells. Then he'll regret putting all his eggs in one basket.

According to the Manual of the Planes (pg. 32) spells that use force effects are connected to the Ethereal Plane. Just send your wizard to a plane that has no connection to the Ethereal (pretty much any plane other than the Prime Material Plane) then watch him squirm.

-420
Raymond_Luxury_Yacht

06-06-07, 05:51 PM
Another option would be to remove the wizards ability to cast forced-based spells. Then he'll regret putting all his eggs in one basket.

According to the Manual of the Planes (pg. 32) spells that use force effects are connected to the Ethereal Plane. Just send your wizard to a plane that has no connection to the Ethereal (pretty much any plane other than the Prime Material Plane) then watch him squirm.

-420

Doesn't work. The Ethereal Plane has been retconned into touching every plane, instead of the Prime and the Inner Planes.

How, may I ask, is he getting 200+ points of damage per round? I have a feeling he's doing something that isn't legal.
420

06-06-07, 07:58 PM
Doesn't work. The Ethereal Plane has been retconned into touching every plane, instead of the Prime and the Inner Planes.

From the Planar Handbook (pg. 142):
Since the city resides on the Outer Planes, no connection to the Ethereal Plane exists.

-420
runestar

06-07-07, 06:40 AM
Races of dragon has the half-force dragon template, which grants immunity to force. Just slap it onto whatever creature you want to make immune to force damage.:)
Raymond_Luxury_Yacht

06-07-07, 10:26 AM
From the Planar Handbook (pg. 142):


-420

Oh thank god. Looks like the Planar Handbook managed to do something right.
lint trap

06-07-07, 10:31 AM
Thank the Gods for 2nd edition Planescape and lousy 3.5 editing.
MCage

06-07-07, 06:19 PM
How, may I ask, is he getting 200+ points of damage per round? I have a feeling he's doing something that isn't legal.

I dont know if you were a full force missle mage/argent savant and a spell weaver you could throw some ungodly ammount of magic missles, i dont wan tto do the math cause well, if you run into one of those your dead (unless force immune)
Naderion

06-08-07, 06:31 AM
But I don't think force effects need to have acvess to the etheral plane. If there ever was such a rule, I never saw it anywhere in published 3rd Ed. books.
Slagger the Chuul

06-08-07, 08:42 AM
I dont know if you were a full force missle mage/argent savant and a spell weaver you could throw some ungodly ammount of magic missles, i dont wan tto do the math cause well, if you run into one of those your dead (unless force immune)

Or if you had cast shield.
runestar

06-08-07, 08:43 AM
Force missile mage lets your magic missiles penetrate the shield spell, IIRC.:)
Rhyvurg

06-08-07, 09:03 AM
Radiant and Tarteran dragons from Draconomicon are force immune, and come in lower CRs than a force dragon.
Salla

06-08-07, 12:48 PM
Alternately, just grab something with a miss chance, like a displacer beast (you'll probably need to advance it), or have the target cast Blink or wear a cloak of displacement.
Fireclave

06-08-07, 01:11 PM
Anyone know any monsters in any published d20 books that are immune to force attacks?

Any 7th level wizard or 8th level sorcerer with Forceward (SC) as a spell known, or any creature with a scroll of that spell.

The focused specialist wizard in my game is doing close to 200 pts. of damage each round to any monster I throw at him.

Wait...what :confused:. Generally, force spells either do less damage than non-force spells of the same level or take a long time for their damage to catch up (compare magic missle to burning hands, or chain missile to fireball for example). I call shenanigans.
Saragon42

06-08-07, 01:28 PM
Wait...what :confused:. Generally, force spells either do less damage than non-force spells of the same level or take a long time for their damage to catch up (compare magic missle to burning hands, or chain missile to fireball for example). I call shenanigans.

I can't recall the specifics, but a friend of mine built a very nasty sorc / incantatrix / argent savant a long while back that used manyjaws (does 1d6 force damage/round for three rounds) and a lot of metamagic to do some really obscene damage over about five rounds. The first round didn't do a huge amount, but on the second round it was doing about as much as the sorc bvelcoff is describing. (I'll ask the guy about the build and post it here - the sorc was a one-trick pony, but it was one heck of a trick.)

Any 7th level wizard or 8th level sorcerer with Forceward (SC) as a spell known, or any creature with a scroll of that spell.

I'm actually playing a sorceror who will eventually be a force mage himself (not using this same manyjaws idea - a generalist, cover-the-party's-needs-with-force sort of sorc) -- I'll have to keep this secret from my DM and keep dispel handy. :P More seriously, I'll probably have to show the spell to him; he's very good with melee and ranged fighters but can't really handle or counter a spellcaster well.
foxtail

06-08-07, 01:44 PM
If this character is well-known for his spells in the game world (and at that sort of damage level, I bet word gets around fast), have your villains ready with the appropriate spell immunities cast. It's a little less heavy-handed than populating encounters with creatures that just happen to be bred against his strengths.
420

06-08-07, 01:54 PM
But I don't think force effects need to have acvess to the etheral plane. If there ever was such a rule, I never saw it anywhere in published 3rd Ed. books.

3E Manual of the Planes (pgs. 32, 33) Magic on the Planes

-420
cwslyclgh

06-08-07, 04:17 PM
then why do outsiders from the outer planes sometimes have spell-like abilities with the force descriptor... for example all three types of angel in the MM, and the marilith get blade barrier as a SLA... are you saying that it is useless for them the vast majority of the time?
420

06-08-07, 05:47 PM
are you saying that it is useless for them the vast majority of the time?

I'm not saying anything, I'm simply quoting WotC's books.

-420
Slagger the Chuul

06-09-07, 02:31 AM
Force missile mage lets your magic missiles penetrate the shield spell, IIRC.:)

Which sounds very nice; I'm not personally familiar with the class.

Animated objects with a decent hardness might be an effective opponent, depending on how the caster is augmenting those magic missiles. Like normal, a round sheet of foil is a dangerous opponent. :)
cwslyclgh

06-09-07, 02:33 AM
it is in the Dragon Compendium, I believe, reprinted form an earlier issue of Dragon Magazine.
bvelcoff

06-11-07, 08:52 AM
Here's how he does that kind of damage: a combination of quickened, maximized and empowered orbs of force and he's a specialist, focused (whatever the term is). Basically he gets to do two orbs of force per round, each one doing around 60 pts. of damage. I exagerated slightly about the 200 hp. And of course he's 17th level.
Prince_of_Parkness

06-11-07, 10:31 AM
If this character is well-known for his spells in the game world (and at that sort of damage level, I bet word gets around fast), have your villains ready with the appropriate spell immunities cast. It's a little less heavy-handed than populating encounters with creatures that just happen to be bred against his strengths.

True, but then isn't it also strange that a party is only attacked by creatures with CR slightly above, equal or below? Encounters are made to fit the party. At 3rd level a party is never going to meet a CR 10 creature in Nightmare Forest, even if later they come back at level 10 and they do then. If a party is dealing with creatures that are too easy for it, then its up to the DM to sort that out, even if it means influencing the types opf monsters that attack the party at random encounters.
Granted, it makes more sense to have a villain behind the scenes, but if that option is unavialable all you can do is alter the encountered monsters.
Also, dont make them fight monsters immune to forces: that makes it boring for the Wizard in question. Give them a resistence, say they only take half damage from force attacks. Then it will be harder but the wizard wont be useless or feel left out from the fights.
cwslyclgh

06-11-07, 10:38 AM
Encounters are made to fit the party. At 3rd level a party is never going to meet a CR 10 creature in Nightmare Forestoh really? have you read the Tailored vs. Status Quo section in the DMG?

If I as the DM had let my players know that Nightmare forest was very dangerous, and not to be travelled lightly, and the party went there anyway, then they could expect to encounter creatures appropriate to the forest, not necessarliy to the party.
Prince_of_Parkness

06-11-07, 11:22 AM
oh really? have you read the Tailored vs. Status Quo section in the DMG?

If I as the DM had let my players know that Nightmare forest was very dangerous, and not to be travelled lightly, and the party went there anyway, then they could expect to encounter creatures appropriate to the forest, not necessarliy to the party.

A party of 4 at 3rd level goes from Natrebel to Edencult through Nightmare wood. They kill a few monsters and get through to the grand tournament at Edencult. Then they go off on a side quest by the end of it they are level 8. They then want to return to Natrebel and so they pass through Nightmare wood again. Are you telling me that as a DM you would make them encounter CR 3 monsters? Are you saying that DM's shouldn't customize local monsters and the enviorment ti fit their party?
foxtail

06-11-07, 11:23 AM
True, but then isn't it also strange that a party is only attacked by creatures with CR slightly above, equal or below? Encounters are made to fit the party.

I'd generally agree with you; having the party "randomly" encounter a Huge creature with improved grab when their barbarian grapple-monster is overpowering everything else, for example, is no big deal. That's because a lot of monsters have that sort of power, and it's not too far-fetched that one just "happens" to be in the way.

But force immunity is much more of a niche market for creatures, and it's harder to explain one with that ability showing up. My gaming group is thankfully pretty laid back about such things, but I've played with players who would get rather upset if they thought the DM was singling them out, even if it was for balance reasons.
Prince_of_Parkness

06-11-07, 11:27 AM
I'd generally agree with you; having the party "randomly" encounter a creature with improved grab when their barbarian grapple-monster is overpowering everything else, for example, is no big deal. That's because a lot of monsters have that sort of power, and it's not too far-fetched that one just "happens" to be in the way.

But force immunity is much more of a niche market for creatures, and it's harder to explain one with that ability showing up. My gaming group is thankfully pretty laid back about such things, but I've played with players who would get rather upset if they thought the DM was singling them out, even if it was for balance reasons.

I stressed that the monsters should recieve a restistence not an immunitiy. Granting a moster immunity to the players attacks is unfair and leads to bad gaming, but giving them an appropriate degree of restistence (DR, halve damage) surely thats ok?
foxtail

06-11-07, 11:33 AM
I stressed that the monsters should recieve a restistence not an immunitiy. Granting a moster immunity to the players attacks is unfair and leads to bad gaming, but giving them an appropriate degree of restistence (DR, halve damage) surely thats ok?

It would be a lot less frustrating for them, yeah, and I think reasonable players would let that go. Still, questions might arise.
Salla

06-11-07, 11:58 AM
Here's how he does that kind of damage: a combination of quickened, maximized and empowered orbs of force and he's a specialist, focused (whatever the term is). Basically he gets to do two orbs of force per round, each one doing around 60 pts. of damage. I exagerated slightly about the 200 hp. And of course he's 17th level.

Orb of force is 4th level.
Empower is +2 Levels.
maximise is +3 levels
Quicken is +4 levels.

That's a 13th level spell. How is he pulling this off? If he's using the Sudden versions, he can only do it once a day (and frankly, at 17th level, 120 points of damage a round isn't all that impressive).
Prince_of_Parkness

06-11-07, 01:23 PM
Alternativly just give monster enough bonus hitpoints to compenst for this extra damage, but as Salla said, it doesnt sound all that impressive at 17th level.

Or give the creature a special ability that for 10 concesive rounds per day, they gain a immunity/restistance/DR to any kind of attack they choose. Have them fight normally for 1 maybe 2 rounds then the monster decide that that mage is the greatest threat and activates its immunity/restistance/DR to force. This way you could argue that this creature is not aimed specifically at the wizard
lint trap

06-11-07, 01:26 PM
Orb of force is 4th level.
Empower is +2 Levels.
maximise is +3 levels
Quicken is +4 levels.

That's a 13th level spell. How is he pulling this off?

My guess is the "Sudden Metamagic" feats from Complete Arcane. Still, it's probably not the most efficient use of a character.
Salla

06-11-07, 07:49 PM
My guess is the "Sudden Metamagic" feats from Complete Arcane. Still, it's probably not the most efficient use of a character.

Yeah ... makes me wonder what he prepares in his 9th level spell slots ...
cog_n_taz

06-11-07, 08:04 PM
Yeah, I fail to see the problem here. If he used metamagic rods for the purpose, and practical metamagic+twin spell, Then we're talking.
thorofasgard13

08-04-07, 02:28 AM
Races of dragon has the half-force dragon template, which grants immunity to force. Just slap it onto whatever creature you want to make immune to force damage.:)

Thats very not true, not all half dragons have immunity to the energy type of their parents.
Half force dragons have no immunity, not even some resistance to force!!!
No half dragons have immunity or resistance to force.
Phalo

08-04-07, 02:55 AM
what about the half-golem template give immunity to every spell that has SP

pretty nasty against anything but orb spells and if you can
JustSayNo

08-04-07, 10:28 PM
for me if you wanted someone immune to a specific spell or spells try Spell Immunity spell
You can make yourself immune to 2 or 3 of the main spells that they love to chuck Magic Missle and Force Ball .
Its a 4th Level spell that gets better as you get higher in Level .

But if you really want to hurt the poor little magic user get a monster with reflection (evil smile) most of the spells he is using is not increasing the level of the spell so even though its using a high level slot its not a high level spell it can be a 1 or a little higher so reflect all that damage back at him see how he likes it ?