| Post/Author/DateTime | Post |
|---|---|
| Secrets Untold10-09-05, 09:10 PM | I'm going to do this so that people can just copy and paste, instead of having to write it down. (STICKY PLEASE!!) The words in brackets ([]) are supposed to be replaced by the information they specify. [Name] [Size] [Type] Hit Dice: [Hit Dice] + [Bonus Hitpoints], ([average hp]) Initiative: Speed: Armor Class: BAB/Grapple: Attack: Full Attack: Space/Reach: Special Attacks: Special Qualities: Saves: Abilities: Skills: Feats: Environment: Organization: Challenge Rating: Treasure: Alignment: Advancement: Level Adjustment: |
| dok10-09-05, 10:19 PM | One error & one omission. 1.) Hit Dice: [Hit Dice] + [Bonus Hitpoints] = ([average hp]) You should have a comma, instead of an equal sign. XdY + ZZ, (AA hp) 2.) Between Armor Class and Attack, you need a line for Base Attack/Grapple: |
| Secrets Untold10-11-05, 06:47 PM | Thanks, Do you know how i can get this on the list of important links? I think others should know about it too. |
| cwslyclgh10-12-05, 01:11 AM | I have a feeling that a great many people who frequently post monsters to this board have some sort of a template that they use when creating thier monsters, but this is a great resource for those who may be thinking of posting thier first monster... I second the request for a sticky. |
| Raymond_Luxury_Yacht10-12-05, 02:12 AM | I write the entries out manually whenever I do a monster. I use C&P as often as possible, but it's still tedious, and one of the things that makes me not post very many monsters. |
| Slagger the Chuul10-12-05, 04:06 AM | I have been thinking that I should do up a pre-tagged version of my monster template to make board posting quicker, but it would be more tedious to do all the copy-paste transfers for the actual data than the tagging itself; it's sort of doomed until it becomes possible do a copy-paste directly from the formatted document. |
| Secrets Untold10-12-05, 04:48 PM | Thanks for your support, and if I can't get this stickied or in the important links list, just posting replies and keeping this on the front page will do for me. I just want to help monster-makers. |
| Secrets Untold10-13-05, 05:04 PM | This is something that people should see so I'm going to do this evil, unspeakable thing in the sblock :bump: |
| Majorafire7710-13-05, 06:30 PM | Why are you doing it in that format instead of the DMG2 format? The new one takes some getting used to but is better overall imo. |
| Secrets Untold10-13-05, 09:21 PM | I don't have the DMG2, and this is in the big list already. I feel so happy! :D :D :D :D :D :D :D :D :D :D |
| Raymond_Luxury_Yacht10-13-05, 10:15 PM | Why are you doing it in that format instead of the DMG2 format? The new one takes some getting used to but is better overall imo. The DMG2 version is for the stat block, not the Monster format. |
| Seraph of Babel10-14-05, 01:17 AM | Personally, I created an excel workbook to automatically calculate certain numbers and generate the stat block for monster entries. I'm still not used to the DMG2 format though. |
| Secrets Untold02-17-06, 10:14 PM | just fixed a few spelling errors |
| Sledged06-18-06, 11:35 PM | Thought I'd contribute: <Creature Name> <Creature>, <Class level> <Class> <Size> <Type> (<Subtypes>) Hit Dice: <# of HD>d<Die size>+<(Con mod) x (# of HD)> (<average # of hp> hp) Initiative: Speed: <#> ft. (<speed / 5> squares) Armor Class: <#> (<AC bonus types>), touch <#>, flat-footed <#> Base Attack/Grapple: <#>/<#> Attack: <Melee Weapon> <AB> melee (<Weapon Damage>) or <Ranged Weapon> <AB> ranged (<Weapon Damage>) Full Attack: <# of weapons> <Melee weapon> <ABs> melee (<Weapon Damage>) or <Ranged Weapon> <ABs> ranged (<Weapon Damage>) Space/Reach: <#> ft./<#> ft. Special Attacks: <> Special Qualities: <> Saves: Fort <#>, Ref <#>, Will <#> Abilities: Str <#>, Dex <#>, Con <#>, Int <#>, Wis <#>, Cha <#> Skills: <Racial class skills and modifiers> Feats: <Bonus feat>B, <feats> Environment: <climate> <terrain> Organization: <> Challenge Rating: <##> Treasure: <> Alignment: <> Advancement: <> Level Adjustment: +<#><Flavor text> COMBAT <Fighting tactics> Special Attack: <Descriptive text> Special Attack (Ex): <Descriptive text> Special Attack (Su): <Descriptive text> Special Attack (Sp): <Descriptive text> Special Quality: <Descriptive text> Special Quality (Ex): <Descriptive text> Special Quality (Su): <Descriptive text> Special Quality (Sp): <Descriptive text> <CREATURE NAME> AS CHARACTERS <Creature> characters possess the following racial traits. <Ability adjustments> <Type> (<Subtype>): <Creature name> are <Type> with the <Subtype> subtype. <Creature size> size. <AC, AB, skill, and grapple check modifiers, and carrying limits> <movement modes and speed> Special Attacks (see above): <ability list*> Special Qualities (see above): <ability list*> Racial Hit Dice: <HD, BAB, and BSBs> Racial Skills: <# of starting skill points, racial class skills, and any skill bonuses> +<#> natural armor bonus. Natural Weapons: <Primary weapons are listed first>. Automatic Languages: <languages>. Bonus Languages: <languages>. Favored Class: Level adjustment:<*Note features based on creature type are typically not included here.> Vital StatisticsAge Adulthood: <##> years Light: +<#>d<#> Moderate: +<#>d<#> Heavy: +<#>d<#> Middle Age: <##> years Old: <##> years Venerable: <##> years Maximum: +<#>d<#> years Height & Weight Base Height Base Weight Gender Height Modifier Weight Modifier Male <#>' <#>" +<#>d<#> <#> lb. x(<#>d<#>) lb. Female <#>' <#>" +<#>d<#> <#> lb. x(<#>d<#>) lb. Genderless/Asexual <#>' <#>" +<#>d<#> <#> lb. x(<#>d<#>) lb. Hermaphroditic <#>' <#>" +<#>d<#> <#> lb. x(<#>d<#>) lb. ________________________________________ And because dragons are the exception (as they often times are)... <Breed> DragonType: <Type> (<Subtypes>) Environment: <climate> <terrain> Organization: <> Challenge Rating: <##> Treasure: <> Alignment: <> Advancement: <> Level Adjustment: +<#><Physical and personality description><Breed> Dragons by Age Base Breath Frightful Attack/ Fort Ref Will Weapon Presence Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Grapple Attack Save Save Save (DC) DC Wyrmling <sz> #d#+# (##) ## ## ## ## ## ## +#/+# +# +# +# +# #d# (##) ## Very young <sz> #d#+# (##) ## ## ## ## ## ## +#/+# +# +# +# +# #d# (##) ## Young <sz> #d#+# (##) ## ## ## ## ## ## +#/+# +# +# +# +# #d# (##) ## Juvenile <sz> #d#+# (##) ## ## ## ## ## ## +#/+# +# +# +# +# #d# (##) ## Young adult <sz> #d#+# (##) ## ## ## ## ## ## +#/+# +# +# +# +# #d# (##) ## Adult <sz> #d#+# (##) ## ## ## ## ## ## +#/+# +# +# +# +# #d# (##) ## Mature adult <sz> #d#+# (##) ## ## ## ## ## ## +#/+# +# +# +# +# #d# (##) ## Old <sz> #d#+# (##) ## ## ## ## ## ## +#/+# +# +# +# +# #d# (##) ## Very old <sz> #d#+# (##) ## ## ## ## ## ## +#/+# +# +# +# +# #d# (##) ## Ancient <sz> #d#+# (##) ## ## ## ## ## ## +#/+# +# +# +# +# #d# (##) ## Wyrm <sz> #d#+# (##) ## ## ## ## ## ## +#/+# +# +# +# +# #d# (##) ## Great wyrm <sz> #d#+# (##) ## ## ## ## ## ## +#/+# +# +# +# +# #d# (##) ## <Breed> Dragon Abilities by Age Caster Age Speed Initiative AC Special Abilities Level SR Wyrmling <spd>, <fly spd> (<manuv>), +# ## (<AC bonus types>), <Special attacks and qualities> ##th ## <other mv modes & spd> touch ##, flat-footed ## Very young <spd>, <fly spd> (<manuv>), +# ## (<AC bonus types>), <Special attacks and qualities> ##th ## <other mv modes & spd> touch ##, flat-footed ## Young <spd>, <fly spd> (<manuv>), +# ## (<AC bonus types>), <Special attacks and qualities> ##th ## <other mv modes & spd> touch ##, flat-footed ## Juvenile <spd>, <fly spd> (<manuv>), +# ## (<AC bonus types>), <Special attacks and qualities> ##th ## <other mv modes & spd> touch ##, flat-footed ## Young adult <spd>, <fly spd> (<manuv>), +# ## (<AC bonus types>), <Special attacks and qualities> ##th ## <other mv modes & spd> touch ##, flat-footed ## Adult <spd>, <fly spd> (<manuv>), +# ## (<AC bonus types>), <Special attacks and qualities> ##th ## <other mv modes & spd> touch ##, flat-footed ## Mature adult <spd>, <fly spd> (<manuv>), +# ## (<AC bonus types>), <Special attacks and qualities> ##th ## <other mv modes & spd> touch ##, flat-footed ## Old <spd>, <fly spd> (<manuv>), +# ## (<AC bonus types>), <Special attacks and qualities> ##th ## <other mv modes & spd> touch ##, flat-footed ## Very old <spd>, <fly spd> (<manuv>), +# ## (<AC bonus types>), <Special attacks and qualities> ##th ## <other mv modes & spd> touch ##, flat-footed ## Ancient <spd>, <fly spd> (<manuv>), +# ## (<AC bonus types>), <Special attacks and qualities> ##th ## <other mv modes & spd> touch ##, flat-footed ## Wyrm <spd>, <fly spd> (<manuv>), +# ## (<AC bonus types>), <Special attacks and qualities> ##th ## <other mv modes & spd> touch ##, flat-footed ## Great wyrm <spd>, <fly spd> (<manuv>), +# ## (<AC bonus types>), <Special attacks and qualities> ##th ## <other mv modes & spd> touch ##, flat-footed ##*Can also cast spells from the <cleric domains> domains as arcane spells. OR *Can also cast <spellcasting class> spells and those from the <cleric domains> domains as arcane spells. <Flavor text> COMBAT <Fighting tactics> Breath Weapon (Su): <type of damage/effect, line or cone> Special Attack: <Descriptive text> Special Attack (Ex): <Descriptive text> Special Attack (Su): <Descriptive text> Special Attack (Sp): <Descriptive text> Special Quality: <Descriptive text> Special Quality (Ex): <Descriptive text> Special Quality (Su): <Descriptive text> Special Quality (Sp): <Descriptive text> Skills: <Skill A>, <Skill B>, and <Skill C> are considered class skills for <breed> dragons. Half-<Breed> Dragon Half-<breed> dragons have all the abilities and adjustments described in the half-dragon template (http://www.d20srd.org/srd/monsters/halfDragon.htm) on page 146 of the Monster Manual except whereas follows: Breath Weapon (Su): <type of damage/effect, line or cone> Immunities and/or Resistances(Ex): <> <Note: if the parent dragon lacks a breath weapon, immunities, and/or resistance, the half-dragon should have some other abilities to pick up the slack.> |
| IV06-19-06, 02:39 AM | I'll contribute. This is the new format from the new books: Monsters Name Fuzz Text Monster Name CR How Often Alignment Size Monster Type (Subtypes) Int +; Senses , Listen + , Spot + Languages -------------------------------------------------------- AC , Touch , Flat-Footed , Armor Modifiers (Modifiers) HP Immune Fort + , Ref + , Will + Weakness -------------------------------------------------------- Speed X ft (x squares) Melee Ranged Space ; Reach Base Attack + ; Grapple + Atk Options Combat Gear Spells/Powers/Etc Known (CL ) -------------------------------------------------------- Abilities Str , Dex , Con , Int , Wis , Cha Feats Skills Possessions Advancement ; Favored Class -------------------------------------------------------- Special Ability (Type) Description Strategies and Tactics Sample Encounter Lore Ecology Environment: Typical Physical Characteristics: Alignment: Society Typical Treasure with Class Levels |
| Kothardarastrix06-19-06, 03:51 AM | Actually... that's just for NPC's and unique creatures, they still use the standard stat block. |
| Sledged06-19-06, 12:51 PM | Added formatting for age, height, and weight under the "as characters" section. Does anyone know how to control the size of the code blocks? |
| thasis06-19-06, 06:03 PM | Actually... that's just for NPC's and unique creatures, they still use the standard stat block. Actualy you are incorrect. As of MMIV that's the new standard. |
| Sledged06-20-06, 11:35 AM | Actualy you are incorrect. As of MMIV that's the new standard.How do you know? |
| Watchdog_of_Hades07-06-06, 05:36 PM | Just delete the spaces. As for the new stat block format, if it ain't broke, don't fix it. This format ain't broke and there's no reason to confuse people and make them waste brain cells remembering the new format. Name Size, Type Hit Dice: d+ ([average] hp) Initiative: + Speed: ft. Armor Class: (), touch , flat-footed BAB/Grapple: +/+ Attack: Full Attack: Space/Reach: ft./ ft. Special Attacks: Special Qualities: Saves: Fort +, Ref +, Will + Abilities: Str , Dex , Con , Int , Wis, Cha Skills: Feats: Environment: Organization: Challenge Rating: Treasure: Alignment: Advancement: Level Adjustment: |
| Yunt08-25-06, 05:57 PM | Anyone made an MS Word (or better OpenOffice.org) template for this yet? I'm working (slowly) on a macro for my own purposes that does damage/skill point/etc. calculation for me based on ability scores and such (no transcription errors for me!) and I have a spreadsheet for applying templates to monsters but I'm still not a lot closer to outputting to the DMGII stat block due to my inexperience at macroing. |
| Insane Pixie08-25-06, 07:23 PM | Click. (http://boards1.wizards.com/showthread.php?t=679811) I'll put all of them in a .doc, .txt, or .rtf if anyone knows where I could host 'em. |
| Karn Dragonsbane08-26-06, 11:30 AM | I did one in Flash. |