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| RAGNAROKISCOMING200706-28-07, 01:36 PM | here i will be posting monsters from DMC. Frost The area around you fills with an icy mist. As it clears you see a frost-blue demonic humanoid with reptilian qualities. It spots you and charges with its massive claws. The first thing you think to yourself is that it’s a demon of ice, so fire is your best weapon. You’re wrong….. Frosts are ice demons that spawn from the coldest regions of Hell. They stand seven feet tall. On the backs of both hands protrudes 3 massive claws made of ice. Their skin is tough and appears as if it’s wearing icy armor. It also provides protection against fire. Frosts are fearsome foes on the battlefield due to their strength and stamina. Frost (medium outsider) (evil, cold) HD: 20d8 + 160 (320) Initiative: +15(improved initiative) Speed: 60ft. 90ft (on all fours) AC: 38 (+11 dex +17 natural) BAB/ Grapple: +20/+30 Attack: claw +40 + 3d6 cold damage Full attack: 2 claws +40 + 3d6 cold damage Space/reach: 5ft/5ft Special attacks: claw swipe, ice field, ice shield, ice shot, teleport slash Special qualities: fire resistance 30, DR15/+3 Saves: fort+30 ref+33 wil+22 Abilities: str27 dex32 con26 int13 wis15 cha16 Skills: climb+25, intimidate+27, jump+30, spot+22, tumble+28 Feats: combat reflexes, improved initiative, lightning reflexes, great cleave, acrobatic Environment: Hell Organization: solitary, group (3 frost) CR: 18 Treasure: nothing Alignment: chaotic evil Advancement: 21- 40HD Level adjustment: N/A Combat: Frosts love to charge into battle. They love using their claws to cause the most damage. When they are in trouble they get on all fours and run far away to recover their health using their ice shield. Once finished they charge back into battle. Claw swipe (ex): a powerful single slash. It deals damage equal to its highest attack + 3 times its strength bonus. Ice field (ex): this attack is formidable and has ended many a heroes life. The frost jumps high into the air and slams its claws into the ground, creating a field of ice spikes. It deals damage equal to 12d8 cold damage in a 15ft radius. It can use this attack every 1d6 rounds. Ice shot (ex): the frost shoot out 3 razor-sharp ice spike from its hands. It deals 4d8 cold damage in a 20ft cone. It can use this attack every 1d4 rounds. Teleport slash(ex): frosts love using this attack on long- combatants. If an opponent is more than 20ft but less than 30ft away, the frost uses this attack. It deals normal damage and can catch a foe flat-footed. Reflex DC: 26(15 + its dex bonus). Ice shield: if a frost health is ¼ of its maximum, it will employ this special defense. First it will run 90ft away. Then it will erect its ice shield. While in this ice shield it has fast healing 30. It will stay in this shield unless 3 things happen. The first being, that it reaches full health. The second being, that it dissipates due to how long its been inside (5+ wis bonus rounds). The third being, that you destroy it. It has a hardness of 30 and 150 hit points. Fire spells or weapons work wonders on destroying the ice shield since their damage is doubled. Fortunately, the Frost can only use this 1/day. permafrost skin: a frost's skin is tough and highly resistant to fire. Only fire that ignores fire resistance is effective.:eek: |