Fun Monsters to battle?! [Archive] - Wizards Community

Post/Author/DateTimePost
Netstorm

02-25-05, 07:46 AM
I'm looking for monsters that are fun to battle at a CR of 15/16 (I'm DMing a 15th lvl group).
The only think I could think of was a shock lizard, Delver and a rust monster.
ther fun at any lvl :D
The_Ditto

02-25-05, 08:55 AM
GIBBERLINGS!!!!

Lots and lots of Gibberlings!!!!
:invasion: :invasion: :invasion:
Solidcobra

02-25-05, 08:59 AM
Fun for who?
Because rust monsters and shocker lizards are not at all fun to fight for players.
If you mean "for sadistic DMs", then just use the paragon pseudonatural tarrasque.
If you wanna be an ass, why be subtle about it?
If you mean fun for players, i find that the humanoid races work best.
Bacon and Eggs

02-25-05, 09:23 AM
Clowns... clowns are fun.
angryman

02-25-05, 09:35 AM
Orcs. Lots and lots of Orcs. Big orcs, small orcs, short orcs, tall orcs.
q'afuu

02-25-05, 09:37 AM
Giants. Giants make cool high-level opponents. Depends on the group though (magic-heavy or not?).
Draco Strang

02-25-05, 11:19 AM
Give classic monsters class levels. bugbears, orcs, goblins and hobgoblins can be adventurers just as easily as any human can.

'Ware the mighty epic level kobold sorcerer!
Coran

02-25-05, 11:31 AM
Kobolds, Lots And Lots Of Kobolds!
Kevtar

02-25-05, 11:56 AM
I agree with multiple lower CR foes, but add in a biggie just for spice. For instance, our current party consists of the following:

5th level Human Paladin
5th level Human Cleric
5th level Elven Wizard
3/2 level Dwarf Ranger/Rogue
3/2 level 1/2 Orc Monk/Sorcerer (the player like "unique" characters)

Not a high-level party by any means. All PC's were built with 32 point buy and standard wealth.

We recently ran across a massive Gnoll stronghold. The battle took 5 hours of game time to complete. All-in-all, we defeated 60 foes including gnolls, human mercenaries, zombies, ghasts, an Enlarged Human fighter with a spiked chain, and a Troglodye cleric. The big meanie was an enlarged Dire-Howler (or maybe it was fiendish, who knows, the DM was using DM genie so he can add whatever he wants to it.)

Anyway, it was a blast, and please let me add that "Great Cleave" is now my favorite feat
Aneul

02-25-05, 12:10 PM
Dragons are always fun to DM, and a terror to fight if you are a PC!
My personal favorite trick is making a bunch of diguised villians convince the PCs that the resident Metalic Drago,n of whom the PCs are currently blissfuly unaware, is infact a vicious Chromatic beast, or prehaps a hybrid. Then, the heros bold invade its layre, engage it in combat, and realise, "Oh, its a silver dragon.... what now?". At this point, the Silver is enraged and convinced the PCs are evil, leaving them in a really tight spot. Kill the Dragon? Diplomacy Checks? Run+Expeditious Retreat? What will they do?

Another nice thing about Dragons is all the classic monsters can be worked into an adventure around them. Hordes of monsterous humanoids with PC classes (Kobold Sorcerors...haha!), Giants, and others can all be serving the dragon: bringing it food, gaurding its layre, raiding villages to find it loot, so all the ideas mentioned above on this thread work well with it.
CuttinCurt

02-25-05, 12:29 PM
I must admit that I am having alot of fun with the templates. With undead out there at that level, you could spellstitch a Greater Mummy and add a nice twist by making it spellwarped as well.

The CR for a mummy with character levels can be what ever you want it to be, but adding the 6CR for both of those templates makes the mummy really cool.

Also, I ran a 1/2 Dragon, 1/2 Fiendish Ogre against my group of 6 6th level characters. The CR for the crit was a 10, but the overall cr of the party was 8 with the two extra players.

It was a fine challenge that made the group wet thier pants, and that was using an ogre right out of the mm1. Ofcourse, our campaign is based around the dragon cult and thier activities, so this kind of crit is not out of the ordinary.

I love the Spell warped crits, especially if you have a high amount of spells going off from your players. It adds 3 to the cr of any crit you use, but placing it on a Naga would be supreeme.

Also, the Behir is a great crit for taking on multiple opp at once, with constriction and being able to hold a few opponants while fighting the others is nice. Along with the swallow whole ability and the lighting discharge every 4 rounds.

It could be even more devestating with the spellwarped template mentioned above. When a spell is cast on it, the crit absorbes the spell and puts a +4 into strength, amking it even harder for the construicted opp to escape.

Just my two cents.

CC
Leibel

02-25-05, 12:39 PM
Classed villains are great - especially wizard vs wizard stuff when both have (greater) spell penetration, heighten spell + improved counterspell. But I've found that demons/devils make nifty foes - high HP, initiative, SR, Damage + barbed demons are great since they deal 1d8+6 damage to anyone coming at em with a hand weapon even if the attacker fails to hit(hint - break out those polearms).

You can't forget spell stitched undead too.
ieattrollsforbreakfast

02-25-05, 04:55 PM
The monster I have had most fun running as a DM (and by the reactions of the PCs, the monsters the they too enjoyed), are the beholder and the teratomorph (MM2). The beholder just has so much going on that it makes it a treat for the DM to use, and much fun can be had with a teratomorph's polymorphic touch :)
Lord_Anthrax

02-25-05, 05:01 PM
War Trolls if you have MM3, otherwise Trolls with class levels(Barbarian/Frenzied Berzerker is good, go Bbn 6/FzB 4 to get Deathless Frenzy for lots of "unkillable" fun!)
Nardo Polo

02-26-05, 12:53 AM
Small children.......





Alright alright....small, newly created undead children.....if you must..
Crunchy Frog

02-26-05, 11:43 AM
I personally think monsters with "lots of moving parts" are really fun. By this, I mean monsters that have a lot of tricks up their sleeves, and use many of them, not just a single powerful attack that they use over and over. A few examples:
- Beholders
- High-level spellcasters who prepare a variety of spells
- Liches and vampires who are high-level spellcasters
- The trickier outsiders (e.g. glabrezu)
- Dragons (if played cleverly enough)
Lina_Inverse

02-26-05, 11:53 AM
undead.trust me its REALLY fun killing these suckers.as there hardly a challenge.
Nomad4life

02-26-05, 12:12 PM
Build a high level NPC illusionist. Play him as David Bowie a la the movie Labyrinth, and make him the over-arching villain/antagonist. Give him a horde of goblin minions. Yeah, that should be fun.
Yoho1.5

02-26-05, 01:06 PM
Nomad4life I've only got a measly 98 for my Windows.

Back on topic. Lots of monsters are fun at any level. Long lasting fun comes from special abilities and scalablity, complimentary creature combos are also great. I personally like Derro and Umberhulks. Derro come in masses and can and do have spellcaster levels, and they are immune to the Umber hulks confusion. The encounter is very flexible Derro team (2) and a Umber hulk is EL 8- while a band of 20 Derro plus, three 3rd lv Sor Derro, and one 8th Lv Derro, and a Truely Horrid Umber Hulk is an EL 15, and that still leaves room for adding additional levels and advancing the Hulk, or adding more Hulks. Your players will be :eek: :confused: before they die in a hail of posioned darts and giant claws! Medusa and Grimlocks also offer similar capablity.
Shaitan0.2beta

02-26-05, 02:03 PM
Giv'em goblin worgriders on an open plain with apropriate CR. That messed up my party once real bad.
Master Of Twists

02-26-05, 03:34 PM
Hecatoncheires (even though its CR is about 58) but hey! have some fun, just take its fear aura off
Callista

02-26-05, 03:39 PM
Two words: Cockatrice Swarm

I did this to my players... they spent the next three sessions doing a quest for the wizard who Stone-to-Fleshed their sorry butts about six months after the fight :)
WizO_Catoblepas

02-26-05, 07:10 PM
Moved to the Monsters forum.
Kyuketsukiouji

02-26-05, 07:24 PM
A succubus with nipple clamps of Masochism.
cwslyclgh

02-26-05, 07:48 PM
I have recently been working on an encounter for 16 the level characters... it involves a cavern with a weakened stone floor and several open pits all over a large lake filled with mildly acidic water (1 point of acid damge per round of contact, 2d6 points per round of full immersion).

there is a trap... if the trap is undetected when the characters get about a quarter of the way into the room 3 greater dispell magics (area version with multiple overlaping areas of effect) go off (To hopefuly do a little bit of debuffing)... the trap going off is the cue for the green dragons lurking in the acidic lake below to come up through the pits and attack... there are 4 juvenial green dragons and their Adult green dragon father... (Mom is elsewhere in the complex). The father will stay down in the lake at first, while the children will attempt to grapple characters and toss them down through the pits to the acidic lake below... where daddy is waiting.
Moonshadow101

02-26-05, 08:02 PM
Half-dragon giants riding celestial elephants.
sooperspook

02-27-05, 03:43 AM
A succubus with nipple clamps of Masochism. :mymy: :drool: :love:
DarkLordDiablos

02-27-05, 03:23 PM
Well, I have a lot of great creatures, home-made ones, that need to be defeated with a "puzzle": throwing switches to start the sawblades moving; throw some jugs of water inside a crater to steam-blast that Iron Giant to death, tip that giant tortoise over and reveal its soft, weak belly; enter the frog's stomach and give it an indigestion; destroy the floor underneath the giant, indestructible Golem... I love the puzzle-fights a lot!

But more to the point, do something unexpected: Kobold Sorcerers are fun! Swarms are great too: easy to use, yet very powerful.

And of course, giant reptiles (especially Dragons) are always fun... They tend to be useful in every role imaginable.
the Horc

02-27-05, 03:23 PM
If you're underwater and have some high level Elves, go for Sahuagin with plenty of Ranger levels. Just amp up their Will saves somehow. In my underwater campaign, they've been a villainous staple.
Jiquepe

02-28-05, 01:26 PM
My favorite monster encounter ever involved a horde of choas beasts (under the control of an evil wizard) rampaging through a city. They were either killing everyone or turning them into more chaos beasts. It was cooler than a zombie infestation. The scenes the DM described were terrifying, grousome, and totally awsome:D You can use this to make a CR10 encountner (a very small village with lots of escape routes and only a few monsters/victims), all the way up to a CR 20 (huge city, few escape options, huge horde, large population/victim base, teleport, plainshift and other movement spells countered or dispelled).

My second favorite encounter was when we faced a group of animated objects that made up the gang from The Brave Little Toaster, all with high class levels.
Toaster : Paladin
Radio: Bard
Blankie: Rogue
Vacuum: Fighter
It was a suprisingly hard fight, but totally hilarious and fun.

Some good ones off the top of my head are Pennywise from IT, the Keebler elves, Kyanu Reeves/The One (some sort of psion- our DM almost got a TPK with this one), hordes of undead babies (be carefull with this though, some players might take offense), Yosemity Sam like duel fireball wand wielder, yourselves (characters fight a group of people based on the players themselves), a cat with 15 levels or so of rogue and a collar of improved invisibility, El Mariachi (from Desperado), pixies, hordes of humunculuses (humunculi?), a couple of phasms, a vampiric wereoctopus with levels in fighter and reaping mauler (totally weird and totally hard to kill)
Those are just some ideas- Ive fought most of them and if you can pull them off, your players will have a blast. Hope i helped :)
Titan W

02-28-05, 01:57 PM
Even though it was a while ago I still must protest to undead being weak...
Vampires can be considered undead i believe, and our DM recently put us up against this: (It was a fun fight)

Vampire Half-Fiend Necromancy specalist Wizard Level 15 (Plus mods) with the regeneration beast feat... that's one tough undead.... (Atleast for a party of ten level 5s... Thank god for our cleric and his mace or Pelor)
Vatras

02-28-05, 10:12 PM
Use goblins in a very shadowy room intermingled with jovoc (MM2) and their leader is a frenzied berserker 10 (plus prerequisite classes of course).
steenan

03-01-05, 03:54 PM
Use a group of strange creatures (varying from a sheep to a treant to a black pudding), all with the half-dragon template on them.
I don't know, how the dragons manage to do it, but somehow they do :D
KP91

03-01-05, 04:07 PM
Half-Dragon, Half-Fiend, Half-Celestial, Werewolf, Ghost, LN Half-elf Barbarian 1, Bard 1, Cleric 1, Druid 1, Fighter 1, Monk 1, Ex-Paladin 1, Ranger 1, Rogue 1, Sorceror 1, Wizard 1 :dragon:

This guy must have had a very problamatic life and a ***** mother.
SmiloDan

03-01-05, 04:09 PM
I pitted my PCs against a Ghost Sorcerer wannabe necromancer once. It kept using Malevolance to possess party members and use their bodies against their comrades. And you can scale it up or down as much as you want.

Or, if you really want to freak them out, add the Ghost template to something already scary--like a mindflayer, with sorcerer levels.

I recently made up a prestige class of blink dog riders and pitted my PCs against halfling paladins and rangers blinkdog riders. It was fun for me, and a good challenge for the PCs.

I also put some mounted ghosts against them. With Ghost-touch armor, lances, and shields. With Ride-by Attacks and Spirited Charges with incorporeal touch attacks, it was a good challenge.
Charles the druid

03-02-05, 07:36 PM
Just make something up
In one game the Dm pitted us against a golem that shot chickens out of an oven in its belly
Relanir

03-02-05, 11:43 PM
..........tip that giant tortoise over and reveal its soft, weak belly; enter the frog's stomach and give it an indigestion; destroy the floor underneath the giant, indestructible Golem.......

Yoshi's Island?