Monk weapons [Archive] - Wizards Community

Post/Author/DateTimePost
DukeZylo

10-21-07, 05:36 PM
is a Kama considered a smiple weapon in the hands of a monk if a sickle is a simple weapon and theonly difference is the name?

I figured that the environment a monk is raised in is much like the oriental portions of earth where a kama was used as a farm tool the same as a sickle and therefore are exotic only to those not raised in the environment that would make it a simple weapon. thus an exotic/different culture would have tools not considered normal to outsiders.

a perfect example would be the Dwarven Waraxe. it is listed as an exotic weapon but in the hands a Dwarf it is considered a martial weapon which would be the normal group it would be in if you were a part of that culture.

so under these circumstances would a kama not be a normal simple weapon to a monk due to his culture?
narukagami

10-21-07, 08:54 PM
Honest, simple answer: There was no good reason what so ever for a kama to be considered a exotic weapon in the first place. Don't be afraid to call it a simple weapon, because it really is just that.
Thakowsaizmu

10-22-07, 02:59 AM
I never really understood why Butterfly Swords were exotic either for that matter.
The_Shaman

10-22-07, 07:17 AM
I think sometimes the game designers themselves got confused over whether exotic means "special, needs particular training to use" or "special, we don't have those over here," personally. IMO it takes more training to properly use a throwing axe than a shuriken.
narukagami

10-22-07, 05:44 PM
I think sometimes the game designers themselves got confused over whether exotic means "special, needs particular training to use" or "special, we don't have those over here," personally. IMO it takes more training to properly use a throwing axe than a shuriken. The problem, especially in the kama's case, is that no matter how you look at it its seriously nothing more than a sickle with a Japanese name. The differences between a kama and a sickle are minimal, and I've seem quite a few Western/European sickles that were virtually identical to kama.
DarthVicious074

10-27-07, 11:03 PM
I always thought the monk had proficiency in the use of the Kama.

So is your question whether or not a 'Regular Joe' could use a Kama ( which is Japanese for 'sickle') like a sickle?

My answer would be yes for an OA campaign, maybe for a western campaign.

I say maybe, because few people other than shinobi (ninja) and monks even in the Orient knew how to use the Kama the way the shinobi and monks did. they mostly used them for farming. And in a hostile situation, they would probably use them much like their western counterparts did, in lynch mob style combat. Not efficiently but it got the job done.
heretic888

10-28-07, 03:37 PM
I say maybe, because few people other than shinobi (ninja) and monks even in the Orient knew how to use the Kama the way the shinobi and monks did. they mostly used them for farming.

Hi DarthVicious,

This isn't quite accurate. Many kobujutsu schools in Japan made use of techniques involving either the kama or the kusarigama (which is basically a kama with a chain, or kusari, attached to the end of the handle). Granted, these became more prevalent during the peaceful Edo Jidai than the turbulent Sengoku Jidai, but they were common weapons nonetheless.

heretic888
DarthVicious074

10-28-07, 04:31 PM
Hi DarthVicious,

This isn't quite accurate. Many kobujutsu schools in Japan made use of techniques involving either the kama or the kusarigama (which is basically a kama with a chain, or kusari, attached to the end of the handle). Granted, these became more prevalent during the peaceful Edo Jidai than the turbulent Sengoku Jidai, but they were common weapons nonetheless.

heretic888

Thanks. IIRC, Kusari-Gama means 'sickle and chain', or 'sickle with chain' in Japanese. Also the shinobi I've studied have used weapons similar to the kama but different like the Kyoketsu Shoge. This looked like a straight-bladed dagger with another blade coming out at a different angle and they sometimes a small weighted ring at the end instead of a weighted ball.

I love ninja.

P.S. Ninja beats Pirate any day of the week, and twice on sundays.
The_Shaman

10-30-07, 11:27 AM
P.P.S.: Of course, pirates take sundays off and are caught in a surprise round ;)
DarthVicious074

10-30-07, 01:00 PM
P.P.S.: Of course, pirates take sundays off and are caught in a surprise round ;)

P.P.P.S. Yeah, and they would be drunk or hung over. But they do get the ladies.
The_Shaman

10-30-07, 06:29 PM
P.P.P.P.S.: Do they? Some of those ninja vanishing techniques look like they might have been developed for quick bedroom escape escapades.

This is starting to remind me more and more of the Dragon alternative monk weapon options. IMO this magazine has some of the best stuff for the relatively neglected classes.
DarthVicious074

10-31-07, 12:00 AM
P.P.P.P.S.: Do they? Some of those ninja vanishing techniques look like they might have been developed for quick bedroom escape escapades.

:rofl: :bow: :rofl: :bravo:

But to get back on track. I have stated this before, I believe that monks should have a slightly broader weapon prof. To include: longsword, spear (if not already included), and some others. But others have stated that I should just take a level or two in fighter.
narukagami

10-31-07, 12:02 AM
But to get back on track. I have stated this before, I believe that monks should have a slightly broader weapon prof. To include: longsword, spear (if not already included), and some others. But others have stated that I should just take a level or two in fighter. I agree with the broader weapon list idea. Especially considering the broad range of weapons the militant or otherwise martial arts practicing monks of Asia actually trained with.
The_Shaman

11-02-07, 05:17 PM
But others have stated that I should just take a level or two in fighter.

Or Shou Disciple, and start using flurry with them. But yeah, I'd at least like it if monk could have a choice out of several traditions or some such.
Hanzo187

11-02-07, 09:23 PM
I agree with the broader weapon list idea. Especially considering the broad range of weapons the militant or otherwise martial arts practicing monks of Asia actually trained with.
I agree, as well. Considering that most of the classes that have at least some skill in combat (those with at least average BAB, Monk excluded) have a decent list of weapons to work with, it makes no sense that the Monk doesn't, at the very least, have proficiency in all Simple Weapons. Sure, it's not much, but the Cleric has more weapon options than the Monk, which is kinda sad. Anyway, the Monk, IMO, should get Simple weapons, the Monk weapons that aren't simple, as well as a Short Sword, the Bows, the Longsword, maybe the Battleaxe (the bisento is the equivalent of the Battleaxe, right?), among other things. It would certainly help Monks in the weapon department, if nothing else.
Count Arioch the 28th

11-03-07, 12:06 AM
Personally, I think that monks should be proficient with all simple and martial weapons in addition to the special monk weapons.

But perhaps I'm remembering the Rules Cyclopedia mystic, which the 3E monk resembles, and they were proficient in everything back then.
DarthVicious074

11-03-07, 04:46 PM
Well, for anyone who watches Human Weapon, which I do and am a fan of, this last Friday's episode was Kung-Fu. Assuming that the D&D monk is largely based on the Shaolin Monks, One would have hoped that the game designers would done even a smidgeon of research. In the episode, the two hosts visit the birthplace of Shaolin Chuan, the discipline that the Shaolin Monks study and use. And the weapons I saw included the bo staff, the spear, the dao (similar to a scimitar), the Tiger-hook sword (which I would like stats for), and the strait sword (looks like the D&D longsword).
KLGChaos

11-10-07, 01:29 PM
Well, for anyone who watches Human Weapon, which I do and am a fan of, this last Friday's episode was Kung-Fu. Assuming that the D&D monk is largely based on the Shaolin Monks, One would have hoped that the game designers would done even a smidgeon of research. In the episode, the two hosts visit the birthplace of Shaolin Chuan, the discipline that the Shaolin Monks study and use. And the weapons I saw included the bo staff, the spear, the dao (similar to a scimitar), the Tiger-hook sword (which I would like stats for), and the strait sword (looks like the D&D longsword).

The Tiger-Hook swords are in the Quintessential Monks handbook I believe.

They're considered exotic weapons and they do 1d6. If using them in both hands, you can hook two of them together and form a reach weapon out of them (which I believe is a swift action and reaches 10'), but you can't use it them as two weapons then (for obvious reasons). They can also be used to make trip attacks.

I'm all for expanding the Monks weapons a bit (I already have for my upcoming OA game), but I don't want to give them too much. After all, Sohei are supposed to be the "Warrior Monks" that use all the heavy weapons and armor, so I want to keep a good amount of distinction between the two classes weapons-wise.
Werral

11-10-07, 08:43 PM
But isn't the monk meant to be a "warrior monk"? I mean they spend all their time learning martial arts. Shaolin monks studied halberds, spears and similar stuff.

Still there should be a limit on which weapons can flurry (flurry with a halberd seems like a bad idea).
Ranger REG

11-11-07, 12:58 AM
But isn't the monk meant to be a "warrior monk"? I mean they spend all their time learning martial arts. Shaolin monks studied halberds, spears and similar stuff.
I wonder when they incorporated martial arts into their monastic routine rather than an extracurricular self-defense class? I mean, in the beginning they were trained in martial arts for the sole purpose of defending themselves against robbers during travel.
Ranger REG

11-11-07, 01:30 AM
is a Kama considered a smiple weapon in the hands of a monk if a sickle is a simple weapon and theonly difference is the name?
If you are re-classifying the kama as a simple weapon rather than as an exotic weapon, then it is also a simple weapon in the hands of a monk. It is also a special monk weapon for the purpose of class benefit (e.g., use with FoB).
KLGChaos

11-11-07, 03:17 PM
But isn't the monk meant to be a "warrior monk"? I mean they spend all their time learning martial arts. Shaolin monks studied halberds, spears and similar stuff.

Still there should be a limit on which weapons can flurry (flurry with a halberd seems like a bad idea).

That's true, but you do have to think of game balance reasons as well. The Sohei, even in 3.5, is kind of a weak class as it is (compared to a level 11 Barb/9 Cleric which is much better), so it needs all the advantages over it's more spiritual counterpart it can get. :P Wizard made the classes like they were for the sake balance, not to reflect real life. When I want realism, I play GURPS. :)
The_Shaman

11-13-07, 07:28 PM
Wizard made the classes like they were for the sake balance, not to reflect real life

Can't say they did that fine a job with balancing them, either ;) . Anyway, I'd like it most if monks could be proficient with whatever weapon passes as common and a fixed number of martial/exotic ones that the player can choose to match the tradition.
KLGChaos

11-14-07, 04:46 AM
Can't say they did that fine a job with balancing them, either ;) . Anyway, I'd like it most if monks could be proficient with whatever weapon passes as common and a fixed number of martial/exotic ones that the player can choose to match the tradition.

I have to agree with that. I still remember the crap that was the 3.0 Ranger and Barbarian, when everyone wanted Fighter because the amount of bonus feats just outweighed the "special abilities" of the other classes.

Right now, I'm trying to balance out some OA classes for my game. I'm basically bringing a few of what my friends and I consider the weaker classes up to par-- the Ninja, the Sohei, and the Shaman (which is only getting a boost to d8 health to make it more like its Cleric counterpart).

I think Monk's should be proficient with something they'd really train with. I don't see them going out with greatswords and greataxes, but I can see various polearms and such (like the Naginata), as well as some straight swords (not Katana or No-Daichi, they seem more Samurai/Fighter oriented).
The_Shaman

11-14-07, 06:50 AM
I play a shaman in a PbP game, they're okay. TBH, in most fights I play support, but I've gotten a kill or two in a party with several warriors, at least one of whom uses some pretty weird equipment. The game is set at levels 5-6, by the way, and these are far from the top of the power curve for shamans.
KLGChaos

11-14-07, 09:00 AM
I play a shaman in a PbP game, they're okay. TBH, in most fights I play support, but I've gotten a kill or two in a party with several warriors, at least one of whom uses some pretty weird equipment. The game is set at levels 5-6, by the way, and these are far from the top of the power curve for shamans.

Yeah, shamans don't look that bad off, with their animal companion (which is much better with 3.5 rules and gaining stats as the shaman gains levels), along with the extra domain and spirit's favor (plus unarmed combat). But the light armor and low health just made them seem like a Cleric-lite to me. That's why I boosted them to d8 hit points, but kept everything else the same.
The_Shaman

11-14-07, 10:06 AM
Yeah, shamans don't look that bad off, with their animal companion (which is much better with 3.5 rules and gaining stats as the shaman gains levels), along with the extra domain and spirit's favor (plus unarmed combat). But the light armor and low health just made them seem like a Cleric-lite to me. That's why I boosted them to d8 hit points, but kept everything else the same.

Didn't the OA update in 3.5 give them the same animal companion druids get?
KLGChaos

11-14-07, 10:59 AM
Didn't the OA update in 3.5 give them the same animal companion druids get?

It didn't mention it in the Dragon Magazine .pdf I bought, but I just assume it did. Which to me is a LOT better than the old 3.0 animal companions who were there just for fun and had no real practical use. I had a Druid who had Smiles the Rabid Wolverine for a pet, but he was there just for amusement.... in 3.5, he'd be killer. :P
DarthVicious074

11-15-07, 12:24 AM
I have to agree with that. I still remember the crap that was the 3.0 Ranger and Barbarian, when everyone wanted Fighter because the amount of bonus feats just outweighed the "special abilities" of the other classes.

Right now, I'm trying to balance out some OA classes for my game. I'm basically bringing a few of what my friends and I consider the weaker classes up to par-- the Ninja, the Sohei, and the Shaman (which is only getting a boost to d8 health to make it more like its Cleric counterpart).

I think Monk's should be proficient with something they'd really train with. I don't see them going out with greatswords and greataxes, but I can see various polearms and such (like the Naginata), as well as some straight swords (not Katana or No-Daichi, they seem more Samurai/Fighter oriented).

The Ninja base class in Complete Adventurer would be fine if they replaced Sudden Strike with Sneak Attack. I would also consider giving the class a spell slot similar to the Assassin's
Count Arioch the 28th

11-15-07, 11:26 AM
It didn't mention it in the Dragon Magazine .pdf I bought, but I just assume it did. Which to me is a LOT better than the old 3.0 animal companions who were there just for fun and had no real practical use. I had a Druid who had Smiles the Rabid Wolverine for a pet, but he was there just for amusement.... in 3.5, he'd be killer. :P


He'd be slightly more powerful. However, the bonuses that the 3.5 druid gives to weak animal companions is still less than the effect of simply trading up for a new animal whenever you could. If a wolf is the animal companion to a 20th level druid, that wolf is still far weaker than the 20th level druid that traded up for a triceratops at 16th level.

In that respect, the 3.5 druid and 3.0 druid are identical. Both druids reward trading up for new animal companions whenever they become available, it's just that the 3.5 druid gives bonuses to weaker animal companions, while the 3.0 druid could potentially have multiple animal companions.
KLGChaos

11-16-07, 10:15 AM
The Ninja base class in Complete Adventurer would be fine if they replaced Sudden Strike with Sneak Attack. I would also consider giving the class a spell slot similar to the Assassin's

Sudden Strike isn't too bad, when combined with their Invisibility power. My largest problem with them is that Ki Dodge and Greater Ki Dodge are virtually pointless when you get Invisibility at level 2. Sure, its good against people who can see through the Invisibility, but otherwise, its a complete waste when you get 100% concealment, they have to guess where you are, a bonus to hit, AND the enemy is considered flat-footed when you do, so you get to add your Sudden Strike damage to your attacks.

Plus, when you look at their acrobatics bonus, it's pathetic. They get a +6 by level 18, when the Ninja Spy gets +20 in 10 levels... and the Blade Dancer get +30! So I decided to up this to +5, +10, +15, give them a movement speed bonus (only 1/2 of a monks, though), Leap of the Clouds, the ability to use a Ki Power to create darkness in a 20' radius like the spell, as well as Blindsight 5'/10' and a +2/+4/+6 bonus to Spot, Search and Listen checks.. I'm thinking about giving them Abundant Step, but I think it may be too strong if controlld by Ki Power.
DarthVicious074

11-18-07, 04:17 AM
I don't know, they said that most Ninja multi-class later into Assassin, Shadow Dancer, and Ghost Faced Killer (?). And other Ninja PrC's. So it would average out alright. I don't think the designers wanted to Uber the class like that.
Count Arioch the 28th

11-18-07, 10:09 AM
And that's the problem.

Every base class should be relevant from 1-20. Every singe one. Being able to enter a PrC should be irrelevant, because PrCs are optional. It's like saying a class is okay because it works with something out of Unearthed Arcana, it literally doesn't matter.
KLGChaos

11-18-07, 10:21 AM
And that's the problem.

Every base class should be relevant from 1-20. Every singe one. Being able to enter a PrC should be irrelevant, because PrCs are optional. It's like saying a class is okay because it works with something out of Unearthed Arcana, it literally doesn't matter.

My thoughts exactly. You shouldn't be forced to take a PrC just to keep your chosen class balanced with the others. It should have its own unique things through level 20 to keep you interested without the need for any Prestige Classes if you don't want one, without gimping you.
DarthVicious074

11-20-07, 03:07 PM
True. Which is why I would like to see a Ninja class with spells. I mean, if you're going for the mythical Ninjas of Japanese Mythology, you should have a Ninja be able to walk through walls, walk on water, disappear, teleport, have far sight, hurl elemental balls (Ice, Fire, Acid Lightning, etc.) at you, put a shield around himself, etc.

I mean the Ninja in Complete Adventurer is a glorified Rogue.
KLGChaos

11-20-07, 03:48 PM
True. Which is why I would like to see a Ninja class with spells. I mean, if you're going for the mythical Ninjas of Japanese Mythology, you should have a Ninja be able to walk through walls, walk on water, disappear, teleport, have far sight, hurl elemental balls (Ice, Fire, Acid Lightning, etc.) at you, put a shield around himself, etc.

I mean the Ninja in Complete Adventurer is a glorified Rogue.

Actually, I find it weaker than a Rogue, with less skill points and some Ki Powers that aren't really a match for some of the Rogue's Special Abilities (not the mention a gimp version of Sneak Attack). Add Ninja Spy prestige class in there and suddenly, the Ninja base class becomes useless.

I'm actually using the BESM Ninja class as a small basis for my modified version, giving them power of darkness, heightened senses, teleport, jump skills, etc.
heretic888

11-20-07, 07:03 PM
True. Which is why I would like to see a Ninja class with spells. I mean, if you're going for the mythical Ninjas of Japanese Mythology, you should have a Ninja be able to walk through walls, walk on water, disappear, teleport, have far sight, hurl elemental balls (Ice, Fire, Acid Lightning, etc.) at you, put a shield around himself, etc.

I mean the Ninja in Complete Adventurer is a glorified Rogue.

Hi DarthVicious,

Well, without even worrying about unofficial or homebrewn material, you have plenty of options to choose from.

Option 1: Play a Swordsage who focuses on the Shadow Hand discipline (and Desert Wind discipline if you're into the whole "elemental balls" thing).

Option 2: Play a Psionic Rogue.

Option 3: Play a Rogue/Ninja Spy who specializes in Hide, Move Silently, and Use Magic Device.

Option 4: Multiclass among the three aforementioned options as needed, maybe throwing in the few odd levels of Monk and/or CV Ninja just to be cute.

I prefer the Swordsage option myself, but that's just me.....
DarthVicious074

11-25-07, 07:55 PM
Hi DarthVicious,

Well, without even worrying about unofficial or homebrewn material, you have plenty of options to choose from.

Option 1: Play a Swordsage who focuses on the Shadow Hand discipline (and Desert Wind discipline if you're into the whole "elemental balls" thing).

Option 2: Play a Psionic Rogue.

Option 3: Play a Rogue/Ninja Spy who specializes in Hide, Move Silently, and Use Magic Device.

Option 4: Multiclass among the three aforementioned options as needed, maybe throwing in the few odd levels of Monk and/or CV Ninja just to be cute.

I prefer the Swordsage option myself, but that's just me.....

True. I guess I was just sharing a little frustration at the designers in their 'Ninja' base class.
Tuah

11-27-07, 12:42 PM
I'm still confused as to why they include ninja-to as an exotic weapon. If real ones ever existed in history, they'd simply be cheap, crappy longswords with multiple purpouses. Do you have to be proficient with airtubes to learn to sheathe a sword? Do you have to be proficient with blowguns to hit someone over the head with a sheath?
heretic888

11-27-07, 01:07 PM
I'm still confused as to why they include ninja-to as an exotic weapon. If real ones ever existed in history, they'd simply be cheap, crappy longswords with multiple purpouses.

Hi Tuah,

I won't comment about some general purpose, straight-bladed, square-hilted "ninja sword" that never existed in the first place....

However, the authentic ninja-to or shinobi-gatana of the Togakure Ryu is much more than your post implies. When sheathed it appears to be a regular katana. However, the blade itself is several inches shorter than the scabbard, which fundamentally alters the tactics and techniques made possible with the weapon.

For the record, though, the specs for the ninja-to include both a curved blade and an oval hilt. ;)
Tuah

11-27-07, 07:16 PM
I still see it as a martial weapon. ;P

Hey, remember that QVC commercial where the guy used a 'ninja sword' and broke it in half, stabbing himself? I own one of those...

It has a rattail tang, which I tried to stablize using paper, but the screw-on kashira broke the tang. So now I have some scrap metal with which to make my own sword! Now if only my friend would come back from his Mormon mission and finish building his bellows, I could make something worth owning. xP
Hanzo187

11-27-07, 11:16 PM
Yeah, I own that weapon, too. At first I liked it because it was my first sword, but I turned on it after a while when I looked at the blade (it was nowhere near straight). I have a few different swords now, including a Shinomori Aoshi-like twin blade set. I'm not shocked that the guy's sword broke, considering it was made in Pakistan.
UCsimplyme

12-02-07, 11:09 AM
Well, for anyone who watches Human Weapon, which I do and am a fan of, this last Friday's episode was Kung-Fu. Assuming that the D&D monk is largely based on the Shaolin Monks, One would have hoped that the game designers would done even a smidgeon of research. In the episode, the two hosts visit the birthplace of Shaolin Chuan, the discipline that the Shaolin Monks study and use. And the weapons I saw included the bo staff, the spear, the dao (similar to a scimitar), the Tiger-hook sword (which I would like stats for), and the strait sword (looks like the D&D longsword).

Secrets of Sarlona for the Hooksword. They even have a feats surrounding special maneuvers with them (Flying Tiger style?). Secrets of Sarlona has a number of good weapons and feats for oriental/monkish flavor.
The_Shaman

12-02-07, 12:12 PM
To add, the Arms and Equipment Guide has more items for them as well. The butterfly swords, iirc, were often used in some martial arts, and the lajatang is similar to the monk - although you'd need to give it a spade end, which imo could be comparable in stats to a hand axe (1d6, x3).

Frankly, I prefer the Dragon magazine idea of giving monks the choice between different weapons known/flurry weapons depending on their style. IIRC there were some styles that allowed flurry with short swords, spears, etc. So instead you can just houserule that a monk can choose X weapons to be proficient in and Y to flurry with, maybe with some restrictions (i.e. at least 2 simple ones, at most 2 non-light ones, etc)
A_Ninja_Errant

12-02-07, 04:05 PM
Standard monk has 6 weapons he can flurry with +unarmed. He is proficient with 13 weapons of which one is martial. The weapons he can flurry with, except quarterstaff, are all light. If you wanted to get into designing various monk styles, just use those as guidelines for how many weapons and what kinds to give them. Maybe you could give up two normal proficiencies in exchange for a martial weapon, or 3 for a *good* exotic weapon. (I agree kama should be simple and so should siangham.) So for example a monk school with proficiency in Kama, Shuriken, Quarterstaff, Spear, Butterfly Sword, Punch Dagger, Club, Light Mace, Sling, and Shortbow. Now you would pick any 6 of those (thrown or melee, tend towards light, double, or specifically quick) to be able to flurry with. Shuriken, Quarterstaff, Spear, Butterfly Sword, Club, and Kama. Now you have a specific school that you can give your own flavor to. Please note I am not basing this off of any real life martial arts school, this is just what popped into my head. I would also keep this a DM specific process, with the option for a player to ask to come from a school with weapons of his choosing, but DM has final say, cuz this could get overpowered real quick.

EDIT: I haven't seen the Dragon article, these are just my thoughts.
DarthVicious074

01-03-08, 12:25 AM
Must agree.
KLGChaos

01-07-08, 08:55 AM
A bit off topic, but I've been reading through the Rokugan campaign setting and I have to wonder if they hate hammer-based weapons for some reason.

I'm mainly talking about the Tetsubo and the Die Tsuchi. Both are large, two-handed weapons that only deal 1d8 damage (x3 crit)... the same as the 1h version of the Warhammer. I have to ask-- what's the point?

Then there's the Ono... same stats as a Naginata, and the flavor text says it's a pole-ax, but it doesn't say anything about it having reach.

One of the things I liked about 3rd ed was that it made most weapons useful in their own ways (Swords had more average damage range and better crit chance, axe had more chance of hitting extreme numbers and better crit damage; polearms had slightly less damage, but had reach; chain-like weapons had less damage but could trip; spears had less damage, but could be set against a charge, etc)... but it seems like the damage for some weapons in the Rokugan book were just thrown in there without any thought to actually game use.
CaptKillern

01-07-08, 10:40 AM
They updated the Tetsubo and Die Tsuchi damage in the Rokugan Complete Exotic Arms Guide...
The_Shaman

01-07-08, 11:52 AM
Cool, how much do they do now?
CaptKillern

01-10-08, 01:24 PM
Cool, how much do they do now?

I don't have my books with me but I believe the Testubo is 1d12 not sure about the Die Tsuchi.
Thakowsaizmu

01-25-08, 01:37 PM
Dai tsuchi
KLGChaos

01-25-08, 02:47 PM
Dai tsuchi

Actually, the Rokugan book has it spelled Die Tsuchi, not Dai Tsuchi.
Thakowsaizmu

01-25-08, 03:08 PM
Actually, the Rokugan book has it spelled Die Tsuchi, not Dai Tsuchi.
Then the guys at AEG need to do their homework because the Roman transliteration is dai. Japanese cannot have a 'di' construct. It violates the languages conventions. The way you have it spelled, the word'd be 'je tsuchi'.
narukagami

01-25-08, 03:10 PM
Then the guys at AEG need to do their homework because the Roman transliteration is dai. Japanese cannot have a 'di' construct. It violates the languages conventions. The way you have it spelled, the word'd be 'je tsuchi'. The guys at AEG don't really know as much as they like to think they do.

Especially language conventions.

Then when they screw something up they try to play off "Well, Rokugan isn't Japan." Which, might I add, only comes up when they screw up. At any other time, "Legend of the Five Rings is based on Japan."
Thakowsaizmu

01-25-08, 03:23 PM
The guys at AEG don't really know as much as they like to think they do.

Especially language conventions.

Then when they screw something up they try to play off "Well, Rokugan isn't Japan." Which, might I add, only comes up when they screw up. At any other time, "Legend of the Five Rings is based on Japan."

True enough. Still, even if it "isn't Japan", if they are going to use Japanese as a base language for their setting, at least use it correctly. I mean it's not like you can't find information on the languages conventions easily enough. Come on guys, open a web browser...
narukagami

01-25-08, 03:36 PM
True enough. Still, even if it "isn't Japan", if they are going to use Japanese as a base language for their setting, at least use it correctly. I mean it's not like you can't find information on the languages conventions easily enough. Come on guys, open a web browser... I agree 100%. I can't stand to read the fiction posted on their website because of it. The worst part is the story team is too busy stroking their egos to be bothered to realize they're butchering a language.

That, or they're your typical "its not MY language/culture so I don't have to respect its conventions" ethnocentric types.

Wow, now I'm ranting... sorry folks.
Ranger REG

01-25-08, 04:08 PM
True enough. Still, even if it "isn't Japan", if they are going to use Japanese as a base language for their setting, at least use it correctly. I mean it's not like you can't find information on the languages conventions easily enough. Come on guys, open a web browser...
Meh. Them AEG folks can do what they want with their setting. I could care less about it. :bored:

I just hope WotC folks learn from their mistakes when they revive Kara-Tur. :cool:
narukagami

01-25-08, 04:10 PM
I just hope WotC folks learn from their mistakes if they revive Kara-Tur. :cool: Fixed that typo for ya. ;)
Ranger REG

01-25-08, 04:16 PM
Fixed that typo for ya. ;)
Why? I lobbied through 2e era to get a new OA. :cool:

WotC did announced making one new setting a year.

You're going to oppose me for petitioning KT?
narukagami

01-25-08, 04:18 PM
Why? I lobbied through 2e era to get a new OA. :cool: And when 3e came out you got Rokugan, is that really something to be proud of? :P
Ranger REG

01-25-08, 04:19 PM
And when 3e came out you got Rokugan, is that really something to be proud of? :P
Meh. I can ignore the Rokugan part in the book, as much as I can ignore the forthcoming FR Spellplague.

Though it helps to have WotC published a 3.5e samurai class that is even dismal (or abysmal) than the 3.0e class. For that, I thank WotC for making me proud of the new OA.
narukagami

01-25-08, 04:20 PM
Meh. I can ignore the Rokugan part in the book, as much as I can ignore the forthcoming FR Spellplague. True, true.
Thakowsaizmu

01-25-08, 04:27 PM
Meh. I can ignore the Rokugan part in the book...
So say We All
KLGChaos

01-28-08, 09:16 AM
Something I'm trying to do is incorporate Polearms into the ToB disciplines. I found it strange that a book that's somewhat based off of Chinese wuxia wouldn't include one of the most common types of ancient Chinese weapons into the various martial disciplines.

I've figured out where things like the Kusari-gama and other OA weapons go, but polearms have me stumped a bit, because I'm not sure what styles would utilize them the most.

Maybe I could create my own discpline that takes into account the polearms reach.
heretic888

01-28-08, 01:54 PM
Something I'm trying to do is incorporate Polearms into the ToB disciplines. I found it strange that a book that's somewhat based off of Chinese wuxia wouldn't include one of the most common types of ancient Chinese weapons into the various martial disciplines.

I've figured out where things like the Kusari-gama and other OA weapons go, but polearms have me stumped a bit, because I'm not sure what styles would utilize them the most.

Maybe I could create my own discpline that takes into account the polearms reach.

Hi KLGChaos,

To be fair, the favored weapons of ToB disciplines have very little mechanical relevance to martial adepts. You pretty need to take particular displine-specific feats (such as Blade Meditation or Shadow Blade) for them to be important and, even then, they rarely do more than give you a bigger bonus when using that discipline's strikes.

The best discipline for polearms and other reach weapons is, in my opinion, the Warblade's Iron Heart.