Oriental Steamtech [Archive] - Wizards Community

Post/Author/DateTimePost
yellowdingo

10-02-07, 07:11 PM
We know that when you descend into the West looking for Steamtech you get Davinci's Steam Cannon (or campaign equivalent), or some Baron's final solution Steam Cooker to dispose of all those wretched little halflings; but how about the Oriental Setting?

Has their development of Gunpowder weapons advanced beyond the west to Steam Pistols? or Steam Mecha?
Hochiu

10-03-07, 09:27 AM
For some reason, people usually follow a standard route with regards to the Oriental Adventures, particularly when they're placed in campaign worlds with other groups of people. That route pretty much mirrors China in 1433, that they've sort of fallen off the face of the world in terms of technological edge.

Look at Rokugan. There's a country in that world that has flintlocks! Yet there's also a Roman-era Empire that's managed to survive, too. A lot of people don't take into account technological development in regrds to the outside world, too. Its really strange and annoying. Its like they want to capture this one snapshot from OA without advancing the time, society, or technology at all.

That said, I don't see why one couldn't have steamtech for OA.
VedicDragon

10-03-07, 10:58 AM
If I may, let me suggest one takes the "Iron Kingdoms" campaign from Privateer Press and adapts the technology accordingly for an asian setting.

Fairly simple to do and rather straightforwards.
Hochiu

10-03-07, 11:00 AM
If I may, let me suggest one takes the "Iron Kingdoms" campaign from Privateer Press and adapts the technology accordingly for an asian setting.

Fairly simple to do and rather straightforwards.

Bleh, if you like annoying crop jobs of that stuff.

Their firearm rules are particularly nasty. I mean, come on? 1d12 with a 17-20/x3 (or 4, I think?) critical? What. The. Heck.
Dreamstryder

10-03-07, 03:00 PM
Are the firearms rules the main nasty thing? (I haven't played; seems easily fixed, tho'.)

I have used Mecha d20 (point-buy, steam to sci-fi) to build flying airships, fortresses, and mecha guardian lions for my OA. Next maybe I should build spaceships...
Hochiu

10-03-07, 03:06 PM
I was not impressed by Iron Kingdoms when I got ahold of a couple of their books. Since I was looking through their weapons for reference for my own firearms rules, that's the main stickler I have. Though apparently, I'm just going back through them - it may be how they handled reloading instead of the actual damage type, and stuff. Just a lot of unnecessarily characteristic "firearms are bad in D&D and need to be nerfed" feelings from this.

Still not as bad as Northern Crown's firearm rules.
VedicDragon

10-04-07, 02:48 AM
Bleh, if you like annoying crop jobs of that stuff.

Their firearm rules are particularly nasty. I mean, come on? 1d12 with a 17-20/x3 (or 4, I think?) critical? What. The. Heck.

Which particular gun were you referring to? They had a rather diverse and varied list, each with their own reload times, rate of fire, etc. And I was citing it for the mecha rules, not the firearm rules. What exactly was your complaint?
oo powerful or nerfed? Nerfed means, IIRC, that it has been watered down and weakened to plushy nonlethal fun. aka "Nerf". On the other hand, initially you seem to imply it's broken. Which one is it?

For the example in question, I think you need to look at the rate of fire on that beast. Consider rarity, cost and the knowledge thereof that someone would need to be proficient in one. Now keep in mind, as this was supposed to help someone flavor their campaign accordingly, that it's a matter of personal taste and stylisitic queues. I mean, heck Ravenloft d20 had some decet firearm rules and even PrC's.