| Post/Author/DateTime | Post |
|---|---|
| darksteel_ninja05-26-07, 05:58 PM | i remember seeing a FLCL PrC in someones sig, but i lost it. Could someone post a link to it or something?Please? |
| Flay Crimsonwind05-26-07, 06:34 PM | Well, there's two that I the FLCL freak know of and love. My Versions, which I'm less fond of now and am thinking of redoing, were destroyed when the site was being fixed, so I can't seem to find them, but I might repost them eventually...... --edit-- Here they are, but I'm still gonna remake them http://boards1.wizards.com/wotc_archive/index.php/t-555407 One That Came around the same time: http://boards1.wizards.com/wotc_archive/index.php/t-565932 A Naota-based summoner class by Tyler Do'Urden: http://boards1.wizards.com/wotc_archive/index.php/t-494988.html The last two are only Naota, whereas I have a Haruko-esque one in the first link. |
| darksteel_ninja05-26-07, 07:28 PM | so um, could you pm me when you have them? please? |
| darksteel_ninja05-26-07, 09:30 PM | OH! a suggestion. For the NO for summoning a guitar, you could have there be a nat 1 to summon a sling shot. |
| Flay Crimsonwind05-27-07, 03:44 PM | Spoilers Galore!!!!! Well it wasn't so much that Amaro failed his skill check miserably, or that Haruko screwed up summoning it. It's more that she could force the channel to open, but one's N.O. determined how big/complex/expensive a item you could drag out. Naota's N.O. was strong, so he got a custom Flying V Hendrix style guitar, very expensive, whilst Amaro had a lame ass slingshot toy. It's due to their respective N.O. levels that she summoned what she did. So a nat 1 doesn't quite fit; see why I'm changing the classes? :D But you'll probably seem them on the boards soon. |
| darksteel_ninja05-27-07, 09:15 PM | OH! an dont forget that the guitars kinda, yaknow, SHOOT BULLETS! LIKE GUNS! or, and they should get deflect arrows as a bonus feat ( see ep 5 where she uses a razor to cut bullets in half). At ten she basicly expects anything, so it should be hard to catch her of ballence, like making it harder to catch her flat footed, or not ever being flat footed. And now that i think of it, A LIST! DUIN DUN DUN! 1. quick disguise. haruko changes between a towel and a elvis costume, one of witch her hair grew and changed color, so definitly a disguise bonus , the ability to change instantly. 2. An incentive to take level 10. So many prestige classes have no incentive to take level ten. 3. The MM familiar. Watch ep 6 again, canti is in there at the end. You should keep him. 4. Guitar, when used as weapons should be destroyed after one hit. Make sure to make them heavy 5. Have there be permanant bonuses at level 10, and increased when they use there form. 6. good will and ref saves. can you see haruko being controled? Or cought of guard? 7. Dont forge that naota uses double weapon defense in ep 6. 9. Harukos braclet. Since NO basicly tells the laws of physics to shup up and sit down, it should detect extrodinary abilitys and supernatural abilitys 10. Flurry of blows. Think about how many times she uses that razor in ep 5. 11. Ride by attack and related feats for the vespa. 12. Bardic music advancement. 12. little bit more then rouge BAB. Haruko isnt a fighter, but shes not quite a rouge. thats my 10 cents, my 2 cents is free, but it feels so empty with out me.. na na na nana.. |