Agent of the Tainted Bone (P.E.A.C.H.) [Archive] - Wizards Community

Post/Author/DateTimePost
Bergor Terraf

11-29-07, 10:29 PM
Here is a PrC intended for the Osteoroc race found here.

It is intended to be an assassin who use poison and bone spikes to kill his targets.

Sorry if the fluff is quasi inexistant, it will be improved in the near futur.

(Thanks to Killer_Rabbit for the basis)


Agent of the Tainted Bone

Agents of the Tainted Bone are a secretive order of Osteoroc Assassins, who serve the dark Osteoroc god, the one of the Tainted Bone and use their skeletal skills gifted to them to “eliminate” contracts.

Agents have the ability to lace their own bones with poison, allowing them to quickly kill their mark and get out of their

NPC Agents of the Tainted Bone often have no ties to their original caravans and are usually either hanging about waiting for their next contract or on it.


Requirements
Race: Osteoroc
Base Attack Bonus: +4
Skills:
Feats: Skeletal Incursion, Cartilage Camouflage, Sneak attack +1d6
Alignment: any Non-Good

Hit Dice: 1d6
Class Skills: The Osteorider’s class skills (And key ability for each skill) are Craft (Int), Intimidate (Cha), Listen (Wis), Profession (Wis), Spot (Wis), Bluff (Cha), Gather Information (Cha), Hide (Dex), Move Silently (Dex)
Skills/level: 6 + Int bonus
BAB: Average (3/4)
Saves: Fort: Good, Reflex: Good, Will: Poor

Level Abilities
1 Sneaky Incursion, Hidden Bones (2xCon bonus hours)
2 Bone Taint, Sneak Attack +1d6
3 Up-Close and Personal (flat-footed)
4 Bone Taint, Poison resistance (+5), Sneak Attack +1d6
5 Up-Close and Personal (Dex bonus denied), Hidden Bones (no limit)
6 Bone Taint, Bone Touch, Sneak Attack +1d6
7 Pinned, Delay Poison
8 Bone Taint, Poison resistance (+10), Sneak Attack +1d6
9 Up-Close and Personal (no restriction)
10 Bone Taint, Sneak Attack +1d6


Class Features

Sneaky Incursion (Ex) : You can add your sneak attack damage to your Skeletal Incursion damage if the normal conditions for sneak attack are met.

Hidden Bones (Ex) : At first level, you are able to completely retract your bony protrusions inside your body, making you look like a normal human at first glance (though you are bald). At first, you can only do it during 2 hours x your Con bonus each day (doesn't have to be all in one shot).

When you achieve 5th level, you can use this ability for any period of time, though other Agents of the Tainted Bone like to revert to normal when they are alone or amongst colleagues. Using this ability is a standard action that does not provoke an attack of opportunity.

Bone Taint (Ex) : At second level, you develop special glands that secret special poisons on your bones. The DC for them is 10 + your level in this class + your Con bonus. This is an injury poison that deals 1d2 points of primary and secondary Con damage. This increases to 1d4 at 6th level and 1d6 at 10th level. At level 6 it becomes a contact poison. You can use it a number of times per day equal to your Con bonus.

At 4th level, you can spend a bone point to have your poison do Dex or Str damage instead of Con damage. This change lasts for one use.

At 6th level, you can replace the Con damage by any other ability damage of your chose (Str, Dex, Int, Wis or Cha) by spending a bone point. This change lasts for one use.

At 8th level, you can spend two bone points to change your poison into a powerful sedative. Primary and secondary damage becomes unconsciousness for 1d6 hours.

At 10th level, you can use a lethal dose of concentrated poison. Once per day, you can spend 3 bone points to replace the primary damage of your poison to instant death. A successful check still deals 2d6 Con damage to the target. There is no secondary damage. You also increase the number of times per day you can use your poison to 2 x Con bonus per day.

Sneak Attack (Ex) : Beginning at 2nd level, you deal an extra 1d6 points of damage when you are flanking an opponent or at any time when the target would be denied it's dexterity bonus. This damage increases by 1d6 at each even level (+2d6 at level 4, +3d6 at level 6, etc). If you get a sneak attack bonus from another source (such as rogue levels), the bonuses stack.

Up-Close and Personal (Ex) : Your training with your Skeletal Incursion gradually makes it more versatile. At 3rd level, you can use it directly on a flat-footed opponent (you don't need a wall between you and your target). It becomes a touch attack.. You can only make one such attack per turn.

At 5th level, you can use it against a target that is denied his Dex bonus.

At 9th level, you can use it against anyone without restriction.

Poison Resistance (Ex) : Your body gradually becomes more resistant to poison. You gain a +5 bonus on fortitude check to resist poisons. At 8th level, this bonus increases to +10.

Bone Touch (Ex) : You can have a piece of poisoned bone barely extend past your skin, allowing you to poison someone with a simple touch (a handshake for example)

Pinned (Ex) : When you use your Skeletal Incursion attack against someone with a wall directly behind him or against someone on the other side of a wall, you can choose to spend one bone point before the attack roll. If it succeeds, you pin him to the wall and the bone spike breaks from your hands, freeing you. The victim may try to free himself by doing a DC 25 Str check, but will receive damage equal to the damage of the original pinning attack. Someone else may try a DC 25 Heal check in place of the Str check to free him, but the victim will still receive half the damage of the original pinning attack.

Delay poison (Ex) : By spending one bone point, you can make your poison wait for up to a hour before acting.
Tema69

12-02-07, 06:13 AM
Great class ('told you before). Consider this a 'BUMP'. I hope somebody good at balancing would have a look at it, but I'm pretty sure it's fairly balanced.