another assassin [Archive] - Wizards Community

Post/Author/DateTimePost
ben_bry

08-24-07, 10:17 AM
My assassin rebuid

Requirements: Any nongood
Skills: Hide 8 ranks, Move Silently 8 ranks
Special: Must kill a choosen target to join an assassin's guild

hd: d6

Lvl Bab Fort Ref Will Special
1 +0 +0 +2 +0 Death Attack, Snaeak Attack 1d6, Poison Use, Spells
2 +1 +0 +3 +0 Uncanny Dodge
3 +2 +1 +3 +1 Sneak Attack 2d6
4 +3 +1 +4 +1 Improved Poison Use
5 +3 +1 +4 +1 Improved Uncanny Dodge, Sneak Attack 3d6
6 +4 +2 +5 +2 Ranged Death Attack
7 +5 +2 +5 +2 Sneak Attack 4d6,
8 +6 +2 +6 +2 Hide in Plain Sight
9 +6 +3 +6 +3 Sneak Attack 5d6
10 +7 +3 +7 +3 Death's Touch

Improved poison use: the Assassin can add his assassin levels to the DC of any poison he uses.

Ranged Death Attack: the Assassin can use his death attack upto 30 ft.

Death's Touch: Similiar to the death attack in the study and exicution but the target must make a fort save vs. 15 + Assassin Levels + int Bonus or be slain as if by a death Attack.
1 ton ghost

08-24-07, 11:22 AM
um, that's terribly lethal, particularly the ranged Death Attack. perhaps a bit over-powered though i don't like to take large mechanical liberties w/ game rules/classes/etc. current debate was the alignment/guild restriction.
just an opinion though.
ben_bry

08-24-07, 11:37 AM
my opion was the assassin seemed under powered with only the first level abilities and then only poison resistance and sneak attack damage as the only progressions
festerday

08-24-07, 02:27 PM
Don't forget the spell progression...
ben_bry

08-24-07, 02:35 PM
Sorry

the spell progression is the same as a normal assassin

Note: i just found the Avenger class and this progression can be applied to that class.