| Post/Author/DateTime | Post |
|---|---|
| ben_bry08-24-07, 10:17 AM | My assassin rebuid Requirements: Any nongood Skills: Hide 8 ranks, Move Silently 8 ranks Special: Must kill a choosen target to join an assassin's guild hd: d6 Lvl Bab Fort Ref Will Special 1 +0 +0 +2 +0 Death Attack, Snaeak Attack 1d6, Poison Use, Spells 2 +1 +0 +3 +0 Uncanny Dodge 3 +2 +1 +3 +1 Sneak Attack 2d6 4 +3 +1 +4 +1 Improved Poison Use 5 +3 +1 +4 +1 Improved Uncanny Dodge, Sneak Attack 3d6 6 +4 +2 +5 +2 Ranged Death Attack 7 +5 +2 +5 +2 Sneak Attack 4d6, 8 +6 +2 +6 +2 Hide in Plain Sight 9 +6 +3 +6 +3 Sneak Attack 5d6 10 +7 +3 +7 +3 Death's Touch Improved poison use: the Assassin can add his assassin levels to the DC of any poison he uses. Ranged Death Attack: the Assassin can use his death attack upto 30 ft. Death's Touch: Similiar to the death attack in the study and exicution but the target must make a fort save vs. 15 + Assassin Levels + int Bonus or be slain as if by a death Attack. |
| 1 ton ghost08-24-07, 11:22 AM | um, that's terribly lethal, particularly the ranged Death Attack. perhaps a bit over-powered though i don't like to take large mechanical liberties w/ game rules/classes/etc. current debate was the alignment/guild restriction. just an opinion though. |
| ben_bry08-24-07, 11:37 AM | my opion was the assassin seemed under powered with only the first level abilities and then only poison resistance and sneak attack damage as the only progressions |
| festerday08-24-07, 02:27 PM | Don't forget the spell progression... |
| ben_bry08-24-07, 02:35 PM | Sorry the spell progression is the same as a normal assassin Note: i just found the Avenger class and this progression can be applied to that class. |