| Post/Author/DateTime | Post |
|---|---|
| Delvor05-26-07, 08:43 AM | Like the title says really. I'm looking for a progression for my blood magus that will grant him immortality as he is now afraid of dying having died once before. |
| Archangel6205-26-07, 08:46 AM | Green star adept will make him a construct, that's the only one I can think of off hand. |
| Treymordin05-26-07, 09:35 AM | Not sure if you can have an undead construct. |
| Zephania05-26-07, 12:36 PM | Blood magni(?) arnt undead, they just had to be resurected. Also, there are good liches, I believe they are mentioned in libris mortis, but i may be wrong. And a good lich blood magnus would be quite interesting. |
| The_Shaman05-26-07, 01:41 PM | Like the title says really. I'm looking for a progression for my blood magus that will grant him immortality as he is now afraid of dying having died once before. GSA makes you immortal without making you undead. Apart from that... I wonder, how long do half-dragons live? Becoming one (wish, maybe?) might at least give you a lot more time. Another option is Ioulaum's longevity (epic spell) , but casting it near humanoid settlements is considered VERY bad manners. |
| Delvor05-26-07, 01:56 PM | Thanks for all the suggestions keep them coming :) and Shaman what exactly is GSA? :confused: |
| The_Shaman05-26-07, 02:03 PM | Green Star Adept, sorry :) . If you were non-good I would suggest the Walker in the Waste, but they can't be good. |
| Templario05-26-07, 02:19 PM | Monster of Fearūn brings up a kind of elven lich... I saw a good lich, called Archlich, somewhere. |
| The_Shaman05-26-07, 03:02 PM | Archliches show up in Monsters of Faerun and Lost Empires of Faerun. Baelnorns (trust the elves to come up with a good version of otherwise evil concept) are iirc detailed in Magic of Faerun and Monsters of Faerun. |
| utilitarian05-26-07, 04:23 PM | Don't forget the "Undead that isn't Undead" Deathless! Proliferic in Eberron no less. |
| Kevin Andrew Murphy06-02-07, 06:20 PM | There's one of the old 3.0 Prestige Classes, I'm forgetting which one, where the 10th level swaps the creature type to fey. Depending on how you play them, fey are immortal meaning unaging, but still killable. Of course, so are constructs and undead. But the plus of being a fey is that you're still a living creature. Elemental Master does something similar in making you an elemental. Again, it's a judgement call on whether elementals age or not. The wizard's workaround for that pesky death-from-old-age business is chaining a Limited Wish for a Reincarnation spell, which is the one wizardly way to restore youth by-the-book, followed by a regular Wish to change the body back to its previous form while keeping the current youthful age. Of course that also includes dying, but most people would think temporary death is preferable to death by old age. The other, sexier way to turn yourself into a construct, aside from the Green Star Adept (which is otherwise dumpy), and the Renegade Mastermaker from Eberon (who turns you into a warforged), is to become an Effigy Master using the optional suggested 10th level progression, which finishes with the ability to hop into your effigies in a manner similar to Magic Jar. You then pimp out your effigies with a Magic Jar-based talisman, or just a gem suitable as a Magic Jar, and make certain you've always got a couple Magic Jar spells memorized. So, just before you die of old age or anything else, you hop into any of your carefully stashed effigies, throw a Magic Jar to extend your stay beyond the 10 minutes you get for being an Effigy Master. There you have it, effective immortality with far less fuss and bother than your average lich, who if destroyed only gets to hop back to one phyactery, whereas you've got as many bodies to go to as you can afford (and you can afford a lot if you've been selling your effigies to other folk who don't realize that the maker might one day possess them, but oh well, how many engineers don't leave themselves a back door?). Moreover, by the time you finish this up, your effigies can have a lot more hit dice than you did previously. Even without taking extra feats, by the book a 7th level wizard/10th level effigy master can make an effigy with 25 hit dice. If you add the Practiced Spellcaster feat, you can do 27. Add an orange Ioun stone and you're at 28. Go to Wizard 10/Effigy Master 10 and you can have effigies of 31 hit dice for your own body. Not quite enough to pull off a clockwork Tarrasque, but at 31 hit dice, you can have a gargantuan red dragon or a comparatively svelte huge silver dragon. That beats being a lich any day. |
| El_Machinae06-02-07, 08:07 PM | DnD makes it tough to become immortal while being good, making the pursuit of immortality somewhat of an evil 'theme'. It needn't be, though, since there nothing really evil about not wanting to die. |
| Kevin Andrew Murphy06-03-07, 03:31 AM | Honestly, given the benefits package for good characters in the afterlife, no one really wants to cheat death, whereas any sane evil person would likely find lichdom preferable to any of the various hells. Of course the easy way for good characters to become immortal is to take a cue from Psyche and go knock boots with some good deity until they jump you into the gang. There you have it, immortality without death. Just become a demigod by marrying into the family. It's the perk for going to level 10 of the Trophy Wife prestige class. |
| The_Shaman06-03-07, 05:07 AM | Technically, one could simply research a spell to extend his life; it has sometimes been done in fiction, and iirc not only for humans - one FR dragon had prolonged its life for millenia. As for good liches, well, iirc Archliches had something to do with the deity of magic, and baelnorns probably need to prove themselves to the elven nobility and probably have a good standing with the Seldarine. However, I would not think immortality far beyond the grasp of a high-level mage or priest. BTW, has there been a class turning you into a ghost, or at least gives you some similar features? +5 is a lot, but not much more than what the lich template entails. For a way to get immortality of sorts on the cheap, the necropolitan template does not need a PrC, just a ceremony. |
| Kevin Andrew Murphy06-03-07, 12:28 PM | There's also the Risen Martyr prestige class which also lets you come back from the dead, but you do sort of eventually die at the end of it. Technically you're dead but you get all the perks of being alive, basically being a sort of super-solid ghost, "Charmed" whitelighter, bodhisatva or whatever you want to call it. The other cheapish way to get unaging while still remaining "good" would be to, at ones earliest convenience, get the ritual from Savage Species done, the one that allows one to change race, and become an elf with the longest possible lifespan. That will give most PCs enough time to get to epic levels before they start taking aging penalties and then start stacking up the Extended Lifespan Feats and putting off death even further. Combine that with a druid's "timeless body" and you can forestall the inevitable a riduculous amount until you reach 50th level, at which point you can have the Savage Species ritual done again and become a Leshay, who are listed as "immortal" and are basically the uber-elf fey. Then as a Leshay, start taking levels in whatever class amuses you. Of course that's not the same as indestructibility, but no one gets that, not even gods or the tarrasque (though you have to use a Wish to keep the tarrasque dead, which of course only works until some idiot wishes it alive again). But working your way up to becoming a Leshay is a way to become immortal while remaining good. Of course, there's also a question of whether the other Leshay will welcome the new kid on the block, but that's another matter entirely. |
| The_Shaman06-03-07, 01:03 PM | Hmm, speaking about fey... I think there might be a few ways to become one of those, but I'm not sure whether they relate to the lifespan (can someone look Wild Runner from RotW and the wild soul from CMage, I don't have the books at the moment?). As for becoming something else, can't you just use polymorph any object on yourself? Same kingdom (mammals), size, and ideally related (or same intellgence) - and you hit time factor 9, which means permanent. Now, the question is whether you have the lifespan of the new form. Any rulings on that one? |
| Yosho06-03-07, 02:50 PM | There is a prestige class in Heros of horror that grants you nine extra lifes if that helps any. |
| LoreleiIsildae06-03-07, 03:45 PM | The Frostburn Cloud Anchorite becomes immortal at 10th level, but I don't think that's what you're looking for.:rolleyes: |
| Kevin Andrew Murphy06-03-07, 03:50 PM | The Wild Soul is basically just a fey groupie. You get a lot of fey friends and Seelie or Unseelie court powers, but your type still stays whatever it was. Don't have RotW on hand. There's also a business in Frostburn about the wizard who was trying to gain immortality via a combination of the Simulacrum and Magic Jar spells, and according to the adventure, actually succeeded, though with the test subject, not himself--which is actually more impressive, since it allows you to make other folk immortal. The simplest way to do this, while still staying on the "good" end of the spectrum is to make a Simulacrum of yourself, then use either a Magic Jar variant or else a psionicist with the mind swapping power to to swap your minds, then put your original body with the simulacrum's mind into Temporal Stasis so it doesn't age. Your mind, meanwhile, is in an unaging simulacrum of your original body. You could likely also set up some Magic Jar variant with contingency to pop you back to your body in the event of your demise. Of course, most of that is needlessly messy. All you need is Simulacrum, Magic Jar and either Temporal Stasis or Trap the Soul or Imprisonment & Freedom. Make a Simulacrum of yourself. Magic Jar the Simulacrum (it's your duplicate and servant, so this is not really evil, just mind games with yourself). Then cast Temporal Stasis or Trap the Soul on your original body and either make certain you don't stray beyond the range of the Magic Jar from either your original body or from the gemstone which currently holds the swapped trapped soul of your simulacrum and your original body. Getting a few Extend Spell, Enlarge Spell, Sudden Extend and Sudden Enlarge feats would be good to pimp your Magic Jar. You also need piles of gemstones, but immortality on 5000 GP a day is possible. Or just use Imprisonment to store your soulless husk and Freedom to retrieve it, with 0 GP cost. Thats just with spells and feats and ridiculous amounts of gem dust (for Temporal Stasis at least). A more cost effective but straight-out-of-the-core-books option is to take the Craft Wondrous Item feat and use that the Imprisonment spell and 100,000GP (what it would cost for 20 days of Temporal Stasis) to build a straight-from-the-book Mirror of Life Trapping and stuff your former body back in there. If the DM argues too much about whether you can Imprison your empty body or the magic jarred pseudo-soul of your simulacrum, threaten to get hinky by ordering one of your simulacrums (you've likely made more than one) to cast Magic Jar to possess your empty shell and then, to add extra confusion, just in case a living body possessed by the mind of a simulacrum is still classed as a "Construct" for purposes of the Mirror of Life Trapping (nevermind the fact that the Imprisonment spell doesn't discriminate on what it can trap, so there's no reason why the mirror shouldn't trap constructs and undead), threaten to use Polymorph Any Object to turn your simulacrum-possessed-former-body into a really-and-truly-not-a-construct-or-undead-real-boy so you can stuff it in the mirror. Go with the text example first of turning a doll into a living man and see if stuffing that in the mirror works. If the DM doesn't go for any of the fancy stuff with Imprisonment, Temporal Stasis and Trap the Soul, just invest in enough Fortitude-save enhancing items and go with the poor-wizard's option of casting Flesh to Stone and Stone to Flesh on your soulless husk every day while you go out cruising around in your Magic Jarred Simulacrum, and you can do all that without anything higher than a 7th level spell. Keep your petrified body stashed in a bag of holding. There you have it, immortality on the cheap. |
| Dejah06-03-07, 06:29 PM | Umm, I played an old 2e module with a spell called Karsus' Folly that turned you into a god! Helpful-probably not?! Just my 2 cents. EDIT: there is also a spell called "Hide Life" that I found in some book somewhere where you can chop off your finger and hide your life force in it, making you immortal unless the finger is destroyed. |
| Mirron06-03-07, 06:59 PM | Hmm, do you have access to race changing spells? Elans live forever, and you can be whatever alignment you want. Personally, most of my characters are Elans, simply because being able to outlast suns is great. You should still be able to be a Blood Mage, although you will die if you get killed, just not from old age. |
| zeratulcraft06-04-07, 09:24 AM | Immortality and invulnerability are two different things. Achilles was invulnerable (for the most part) but not immortal. (Most) Fey are immortal, but not invulnerable. |
| Necroramo06-04-07, 05:10 PM | There is a prestige class in Heros of horror that grants you nine extra lifes if that helps any. Nah, all that does is let you stay at -9 HP if something would lower you to -10 |
| Dex06-05-07, 11:10 PM | I'll probably get laughed at and hounded off the boards for this, but in Dragon 339...stop laughing plz...there's a 5 level prestige class called the "Incantifier" if memory serves. You effectively stop being alive: no need to sleep, eat, drink (or maybe even breathe, not sure) but you are now eternally dependent on consuming magic. The class gives you poor spell resistance that can't be undone, and lets you eat magic people throw at you. Not the best option, personally I'd go with becoming a deathless. |
| n00dle_king06-06-07, 02:02 PM | It says it right in the upper left hand corner 100% Official. http://paizo.com/image/product/catalog/TSR/TSR82338_500.jpeg Just as good as any other non-core content in my opinion. |
| vonstrago06-07-07, 06:26 AM | Getting a Divine Rank 0, makes you immortal. How to get a Divine Rank is another question ;-) perhaps the only solution if you don't want to dip in extra PRCs. Just convince your DM that your Dad (or Mom) was in fact the God of all Blood Mages... :D |
| El_Machinae06-07-07, 10:14 AM | Immortality and invulnerability are two different things. Achilles was invulnerable (for the most part) but not immortal. (Most) Fey are immortal, but not invulnerable. Very true: Immortal means that you're not likely to die from age-related effects. Invulnerable means that there are no known ways of killing you. You never actually know if you're immortal or invulnerable. The best you can do is suspect that you are ... Of course, getting rid of the aging in a character means that they then only have to worry about external threats. |