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| ObscureGamer03-20-07, 02:46 PM | Arcanoblitz Prestige Class Requirements: Must be a member of the Transcendent Order of at least Namer rank. Feats: Improved Initiative, Quicken Spell. Spells: Must have Haste on a class spell list, and be able to cast it. Skills: Listen 5 ranks, Spot 5 ranks. Spells per Day/Spells Level BAB Fort Ref Will Special Known ----------------------------------------------------------------------------------------------------- 1 +0 +0 +0 +2 Arcane Spontaneity +1 level of existing spellcasting class ----------------------------------------------------------------------------------------------------- 2 +1 +0 +0 +3 Sudden Quicken +1 level of existing spellcasting class ----------------------------------------------------------------------------------------------------- 3. +2 +1 +1 +3 Arcane Reflexes +1 level of existing spellcasting class ----------------------------------------------------------------------------------------------------- 4 +3 +1 +1 +4 Arcane Adrenaline +1 level of existing spellcasting class ----------------------------------------------------------------------------------------------------- 5 +3 +1 +1 +4 Improved Quicken +1 level of existing spellcasting class ----------------------------------------------------------------------------------------------------- 6 +4 +2 +2 +5 Act Without Thought +1 level of existing spellcasting class ----------------------------------------------------------------------------------------------------- 7. +5 +2 +2 +5 Observer is the Observed +1 level of existing spellcasting class ----------------------------------------------------------------------------------------------------- 8 +6/+1 +2 +2 +6 Thoughts Without a +1 level of existing Thinker spellcasting class ----------------------------------------------------------------------------------------------------- 9 +6/+1 +3 +3 +6 The Way to Freedom +1 level of existing spellcasting class ----------------------------------------------------------------------------------------------------- 10 +7/+2 +3 +3 +7 All Paths Are as One +1 level of existing spellcasting class Class Skills: Concentration (Con), Knowledge (Arcana) (Int), Knowledge (the Planes) (Int), Knowledge (Religion) (Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), and Use Magic Device (Cha). Class Features Weapons and Armor Proficiency: The Arcanoblitz gains no proficiency with any weapons or armor. Spells per Day/Spells Known: At every level, an Arcanoblitz continues his advancement with regard to spells per day and spells known, as if he gained a level in his previous arcane spellcasting class. Arcane Spontaneity (Ex): At 1st level, the Arcanoblitz attunes his body to his arcane impulses, and he reacts according to his mystical insight. The Arcanoblitz applies the higher of his primary arcane spellcasting ability score or his Dexterity as a modifier to Initiative, whichever is higher. If he lacks the ability to spontaneously cast spells, he may cast any spell he knows that is not currently memorized, by immediately forgetting two spells of the same level from memory. He must also forget a spell of one level higher than the spell that was spontaneously cast. Finally, he also takes subdual damage equal to twice the level of the spell that was spontaneously cast. There is no saving throw or spell resistance against this damage, and DR cannot reduce it. Sudden Quicken: At 2nd level, the Arcanoblitz receives Sudden Quicken as a bonus feat, even if he does not meet the requirements for the feat. However, if he does not meet the requirements for the feat, then he takes subdual damage equal to twice the level of the spell that was sudden quickened, as described above. Arcane Reflexes (Ex): At 3rd level, the Arcanoblitz can cast a quickened spell or a sudden quickened spell as an attack of opportunity. Arcane Adrenaline (Ex): At 4th level, whenever the Arcanoblitz is reduced to 10% of his maximum hit points or less, he may add his primary arcane spellcasting ability bonus as a bonus to his initiative, reflex saves, attack rolls, and AC. His movement increases by 10 feet. This effect is lost as soon as the Arcanoblitz's hit points reach or exceed 10% of his maximum, or as soon as he is disabled, dying, or dead. Improved Quicken (Ex): At 5th level, the Arcanoblitz reduces the number of levels added to a spell from Quicken by 1. Quicken Spell must always raise the spell slot level of a spell by at least 1. Act Without Thought (Ex): At 6th level, the Arcanoblitz may add his Arcanoblitz level as a bonus to initiative rolls up to three times per day. He may also add his Arcanoblitz level as a bonus to any Concentration checks he makes; the latter effect may be used without limit. Observer is the Observed (Ex): At 7th level, the Arcanoblitz may, as an immediate action, exchange his initiative result with any target to which he has direct line of sight. This ability may be used once per day. Thoughts Without a Thinker (Ex): At 8th level, the Arcanoblitz becomes immune to any effects that would reduce his mental ability scores (Intelligence, Wisdom, Charisma), such as a feeblemind spell, or certain poisons. He is also immune to any effects that would penalize his initiative check (even if his Dexterity is permanently reduced, his initiative check remains unchanged). The Way to Freedom (Ex): At 9th level, the Arcanoblitz can no longer be restrained or held, as if permanently under the effects of a freedom of movement spell. All Paths are as One (Ex): At 10th level, the Arcanoblitz chooses one spell in his repertoire. He may now cast that spell as an action one step lower than normal from now on (full-round action becomes standard action; standard action becomes move action; etc.). Special: The Arcanoblitz may never cast defensively, use total defense, or hold an action. If he ever does any of these, he cannot advance any further as an Arcanoblitz and loses his spellcasting abilities until a Cipher of higher rank casts atonement on him. The Arcanoblitzes are the elite arcane spellcasters of the Transcendent Order; they take the Order's philosophy and adapt it to arcane spellcasting, with the belief that thought is a poor substitute for action. The correct way to live is by acting without thought (not to act as a moron, but to act naturally and without hesitation, instictively gravitating toward what is right). To this end, they are capable of tremendous speed and dazzling rapidity in their casting; this is balanced by their recklessness and lack of defensiveness. They may be found in Sigil but are more common in Elysium and other planes, where they may practice their reckless and swift magics without risking the attention of the Lady of Pain. |