Ask Ultima0071 (Help add "fluff" to your PrCs!) [Archive] - Wizards Community

Post/Author/DateTimePost
Ultima0071

09-18-07, 05:18 PM
Have a question on PrCs? Do you need help on adding more detail to your characters? This is where I come in. Ask any question and I will work with you to solve it.

If you need help on fluffing up (adding more detail, quotes, pictures, etc.) please post your request in this format.

Name of PrC:
Link: (VERY HELPFUL)
Help Needed:
Extra Comments:

Also, here are some links for your convinience:


PrC Peach Orchard (http://forums.gleemax.com/leaving.php?destination=http://forums.gleemax.com/showthread.php%3Ft%3D901259)


PrC BEFORE Fluff:


Shadoo

Hit Dice: d10

Requirements
To qualify to become a Shadoo, a character must fulfill the following criteria.
Base Attack Bonus: +12
Weapon Proficiency: A two-handed weapon
Feats: Shadow Proficiency

Class Skills
The Shadoo’s class skills (and the key ability for each skill) are Concentration (Con), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), and Move Silently (Dex).
Skill Points at Each Level: 6 + Intelligence modifier.

The Shadoo
Level BaB Fort Ref Will Special

1st +1 +2 +0 +0 Shadow Body V1, Shadowsight 30ft.
2nd +2 +3 +0 +0 ----------
3rd +3 +3 +1 +1 Shadow Target
4th +4 +4 +1 +1 Piercing Shadow
5th +5 +4 +1 +1 Shadow Forms, Shadowsight 60ft.
6th +6/+1 +5 +2 +2 Infuse Shadow
7th +7/+2 +5 +2 +2 Shadow’s Blade
8th +8/+3 +6 +2 +2 Shadow Features
9th +9/+4 +6 +3 +3 ----------
10th +10/+5 +7 +3 +3 Shadow Body V2, Shadowsight 90ft.


Class Skills
All of the following are features of this prestige class.

Weapon and Armor Proficiencies: Shadoos gain no proficiencies with any weapons or armor.

Shadow Body: A Shadoo's body is different than other humanoid creatures. Even though it resides on the material plane, it is fainter than most objects. Because of this, a Shadoo has a +3 natural bonus to armor class. Also because of this, a Shadoo has a -2 on all damage rolls with natural weapons. Her body also gives her damage reduction 3 to all bludgeon weapons. At 10th level a Shadoo's body grows even fainter giving a +6 to armor class, -4 to natural damage, and damage reduction 6 to all bludgeon weapons.

Shadowsight: A Shadoo's eyes are unlike all others. They are pitch black giving her a greater vision than most humanoids. She is able to see up to 30 ft. in complete darkness. At 5th level this ability extends to 60 ft. and at 10th level it is at 90 ft.

Shadow Target: At 3rd level a Shadoo's eyesight greatly improves. Because of her new ability, she is able to pinpoint where the opponent is going to move next. Once per day times her level she is able to make a free action to predict where her opponent is going to move. This gives her a +3 to all attack rolls until the next turn.

Piercing Shadow: At 4th level a Shadoo is able to use her shadow to pierce her enemies' defense. At will, a Shadoo can produce a shadow light spear. If this spear hits an enemy, he looses all his armor and shield bonuses for 1d4 rounds.

Shadow Forms: A Shadoo has specific forms, which define her mood, abilities, and level. At new levels she gains more powerful forms with stronger abilities. She can use up to three forms at once as long as they are from different levels.

Normal: Before 5th level, a Shadoo is always in her normal form. This form has no special qualities.

Battle Forms: At 5th level, a Shadoo gains these battle forms. These can only bet activated in an encounter and last until the encounter is over.

Offensive: In her offensive form, a Shadoo gains a +4 to all her attacks and to her damage.

Speed: In her speed form, a Shadoo is proficient with dealing quick blows. She acquires a -4 to all attacks but gains a standard action each turn.

Defensive: In her defensive form, a Shadoo is defending herself. Her objective is mainly to escape or to wait out the damage. She gains a +4 dexterity bonus to her armor class.

Moody Forms: At 7th level a Shadoo goes into an uncomfortable state. She is able to go into different moods to affect her abilities. These forms last until her mood fades.

Angry: When a Shadoo is angry, this form is triggered. While in this form, she can only make regular attacks but all her attacks gain a +6 to damage.

Berserk: When a Shadoo is extremely angry, this form is triggered. She can only use normal attacks and takes a -4 to armor class. She also gains a +10 to all damage while in this form.

Unhappy: When a Shadoo is depressed, this form is automatically triggered. She looses the will to attack enemies and gains a -4 to all of her attacks and to damage.

Joyful: When a Shadoo is extremely happy, this form is triggered. She gains a temporary +3 to her strength score.

Embarrassed: When a Shadoo is irregularly embarrassed, this form is triggered. She takes a penalty of -5 to her attack but gains a +6 to her armor class.


Aligned Forms: At 9th level a Shadoo is in complete tranquility. She gains different forms according to her alignment. These forms last as long as her alignment does.

Kind-Hearted (Lawful Good / Chaotic Good / Neutral Good): While this form is active, a Shadoo's chest has a deep red heart with white along the edges. This "heart" is always visible and is ethereal. While in this form a Shadoo gains a +2 Charisma inheritance bonus.

Neutral: While this form is active, a Shadoo appears exactly same as she did before. She gains a +2 Wisdom inheritance bonus.

Evil (Lawful Evil / Neutral Evil): While this form is active, a Shadoo's "heart" appears to be purple with black spots covering it. She gains a +2 Intelligence inheritance bonus.

Insane (Chaotic Evil): While this form is active, a Shadoo is the worst of the worst. She goes around killing every weakling in sight and takes no pride in her good deeds. Her heart is a solid black with red scratch marks covering it. She stays with the party to gain greater power. She also gains a +2 Constitution inheritance bonus.

Infuse Shadow (Sp): At 6th a Shadoo gains the ability of infusing her shadows into her spells. At will, she is able to change the element of her spells to shadow. A shadow spell deals x1.5 damage to undead creatures. For example, a cone of cold that deals shadow damage.

Shadow's Blade (Sp): At 7th level a Shadoo gains the ability of infusing her weapons with her shadowy powers. She must perform a ritual, which takes a total amount of time equal to 24 hours. When she is done, her weapon of choice gains the shadow element. This element deals 1d6 extra shadow damage (x1.5 against undead). This damage does not stack with any other elements.

Shadow Features: At 9th level a Shadoo undergoes a special transformation. While she is sleeping, her features fade away. Her hair turns a transparent black along with the rest of her body. Only her facial features and her outline can be seen with her body. People can still see her body, just not her other features (i.e. nails, body hair, etc.).

New Feats:

Shadow Proficiency:
You are proficient in dealing with the shadows.
Prerequisites: Con 14, Must take the shadow oath
Benefit: You have a +2 bonus on all abilities against shadows other than yourself

AFTER FLUFF:


Shadoo

http://i187.photobucket.com/albums/x212/ultima0071/2208Cloud.jpg

"At one point in life, we realize we all have a purpose. Some of us are here to do good and some of us are here to do bad. Me? Well, I do whatever it takes to become stronger. Whether it be helping the poor or murdering a friend."
-Kerlin Shax, a Shadoo

The darkness is a very mysterious path. It isn't filled with evil nor with good. It may not have a very strong alignment, but that path is filled with the deeds of both charity and murder. This shady path is only chosen by those who are willing to accept the many risk associated with this class. Most people call them Death Knights or The Damned. Even so, they are known everywhere with one certain name: the Shadoo
Hit Dice: d10

Requirements
To qualift to become a shadoo, a character must fulfill the following criteria.
Base Attack Bonus: +12
Weapon Proficiency: A two-handed weapon
Feats: Shadow Proficiency

Class Skills
The shadoo's class skills (and the key ability for each skill) are Concentration (Con), Diplomancy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), and Move Silently (Dex)
Skill Points at Each Level: 6 + Intelligence modifier.


The Shadoo


Level Base Attack Bonus Fort Save Ref Save Will Save

1 +1 +2 +0 +0
2 +2 +3 +0 +0
3 +3 +3 +1 +1
4 +4 +4 +1 +1
5 +5 +4 +1 +1
6 +6/+1 +5 +2 +2
7 +7/+2 +5 +2 +2
8 +8/+3 +6 +2 +2
9 +9/+4 +6 +3 +3
10 +10/+5 +7 +3 +3


Level Special

1 Shadow Body V1, Shadowsight 30 ft.
2 ------
3 Shadow Target
4 Piercing Shadow
5 Shadow Forms, Shadowsight 60 ft.
6 Infuse Shadow
7 Shadow's Blade
8 Shadow Features
9 ------
10 Shadow Body V2, Shadowsight 90 ft.
Class Features
All of the following are features of this prestige class.

Weapon and Armor Proficiencies: Shadoos gain no proficiencies with any weapons or armor.

Shadow Body: A Shadoo's body is different than other humanoid creatures. Even though it resides on the material plane, it is feinter than most objects. Because of this, a Shadoo has a +3 natural bonus to armor class. Also because of this, a Shadoo has a -2 on all damage rolls with natural weapons. Her body also gives her damage reduction 3 to all bludgent weapons. At 10th level a Shadoo's body grows even feinter giving a +6 to armor class, -4 to natural damage, and damage reduction 6 to all bludgent weapons.

Shadowsight: A Shadoo's eyes are unlike all others. They are pitch black giving her a greater vision than most humanoids. She is able to see up to 30 ft. in complete darkness. At 5th level this ability extends to 60 ft. and at 10th level it is at 90 ft.

Shadow Target: At 3rd level a Shadoo's eyesight greatly improves. Because of her new ability, she is able to pinpoint where the opponent is going to move next. Once per day times her level she is able to make a free action to predict where her opponent is going to move. This gives her a +3 to all attack rolls until the next turn.

Piercing Shadow: At 4th level a Shadoo is able to use her shadow to pierce her enemies' defense. At will, a Shadoo can produce a shadow light spear. If this spear hits an enemy, he looses all his armor and shield bonuses for 1d4 rounds.

Shadow Forms: A Shadoo has specific forms which define her mood, abilities, and level. At new levels she gains more powerful forms with stronger abilities. She can use up to three forms at once as long as they are from different levels.

Normal: Before 5th level, a Shadoo is always in her normal form. This form has no special qualities.

Battle Forms: At 5th level, a Shadoo gains these battle forms. These can only bet activated in an ecounter and last until the encounter is over.Offensive: In her offensive form, a Shadoo gains a +4 to all her attacks and to her damage.

Speed: In her speed form, a Shadoo is proficient with dealing quick blows. She aquires a -4 to all attacks but gains an standard action each turn.

Defensive: In her defensive form, a Shadoo is defending herself. Her objective is mainly to escape or to wait out the damage. She gains a +4 dexterity bonus to her armor class.Moody Forms: At 7th level a Shadoo goes into an uncomfertable state. She is able to go into different moods to affect her abilities. These forms last untill her mood fades.Angry: When a Shadoo is angry, this form is triggered. While in this form, she can only make regular attacks but all her attacks gain a +6 to damage.

Berserk: When a Shadoo is extremely angry, this form is triggered. She can only use normal attacks and takes a -4 to armor class. She also gains a +10 to all damage while in this form.

Unhappy: When a Shadoo is depressed, this form is automatically triggered. She looses the will to attack enemies and gains a -4 to all of her attacks and to damage.

Joyful: When a Shadoo is extremely happy, this form is triggered. She gains a temporary +3 to her strength score.

Embaressed: When a Shadoo is irregularly embarressed, this form is triggered. She takes a penalty of -5 to her attack but gains a +6 to her armor class.Aligned Forms: At 9th level a Shadoo is in complete tranquillity. She gains different forms according to her alignment. These forms last as long as her alignment does.Kind-Hearted (Lawful Good / Chaotic Good / Neutral Good): While this form is active, a Shadoo's chest has a deep red heart with white along the edges. This "heart" is always visible and is etherial. While in this form a Shadoo gains a +2 Charisma inheritance bonus.

Neutral: While this form is active, a Shadoo appears exactly same as she did before. She gains a +2 Wisdom inheritance bonus.

Evil (Lawful Evil / Neutral Evil): While this form is active, a Shadoo's "heart" appears to be purple with black spots covering it. She gains a +2 Intelligence inheritance bonus.

Insane (Chaotic Evil): While this form is active, a Shadoo is the worst of the worst. She goes around killing every weakling in sight and takes no pride in her good deeds. Her heart is a solid black with pink scratches on it. She stays with the party to gain greater power. She also gains a +2 Constitution inheritance bonus.

Infuse Shadow (Sp): At 6th a Shadoo gains the abillity of infusing her shadows into her spells. At will, she is able to change the element of her spells to shadow. A shadow spell deals x1.5 damage to undead creatures. For example, a cone of cold that deals shadow damage.

Shadow's Blade (Sp): At 7th level a Shadoo gains the ability of infusing her weapons with her shadowy powers. She must perform a ritual which takes a total amount of time equal to 24 hours. When she is done, her weapon of choice gains the shadow element. This element deals 1d6 extra shadow damage (x1.5 against undead). This damage does not stack with any other elements.

Shadow Features: At 9th level a Shadoo undergoes a special transformation. While she is sleeping, her features fade away. Her hair turns a transparent black along with the rest of her body. Only her facial features and her outline can be seen with her body. People can still see her body, just not her other features (i.e. nails, body hair, etc.).

New Feats:

Shadow Proficiency: [Special]
You are proficient in dealing with the shadows.
Prerequisites: Con 14, Must take the shadow oath
Benefit: You have a +2 bonus on all abilites against shadows other than yourself.