Axe of Arys [Archive] - Wizards Community

Post/Author/DateTimePost
Narris

04-27-08, 11:13 PM
This is adapted from Hammer of Moradin to be used with a dwarven wargod with dwarven waraxe as the favored weapon.

Axe of Arys

Hit Die: d10.

Requirements

To qualify to become an Axe of Arys, a character must fulfill all the

following criteria.

Race: Dwarf.
Base Attack Bonus: +7.
Skills: Craft (weaponsmithing) 10 ranks.
Feats: Iron Will, Weapon Focus (dwarven waraxe).
Spells: Able to cast 2nd-level divine spells.
Patron Deity: Arys Thraxen.
Special: The candidate must be a member of the Axes of Arys.

Class Skills

The Axe of Arys class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), and Spellcraft (Int).

See Chapter 4 of the Player's Handbook for skill descriptions.

Skill Points at Each Level: 2 + Int modifier.

Table 3-8: The Axe of Arys

Base
Class Attack Fort Ref Will Special
Level Bonus Save Save Save

1st 1 2 0 2 Aura of courage, axe throw
2nd 2 3 0 3 Goblinkiller; axe return
3rd 3 3 1 3 Damage reduction 2/-, powerful grip
4th 4 4 1 4 Far shot; quake
5th 5 4 1 4 Drowslayer; power strike 2/day
6th 6 5 2 5 Damage reduction 4/-
7th 7 5 2 5 Chaos slayer, stalwart
8th 8 6 2 6 Giantslayer, thunder strike
9th 9 6 3 6 Damage reduction 6/-, power throw
10th 10 7 3 7 Bones of the earth; power strike 4/day

Class Features

All the following are class features of the Axe of Arys prestige class.

Weapon and Armor Proficiency: Axes of Arys are proficient with all simple and martial weapons, with all types of armor, and with shields. Armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble, and double the normal armor check penalty applies to Swim checks.

Aura of Courage (Su): Beginning at 1st level, the Axe of Arys gains an aura of courage that functions exactly like the paladin ability of the same name.

Axe Throw (Ex): An Axe of Arys may use his dwarven waraxe as a thrown weapon with a range increment of 20 feet. He takes no additional penalties for using the weapon in this fashion.

Goblinkiller (Su): Beginning at 2nd level, the Axe of Arys may imbue any dwarven waraxe with the goblinoid bane property as a move action. This ability may be used once per day, and the effect lasts a number of rounds equal to the Axe of Arys' Charisma modifier (minimum 1).

Axe Return (Su): When the Axe of Arys reaches 2nd level, any dwarven waraxe he throws gains the returning ability. A returning dwarven waraxe flies through the air back to the Axe of Arys, returning just before his next turn, so that it is ready to use again in that turn. Catching the dwarven waraxe when it comes back is a free action. If the Axe of Arys can't catch it, or if he has moved since throwing it, the dwarven waraxe drops to the ground in the square from which it was thrown.

Damage Reduction (Ex): At 3rd level, the Axe of Arys gains damage reduction 2/ -- . His damage reduction increases to 4/ -- at 6th level, and to 6/ -- at 9th level.

Powerful Grip (Ex): At 3rd level, the Axe of Arys gains a bonus equal to one-half his Strength bonus (rounded down) on damage rolls when wielding a dwarven waraxe in melee. Thus, his bonus on damage rolls with this weapon equals 1.5 times his Strength bonus when he wields it in one hand and twice
his Strength bonus when he wields it in two hands.

Far Shot (Ex): At 4th level, the Axe of Arys gains the benefit of the Far Shot feat when throwing his dwarven waraxe. This benefit raises range increment for his thrown dwarven waraxe to 30 feet.

Quake (Su): By striking his dwarven waraxe violently against the ground (a standard action), a 4th-level or higher Axe of Arys creates a shock wave that violently shakes the earth in front of him. Each creature touching the ground in a 60-foot cone from the point of impact must make a successful Reflex save (DC 10 + Axe of Arys level + Axe of Arys' Str bonus) or be knocked prone.

Drowslayer (Su): When a 5th-level or higher Axe of Arys uses the goblinkiller ability to imbue his dwarven waraxe with the goblinoid bane property, it also gains the drow bane property. This ability does not confer any additional uses per day of the goblinkiller ability and it does not extend the duration of the effect; it merely makes each use more versatile.

Power Strike (Su): At 5th level, the Axe of Arys can strike his foe so hard that his blow leaves the opponent dazed (see the Condition Summary in the

Dungeon Master's Guide). To use this ability, the Axe of Arys makes a normal attack roll. (The player must declare that he is using this power before making the attack roll; thus, a miss ruins the attempt.) The attack deals normal damage if successful. In addition, any foe damaged by this attack must make a successful Fortitude saving throw (DC 10 + Axe of Arys level + Axe of Arys' Str modifier) or be dazed for 1 round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be dazed. This ability is usable twice per day at 5th level and four times per day at 10th level.

Chaos Slayer (Su): At 7th level, the Axe of Arys may imbue any dwarven waraxe with the axiomatic property as a move action. This ability may be used once per day, and the effect lasts a number of rounds equal to the Axe of Arys' Charisma modifier.

Stalwart (Su): Axes of Arys are renowned for their ability to stand strong in the face of a hail of arrows, or wade into a throng of shrieking goblins and emerge untouched. At 7th level, the Axe of Arys may add his base Will save modifier to his AC once per day as a free action. This benefit lasts for 1 round per Axe of Arys level.

Giantslayer (Su): When an 8th-level or higher Axe of Arys uses his goblinkiller ability, his dwarven waraxe gains the giant bane property in addition to the goblinoid bane and drow bane properties. This ability does not confer any additional uses per day of the goblinkiller ability and it does not extend the duration of the effect; it merely makes each use more versatile.

Thunder Strike (Ex): When the Axe of Arys reaches 8th level, his blows are so mighty that armor not only offers little protection from them, but it also acts as a conduit for the force of the blow, causing his opponent even more pain. When wielding his dwarven waraxe, the Axe of Arys gains a bonus on melee damage rolls equal to his foe's armor bonus (not including shield bonus or enhancement bonus). Thus, an Axe of Arys striking a creature wearing a breastplate gains a +5 bonus on his damage roll.

Power Throw (Su): At 9th level, the Axe of Arys can hurl his dwarven waraxe with such a force that it plows on past creatures struck by it. When throwing his dwarven waraxe, the Axe of Arys makes a single ranged attack roll and checks the result against the AC of all creatures in a 60-foot straight line from his position. He then rolls damage against each creature that the weapon hits.

Bones of the Earth (Sp): When the Axe of Arys reaches 10th level, he gains a powerful blessing from Arys Thraxen himself. This benefit functions exactly like the shadow walk spell (caster level equals Axe of Arys' divine caster level), except that rather than traveling along the edge of the Shadow Plane, the character travels along the edge of the Elemental Plane of Earth. Both the origin and destination points must be within 5 feet of solid, natural stone. This ability is usable once per day.

Ex-Axes of Arys

An Axe of Arys who violates his alignment or betrays the Axes of Arys as a whole loses all spell-like and supernatural abilities gained from this prestige class. He regains his abilities and advancement potential if he atones for his actions (see the atonement spell on page 201 of the Player's Handbook).