Better Thrall of Demogorgon? [Archive] - Wizards Community

Post/Author/DateTimePost
The_Hedgewizard

06-29-07, 04:40 AM
I'm a bit of a fan of Demogorgon and saw the Thrall of Demogorgon from the BoVD the other day and thought it could use a makeover. My problem with it was I was hoping it would make you more like Demogorgon himself (according to the BoVD), which I didn't think it did a very good job of as is. So I decided to rework it myself. Keep in mind this is my first attempt ever at making up a class, but let me know what you think. Thanks.
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THRALL OF DEMOGORGON

Requirements
Alignment: Chaotic Evil.
Base Attack Bonus: +4.
Skills: Knowledge (arcana) 2 ranks, Knowledge (religion) 2 ranks, Knowledge (the planes) 2 ranks.
Feats: Evil Brand, Thrall to Demon.
Special: Must be able to cast first level spells or make sneak attacks. Clerics who take this class must worship Demogorgon and have the proper domains (Chaos, Corruption, Demonic, Evil).
Special: A thrall of Demogorgon is initiated in a horrific rite that involves the sacrifice of an intelligent being dedicated to Demogorgon. This ceremony must take place on unhallowed ground, at night, in the presence of a demon.

Class Skills
Bluff, Climb, Concentration, Hide, Intimidate, Jump, Knowledge (any), Move Silently, Profession (any), Search, Sense Motive, Spot, Swim, Use Magic Device and Use Rope.

Class Features
Weapon and Armor Proficiency: Simple and martial weapons, all types of armor, and shields.
Hit Die: d8
Skill Points: 4 + Int modifier/level.
Base Attack Bonus: High (as fighter).
Saves: Good: Fort; Weak: Ref, Will.

Level 1 - Scaly flesh +1; +1 existing spell level or bonus feat
Level 2 - Insanity gaze, Beguiling gaze
Level 3 - Hypnosis
Level 4 - Dual actions, Scaly flesh +2; +1 existing spell level or bonus feat
Level 5 - Energy drain, Summon minor tanar'ri
Level 6 - Rotting touch
Level 7 - Item mastery, Scaly flesh +3; +1 existing spell level or bonust feat
Level 8 - Two personas
Level 9 - Summon major tanar'ri
Level 10 - Demogorgon's will, Scaly flesh +4; +1 existing spell level or bonus feat

Scaly flesh (Ex): Grants a +1 natural armor bonus to AC that increases by another +1 at levels 4, 7, and 10. This stacks with innate natural armor bonuses but not those derived from magical sources such as an amulet of natural armor.
Insanity gaze (Sp): Once per day can produce an effect identical to the insanity spell, except that it functions as a gaze attack with a range of 30ft. The Will save DC to resist the effect is 10 + thrall's class level + thrall's Cha modifier.
Beguiling gaze (Sp): Once per day can produce an effect identical to the charm monster spell, except that it functions as a gaze attack with a range of 30ft. The Will save DC to resist the effect is 10 + thrall's class level + thrall's Cha modifier.
Hypnosis (Sp): Twice per day can produce produce an effect identical to the hypnosis spell on a single target. The Will save DC to resist the effect is 10 + thrall's class level + thrall's Cha modifier.
Dual actions (Su): Twice per day can take two full rounds' worth of actions in the same round.
Energy drain (Sp): Twice per day with a succesful touch attack can drain 1d4 negative levels from a target. For each negative level bestowed, the thrall heals 5 points of damage. If the amount of healing is more than the damage he has taken the thrall gains any excess as temporary hit points.
Rotting touch (Sp): Twice per day with a successful touch attack can deal 1d6 points of Constiution damage and 1 additional point for every hour thereafter to a target until a remove disease spell is cast on the target.
Summon tanar'ri (Sp): Once per day can summon a tanar'ri demon of 5HD or less. This improves to a 10HD tanar'ri demon at level 9.
Item mastery (Ex): Grants a +4 bonus to Use magic device and Knowledge (arcana) to identify items.
Two personas (Ex): The thrall no longer suffers any XP penalties for multiclassing.
Demogorgon's will (Sp): Once per day can call upon Demogorgon to grant a limited wish spell. The use of this ability requires 3 full rounds devoted to entreaties and prayers before the limited wish spell is granted. The thrall must pay the experience point cost and provide any needed material components.


Epic Progression
Bonus Feats: Every three levels after 10th a thrall adds an additional level of spellcasting to a single spellcasting class if he has any to the normal maximum of 20 and chooses an epic bonus feat from the following list: Armor Skin, Epic Spell Penetration, Epic Toughness, Great Charisma, Great Wisdom, Improved Combat Casting, Improved Sneak Attack, Unholy Strike.
Scaly Flesh: Every four levels after 10th improves by an additional +1.
Summon Tanar'ri: Every five levels after 10th a thrall may summon a tanar'ri demon of five more HD (e.g. 15HD, 20HD, 25HD etc.).
The_Hedgewizard

06-29-07, 05:54 PM
I decided to do the same for the Disciple of Asmodeus PrC, that is, replicate the abilities (in a lesser manner of course) of Asmodeus himself. Let me know what you think of this as well, but remember again this is only my second attempt at class making now.
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DISCIPLE OF ASMODEUS

Requirements
Alignment: Lawful Evil.
Skills: Bluff 4 ranks, Diplomacy 4 ranks, Sense Motive 4 Ranks.
Feats: Evil Brand, Leadership, Disciple of Darkness.
Special: Clerics who take this class must worship Asmodeus and have the proper domains (Diabolic, Evil, Law, Trickery).
Special: The sect of Asmodeus initiates its disciples in a horrific rite that involves the sacrifice of an intelligent being. The sacrifice must be of someone with royal blood or of similar political significance.

Class Skills
Bluff, Concentration, Decipher Script, Diplomacy, Forgery, Gather Information, Hide, Intimidate, Knowledge (any), Move Silently, Listen, Search, Sense Motive, Spellcraft and Spot.

Class Features
Weapon and Armor Proficiency: No weapons or armor, or shields.
Hit Die: d6
Skill Points: 4 + Int modifier/level.
Base Attack Bonus: Medium (as cleric).
Saves: Good: Will; Weak: Fort, Ref.

Level 1 - Learn secret 1/week; +1 existing spell level
Level 2 - Chill gaze, Fear and weakness gaze
Level 3 - Learn secret 2/week; +1 existing spell level
Level 4 - Summon hellcat
Level 5 - Learn secret 3/week; +1 existing spell level
Level 6 - Demand submission
Level 7 - Learn secret 4/week; +1 existing spell level
Level 8 - Reverie of nessus, Summon baatezu
Level 9 - Learn secret 5/week; +1 existing spell level
Level 10 - Aura of might, Dread might; +1 existing spell level

Learn secret (Ex): Can make a gather information check with a +10 competency bonus once per week. This increases to another additional use per week at levels 3, 5, 7, and 9.
Chill gaze (Sp): Once per day can use a gaze attack with a range of 30 feet that acts as a slow spell that also imposes a -5 penalty on all attack and damage rolls, saving throws, ability checks, and skill checks for 24 hours. The Will save DC to resist this effect is 10 + disciple's class level + discple's Cha modifier.
Fear and weakness gaze (Sp): Once per day can use a gaze attack with a range of 30 feet that acts as fear spell cast by his effective caster level that also deals 1d6 points of Strength damage to creatures who fail a Will save DC against 10 + disicple's class level + disicple's Cha modifier. A disciple can use this or his chill gaze in a given round (but not both).
Summon hellcat (Sp): Once per day can summon 1 hellcat as a summon monster spell cast by his effective caster level. At 9th level this improves to 1d4 hellcats.
Demand submission (Sp): Once per day can force any single creature who can hear and understand his voice to attempt a Will save DC against 10 + disciple's class level + disciple's Cha modifier. Creatures who fail this save are affected as if by a suggestion spell against which it cannot resist with a saving throw for 24 hours. Once a creature succeeds at a saving throw against this ability it is forever immune to its effect from that disciple.
Reverie of nessus (Sp): Once per day as a standard action becomes encased in a 5-foot-radius spherical wall of force and the area 50 feet around the sphere (but not within it) becomes an antimagic field. This effect lasts for 3 rounds.
Summon baatezu (Sp): Oncer per week can produce an effect identical to that of a greater planar ally spell to call a baatezu devil and work out a bargain for aid.
Aura of Might (Su): Becomes constantly surrounded by an aura which forces any creature who attempts to make a melee attack against the disciple to succeed against a Will save DC 10 + 1/2 disciple's class level + Cha modifier or fall helpless for one round. Once a creature succeeds at a saving throw against this effect it becomes forever immune to this effect from that disciple.
Dread might (Ex): Gains a permanent +2 divine bonus to AC and on saving throws and attack rolls.

Epic Progression
Spells: Every two levels after 10th a disciple adds an additional level of spellcasting to a single spellcasting class if he has any to the normal maximum of 20.
Bonus Feats: Every three levels after 10th a disciple gains an epic bonus feat from the following list: Epic Leadership, Epic Spell Penetraion, Epic Spell Focus, Epic Will, Great Charisma, Great Intelligence, Improved Combat Casting, Improved Metamagic
Learn Secret: Every four levels after 10th a disciple gains an additional use once per week of learn secret.
The_Hedgewizard

06-29-07, 09:19 PM
Sorry for all the edits, left out some stuff by accident. Any opinions yet?
The_Hedgewizard

07-04-07, 11:00 PM
:bump:
StevenO

07-04-07, 11:18 PM
Thrall of Demogorgon has been updated and revised for 3.5 and appears in Dragon #357/July 2007 which should be available now. It is the issue of Dragon with Demogorgon (dis)gracing its cover.

What is posted here is pretty close but there are some differences.