Bloodbound Disciple (P.E.A.C.H) [Archive] - Wizards Community

Post/Author/DateTimePost
Khatoblepas

03-18-07, 07:34 PM
Bloodbound Disciple v1.0
"I see through my own pain. It brings me clarity... it brings me power. I am pure only when the world feels my agony."

Desperate for power. Desperate, clambering up the slope that is their journey to total arcane control of the world. Withdrawn inwards, some sorcerers seek to augment their magic with their own blood, drawing energy from themselves to further advance their gain. They do not fear death, for they have inflicted far worse on themselves than anyone can imagine. Some may call them brave, whilst others may call them depraved. But regardless, you can always identify a Bloodbound Disciple... their faces and arms scratched with mystic runes, their hands covered in their own blood. What reduces these people to this?


Hit Die: d4
Requirements:
To qualify to become a Bloodbound Disciple, a character must fulfill the following criteria:
Alignment: Any nongood.
Skills: Knowledge (arcana) 13 ranks, Heal 4 ranks, Spellcraft 13 ranks, Concentration 4 ranks.
Feats: Arcane Preparation and two metamagic feats.
Spells: Must be able to spontaineously cast 4th level arcane spells.
Special: Must have performed an act that caused them immense emotional pain, like the loss of a loved one in a violent manner. It must be caused by, or done at the hand of the entree to the prestige class. It must be done willingly, as a bloodbound disciple must be able to withstand the fiercest of pain self-inflicted, rather than being a puppet forced to do someone's will.

Class Skills:
A Bloodbound Disciple's class skills (and key attribute for each) are Bluff (Cha), Concentration (Con), Craft (Int), Heal (Wis), Knowledge (arcana) (Int), Profession (Wis), Search (Int), Spellcraft (Int)
Skill Points at Each Level: 2 + Int modifier.


Level BAB Ref Fort Will
------------------------------
1 +0 +2 +0 +2
2 +0 +3 +0 +3
3 +0 +3 +1 +3
4 +0 +4 +1 +4
5 +0 +4 +2 +4



Level Special Abilities Spells
---------------------------------------------------------------
1 Bloodbond Metamagic --
2 -- +1 Arcane Spellcaster Level
3 Runes of Blood +1 Arcane Spellcaster Level
4 -- +1 Arcane Spellcaster Level
5 Martyrdom of the Mind --


Class Features:
Weapon and Armor Proficiency: A Bloodbound Disciple does not gain any proficiency with weapons or armor.

Spells: At all levels apart from first and fifth, a Bloodbound Disciple gains new spells per day and an increase in caster level for one arcane spellcasting class.

Bloodbound Metamagic (Su): At first level, a Bloodbound Disciple can invest some of their sorcerous blood in easing the load of metamagic. By preparing the spell ahead of time, a Bloodbound Disciple can reduce the number of spell slots higher a metamagic spell can be by 'scribing' a number of runes into his skin. Doing this deals ability burn damage to the Disciple's Constitution score equal to the number of levels reduced. A Bloodbound Disciple may not reduce the slot adjustment below +0, and may only mitigate a total number of levels of all spells he prepares this way equal to his class level. The ability burn damage can not be healed by magical or supernatural means - it can only heal naturally. This damage does not occur until the Bloodbound Disciple has cast the spell he has prepared. If the ability damage should take the Disciple's Con score to or below 0, the spell fails and he immediately falls unconscious, and his health falls to -1, but stable. To use this ability, a Bloodbound Disciple must be able to take ability damage to his Constitution score.

Runes of Blood At 3rd level, a Bloodbound Disciple can scribe runes into his hands, imbuing them with arcane energy. A disciple chooses one spell on his spell list with a range of 'touch' and a level no higher than his class level, and permanently scars his hands to give himself that spell as a spell-like ability usable 3/day. This causes his Con score to permanently reduce by 1. This is not ability damage or drain, and cannot be circumvented or restored by any means, similar to Con reduction by raise dead. A Bloodbound Disciple can change his spell-like ability once per month, after the scar has faded enough for him to rescribe over it.

Martyrdom of the Mind: At fifth level, a Bloodbound Disciple gains control over all forms of pain, rather than just physical. When preparing a Bloodbound-metamagicked spell, he can choose to instead take Ability burn damage to his Wisdom score instead. He may not share out the damage between Constitution and Wisdom - they all must go to the same score. If he uses this ability, he takes damage equal to the spell's level + the metamagic adjustment.

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I'm trying to make an.. interesting class.. similar to the Hellfire Warlock and the Spelldancer's ability to reduce metamagic slots by performing an act. What other way could a sorcerer do this but by using their own life force? I tried to make it as non-broken as possible, but I'm sure there's something you could abuse.