Champion of Light [Archive] - Wizards Community

Post/Author/DateTimePost
Arthurion

08-26-07, 01:25 AM
Since I am new to making a prestige class, I wanted to post this one, in order to improve it and slowly customising even further with all the help I can find :P
At the moment the prestige class consists of skills and abilities found in other classes and prestige classes alike (it is a mix of the pious templar with the divine champion prestige class). And I hope they act as a guideline for comments and suggestions, unless they are found too vital to be left out.
Thanks for your help in advance.

Here we go:


Champion of Light


"He grabbed his sword as his fellow fighter finished helping him donning his armor. They had caught them by surprise. "How did they cover 100 miles in just one night??" he asked himself, "those can't be normal ghouls,something even more foul is helping and guiding them"."Take everyone to the castle and make haste,it's only 10 miles, I believe you will reach intime, before they reach this camp, I will try to hold them" said to his best fighter. They left in 5 minutes leaving only him behind. He hoped, he would be enough, enough to hold them and maybe emerge victorious. Soon the smell of rotting flesh filled the atmosphere as the ghouls with their leader, a man dressed in a pitch black plate, emerged from the nearby trees. " That damned blackguard, he should have been dead by that wound, not commanding those ghouls in full strength" he though as he tightened his grip of his greatsword. "Surrender and you will die a quick death" said with his unwordly voice the blackguard,"without the possibility of rising as an undead" added shortly. "You truly believe I am going to let you pass unharmed? and reach the others?" shouted as he tighted his grip even more."So be it" said the blackguard, as Earion charged with a mighty roar, striking the ghouls, making a bloody path to the blackguard.One ghoul after another fell to his blade, as he smited them in the name of the Light. And there it was, he and the blackguard, facing one another, with all the ghouls dead, after his mighty blows. And although tireness had slowly begun to take its grip over him, he tighted his grip of his holy weapon and called the powers of the Light to grant him strength. And with a explosion of Light he charged once more. The blackguard charged too, and when they met, shadow and light fought, yet the Light was stronger and Earion sundered his opponents blade and tore his armor as his holy strikes vanquished his foe.
It was over...."
---from the tales of the great bard Haroumenos, telling the story of Earion, the legendary Champion of Light--

The Champion of Light, is the ultimate title bestowed to the deity's/religion's mightiest warrior-follower. Yet it's not simply a title, because the champion receives powers which enhance his combat capabilities and grant him divine powers in the form of spells, making him a battleforce against evil, worthy even for the deadliest fiend.

HD: d10

Requirements:

Alignment: Anygood.
Base Attack Bonus: +7
Skills: Knowledge(nobility/royalty) 5,Knowledge(religion) 5
Feats: Weapon Focus (With the deity's favored weapon-or with the "two-handed version" of the weapon)
Special: Get the deity's blessing and favor, ether by the deity himself or from the highest in ranking cleric of the deity.




Level B.A.B. F.S. R.S. W.S. Special Spells
1st 2nd 3rd 4th
1 +1 +2 +0 +0 Nimbus of Light,aura of good 0 - - -
2 +2 +3 +0 +1 Healing Light 1 - - -
3 +3 +3 +1 +1 Nimbus of Light Enhancement 1 0 - -
4 +4 +4 +1 +2 Weapon Specialisation 1 1 - -
5 +5 +4 +1 +2 Protecting Light 1 1 0 -
6 +6 +5 +2 +3 Nimbus of Light Enhancement 1 1 1 -
7 +7 +5 +2 +3 Righteous Light 2 1 1 0
8 +8 +6 +2 +4 Nimbus of Light Enhancement 2 1 1 1
9 +9 +6 +3 +4 Holy Radiance 2 2 1 1
10 +10 +7 +3 +5 Enlightment 1/d,Nimbus of Light Enhancement 2 2 2 1




Class Skills

Class skills are: Concentration, Craft, Diplomacy, Heal, Knowledge (nobility/royalty), Knowledge(religion), Profession, Sense Motive.

Skill points each level: 2+ Int modifier



Class features:

Weapon and Armor Proficiency: the Champion of Light is proficient with all simple and martial weapons, with all armors and with all shields (including tower shields).

Aura of Good: The Champion of Light has a strong aura of good surrounding him. Champion of Light class levels stack with other classes granting Aura of Good, for the purpose of determinng aura strength.

Nimbus of Light: At 1st level Champion of Light gains the Nimbus of Light feat, which grants him a +2 circumstance bonus in Diplomacy and in Sense Motive when interacting with Good creatures, and sheds light as a common lamp. (feat described in the Book of Exalted Deeds). In addition, starting from level 2, he gains the ability to channel powers through the light he emits, bestowing himself and occasionally his allies with Light-blessed powers. He can use the ability to use these Light-blessed powers, 1+Charisma modifier times per day, with a minimum number of 2 per day. Allies being in the shadowy illuminated area, only gain half of the bonuses bestowed. Activating a Light-Blessed power is a free action.

Healing Light: At level 2 the Champion of Light gains the power to bestow healing powers in the light he produces, giving himsellf and his allies who are inside the light's radius, fast healing equal to half his class levels, for a duration of 1+Charisma modifier, with a minimum duration of 1 rounds. This ability is one of the Light-Blessed powers mentioned above.

Nimbus of Light Enhancement: The power of the Light coming from within the Champion of Light grows in power, as he does, reflecting his pure nature. At level 3 the radius of the ilumination area from the light produced by Nimbus of Light grows by 5 ft, as does the radius of the shadowy illuminated area and the Diplomacy and Sense Motive bonus increases by +2.
At level 6,8 and 10 the bonuses increase by 5ft and +2.

Protecting Light: At level 5 the Champion of Light can infuse powers of the Light in his body and armor. He gains a luck bonus to AC equal to half his class levels, for a duration equal to his Charisma modifier +1 rounds, to a mimimum of 1 round. This ability is one of the Light-Blessed powers mentioned above.

Righteous Light: At level 7 the Champion of Light can call upon the Light to grant him even more power to his strikes He gains a bonus to his attack and damage rolls against evil creatures, evil undead, or evil outsiders equal to his Charisma bonus +1, to a minimum bonus of 1, for a duration equal to half his class level +1 rounds. This ability is one of the Light-Blessed powers mentioned above.

Holy Radiance: At level 9, the Champion of Light gains the Holy Radiance feat (described in Book of Exalted Deeds), with the following differences: instead of rising the bright light area of Nimbus of Light to 10ft, and the shadowy illuminated area to 20ft, it doubles the area of the Nimbus of Light (taking into consideration the Nimbus of Light Enhancement ability). Additionally evil outsiders take 1d4 damage per round they stay in the radius of the bright light (same as undead creatures). Using this ability is a free action.

Enlightment: At level 10, the Champion of Light, gains the ability to directly use part of the powers of Light to help him in his cause once a day. When this ability is used , the light emitted by the Nimbus of Light, brightens to the point it reaches daylight status ( and dispels all darkness in the area of the Nimbus of Light as a daylight spell dispells the darkness spell,although it is not consumed in the dispelling process), the shadowy illuminated area becomes normally illuminated. In addition the Champion of Light gains a +5 to his attack rolls,damage and saves for a duration of 1+Charisma Modifier, to a minimum of 1 rounds, if he does NOT have an active Light-Blessed (Healing Light,Protective Light,Righteous Light). If one or more of these effects are active, its bonuses become 1-1/2 (round up), for the duration of the ability. If their duration is finishing during the time of Enlightment, their duration is maintained untill Enlightment ends.

Spells: A Champion of Light has the ability to cast a small number of divine spells. To cast a Champion of Light spell, a Champion of Light must have a Wisdom score of at least 10 + the spell’s level, so a Champion of Light with a Wisdom of 10 or lower cannot cast these spells.
Champion of Light bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the Champion of Light Wisdom modifier. When the Champion of Light gets 0 spells per day of a given spell level he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level. The Champion of Light spell list consists from the paladin spell list. A Champion of Light has access to any spell on the list and can freely choose which to prepare, just as a cleric. A Champion of Light prepares and casts spells just as a cleric does (though a Champion of Light cannot spontaneously cast cure or inflict spells).

Weapon Specialisation: At 4th level, the Champion of Light gains the Weapon Specialisation feat for the deity's favored weapon, or the "two-handed" version of that weapon, even if he doesn't meet the prerequisites.

Special: Paladins and Monks who gain levels in this class, may go back and resume leveling as a paladin or monk
NobodyRemembersThis

08-26-07, 03:18 AM
Bonus feat needs to have the following:Bonus Feat: The Champion of Light at 3rd and 7th level may choose one bonus feat. You must still qualify for all prerequisites of the feat you intend to take.Otherwise, you can just select a feat, and that would be bad. Also, Actually Put the benefit (only!) of the Nimbus of light feat. Not everyone has the book, so it is more difficult to judge the worth of the ability.

Divine Wrath should be an exchange for a use of a Smite instead of a 1/day thing. It will give it more variety and allow the ability more than once per day.

Change Smite Evil to simply Smite. This will allow it to be used against any of his church/gods enemies, not just the evil ones. It also allows your villains to us e the class. ;)

His ability to cast spells, and his spell list needs to be defined, For the "to cast spells", I recommend copy/pasting the blackguard abilty, just make it alignment/name free. Like so: A divine champion has the ability to cast a small number of divine spells. To cast a divine champion spell, a divine champion must have a Wisdom score of at least 10 + the spell’s level, so a divine champion with a Wisdom of 10 or lower cannot cast these spells.

divine champion bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the divine champion's Wisdom modifier. When the divine champion gets 0 spells per day of a given spell level he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level. The divine champion's spell list appears below. A divine champion has access to any spell on the list and can freely choose which to prepare, just as a cleric. A Divine Champion prepares and casts spells just as a cleric does (though a divine champion cannot spontaneously cast cure or inflict spells).There ya go. You are on your own for the spell list. :P
Arthurion

08-26-07, 12:07 PM
Thanks for the reply,

lemme go over the things you said:

Bonus feat: right desicion, in all the things I had to write I forgot to add this, trully nessesary line, thanks for reminding!!!

Divine Wrath: I wanted this ability to be the end climax of the prestige class, the power that sets apart the 10th level champion, from all the others, so I though that a sort of "divine powers outburst" would make a sufficient "barrier", lore-wisely (if needed) as well as in melle battle. Being able to change his smite vil ability into a divine wrath, surely oppens more possibilities, but makes the skill a bit "inferior" and commmonly used. Another trouble, i think might come up, is the fact that overusing this ability maybe make the class a bit overpowered, despite the loss of smite evil charges inorder to use the ability. For example if we have a 20lvl character, with 10 paladin levels and 10 Champion of Light levels, with a Charisma score of 20. He would have the smite evil ability available to him 6 times a day, without having the extra smiting feat (therefore having 8 uses per day). Now imagine instead of using his smite ability 3 or 4 times, to use his Divine wrath a couple of times, that would enable him to do more dmg, hit more easily and avoid any magic/traps easier for a duration of the skill, that would equal to 18-24 rounds, in a single day, which many time can be more than half the encounters for the day. In addition he still has 2-3 extra smite evil abilities to smash the "boss" of the day. Wouln't that be a bit overpowered?

Smite: I wanted to keep the smite ability, purely a smite vs evil, since the prestige class is about batling evil. Battling any other alignment should be a last resort, therefore the class doent gain any "benefits" from the class when doing so.

Spells: More things i forgot :P.The spellcasting capabilities, were to match those of the paladins/blackguard (since the prestige class is following a good character, in this case we should say paladin :P) so he would get the appropriate class spells in his list, and ofcourse need to fullfil the normal requirements inorder to be able to cast spells.

I edited the post adding the new info as well as Nibus of Light description.
Tnx again for your help :)
Wall

08-26-07, 12:24 PM
As they are the champions of the light, I would think they get some kind of improved benefit for using the Nimbus of Light feat. you've got a couple of open levels there, and even more where you don't actually get anything new.

Since damage seems to be the main focus of the class, why not an ability that grants bonus smite damage when Nimbus of Light is active? Or maybe, you're Nimbus glows brighter when you smite, improving the bonuses granted by the feat for a set time after the smite attempt?

The real thing I'm concerned about is the "Stacks with everything" ability you note at the bottom. Basically, there is no reason for a paladin not to take the class; they lose nothing! Actually, if I am to interpret the wording as I see it, no ranger or monk or paladin loses anything. And that's a problem.

And aside from that... really, the class doesn't give you anything new or different. I think you certainly have the potential to turn this into something awesome, but right now it just looks over-powered, and worse, boring.

I am sorry if I was a little harsh. But I really do think you've got a good idea here. The implementation just needs some work.
imakuni67

08-26-07, 12:38 PM
The class doesn't seem like anything new or exciting really, it just seems to give you a mix of fighter and paladin abilities and nothing else really.
Arthurion

08-26-07, 12:40 PM
None offence taken, the reason i posted the class was to tae any advic e possible, and improve the class.

The reason I added the "stack with everything" thing, was mostly to keep some power in the class they originated from, thus changing the "style" in which they come from.

In more detail, i wanted the paladin to keep healing his comprades with lay on hand, or himself if needed, and still have a trustworthy mount to charge with in batlle. Same is suposed to happen with the monk and ranger.

Slowly, if i could incorporate those differences into the prestige class without having to use the "stack with everything" feature, might be an improvement :).

The only thing I am thinking of keeping the same, as far as "stacking" is concerned, is the smite evil portion. I want to "reward" any character that had a smite evil ability before he took any Champion of Light level.

Now, about the Nimbus of Light features, I have taken your advice into consideration and I am already looking into it :)
Arthurion

08-26-07, 12:45 PM
@ imakuni

As I stated, I posted this class inorder to get some advice for the class, and slowly, remove as many as "Standard" skills and abilities as possible, and replace them with new ones.
The only limit I have some far is the fact that I lack experience in making prestige classes :)
Arthurion

08-26-07, 03:37 PM
I looked into, making the class evoling around the fact that
is the chosen of Light and the Nibus of Light feat.
Added new abilities, removed some old ones.

Waiting for comments :P
IdleAltruism

08-26-07, 04:28 PM
One thing I noticed in the requirements it doesn't actually have a skill rank requirement, it simple says the skill names. This class is meh, no offense but this has been done way to many times. Really you could multi-class fighter/paladin and bam same as this class only difference is everything wouldn't stack for levels and you wouldn't get divine wrath.

There are many MANY PrC already out there that do this or something similar. You should really try to be as unique as possible when making PrCs because as it is they made just about everything already.

I would focus more on a specific deity. Ok you have nimbus of light, want to make this a core ability? For example lets make a full blown PrC just for nimbus of light.

You seem to want a more holy warrior based PrC so no casting progression. Since nimbus of light is a sort of light based effect for this example we are going to make a holy warrior of light. Ok heres the tricky part, what are we going to use? Crusader looks interesting but I'm not up to making new maneuvers or anything. Paladin looks to bleh so lets make this a barbarian PrC. Barbarians of pelor? Me thinks this would be cool, make nimbus of light a prerequisite and rage then a BAB of something like 5. Ok we want him to shine so every time he rages nimbus of light activates and he gets whatever special bonuses to his stuff that involves light. Maybe he gets a free intimidate check whenever he rages as a starter, this would make intimidate a class prerequisite. Now we want to add some fluff and some cool abilities, I don't really have the time at this minute to think of stuff but you get the picture. This creates a new PrC that gives barbarians a real option for the holy warrior picture, something they don't really have(if they do please point it out, I've been looking for awhile :D ). Its unique and depending on the abilities we grant them it could be quite flavorful and useful.
Arthurion

08-26-07, 04:37 PM
you got me before I implimeted the changes :P
try the new version.

I haven't touched the spell part yet.
For the time being he can cast spells.
IdleAltruism

08-26-07, 05:44 PM
It just has more abilities now and a few different names. Its saves are to good, this is a paladin PrC(lets be real not many are going to qualify for it other then paladins) lower the will save. It has WAY to much defense, the only offensive abilities are generic blah 1/day I will smite thee, something a paladin can already do.

This doesn't do anything new and its not doing the old stuff in new way. Look at the blackguard and half of the complete divine for religious paladin/warrior types.
Like I said its been done.

Why would I want this class? It looks alot like a paladin without smite, why should I take this over pure paladin? What options/flavor does this provide me that I couldn't do with a paladin? Are the abilities to good not to take opposed to my pure paladin?

Does a non-paladin that can qualify for this class gain enough benefits to want to take this class? Not many other non-casting classes have high CHA, one that I can think of is hexblade, but that doesn't work. So who else would want to take this class and what kind of synergy would they have?

I'm drawing a blank, I really can't see anyone else wanting to take this PrC. But thats ok, its ok to make a PrC designed for one class. Now back to the beginning what does this offer a paladin flavor wise? Not much, its really a class that adds its own thing without any restrictions or requirements to get into that flavor. It does stuff similar to a paladin and cuts off the paladins old abilities from advancing, but it gives it new similar abilities. This looks to boring for me. No new mechanics, abilities similar to base, and no flavor at all.
Arthurion

08-26-07, 05:53 PM
at least, from what u said, it's better than it used to be, although it still has some way to go :P

The player on which I am currently basing the class is a paladin, but I am trying to make it a alternative solution for other classes as well.

As for the new mechanics introduced, I am slowly trying to build the way the class will work.
I started using the smite system, and I tried to evolve it to a similar system. Both of them are seen in other prestige classes too. Yet the only way to make the class better is to, post, gather people's opinions, and judging from what they say, try to improve the class.

Thanks for your help :)
IdleAltruism

08-26-07, 06:31 PM
For starters saves can't be inbetween. Its either a good save or a bad save, not a 5.

I know I've said this before, but I want to stress it a little more, but there are more then enough ways for a paladin to be unique with or without PrC classes. This PrC as it is doesn't add anything new to the table.

If you really want to stick with it you need to do a few things.

First off what do we want from this PrC? Paladin of pelor? Paladin of light? Exalted Paladin? Lawful stupider paladin(something like an extreme paladin)? A PrC that allows for existing mechanics to be combined with the paladin? A super special paladin, because your bored of the paladin? If you choose the latter you're better off not wasting your time.

Do we want a warrior of pelor? A warrior of light? An exalted warrior?

We need to figure out what this class is, because right now its to generic to guess.

Next we need to get rid of your prerequisites and add some better ones, determined by what you decide you want. Right now those are pretty cruddy.

I'm not a huge fan of 1/day I can shoot sparks out my :censored: stuff. I suggest we jump off that train and make the special abilities more streamline I get this whenever I activate my nimbus. After we figure out exactly what you want from this PrC then we'll work on the abilities.

Last but not least we need flavor. Actually this should probably be first. O well, what do we want this class to be? Is it a special order within a church?
Can only saints of the church of pelor declare someone a champion of light? What cool things can we think of to make this class something others would want to play. We can make this very specific to your campaign or very general.

Example: Champions of Light are the elite forces of the church of X(insert god of light) to bring light to the darkest of places. Only the mightiest and most virtuous of warriors may become champions of light. Blah blah you get the picture.

This gives us a foundation to work with. We really don't need fluff, but it helps when we want to make special abilities for them.

The more you let us know, the easier it is to understand what you want so that we can help you.
Wall

08-26-07, 06:48 PM
All right! A bit of a poor start, but you're on to something here. Let's take a look piece-by-piece, shall we?


HD: d10

Requirements:

Alignment: Anygood.
Base Attack Bonus: +7
Skills: Knowledge(nobility/royalty) 5,Knowledge(religion) 5
Feats: Weapon Focus (With the deity's favored weapon-or with the "two-handed version" of the weapon)
Special: Get the deity's blessing and favor, ether by the deity himself or from the highest in ranking cleric of the deity.


Definitely a pally class, but the prerequisites are such that any full- or mid-BAB class can complete the class before epic. That's a plus.



Level B.A.B. F.S. R.S. W.S. Special Spells
1st 2nd 3rd 4th
1 +1 +2 +0 +0 Nimbus of Light,aura of good 0 - - -
2 +2 +3 +0 +1 Healing Light 1 - - -
3 +3 +3 +1 +1 Nimbus of Light Enhancement 1 0 - -
4 +4 +4 +1 +2 Weapon Specialisation 1 1 - -
5 +5 +4 +1 +2 Protecting Light 1 1 0 -
6 +6 +5 +2 +3 Nimbus of Light Enhancement 1 1 1 -
7 +7 +5 +2 +3 Righteous Light 2 1 1 0
8 +8 +6 +2 +4 Nimbus of Light Enhancement 2 1 1 1
9 +9 +6 +3 +4 2 2 1 1
10 +10 +7 +3 +5 Enlightment 1/d,Nimbus of Light Enhancement 2 2 2 1




Table looks A-OK to me.

Class Skills

Class skills are: Concentration, Craft, Diplomacy, Heal, Knowledge (nobility/royalty), Knowledge(religion), Profession, Sense Motive.

Skill points each level: 2+ Int modifier

Few skills, few skill points. The class skills are such that the character should be valuable outside of combat as well. Another plus.

OK, a brief overview of the next section: class features. I can already tell you two problems. First, the abilities are all out of order. List the abilities in the order the class gains them, otherwise it gets confusing. Second, list whether each ability is Extraordinary (Ex), Supernatural (Su), or spell-like (Sp) after the title. This makes a big difference.

And, to be honest, your grammar isn't the best (not that mine is any better, heh). I suggest getting a friend to look over it and re-write some of the ability descriptions.


Aura of Good: The Champion of Light has a strong aura of good surrounding him. You may add levels from other classes granting Aura of Good, to determine final number.

"Champion of Light levels stack with any other class that grants an aura of good for the purposes of determining aura strength."


Enlightment: At level 10, the Champion of Light, gains the ability to call the powers of Light to help him in his cause once a day. When he uses this ability, the light he emits, brightens to the point it reaches daylight status ( and dispels all darkness in the area of the Nimbus of Light as a daylight spell dispells the darkness spell,although it is not consumed in the dispelling process, and follows the Champion of Light as he moves),it provides normal illumination for 10 ft, after the daylight effect fades and 10ft of shadowy illumination after that. In addition the Champion of Light gains a +5 to his attack rolls,damage and saves for a duration of 1+Charisma Modifier, to a minimum of 1 rounds, if he does NOT have an active Nimbus of Light power (Healing Light,Protective Light,Righteous Light). If one or more of these effects are active, its bonuses become 1-1/2 (round up), for the duration of the ability. If their duration is finishing during the time of Enlightment, their duration is maintained untill the ability ends.

Gaah text! Now, mechanically, this ability is not too bad for a capstone power. Synergizes with other class features, retains the theme, and gives an overall power boost to the character. Excellent. I'd just suggest re-wording it, is all.


Healing Light: At level 2 he gains the power to bestow healing powers in the light he produces, giving himsellf and his allies who are inside the lights radius, fast healing equal to his class levels, for a duration of 1+Charisma modifier, with a minimum duration of 1 rounds.

I think the fast healing scales up a bit too quickly. Maybe Fast healing equal to 1/2 class level?


Nimbus of Light: At 1st level Champion of Light gains the Nimbus of Light feat, which grants him a +2 circumstance bonus on Diplomacy and in Sense Motive when interacting with Good creatures, and sheds light as a common lamp. (feat described in the Book of Exalted Deeds). In addition, from level 2 and after, he gains the ability to channel powers through the light emitted bestowing himself and occasionally his allies with Light-blessed powers. He can use that ability 1+Charisma modifier per day, with a minimum number of 2 per day. Allies being in the shadowy illumination area, only gain half of the bonuses bestowed. He also gains the ability to supress and emit the light produced (losing and gain the benefits of the feat accordingly) extremely quickly, thus from level 2 and beyond he can supress and resume emitting the light as a free action, without using the free action slot.

Bit of a rules error here. You can take as many free actions as you like on a single turn, so the last part of the ability is useless. Additionally, the ability implies but does not specify that the "Light-Blessed powers" can only be used while Nimbus of Light is active. What kind of action is it to activate "Light-Blessed Powers?"


Nimbus of Light Enhancement: The power of the light coming from within the Champion of Light grows in power, as he does, reflecting his pure nature. At level 3 the radius of the ilumination from the light produced grows by 5 ft, the radius of the shadowy illumination grows by 5ft too and the Diplomacy and Sense Motive bonus increases by +2.
At level 6,8 and 10 the Champion of Light gains one additional increase.

I'd specify at the end that the increase is by another 5 feet / +2 bonus. Just to make certain.


Protecting Light: At level 5 the Champion of Light by infusing powers of the Light in his body and armor. to gain a bonus to AC equal to his Charisma Modifier+1, to a minimum of 1, for a duration equal to half his class levels +1 rounds.

What kind of AC bonus? What kind of action does this take? Is this one of those "Light-Blessed Powers?" If not, how many times can it be used per day.

Righteous Light: At level 7 the Champion of Light can by infusing powers of the Light to his strikes, to gain a bonus to his attack and damage rolls against evil creatures, evil undead, or evil outsiders equal to his Charisma bonus +1, to a minimum bonus of 1, for a duration equal to half his class level +1 rounds.

Is this one of those "Light-Blessed Powers?" If not, what kind of action is this? How many times can it be used per day?


Spells: A Champion of Light has the ability to cast a small number of divine spells. To cast a Champion of Light spell, a Champion of Light must have a Wisdom score of at least 10 + the spell’s level, so a Champion of Light with a Wisdom of 10 or lower cannot cast these spells.
Champion of Light bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the Champion of Light Wisdom modifier. When the Champion of Light gets 0 spells per day of a given spell level he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level. The Champion of Light spell list consists from the paladin spell list. A Champion of Light has access to any spell on the list and can freely choose which to prepare, just as a cleric. A Champion of Light prepares and casts spells just as a cleric does (though a Champion of Light cannot spontaneously cast cure or inflict spells).

A-OK.


Weapon Specialisation: At 4th level, the Champion of Light gains the Weapon Specialisation feat for the deity;s favored weapon, or the "two-handed" version of that weapon, even if he doesn't meet the prerequisites. If he already has the Weapon Specialisation feat, he gains the Greater Weapon Specialisation feat, even if he doesn't meet the prerequisites.

I wouldn't give the Greater Weapon Specialization feat; now you're going even farther into Fighter territory. I'm also not sure what you mean by "two-handed version" of the weapon.


Special Paladins and Monks who choose this prestige class, are free to go and resume leveling as a paladin or a monk. In addition the following classes gain these b enefits:
Barbarian: adds his barbarian levels and his Champion of Light class levels to determnie when he can have Mighty rage.
Cleric: adds his cleric and Champion of Light lclass evels to his turn undead skill, as well as to his smite evil ability (if he has one).
Monk: He adds his monk and Champion of Light class levels to determine the damage from his unarmed strikes.
Paladin: He adds his paladin and Champion of Light class levels to determine his turn undead and smite evil ability.
Ranger: He adds his ranger and Champion of Light class levels to determine when he gains the Combat Style Mastery skill.


Interesting. I'd allow it to stack for "enhancements to the Rage class feature" of the barbarian, and the "Improved Combat Style Mastery and Greater Style Combat Mastery" ability of the ranger.
IdleAltruism

08-26-07, 07:01 PM
Special Paladins and Monks who choose this prestige class, are free to go and resume leveling as a paladin or a monk. In addition the following classes gain these b enefits:
Barbarian: adds his barbarian levels and his Champion of Light class levels to determnie when he can have Mighty rage.
Cleric: adds his cleric and Champion of Light lclass evels to his turn undead skill, as well as to his smite evil ability (if he has one).
Monk: He adds his monk and Champion of Light class levels to determine the damage from his unarmed strikes.
Paladin: He adds his paladin and Champion of Light class levels to determine his turn undead and smite evil ability.
Ranger: He adds his ranger and Champion of Light class levels to determine when he gains the Combat Style Mastery skill.

I didn't notice this before. No, don't do this. This is unbalanced, some of these abilities are not equal to others and its really not what PrC are for. Just drop this altogether.
Arthurion

08-27-07, 09:15 AM
First of all, thanks for your interest and you ansers :)

Now lemme clarify some things :P
Unfortunately, these past days I have been writing a lot, and I have been stretching my mind in tweaking the class, so my grammar wasn't perfect, plus I do not come from an english speaking country, thus making it a little harder :P. I am going to go through the "walls of text" and try to corrent as many as possible.

More over, let me explain the basics about what I want to suceed with this class.

This Prestige Class is supposed to feature a very limited number, of NPCs/PCs who can attain the blessing of the deity, requisite. It is supposed to be a champion against evil, whos combat abilities make him an excellent melee fighter against evil and the divine powers he has, supplement his holy purpose and enhance his battle against evil even further.

first a response to IdleAltruism: I added this "stackable with previous classs" thing because in my mind, the class which the PC gains the requisites for the prestige class with, has to play an important role in how he fights, and the backround in which he evolves with this class. Any similar ways of showing it are welcome :) ( I am currently working on it).

a response to Wall:

fisrtly: the "two-handed version" of the weapon is meant to be
the closest weapon to the deity's favorite weapon. as possible, in a way to reflect the aggresive nature this class has, when battling evil. An example could be: if the deity's favored weapon is the longsword, the "two-handed version" could be the greatsword.
Secondly: I give the Greater Weapon Specialisation, because if the PC has 10 lvls of fighter for example, I like to emphasise the fact that he is a fighter and therefore the combat style he has (this action was a supplement to the list with the other classes).


At the moment I am working to re-write and reevaluate the class abilities. I hope I will improve them a bit.

As always I am open to suggestions.
Thank you again :)
Wall

08-27-07, 09:42 AM
Unfortunately, these past days I have been writing a lot, and I have been stretching my mind in tweaking the class, so my grammar wasn't perfect, plus I do not come from an english speaking country, thus making it a little harder :P. I am going to go through the "walls of text" and try to corrent as many as possible.

Completely understandable.


fisrtly: the "two-handed version" of the weapon is meant to be
the closest weapon to the deity's favorite weapon. as possible, in a way to reflect the aggresive nature this class has, when battling evil. An example could be: if the deity's favored weapon is the longsword, the "two-handed version" could be the greatsword.

OK then. I'd suggest giving the examples, specifically. Not every weapon has a "Two-Handed" version, and not everyone will know which weapons are the "Two-Handed" versions of other weapons.


Secondly: I give the Greater Weapon Specialisation, because if the PC has 10 lvls of fighter for example, I like to emphasise the fact that he is a fighter and therefore the combat style he has (this action was a supplement to the list with the other classes).

Then, maybe put it into the section that talks about stacking class features? So that way fighters can still get it. If you're going to stick with the stacking thing, actually, maybe just say that levels of Champion of Light and levels of fighter stack for the purposes of qualifying for fighter-only feats.
IdleAltruism

08-27-07, 04:53 PM
More over, let me explain the basics about what I want to suceed with this class.

This Prestige Class is supposed to feature a very limited number, of NPCs/PCs who can attain the blessing of the deity, requisite. It is supposed to be a champion against evil, whos combat abilities make him an excellent melee fighter against evil and the divine powers he has, supplement his holy purpose and enhance his battle against evil even further.

Thats kind of funny, because thats basically what a PrC class is. A very limited number of NPCs/PCs who can get into them. So again your being very general with this.

Yeah yeah we get the holy roller type. Melee really has nothing to do with this class or how to fight evil. But if you want a melee oriented class then I suggest giving them melee abilities. I could see a ranged character using this without a problem. I think its very apparent that you want a holy warrior. This we understand, but your class looks way to much like the Pious Templar(CD) for it to warrant its own class. This is just crammed with alot more abilities. I suggest you check out the Pious Templar.

Flavor wise your class has alot of light stuff. But its supposed to be a general holy warrior class. I think this encroaches on other deities territory when you do this. I don't think the light aspect suits a general sort of class like this.

first a response to IdleAltruism: I added this "stackable with previous classs" thing because in my mind, the class which the PC gains the requisites for the prestige class with, has to play an important role in how he fights, and the backround in which he evolves with this class. Any similar ways of showing it are welcome :) ( I am currently working on it).

Like I said this is a big no no. Just because you want other class to take this class doesn't mean you have to custom tailor it to suit each one. This is very tedious and can imbalance things quite a bit. Either make the PrC for a specific class or make it general to be useful enough for other classes to take it. Look at the mystic exemplar(CC) if you want a class thats made for every class.

fisrtly: the "two-handed version" of the weapon is meant to be
the closest weapon to the deity's favorite weapon. as possible, in a way to reflect the aggresive nature this class has, when battling evil. An example could be: if the deity's favored weapon is the longsword, the "two-handed version" could be the greatsword.
Secondly: I give the Greater Weapon Specialisation, because if the PC has 10 lvls of fighter for example, I like to emphasise the fact that he is a fighter and therefore the combat style he has (this action was a supplement to the list with the other classes).

This makes little sense to give them two handed version. Really its more of a custom campaign thing because you'll probably never see this elsewhere. I suggest you house rule this sort of thing, not try to add it to a PrC.

As for the weapon specialization, really this looks just like the Pious Templar.
Its not really that bad, but its just not for this sort of class. I think of this type of holy warrior as using holy power to smite things, not using the gods weapon as a training focus. If you want to go that route I'm sure you could make a PrC just for that.
Arthurion

08-28-07, 12:08 AM
ok lemme rephrase what I want from this class:

This class, should be something like an epitomy of a holy warrior. In a general sort of speach a more melee oriented paladin, with less spellcasting abilities, whos powers focus on winning the fight against an evil foe, either with a bit of a defense or with a strong offense, accompanied with the spellcasting options ( the spellcasting thing may be left out in the future). Now, which classes would be best fitted for this class: in my view best candidates are paladins, but this class should be an option for a fighter, a monk and a melee-oriented cleric.

Now, a bit more info about the Light thing. Kinda inspired by warcraft lore, the Light is supposed to hold powers of healing and smiting, and some protecting powers. So, by gaining the favor of his deity ( who has to be a good deity ofc) the pc gains slowly access to the Light, boosting himself and occasionaly helping his allies.
Arthurion

08-28-07, 12:34 AM
I went over all text, abilities etc and corrected as much as I could. changed the order in which they are described.

I removed the "stacks with previous class" section, as well as the Greater Weapon specialisation part.