Charm twister PEACH [Archive] - Wizards Community

Post/Author/DateTimePost
Zuractai

04-23-07, 05:31 PM
Charm twister

Requirements

Gender: Female
Alignment: Any nongood
Skills: Concentration 8 Ranks, Bluff 8 Ranks, Perform 8 Ranks, Sense Motive 8 Ranks
Feats: Persuasive, Spell Focus Enchantment
Spell Casting: Must be able to cast 3rd level spells

Hit dice: d6
Skill Points at Each Level 4+ int
Class Skills (Bluff, Concentration, Craft, Diplomacy, Disguise, Gather information, Hide, Intimidate, Knowledge (Local, nobility and royalty), Listen, Move Silently, Perform, Profession, Search, Sense Motive, Spellcraft, Spot)

Gains no weapon, armor, or shield proficiencies

Spells: Gains new spells at each level. Must choose one spellcasting class if previously had more then one.

Base Attack Bonus: Medium
Saves: Good Reflex, poor Fort and Will

Charming Spell: At 1st level the Charm twister can use her charisma to determine bonus spells, and spell DCs instead of whatever original stat she used to use. If Charisma was already used (Sorcerer for example) treat her charisma as 2 greater then it actually is to determine bonus spells and save DCs.
Charming Speech: At 1st level the Charm twister gains a +1 bonus to Bluff, Diplomacy, Gather information, and Sense Motive. This bonus improves by +1 every three levels beyond 1st (+2 4th, +3 7th, +4 10th)
Kissing enchantment: At 2nd level when a Charm twister casts an enchantment spell, she may substitute any verbal components with a kiss. Against an unwilling target a melee touch attack that provokes an attack of opportunity is required. This ability can be used even in a zone of silence.
Embraced enchantment: At 5th level when a Charm twister casts an enchantment spell, she may substitute any somatic component with an embrace. To be used against an unwilling opponent, a successful grapple check is required (Including the melee touch attack required to begin the grapple.) This ability can be used while being grappled, as long as the Charm twister is not pinned, and makes a successful check.
If Kissing enchantment and Embracing enchantment are used on the same spell, the duration is doubled, as if affected by extend spell.
Dance of Enchantment: At 8th level a Charm twister can cast an enchantment spell in the form of a dance. The dance takes 1 minute, and the dance replaces any verbal, somatic, and non costly (1g or less) material components. A spell cast this way increases the save DC by 4, and affects all legal targets that witnessed the dance in a 40ft radius.



Th
Khatoblepas

04-23-07, 06:07 PM
Gender: Female
Alignment: Any nongood
Skills: Concentration 8 Ranks, Bluff 8 Ranks, Perform 8 Ranks, Sense Motive 8 Ranks
Feats: Persuasive, Spell Focus Enchantment
Spell Casting: Must be able to cast 3rd level spells


Okay, this is alright. I'd add the proviso that they need to know a few spells from the school of Enchantment, too, though, but that's just me. And why only females? Can't particularily charming males do it too? You could have Gone with the Wind moments with female BBEGs!
<BBEG> Ahahaha! Soon, I shall rule the world!
<Twister> Frankly, my dear, I don't give a damn. *smooch*

And why nongood? I'd say nonlawful, myself. This class doesn't seem that.. evil.


Hit dice: d6
Skill Points at Each Level 4+ int
Class Skills (Bluff, Concentration, Craft, Diplomacy, Disguise, Gather information, Hide, Intimidate, Knowledge (Local, nobility and royalty), Listen, Move Silently, Perform, Profession, Search, Sense Motive, Spellcraft, Spot)


That's okay, but why so many skill points? This is a full caster class.


Gains no weapon, armor, or shield proficiencies

Spells: Gains new spells at each level. Must choose one spellcasting class if previously had more then one.

Base Attack Bonus: Medium
Saves: Good Reflex, poor Fort and Will
Okaay... full casting, medium bab AND a better hit die than a wizard/sorcerer? This is reason enough to go Sorcerer/Charm Twister.


Charming Spell: At 1st level the Charm twister can use her charisma to determine bonus spells, and spell DCs instead of whatever original stat she used to use. If Charisma was already used (Sorcerer for example) treat her charisma as 2 greater then it actually is to determine bonus spells and save DCs.
Charming Speech: At 1st level the Charm twister gains a +1 bonus to Bluff, Diplomacy, Gather information, and Sense Motive. This bonus improves by +1 every three levels beyond 1st (+2 4th, +3 7th, +4 10th)

Charming spell doesn't make any sense. It introduces MAD into Enchanter wizard builds, and Beguiler builds, who use Int (not too sure about the beguiler, though). I'd add this, though: "If charisma is already used, treat her charisma as 2 greater for the purposes of attaining bonus spells and save DCs, but only for spells from the school of Enchantment." Otherwise, you'll have sorcerers taking one level dips in this all the time.


Kissing enchantment: At 2nd level when a Charm twister casts an enchantment spell, she may substitute any verbal components with a kiss. Against an unwilling target a melee touch attack that provokes an attack of opportunity is required. This ability can be used even in a zone of silence.

This is fine, and flavorful.

Embraced enchantment: At 5th level when a Charm twister casts an enchantment spell, she may substitute any somatic component with an embrace. To be used against an unwilling opponent, a successful grapple check is required (Including the melee touch attack required to begin the grapple.) This ability can be used while being grappled, as long as the Charm twister is not pinned, and makes a successful check.
If Kissing enchantment and Embracing enchantment are used on the same spell, the duration is doubled, as if affected by extend spell.

This is also fine, but open to abuse. "Dominate monster touch attack!" Exteeend.. and those who would be able to beat her down have really, really low will saves. But if they DO succeed... she's screwed. Fairly balanced, I guess. Good in a pinch.


Dance of Enchantment: At 8th level a Charm twister can cast an enchantment spell in the form of a dance. The dance takes 1 minute, and the dance replaces any verbal, somatic, and non costly (1g or less) material components. A spell cast this way increases the save DC by 4, and affects all legal targets that witnessed the dance in a 40ft radius.

Can anyone say Mass Monstrous Thrall?