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| Edea04-18-07, 02:21 AM | At first glance, the class will seem overpowered, but the prereqs should pretty much enforce a very specific entry requirement, and due to this I honestly feel any psi-gish using it will be substandard to a standard Slayer build (though capable of using some maneuvers, which is always nice and a bit of 'fun' incentive). Not so much concerned about overpowered or underpowered; broken, on the other hand (as in cannot work without house ruling or generates infinite loops of some sort on its own), or glaring abuse (generally leading to something broken, such as unexpected ways around the prerequisites), I'd like to know about and fix. Use it if you'd like. It's a ToB/XPH hybrid. The Crystal Adept Hit Die: d8 -------------------------------------------------------------------------------------------------------------------------------------- Level BAB Fort Ref Will MK MR SK Special Manifesting 1st +1 +2 +0 +2 0 1 1 Improved Psychic Renewal - 2nd +2 +3 +0 +3 1 0 0 Improved Instant Clarity +1 level of existing manifesting class 3rd +3 +3 +1 +3 0 1 0 Crystal Nightmare Blade +1 level of existing manifesting class 4th +4 +4 +1 +4 1 0 1 Improved Uncanny Dodge +1 level of existing manifesting class 5th +5 +4 +1 +4 0 1 0 Crystal Heart Surge +1 level of existing manifesting class 6th +6 +5 +2 +5 1 0 0 Superior Instant Clarity +1 level of existing manifesting class 7th +7 +5 +2 +5 0 1 1 Sublime Affinity Field +1 level of existing manifesting class 8th +8 +6 +2 +6 1 0 0 Superior Psychic Renewal +1 level of existing manifesting class 9th +9 +6 +3 +6 0 1 0 Crystal Ray of Clarity +1 level of existing manifesting class 10th +10 +7 +3 +7 1 0 1 Diffraction Strike (3/day) +1 level of existing manifesting class -------------------------------------------------------------------------------------------------------------------------------------- Class Skills (2 + Int modifier): Autohypnosis, Concentration, Craft, Knowledge (any), Martial Lore, Profession, Psicraft, Sense Motive, Use Psionic Device. Prerequisites -------------- BAB: +5 Skills: Concentration 11 ranks Feats: Instant Clarity, Psychic Renewal Manifesting: Able to manifest 3rd level powers Maneuvers: Must know at least three Iron Heart and/or Diamond Mind maneuvers, including at least one Iron Heart or Diamond Mind stance Special: Uncanny Dodge class ability, proficiency with all martial melee weapons Class Features --------------- Weapon/Armor Prof: Gains no extra proficiencies. Maneuvers: Must select from Diamond Mind or Iron Heart. Manifesting: Increases at every level as if you had gained a level in a manifesting class you already belong to. Improved Psychic Renewal: As the feat, except the crystal adept does not need to expend his psionic focus in order to recharge his maneuvers. Improved Instant Clarity: As the feat, except the crystal adept adds his class level to the number of times per day that he may use the feat's benefit. Crystal Nightmare Blade (Ex): At 3rd level, a crystal adepts can choose to initiate the crystal nightmare blade maneuver in place of another maneuver he has readied which is under the Diamond Mind discipline. It functions as ruby nightmare blade, save that instead of dealing double damage on a successful Concentration check, it deals damage equal to your crystal adept class level multiplied by (the number of power points you choose to spend on the strike + 1). This decision is a free action and part of the maneuver. You can spend a maximum number of power points on any one initiation of this maneuver equal to your manifester level. Using this maneuver requires that you expend a psionic focus. Improved Uncanny Dodge (Ex): as the rogue special class ability. Crystal Heart Surge: At 5th level, crystal adepts can choose to initiate the crystal heart surge maneuver in place of another readied maneuver under the Iron Heart discipline. It functions as iron heart surge, save that instead of removing a condition from the initiatior, it reduces the power point cost incurred from manifesting powers by an amount equal to half the crystal adept's class level, rounded down (minimum cost 1), for a number of rounds equal to the crystal adept's Intelligence modifier (minimum 1). The crystal adept cannot use or regain his psionic focus while under the effect of a crystal heart surge. Even with repeated initiation of this maneuver, the character can only use crystal heart surge to save a number of power points per day equal to twice his manifester level; after this point has been reached, the maneuver cannot be initiated again until 24 hours have passed. Superior Instant Clarity: As Improved Instant Clarity, plus the crystal adept regains a number of power points equal to his class level for every use of the feat. Sublime Affinity Field: At 7th level, crystal adepts learn the sublime affinity field power. This power is considered to be 6th level and requires 11 power points to manifest. It otherwise has the same preamble as affinity field. Whenever the crystal adept initiates a strike while under the effects of this power, if he chooses to expend his psionic focus, the strike can also target any enemy within 20 feet of the initiator. If a boost or unclassified maneuver is initiated (also requires expenditure of the crystal adept's psionic focus), it can affect all allies within 20 feet of the initiator. However, for each additional target beyond the first the crystal adept wishes to affect, he must also pay a number of power points equal to the maneuver's level (this cost is not reduced by the use of crystal heart surge). Counters are not affected by the field. Superior Psychic Renewal: As Improved Psychic Renewal, except that for each maneuver the crystal adept recovers in this fashion, he may also change said maneuver to another one that he already knows. The crystal adept can use the extra ability granted by Superior Psychic renewal a number of times per day equal to his class level. Crystal Ray of Clarity: At 9th level, crystal adepts learn the crystal ray of clarity power. This power is considered to by 7th level and requires 15 power points to manifest. When manifested, this power produces a ray (range increment 240 ft). The crystal adept makes a ranged touch attack against the intended target. The ray ignores SR and does not allow a save in and of itself. If the ray hits, the crystal adept can choose to initiate a maneuver he knows on the target even if they are not in melee range (the maneuver chosen allows for saves if necessary, and requires the use of a melee attack roll to hit successfully, as normal). This maneuver does not have to be drawn from (nor does it deplete) the maneuvers the crystal adept has readied for the day. This manifestation requires a full round action and expends the crystal adept's psionic focus. Diffraction Strike (Ex): At 10th level, three times per day, you can initiate two strikes on your initiative count instead of one, even if each requires a standard action. This only functions if you are in a Diamond Mind or Iron Heart stance and you are currently psionically focused. |
| PhoenixInferno04-20-07, 03:49 AM | http://boards1.wizards.com/showpost.php?p=12157933&postcount=5 |