| Post/Author/DateTime | Post |
|---|---|
| TailsofElements06-03-07, 07:11 PM | Drive Guard “What? Oh heavens no! My forms aren’t for fighting. It’s for saving.” - Sakure, Drive Guard Requirements To qualify to become a Drive Guard, a character must fulfill all the following criteria. Alignment: Any Good. Skills: Heal 6 ranks Feats: Armor Proficiency (Heavy), Shield Proficiency Skill Focus (Heal) Special: One level in Overdrive Knight, Character must have strong heart and someone to defend. Table: Drive Guard Hit Die: d12 Level BAB FS RS WS Special 1st +0 +2 +0 +2 Drive Shield, Passive Drive 2nd +1 +3 +0 +3 AC +1 3rd +2 +3 +1 +3 Heart Healing 4th +3 +4 +1 +4 AC +2 5th +3 +4 +1 +4 Improved Healing 6th +4 +5 +2 +5 AC +3 7th +5 +5 +2 +5 Cover 8th +6/+1 +6 +2 +6 AC +4 9th +6/+1 +6 +3 +6 AC +5 10th +7/+2 +7 +3 +7 Ultimate Defense Class Skills (2+Int mod): Same as OK plus Heal (wis). Class Features All the following are class features of the drive guard. Weapon and Armor Proficiency: Wielding a non-shield weapon causes a drive guard to lose all his special abilities as long as uses it. Proficiency with heavy armor, shields and their own Drive Shield. Drive Shield: You’re drive blade turns into a shield maintaining all bonuses and attacking abilities in the form of a shield bash. Passive Drive: When you jump into a form, you can choose to make it passive. In this form, you’re AC increases by five. You gain unlimited healing spells. However you are unable to deal any damage. Heart Healing(Su): You make a Heal check with DC 10. The subject recovers 1 hit point for every point that the rolls exceed 10. Standard action and no one can be target if they are two levels higher than the Drive Guard. Cover: At the beginning of an encounter and end of each turn you can choose someone to cover and act as the target of attack. Aegis Form (Brown) : This form makes the user invulnerable. It can only be used once a day. |
| zozma06-04-07, 01:59 PM | about Heart Healing u could do like this: Heart Healing(Su): You make a Heal check with DC 10. The subject recovers 1 hit point for every point that the rolls exced 10. Stantard action and one subject cant be target of Heart Healing more than 1/2 lvls of Drive Guard. i guess u should change the Armor feat requirement to shield proeficiency, and u should give shield bash. |
| TailsofElements06-20-07, 03:22 PM | i like the idea, tweaked it a bit. Any other thoughts anyone? |
| dragoonmac09-11-07, 08:35 PM | Nice idea Tails, I'm going to tweak it a little bit and you tell me what you think. As yours stands I think it's really underpowered Drive Guard "Let the darkness come, legion and innumerable, I will not let them claim us!" - Troya, Drive Guard Requirements To qualify to become a Drive Guard, a character must fulfill all the following criteria. Alignment: Any Good. Skills: Balance (5 ranks), Concentration (5 Ranks) Feats: Critical Form [Drive], True Survivor [Drive] Special: At least 1 drive form, Character must have someone to defend against overwhelming adversity (DM's approval). Table: Drive Guard Hit Die: d12 Level BAB FS RS WS Special 1st +0 +2 +0 +2 Drive, Drive Shield, Stalwart Form 2nd +1 +3 +0 +3 AC +1, Heart's Vigor 3rd +2 +3 +1 +3 Heart Healing, Shield +1 4th +3 +4 +1 +4 AC +2, Caster level +1 5th +3 +4 +1 +4 Improved Healing, Shield +2 6th +4 +5 +2 +5 AC +3, Stalwart Boost 7th +5 +5 +2 +5 Cover, Shield +3 8th +6/+1 +6 +2 +6 AC +4, Caster level +1 9th +6/+1 +6 +3 +6 AC +5, Shield +4 10th +7/+2 +7 +3 +7 Aegis Form Class Skills (2+Int mod): Same as OK plus Heal (wis). Class Features All the following are class features of the drive guard. Weapon and Armor Proficiency: Drive Guards gain Proficiency with all heavy armor, shields and their own Drive Shield. Drive: Drive Guard levels stack with any levels a Drive Guard has in any other driving class for determining number of drive points per day, duration of drives, and if his current forms receive a form boost, but not for determining available drive forms. If he had more than one overdriving class before entering this prestige class, he must choose only one to determine durations and forms available. A Drive Guard may multiclass freely with OK. Drive Shield: A Drive Guard's drive blade may be summoned as a spiked shield maintaining all bonuses and attacking abilities in the form of a shield bash. The enhancement bonus of his Drive Blade determines the type of shield, and the damage done by his bash. His Drive Guard levels stack with any driving levels to determine the damage and enhancement bonus of his Drive Weapon. When his shield is summoned he may not use his Courage or Ulterior forms, nor may he use any drive form depending on a special drive weapon. Blade Shield Type Bash 1d8 Light Steel 1d4 1d10 Heavy Steel 1d6 2d6 Tower 1d8 Stalwart Form (Grey): While in this form all healing spells cast on the Drive Guard or by him are maximized. His AC increases by 5 (dodge bonus). Costs 1 Drive Point Shield Enhancement At 3rd level and every 2 levels thereafter, a Drive Guard's shield gains an enhancement bonus pulled from the SRD List. He may change the bonuses by spending 8 hours in meditation Heart Healing(Su): As a standard action a Drive Guard may designate one friendly party member. This member's Hit Dice cannot exceed his total driving levels +2. This party member gains back the damage of his shield (maximized) plus his total driving levels. He may do this once per encounter. Caster Level +1: At 4th and 8th levels an Drive Guard gains an amount of spell points and access to new spells as if he had progressed a level in a spellcasting class he already had. He must choose one class to progress in should he have more that one spellcasting class. Improved Healing(Su): A Drive Guard may use his Heart Healing twice per encounter. Stalwart Boost: While in Stalwart form, a Drive Guard now also gains temporary hit points equal to his driving levels, and his AC bonus increases to +6. Cover: At the beginning of an encounter a Drive Guard may designate one friendly party member. As long as he is within 5 feet of this party member their AC is increased by 3/4s of his own. If an enemies attack is thwarted by this increase the damage is instead dealt to him. Heart's Vigor(Ex): As long as a Drive Guard have a Drive Shield summoned, he is unaffected by fatigue when his drive ends. Aegis Form (Brown): While in this form a Drive Guard gains Damage Reduction 20/ and Fast Healing 10. All Healing spells cast on him or by him are Maximized, and he emits an Aura of Light granting his driving levels in temporary HP to himself and any friendly party member within 30 feet. Costs 3 Drive Points. |