Elemental Savant [Archive] - Wizards Community

Post/Author/DateTimePost
Candin

07-15-07, 12:02 AM
This isn't so much a question of the PrC as a query of why people prefer one element over another.

Most Elemental Savant builds strongly recommend Air over anything else. My question is, why? What's so special about air savants?
SmiloDan

07-15-07, 12:58 PM
I dunno. I once DMed for a Half-orc Wizard/Barbarian/Earth Elemental Savant. He was a wizard-tank. Total Con build. And a summoner. OUCH!

Do they eventually turn into elementals? If so, maybe it's to get flight?
Manyfist

07-15-07, 06:33 PM
This isn't so much a question of the PrC as a query of why people prefer one element over another.

Most Elemental Savant builds strongly recommend Air over anything else. My question is, why? What's so special about air savants?

100' flight movement (perfect). Thats one the highest speeds you'll ever get. Combined that with some the monk speed then you can get very fast (of course if you're playing gestalt then Wizard/Monk/Elemental Savant (air) zoom around very fast.)

Earth is another good one, since you get Earth Glide. Which can be used to devastating attacks. Earth Glide, Pop up and cast a spell, Earth Glide to avoid attacks.
nepence

07-17-07, 08:33 AM
Another possible reason is that the first level ability automatically converts your spells to that element. Choosing an air elemental means that there are less creatures immune/resistant to your spells than if you had chosen a fire elemental. Once again, choosing an earth elemental is also a good choice here.
RobbyPants

07-17-07, 11:27 AM
Most Elemental Savant builds strongly recommend Air over anything else. My question is, why? What's so special about air savants?
Well, you get electricity as your energy type. Some creatures (like demons) are immune, but it seems like you're more likely to run into fire resistant monsters than electiricty resistant monsters.

Also, is the 3.5 version vulnerable to the opposite element's damage like the 3.0 version? If this is the case, then the opposite element of air is earth, and earth's energy type is acid. Acid seems to be the least common energy type encountered (not counting sonic) in a typical campaign. This is one way to try and maximize your gains while minimizing your losses.
Magius_Rerecros

08-02-07, 06:44 PM
Yep, like everyone's been saying, it's mostly because of the combination of few resistant/immune creatures and 100 ft perfect flying.
Arkeas

08-03-07, 11:45 PM
Commencing rant in 3... 2... 1...

BECAUSE WATER (although my favorite 'element') IS COMPLETELY STUPID (in a non-aquatic setting, that is). How does automatic 20ft. movement and a -4 to ALL attack and damage rolls when you or your opponent are not touching water sound? Oh, wait, you can turn into a vortex, well that's ... oh, wait, I'M NOT SUBMERGED IN WATER!

End rant.

I want to play a dwarf earth Elemental Savant. Just because dwarves are earthy.
Garonak

08-04-07, 04:22 AM
1: As far as I can see only creatures with the Cold or Fire subtype and creatures with the vulnerability specifically mentioned has vulnerability to the opposite element. Acid and electricty has not.
2: We have a Warmage/Fire Elemental Savant in my group now. With the Searing Spell feat (Sandstorm) immunity to fire doesn't matter any more. Both me and the player would like for Piercing Cold (Frostburn) to be as good as Searing Spell, but it isn't, so...
Ecalsneerg

08-04-07, 06:22 AM
Also, is the 3.5 version vulnerable to the opposite element's damage like the 3.0 version? If this is the case, then the opposite element of air is earth, and earth's energy type is acid. Acid seems to be the least common energy type encountered (not counting sonic) in a typical campaign. This is one way to try and maximize your gains while minimizing your losses.
I think it's only fire/cold that get this weakness.