Empowered Soul [Archive] - Wizards Community

Post/Author/DateTimePost
Pizzini3000

05-10-07, 12:16 AM
In this PrC, I wanted to capture the essence of all those anime where the characters have weapons that are apart of them spiritually. If interest is taken for this thing, I'll polish it up and format it super nice.

When I refer to "ability" in the PrC, I'm talking about any general character abilities that could be increased generically by a PrC such as spellcasting/caster level/spellcraft, manifesting/manifester level/psicraft, martial adepts, infusions, invocations, and etc. If you have a suggestion as to how i could word it the best, or word anything in this PrC the best, please tell me.
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Empowered Soul

Requirements
special ability level 4
BAB 3
ability craft or concentration 4 ranks

skill points 4+int
class skills
HD d8
BAB medium
fort good
ref poor
will good

1 Symbol of Power, +1 ability
2 Upgrade
3 Quick Manifest (Standard) +1 ability
4 Upgrade
5 Quick Manifest (Move) +1 ability
6 Energized
7 Quick Manifest (Swift) +1 ability
8 Upgrade
9 Quick Manifest (Free) +1 ability
10 True Form

Symbol of Power: At first level, choose any simple weapon, martial weapon, or non-tower shield. You gain the ability to manifest, or dismiss, a symbol of your empowered soul as a full-round action. This

symbol takes the form of the chosen item. If you chose unarmed strike, you gain Improved Unarmed strike as a bonus feat, and while active your symbol of power causes increases your unarmed strike damage as

though you were one size category larger. Your symbol can generates any ammunition it may need. You are always proficient with your symbol of power, it is of masterwork quality with a +1 enhancement bonus

to attack and damage rolls, and is your alignment for the purposes of overcoming damage reduction. While wielding your symbol, your ability level increases by 1. The symbol has a hardness of 20 and 3 hit

points per class level. If it is destroyed, you take 1d6 damage per class level, and can't manifest your symbol of power until you rest for at least 8 hours.

Upgrade: self explanitory/i'm lazy atm
2 +2 ability level
4 +1 DC, +2 enhancement bonus
6 +3 ability level
8 +2 DC, +3 Enhancement Bonus

Quick Summon: self explanitory/i'm lazy atm

Energized: Choose Fire, Cold, Electricity, Sonic, or unnamed. As a move action, you can imbue your symbol of power with the energy of your choice for 1 minute per class level. On a successful attack, it

deals 1d8 damage of that energy type. SOnic and unnamed to 1d6 and 1d4 damage respectivly. When you manifest your symbol, you can choose to have it already energized. You can release the energy in your

symbol as a standard action for one of the following effects: 20' Line attack, 15' Cone attack, 10' radius burst centered on you (but not affecting you), 100' ranged touch attack. You may only choose the

type of effect the first time you use the ability; after that, the energy release is the same type as before. The damage done is the same as though you had struck the targets with standard attack with your

symbol. A DC 10+class level+charisma modifier save halfs this damage. Fire and electricity prompt a reflex save while cold, sonic, and force prompt fortitude saves.

True Form: Once per day, As a standard action, you can start the process of releasing the True Form of your symbol of power. Your symbol finishes the transformation at the begning of your next turn. The

new form is a either an exotic weapon that deals the same type of damage as the basic form, or increases in size by one category. (the size increase does not affect your ability to wield the weapon,

however.) In the case of a shield, however, it becomes a tower shield and you gain energy resistance 20 (for Fire, Cold, or Electricity), the Light Fortification special ability (for sonic), or you add

your shield AC bonus to your touch AC versus incorporeal touch attacks; you retain the use of your hand as though it were a smaller shield. If you take damage during the transformation process, you must

succeed a concentration check (DC damage taken) or the transformation fails. The enhancement bonus of your symbol increases to +4 and your ability level increases by 1. You can maintain this transformed

state for up to 15 minutes per use. Dismissing the True form is a free action.

As a standard action, you can start the process of brandishing your symbols True Form if you have at least 4 minutes of it's use avaliable. Your symbol finishes the effect at the begning of your next turn.

If you take damage during the process, you must succeed a concentration check (DC damage taken) or the effect fails. If you succeed, it replicates an eigth level ability ,or equivilent, (that is on your

ability list and has an activation/casting time of 1 round or less) with an effective ability level equal to your class level +4. Once you choose an ability, you can not change that ability for subsequent

uses.

As a standard action, you can start the process of brandish your symbols True Form if you have at least 9 minutes of it's use avaliable. Your symbol finishes the effect at the begning of your next turn. If

you take damage during the process, you must succeed a concentration check (DC damage taken) or the effect fails. If you succeed, it replicates a seventh level ability ,or equivilent, (that is on your

ability list and has an activation/casting time of 1 round or less) with an effective ability level equal to your class level +4. Once you choose an ability, you can not change that ability for subsequent

uses.
Pizzini3000

05-11-07, 12:41 PM
here is my one and only bump for another trip through the front page in hopes of getting some criticism. (criticism on my prc, not my bumping habits. tyvm)


Edit: On second thought, sorry. I just realized how awful the formatting was on this. Later, i'll go through and fix formatting. sorry.