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| Ultima007109-12-07, 07:49 PM | Fantasy Fighter http://i187.photobucket.com/albums/x212/ultima0071/fighter.jpg “He just stood there, as still as a block of wood, for a couple of seconds. Then with sword raised, he attacked! One hit, two hits, three hits…twenty-five hits…thirty-nine hits in a row!” -Fergo Therns discussing the recent sighting of a fantasy fighter using his combo. The fantasy fighter is a very skilled swordsman with tons of raw potential. She usually is an ex-fighter who realized she could train in different, yet better ways. Unlike other physical classes, the fantasy fighter can use long distances to her advantage as well as short distances. She can unleash her raw potential in the form of energy to devastate her opponents. Hit Die: d10 Requirements To qualify to become a fantasy fighter, a character must fulfill the following criteria. Race: Human Alignment: Any Chaotic Feats: Weapon Specialization (Greatsword) The Fantasy Fighter Level BaB Fort Ref Will 1st +1 +2 +0 +0 2nd +2 +3 +0 +0 3rd +3 +3 +1 +1 4th +4 +4 +1 +1 5th +5 +4 +1 +1 6th +6/+1 +5 +2 +2 7th +7/+2 +5 +2 +2 8th +8/+3 +6 +2 +2 9th +9/+4 +6 +3 +3 10th +10/+5 +7 +3 +3 Level Special 1st Fighter Ability 2nd Fighter Ability 3rd Sword 4th Fighter Ability 5th Fighter Ability 6th ---------- 7th Fighter Ability 8th Fighter Ability 9th Blade 10th Combo Class Features All of the following are class features of the fantasy fighter prestige class. Armor and Weapon Proficiencies: Fantasy fighters gain no proficiency with any weapon or armor. Fighter Ability: A fantasy fighter, as she advances, gains superior and mystical abilities. These abilities test the fighter’s full abilities and extend them far past her limitations. Rush (Ex): A fantasy fighter can charge at an opponent and knock them back. This is exactly like bull rush except, if successful, knocks back the opponent 5 ft. per fantasy fighter level. Wild Swing (Ex): A fantasy fighter can perform an amazing spinning attack damaging nearby opponents. He automatically gains the Whirlwind Attack feat. Because of the extreme strain it puts on your body, the fantasy fighter must at least level 5. Beatdown (Ex): A fantasy fighter can give transfer some of her energy to her weapon and can attempt to deal massive damage with it. This attack deals an additional 1d4 for every 2 levels of Fantasy Fighter. This ability requires the Fantasy Fighter to sacrifice 1d4 points of temporary strength damage per use. This ability cannot be used if the fighter is fatigued or dazed. Warning: If the fighter has a temporary strength score above his normal one he takes 1d4 permanent strength damage. Blitz (Ex): A fantasy fighter can study her opponent and gain an increased hit because of it. It takes one round to study an opponent. After studying, a fantasy fighter gains a +10 to all attack rolls against that opponent for 1 turn. Air Render (Ex): A fantasy fighter can build up her aggression then release it in the form of energy from up to 30 ft. away. To use this attack a fantasy fighter must have a Line of Sight with her target. A fantasy fighter can take a standard action to deal 1d10 wind damage + 1d4 force damage for every two levels attained in fantasy fighter. Far Fist (Ex): A fantasy fighter can build up aggression then release it in the form of energy up to 40 ft. away. To use this attack a fantasy fighter must have a Line of Sight with her target. A fantasy fighter can take a standard action to deal 1d8 wind damage + 1d6 force damage for every three levels attained in fantasy fighter. This attack also deals 1d6 wind damage to any opponents within 5 ft. of the target. Air Blast (Ex): A fantasy fighter can spin her weapon with such force that it creates a small whirlwind. This attack is in the form of a full cone and does 1d8 wind damage for every two levels in fantasy fighter. This is a full round action. Backdraft (Ex): A fantasy fighter can release her aggression in the form of a fiery blast. This is attack is in the form of a line (30 ft.) and does 1d8 fire damage for every two levels in fantasy fighter. This is a full round action. Strikeback (Su): A fantasy fighter can attempt to stop and counter physical attacks. If an opponent attacks the fantasy fighter with a physical attack (non-ranged) she can attempt to make a reflex save (DC 15 + opponents strength modifier). If the reflex save is made, the attack misses and she gains an attack of opportunity against the attacking opponent. This ability can only be used a number of times equal to her dexterity modifier per day. After she has used all her Strikebacks for that day she becomes fatigued for 1d4 hours. Sword: At 3rd level a fantasy fighter further increases her training thus granting her new abilities. She automatically receives the feats below without having to meet the prerequisites. Greater Weapon Focus (Greatsword) Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon. This bonus stacks with other bonuses on attack rolls, including the one from Weapon Focus. Blade: At 9th level a fantasy fighter increases her training by such a huge amount that she automatically receives new abilities. She automatically receives the feats below without having to meet the prerequisites. Greater Weapon Specialization (Greatsword) Benefit: You gain a +2 bonus on all damage rolls you make using the selected weapon. This bonus stacks with other bonuses on damage rolls, including the one from Weapon Specialization. Combo: At 10th level a fantasy fighter has completed her training and gains the superior combo. Once per day a fantasy fighter can unleash this devastating attack on one of her foes. She is able to make a full-round action to attempt to strike an opponent. She can make a number of attacks equal to 1/4 her level. All attacks including normal ones are at full BaB. Each extra attack gets a -2 cumulative penalty (-2, -4, -6, -8, -10). The combo ends if she gets a natural 1 on her attack roll. She does not take any other effects from the roll. This ability cannot be used if the fantasy fighter is fatigued or if she has taken any strength damage. Combo Attacks Extra Attack BaB 1 -2 2 -4 3 -6 4 -8 5 -10 |
| Ultima007109-12-07, 08:01 PM | Comments? Questions? |