| Post/Author/DateTime | Post |
|---|---|
| chronicthrash07-12-07, 12:00 AM | I've made several threads before, but I'm taking one last whack at this. Keep in mind I am new and VERY inexperienced with mechanics. Here's how my situation has progressed: 1) I wanted to get into d&d, and thought it would be cool if I could be a necromantic class that can switch forms into undead rather than only being able to summon undead 2) I realized that the Dread Necromancer class was right up my alley in all ways except obviously that it could not transform 3) I decided to MAKE a 10 level prestige class that would solve my problem by allowing me to transform into undead creatures, but I need help because I'm new and don't fully understand game mechanics. What's the prestige class's premise? I call him the Necromantic Transmogrifist... Catchy name, I know (lmfao). The name's based off the Master Transmogrifist, but that doesn't matter. Basically, this class is an attempt to allow a necromancer style character (recommended to be a dread necromancer) to transform into different undead creatures. I want this class's style of play to emphasize versatility: That is, I don't want him to transform into something tougher than a fighter or stealthier than a rogue- and I even believe he should sacrifice some spellcasting power to attain these transformations. In essence, he's not the best caster/buffer/debuffer, he's not the strongest tank and he's not the stealthiest but when he uses the right skills at the right times and transforms accordingly, his flexibility allows him to win. Rather than charging a foe head on or blasting him with spells, He might conduct battle by pinning a foe with evard's tentacles, casting deafness, blasting some damage, sending his minions and then finally morphing into a tough form when the opponent gets close and finishing the job. With regards to the morphing abilities, a poster on another thread of mine had a great response. He suggested an ability (I believe he MADE it for me): "Deathshape (Su): This ability functions as the Alternate Form ability except as follows. The Necroshaper may only assume the form of Small or Medium sized corporeal undead of Hit Dice equal to or less than her Necroshaper level. Only Skeletons, Zombies, and non-templated undead forms are allowed (Sorry, no free vampires or liches). At 8th level she becomes able to assume Large sized forms. At 11th level she becomes able to assume Tiny sized forms. At 12th level she becomes able to assume non-templated incorporeal undead forms. At 15th level she becomes able to assume Huge forms. At 16th level she can assume the form of a Small, Medium, or Large Necromental the indicated number of times per day, and at 20th may take the form of a Huge Necromental. The Necroshaper gains the benefits of the Undead type while in Deathshape, gains the Strength and Dexterity scores of the assumed for, loses her Con score, if any, but retains her normal hit points. She gains all natural attacks, movement modes, and extraordinary special attacks of the assumed form, including any incorporeal touch attacks if applicable. She does not gain any other special qualities or supernatural or spell-like abilities of these forms. Blah Blah Blah Lets see how many times this ability needs to be errata'd" I have a few problems and questions with this. First of all, I don't want the Necromantic Transmogrifist's changing ability to be the sort of thing that allows him better and better shapes as he levels: I'd prefer if he had three to five shapes, none BETTER per say than the others, but all different, for example, one stealthy, one offensive, one defensive, one mobile and another something else. I DO want this ability to improve, but probably only through being able to use it more times per day or something like that- not by allowing him to become more and more godlike characters. "The Necroshaper may only assume the form of Small or Medium sized corporeal undead of Hit Dice equal to or less than her Necroshaper level." This was one of the things he pointed out that I found problematic: Undead creatures all seem to have high hit die, not to mention that class levels aren't "d", anything, but simply a number: For example, how does it make sense that My level needs to be at or greater than 2d12? Levels are numbers like 5 and 10, not rolls. This came off as terribly unclear to me. Does anyone have three to five genuinely good undead creatures you think I should consider for the Necroshape ability? Is ghoul a good choice? Skeleton? I need one to be tough, one to be stealthy, one to be heavy in damage and perhaps some fillers. (unless you think 3 is enough) Also, I decided that I want this prestige class to make a character more physically tough, as the corruptive nature of his undead transformations would ravage and somewhat alter his body, perhaps resulting in natural armor bonuses and some amusing physical disfigurations. What would be a good way to reperesent this? Would a progressively powerful natural armor bonus be a good way? Should he gradually get unarmed bonuses and plus damage as his hands turn into ghoul like claws? What kind of ways can I represent the twisting and corrupting of this character's body? I don't want this guy in his unmorphed form to be a very good fighter, but SOME improvement might be interesting. Also, many prestige classes allow you to progress in the spells of your starter class to some extent. I want this prestige class to limit spells SOMEWHAT, so would allowing him to do this in 4 out of 10 levels of this class be a good idea? Also, how many hit die should I make my class? My default idea was d6, because it is a dread necromancer's die, but to represent some added toughness, should it be d8? Would that be inappropriate? Basically, if I get anything, I really want to know 3-5 good ideas for transformations into undead characters and how they'd work mechanically. Any more feedback is icing on the cake. A sincere thanks. |
| JellyPooga07-12-07, 09:41 AM | As far as a Transformative [Undead] (as in "you slowly become an Undead") PrC goes, you might want to take a look at the Pale Master Revision I've got in my sig, if only for ideas if not to actually use. As for the Undead Polymorph type thing....you have a couple of options regarding it. 1)Play an Undead Druid with the Undead Wildshape feat from Libris Mortis. 2)Play a Blighter (Complete Divine) Both of these have a slight problem, given that (at least I was under the impression that) you wanted an Arcane Caster. 3)Play a Master Transmogrifist and ask your DM if you can choose to have Undead forms as your favoured forms (or if you could take a Feat to do so). All of the above have the advantage of being there already: you don't need to make a new PrC or anything (though 3 requires a bit of houseuling). If you still wanted to go down the 'Homebrew PrC' route, here's what I got. Does anyone have three to five genuinely good undead creatures you think I should consider for the Necroshape ability? Is ghoul a good choice? Skeleton? I need one to be tough, one to be stealthy, one to be heavy in damage and perhaps some fillers. (unless you think 3 is enough) I would recommend that you steer clear of 'morphing into specific Undead creatures (like ghouls or wights) and stick to skeletal/zombie creatures. Perhaps at the highest echelons of your PrC could you have the option of becoming a ghoul or wight (or whatever), but I still wouldn't myself. Undead creatures, in general, are VERY powerful for their HD (just check out the Level Adjustments of the playable Undead...now think of the relative power levels of the non-playable Undead). Hell, simply being Undead is worth a +1 Level Adjustment (perhaps more). If you're still set on having a Ghoul/Wight/whatever wildshape type ability, then I highly recommend you look at the Undead Player Characters sections in Libris Mortis, simply so that you can get an idea on how powerful each different undead creature is and what their abilities are. Just a suggestion, but perhaps this Undead Transmogrifist PrC could simply allow you to temporarily adopt the Undead Monster Classes as presented in Libris Mortis...i.e. when you use the ability, you gain the benefits as if you had taken those monster classes in a manner similar to the way Tensers Transformation (sort of) treats you as a Fighter. Just going by the Undead Monster Classes in Libris Mortis you have a Ghoul (stealth/fighter), Wight (full-on stealth), Mohrg (powerhouse), Mummy (powerhouse) and Vampire Spawn (specials)... ...following that, perhaps your progression could be as follows: Wight (Level 3) Ghoul (Level 5) Mummy (Level 8) Mohrg (Level 10) I'd recommend against Vampire Spawn...too many special abilities to be balanced IMO. This ability would be usable a very limited number of times per day and (as I said) simply slaps a template on you. In addition to this, you could have a more Wild Shape type ability that actually changes your shape...take a look at the Blighter class for specifics. Obviously, if you have both, you will have to limit spellcasting quite a lot (half or even third progression). You have piqued my interest with this, I must say...If you don't mind, I'll steal the idea, work on it a bit and spit the results out at you for approval/ideas/whatever. If not, I hope what I've posted here is of help. |
| chronicthrash07-14-07, 02:27 AM | As far as a Transformative [Undead] (as in "you slowly become an Undead") PrC goes, you might want to take a look at the Pale Master Revision I've got in my sig, if only for ideas if not to actually use. As for the Undead Polymorph type thing....you have a couple of options regarding it. 1)Play an Undead Druid with the Undead Wildshape feat from Libris Mortis. 2)Play a Blighter (Complete Divine) Both of these have a slight problem, given that (at least I was under the impression that) you wanted an Arcane Caster. 3)Play a Master Transmogrifist and ask your DM if you can choose to have Undead forms as your favoured forms (or if you could take a Feat to do so). All of the above have the advantage of being there already: you don't need to make a new PrC or anything (though 3 requires a bit of houseuling). If you still wanted to go down the 'Homebrew PrC' route, here's what I got. I would recommend that you steer clear of 'morphing into specific Undead creatures (like ghouls or wights) and stick to skeletal/zombie creatures. Perhaps at the highest echelons of your PrC could you have the option of becoming a ghoul or wight (or whatever), but I still wouldn't myself. Undead creatures, in general, are VERY powerful for their HD (just check out the Level Adjustments of the playable Undead...now think of the relative power levels of the non-playable Undead). Hell, simply being Undead is worth a +1 Level Adjustment (perhaps more). If you're still set on having a Ghoul/Wight/whatever wildshape type ability, then I highly recommend you look at the Undead Player Characters sections in Libris Mortis, simply so that you can get an idea on how powerful each different undead creature is and what their abilities are. Just a suggestion, but perhaps this Undead Transmogrifist PrC could simply allow you to temporarily adopt the Undead Monster Classes as presented in Libris Mortis...i.e. when you use the ability, you gain the benefits as if you had taken those monster classes in a manner similar to the way Tensers Transformation (sort of) treats you as a Fighter. Just going by the Undead Monster Classes in Libris Mortis you have a Ghoul (stealth/fighter), Wight (full-on stealth), Mohrg (powerhouse), Mummy (powerhouse) and Vampire Spawn (specials)... ...following that, perhaps your progression could be as follows: Wight (Level 3) Ghoul (Level 5) Mummy (Level 8) Mohrg (Level 10) I'd recommend against Vampire Spawn...too many special abilities to be balanced IMO. This ability would be usable a very limited number of times per day and (as I said) simply slaps a template on you. In addition to this, you could have a more Wild Shape type ability that actually changes your shape...take a look at the Blighter class for specifics. Obviously, if you have both, you will have to limit spellcasting quite a lot (half or even third progression). You have piqued my interest with this, I must say...If you don't mind, I'll steal the idea, work on it a bit and spit the results out at you for approval/ideas/whatever. If not, I hope what I've posted here is of help. Hey, after reading this for the 10th time and checking out some of the books, this started making sense, thanks :) I have one concern though. Would it be way overpowered allowing the character to temporarily assume these character classes? I mean, a druid doesn't turn into a fighter, he turns into a bear. He doesn't turn into a rogue, he turns into some sneaky **** animal. Would changing from one class to another be a cheat? If so, how do I keep this **** balanced? Would it even need balancing? |
| JellyPooga07-14-07, 04:25 PM | Hey, after reading this for the 10th time and checking out some of the books, this started making sense, thanks :) I have one concern though. Would it be way overpowered allowing the character to temporarily assume these character classes? I mean, a druid doesn't turn into a fighter, he turns into a bear. He doesn't turn into a rogue, he turns into some sneaky **** animal. Would changing from one class to another be a cheat? If so, how do I keep this **** balanced? Would it even need balancing? Well, it's not really turning into another class....it's just using the Undead Monster Class progression as a basis for taking on the attributes of more powerful Undead...I've still got a bit of work to do on my final proposal for this idea, but I'll post my results within the next couple of days....essentially, over 10 levels you slowly get the ability to turn into a Ghoul, Wight, Ghast, Mummy and a Mohrg...albeit at the cost of taking Con damage every time you take on those attributes (I won't go into details now, but essentially the weaker forms get easier as you progress through the class, i.e. less then no Con damage to assume that form). You also gain an Undead Wild Shape ability akin to that of a Blighter and take on some Undead traits ala Pale Master (immunity to mind affecting effects, poison, critical hits, etc.)...there will be very little (if any) spellcasting progression though, as the abilities you gain are more than powerful enough. Like I say, I'll post my idea in a couple of days and you can see what you think. |
| chronicthrash07-14-07, 08:11 PM | Well, it's not really turning into another class....it's just using the Undead Monster Class progression as a basis for taking on the attributes of more powerful Undead...I've still got a bit of work to do on my final proposal for this idea, but I'll post my results within the next couple of days....essentially, over 10 levels you slowly get the ability to turn into a Ghoul, Wight, Ghast, Mummy and a Mohrg...albeit at the cost of taking Con damage every time you take on those attributes (I won't go into details now, but essentially the weaker forms get easier as you progress through the class, i.e. less then no Con damage to assume that form). You also gain an Undead Wild Shape ability akin to that of a Blighter and take on some Undead traits ala Pale Master (immunity to mind affecting effects, poison, critical hits, etc.)...there will be very little (if any) spellcasting progression though, as the abilities you gain are more than powerful enough. Like I say, I'll post my idea in a couple of days and you can see what you think. Your working on this project is of a BIG help to me... If you actually make this, I'll be in your debt lol! Could you make it a PRESTIGE class as opposed to a regular? That way dread necromancers and other such classes could use it to diversify their abilities. Whattever you do, I'm intrigued and keep me posted! |