Fireball Master [Archive] - Wizards Community

Post/Author/DateTimePost
kave99

03-25-07, 11:20 PM
the fireball, since first Magi cast this iconic spell it has become one of the most used and abused combat spell in a mages repertoire. a bench mark in ones career when a student becomes a master. it has saved the lives countless mages and shattered the charge of countless hordes. Rare is the spellcaster that dose not seek out this fundamental spell but most see it as just one of a list of usefully spells at there disposal. others are fascinated by the power and utility of a spell that can decimate there enemy's. these are he ones that may one day become a Fireball Master.

more fluff to follow




Lvl BAB Fort Will Ref Special
1 +1 +0 +2 +2 phantom spell 2nd level
spell mastery (fireball)
+2/+4 vs magical fire
+1 caster level with fireball
2 +1 +1 +2 +2 +1 level of existing arcane
spellcasting class
phantom spell 3nd level
-2 on reflex saves vs fireballs
3 +2 +1 +3 +3 +1 level of existing arcane
spellcasting class
phantom spell 4th L
+3/+6 vs magical fire
4 +2 +2 +3 +3 +1 level of existing arcane
spellcasting class
phantom spell 5th L
-4 on reflex saves vs fireballs
5 +3 +2 +4 +4 +1 caster level
phantom spell 6 th L
+4/+8 vs magical fire

Requirements:

Skills: spellcraft 9, concentration 9
Feats: fiery blast
spell: ability to cast fireball

hit die: D6+ con
Skills: concentration(con),craft (int), Knowledge(All)(Int), profession (wis),spellcraft(int), spot (wis)
Skill Points: 2 + Int Modifier

Proficiencies:the Fireball Master gains no proficiency with weapons,armor or Shields

Spells: At 1st level the Fireball Master casts the spell Fireball as if his caster level was one hire then it is eg a 6th level wizard/1st level Fireball Master casts the spell Fireball as a 7th level caster but casts all other spells as a 6th level caster.When a new Fireball Master level is gained after 1st, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever arcane spellcasting class in which he could cast fireball, if the character had more than one arcane spellcasting class in which he could cast fireball before he became an Fireball Master, he must decide to which class he adds each level of Fireball Master for the purpose of determining spells per day/spells known.

Phantom Spell: At 1st level a Fireball Master gains a 2nd level spell slot that provides the the reserve slot needed to power fiery blast , and at each level thare after it increases by one level to a 6th level slot at the Fireball Master 5th level. this phantom slot can be used only to power fiery blast

spell mastery (fireball): as per the feat but only for fireball for spellbook using classes. for spontaneous casters thy gain one extra spell known or one advanced/ eclectic learning.

vs magical fire : at first level the Fireball Master gains a +2 bonus to reflex saves vs fireballs and +4 bonus vs his own fireballs these bonus rise to +4/+8 by 5th level.

-2 on reflex saves vs fireballs: at 2nd level the Fireball Master imposes a -2 to the reflex saves this rises -4 at 4th level.