Funny PrC: Monty-Haul Adventurer [Archive] - Wizards Community

Post/Author/DateTimePost
Tholas

08-27-07, 05:53 PM
This came to my mind after a particular extreme session of "we get anything worthwhile out of this dungeon". Do not take it too seriously. :)


Prestige Class: Monty-Haul Adventurer

Hit Die: d8

Requirements

To qualify to become an monty-haul adventurer, a character must fulfill all of the following criteria.
Con: 13+
Skills: Any one Knowledge, Profession or Craft 5 ranks, Appraise 3 ranks
Special: You must have carried or dragged treasure of at least your own weight for half a day or more.

Class Skills: Appraise, Climb, Craft, Run, Deciper Script, Knowledge (arcana, dungeoneering, economy, geography, local, architecture & engineering), Intimidate, Diplomacy, Jump, Listen, Move Silently, Profession, Search, Survival, Swim, Use Rope

Skill Points at Each Level: 4 + Int modifier.

BAB: Medium progression
Saves: Good Fortitude, good reflex, bad will saves

Levels: Three

Class Features

All of the following are class features of the monty-haul adventurer prestige class.

Weapon and Armor Proficiency: Monty-haul adventurers gain no proficiency with any weapon or armor.

Spells per Day: At every odd level the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming an monty-haul adventurer, he must decide to which class he adds the new level for purposes of determining spells per day.

Pack it Thight: Beginning at first level you can pack 20 percent more volume into any portable container than seems normally possible. At every level this bonus increases another 20 percent. Getting anything out of such an container normally takes a minute, you can use a full round action to try a rushed grab. Make an dexterity or intelligence check against 15, if you fail you still get the item you want but you spill a random(roll d%) amount of its content on the ground. Every char without levels in this prestige class must make an intelligence or dexterity check against 20 and spend one minute to get anything out of an overpacked container without spilling it completely. Even if he succeeds he can not put the item back into the container.

Makeshift Transport: At 1st level you get an +2 circumstance bonus on craft, profession and knowledge skills for examining, building and repairing simple transportation devices like sleds, barrows, floats and trolleys. At 2nd Level you no longer take a -2 circumstance penalty for using improvised tools. At 3rd level you can work with improvised parts but you must roll d% every hour of using such an item. Every time there is a 5% chance that the device breaks down completely and an 30% chance that you have to stop for 10 minutes doing minor repairs.

Packrat: At 2nd level you can carry any amount of containers and unwieldy items up to your weight limit without further penalty as long as you are not fatigued or exhausted.

Beast of Burden: At 2nd level you can once per day lower your current load level by one for CON rounds. After the duration ends you are fatigued. If you are dragging treasure you can move as if you where heavy loaded but you will still loose your DEX modifier to armor class and you are exhausted after the duration ends.

Voracious Strength: At 3rd level you add a morale bonus to your strength score for determing your carrying capacity. For 500gp worth of treasure you get +2 Str, for 2000gp +4 Str and for 5000gp or more +6 Str bonus. Once per day you can apply this bonus to one melee attack or strength check.This bonus only applies for appraised and newly acquired treasure that is carried but not wielded or equipped by you.

lvl bab for ref will special
1 +0 +2 +2 +0 Pack it Thight (+20%), Makeshift Transport (+2 circumstance bonus), +1 level of existing spellcasting class
2 +1 +3 +3 +0 Pack it Thight (+40%), Makeshift Transport (use improvised tools), Packrat, Beast of Burden
3 +2 +3 +3 +1 Pack it Thight (+60%), Makeshift Transport (use improvised parts), Voracious Strength, +1 level of existing spellcasting clas
Draginja

08-28-07, 10:17 PM
You should make a table. It would really help, as some might take this seriously...