Goblin Pigsticker (Scariest.Goblin.Ever.)PEACH [Archive] - Wizards Community

Post/Author/DateTimePost
DonThelonious

01-20-08, 05:39 PM
SCARY AS HELL!
This is a PrC i worked on offline for awhile and finally got up here. It is missing the sample characters animal companion, but other than that it is complete.

Will make for very memorable goblin bad guys:D


GOBLIN PIGSTICKER

http://farm3.static.flickr.com/2352/2132630769_9ddabafb5b.jpg

I knows! I jus' put teh pointy end in teh other guy! I 'ill be the shadows, he 'ill never see me... Thens we eat good!
Gippy, Goblin Pigsticker

Goblins eat anything. Its a fact of life that all other races have had to come to terms with. The first goblin pigstickers were hunters who would gather food for their tribe by any means necessary. At some point they began hunting humans, the tribe having gotten a taste for 'long pork'. Humans proved to be wily prey though, and it took a special sort of goblin to hunt them successfully.

Over the years hunters became more and more specialized in tracking and taking down their ultimate prey. With time they have honed their skills to a quasi-mystical art form, tapping into their innate connection to shadows and darkness. It was only natural for this connection to bring them into contact with the Plane of Shadow, where they befriended the first shadow mastiffs, finding kindred spirits in the extraplanar canines who shared their love of the hunt and their appetite for sentient flesh.

The art of hunting humans has long since expanded to hunting all sorts of sentient humanoids. The goblin pigstickers original shadow mastiff companions have long since become native outsiders who will only deal with the pigstickers on equal terms.

BECOMING A GOBLIN PIGSTICKER
The road to become a goblin pigsticker is a difficult one. Most pigstickers started their careers as rangers, who then picked up the skills of a rogue. The opposite is also true as well, with master rogues taking levels in ranger. Rarely druids will branch out, taking a few levels of rogue and a level of ranger in order to track down and kill interlopers to their woods.
ENTRY REQUIREMENTS
Race: Goblin
Skills: Hide 9 Ranks, Move Silently 9 Ranks
Feats: Stealthy, Weapon Finesse
Special: +2d6 Sneak Attack;
AND
Favored Enemy (Humanoid): Any humanoid is acceptable, the most common types are Dwarf, Elf, Gnome, Halfling, and Human;
AND
Animal Companion class feature.


Class Skills
Goblin Pigsticker’s class skills (and the key ability for each skill) are....
Balance (Dex), Climb (Str), Craft (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Spot (Wis), Survival (Wis), and Use Magic Device (Cha).
Skills Points at Each Level : 6 + int

Hit Dice: d6

BAB Fort Ref Will Abilities
1. +0 +0 +2 +0 Harness The Night, Still Hate 'Em
2. +1 +0 +3 +0 +1d6 Sneak Attack
3. +2 +1 +3 +1 Beast Buddy of The Dark
4. +3 +1 +4 +1 +2d6 Sneak Attack, Shadow Jump (20 ft.)
5. +3 +1 +4 +1 Shadow Illusion, Evasion
6. +4 +2 +5 +2 +3d6 Sneak Attack, Shadow Jump (40ft.)
7. +5 +2 +5 +2 Can You See Me Now
8. +6 +2 +6 +2 +4d6 Sneak Attack, Shadow Jump (80 ft.)
9. +6 +3 +6 +3 Shadow Shaper
10.+7 +3 +7 +3 +5d6 Sneak Attack, Shadow Jump (160 ft.)

Weapon and Armor Proficiency: Goblin pigstickers are proficient with all simple weapons, as well as all light martial weapons, the rapier, and the whip. Goblin pigstickers are proficient with light armor, but not with shields. Goblin pigstickers with druid levels can add this list to their druid-allowed weapon list.

Harness The Night (Su): In any sort of heavily shadowed condition a goblin pigsticker gains a bonus equal to his goblin pigsticker level on all hide checks. This ability is negated in any light greater than that produced by a Light spell.

Still Hate 'Em (Ex): A goblin pigstickers class levels stack with their ranger levels to determine when they gain new favored enemies and their bonuses when dealing with their favored enemies. When choosing a new favored enemy with this ability the pigsticker is limited to only humnoids.

Sneak Attack: A goblin pigsticker can do sneak attacks just like a rogue. He gains the indicated amount as bonus damage on a successful sneak attack. These bonus dice stack with similar bonus' from other class's. Against his favored enemies a goblin pigsticker gains an additional +1d6 damage for each +2 bonus he gains from his Favored Enemy class ability.

If the pigsticker already has evasion from another class he instead gains the benefits of Improved Evasion. This ability works like evasion, except that while the pigsticker still takes no damage on a successful Reflex saving throw against certain attacks, henceforth he takes only half damage on a failed save. A helpless pigsticker does not gain the benefit of improved evasion.

Beast Buddy of The Dark (Ex): At third level a goblin pigsticker gains the willing companionship of a Shadow Mastiff. This beast takes the place of a regular animal companion. This creature is a loyal companion that accompanies the pigsticker on his adventures. The beast is treated as a native outsider, so it cannot be dispelled or banished and can be resurrected. Use the Druids Animal Companion rules presented on pg. 36 of the PHB for information on handling animal companions. The shadow mastiff is considered a 10th level Alternative Animal Companion and the pigsticker is treated as a druid of equal character level for purposes of advancing the shadow mastiff. Only the shadow mastiff qualifies for this ability, and the druid levels only count in regards to the shadow mastiff.

Goblin pigstickers are immune to the bay of their shadow mastiff companion, but not that of other shadow mastiffs.

Shadow Jump (Su): At 4th level, a pigsticker gains the ability to travel between shadows as if by means of a Dimension Door spell. The limitation is that the magical transport must begin and end in an area with at least some heavy shadow. A pigsticker can jump up to a total of 20 feet each day in this way; This may be a single jump of 20 feet or two jumps of 10 feet each. Every two levels higher than 4th, the distance a pigsticker can jump each day doubles (40 feet at 6th, 80 feet at 8th, and 160 feet at 10th). This amount can be split among many jumps, but each one, no matter how small, counts as a 10-foot increment.

This ability only functions for the pigsticker and his shadow mastiff companion. Pigstickers may choose to jump alone or with their shadow mastiff, but not the shadow mastiff alone.

Shadow Illusion (Sp): When a pigsticker reaches 5th level, he can create simple visual illusions. This ability’s effect is identical to that of the arcane spell Silent Image and may be employed once per day with a caster level equal to his pigsticker levels.

Evasion (Ex): At 5th level and higher, a pigsticker can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the pigsticker is wearing light armor or no armor. A helpless pigsticker does not gain the benefit of evasion.

If the pigsticker already has evasion from another class he instead gains the benefits of Improved Evasion. This ability works like evasion, except that while the pigsticker still takes no damage on a successful Reflex saving throw against certain attacks, henceforth he takes only half damage on a failed save. A helpless pigsticker does not gain the benefit of improved evasion.

Can You See Me Now (Su): At 7th level a goblin pigsticker can use the Hide skill even while being observed. As long as he is within 10 feet of some sort of shadow, a pigsticker can hide himself from view in the open without anything to actually hide behind. He cannot, however, hide in his own shadow.

Shadow Shaper (Su): Goblin pigstickers of 9th level and higher are able to shape the shadows around them. This ability functions just like the spell Shadow Conjuration cast by a wizard of half the pigstickers total level. It is usable twice per day.


PLAYING A GOBLIN PIGSTICKER
Shadows and darkness are your friend. Keep in the dark as much as possible
Combat: Goblin pigstickers usually start off combat by having their shadow mastiff use its Bay ability to confuse and panic weaker enemies. Enemies who resist the bay become targets for a shadow jump sneak attack. Hit and run tactics are your friend. Your shadow mastiff companion can panic many enemies, sending them fleeing into the darkness where you can pick individuals off quickly.
Advancement: Goblin pigstickers have a pretty straight forward advancement. They can also choose to advance any of their other classes as well. If they went primarily ranger then they could continue to advance in that class for the combat abilities. If they chose to just dip into ranger for the Favored Enemy, but were mostly druid then they could continue to advance as Druid for the spellcasting, which can make for exceptionally dangerous pigstickers.
Resources: Most goblin pigstickers are highly respected and valued members of their communities. If a pigsticker is associated with a particular tribe or village then he can expect to have members of that community ready to aid him when needed, but only if it falls within the normal behaviors for them. Goblin pigstickers are also highly sought after by the armies of their larger cousins, such as hobgoblins and bugbears, where they act as spies, assassins, and recon specialists.

GOBLIN PIGSTICKERS IN THE WORLD
It came out of nowhere. I had just started my watch when I heard the call of its beast, then the thing just appeared. Than the killing started...
Goblin pigstickers are first and foremost lone hunters and trackers for their communities. Very rarely do humans or their allies survive encounters with them, and when the survivor tells their stories these are often dismissed by their fellows as an exaggeration. The exception to this is the elves, whose trackers and rangers often come across the remains of a pigsticker hunt.
Daily Life: Your day usually starts at dusk. You will get a report on your particular races activities during that day, then prepare to hunt accordingly. When the call to arms is sounded you are usually the first to respond, putting your skills as a scout to use in order to gain the greatest advantage for your less courageous allies to plan their ambushes.
Notables: One of the greatest goblin pigstickers of all time was a nondescript little goblin who went by the name of Gippy. He and his shadow mastiff companion, Dusk Fang, were masters of tracking down and killing elves, the hardest of prey. On one occasion the pair single-handedly took out an entire isolated elf village in the course of just one week, earning him the elven name "Si Paer Ail Si Bol", The Death In The Night.
Organizations: Goblin pigstickers are usually loners, seeking only the companionship of their shadow mastiffs. When tackling particularly tough hunts, such as taking entire villages, they may band together along with many other members of their village or tribe in order to do the job as efficiently as possible. Occasionally pigstickers will maintain contact with similarly aligned druids and rangers they knew prior to taking this PrC.

NPC Reaction
You are a goblin who specifically hunts humans and their allies, so feelings about you are mixed. To those you hunt you are a menace, and a creature of unspeakably horror, if you are not first dismissed as simple myth. To those of your tribe who depend on you for the meat and equipment you bring in you are a hero, though still something to be feared and respected. If you are serving in any sort of military capacity you are a valuable soldier and a feared enemy.

GOBLIN PIGSTICKERS IN THE GAME
The ability to shadow jump in and sneak attack are a devastating combination. Expect pigsticker characters to be in and out of combat when in areas of heavy shadow or darkness.
Adaptation: Pigsticker can actually be applied to any race that has a tribal or clan structure and also eats other humanoids. Pigsticker is the goblin term for it, though Shadow Stalker, (X-Race) Slayer, or other similar types of names can also work. Just change the race requirement to whatever suits you, or remove it entirely.
Encounters: Most often pigsticker npcs will only be encountered if they are hunting one or all of the PCs. Under very rare circumstances players may need to seek out the assistance of a pigsticker, usually this will involve them hiring the hunter to take out specific members of the pigstickers favored race.
Another common encounter is during times of conflict, when PCs may encounter lone pigstickers that are acting as advance scouts, or small units containing several pigstickers and their companions on assassination missions.

Sample Encounter
As stated above, most encounters with Goblin Pigstickers occur when they are out hunting.

And your the prey...

EL 20: Your group is walking along a forest trail, through the lengthening shadows of dusk, searching for a suitable place to make camp. As you all look about for somewhere to settle in for the night none of you can shake the feeling that something is watching you. A quick search of the area by your guide, an elf ranger and his wolf companion, turns up nothing. Yet you all still feel the need to gather a little extra firewood to help keep the shadows at bay.

As night falls your little band of adventurers begins to get comfortable, the ranger offers to take first watch. This has become the regular routine over the last several days, so none of you think anything of it and turn in. Just as you are beginning to drift off to sleep though you hear the elf begin to say something, but his words are lost as they quickly turn into a gurgling scream. As you come fully awake something wet splatters the sides of your tent, and the crackling firelight makes the now dripping smears dance wildly as you grope for your sword.

Then you hear the bay of a beast from your nightmares. It pierces all the way to your soul, bringing back every fear of every night terror from your childhood. You shake the feeling quickly though, as your little group of thrill seekers grab up their weapons and charge out into the cool night air. You are all greeted by the sight of your elven guide hanging from a tree, his insides torn out.
It had taken less than 20 seconds from the first sound, and as you look on in horror his sharp elven eyes blink several times at you, a pleading look on his smooth face, before going dull.

Then from out of the darkness you hear a high pitched but grating voice laugh at your distress. From everywhere and nowhere you hear the voice whisper to you "Now the hunt begins..."

Still need to do the stats for Dusk Fang, but Gippy himself is done.
Gippy, The Death In The Night
NE Male Goblin Rogue3/Druid6/Ranger1/Goblin Pigsticker 10
Init: +11 Senses: Listen +3, Spot +18, Dark Vision 60 feet
Languages: Common, Goblin, Elven, Druidic
------------------------------------------------
AC: 27; Touch 19; Flat-footed 21 (10 +4 Leather, +6 Dex, +1 Size, +3 Deflection, +3 Natural)
HP: 95 (3d6+6d8+1d8+10d6+20 HD)
Fort +16, Ref +25, Will +15
------------------------------------------------
Speed: 30ft. (6 Squares)
Special Movement: Shadow Jump 160 Ft.
Base Atk: +14/+9/+4 Grp: +11
Melee: +25/+20/+15 (+27/+22/+17 Vs. Elves) Ranged: +24/+19/+14
Damage: +3 Flaming Elf Bane Short Sword 1d4+1d6+4 19-20/x2 (17-20/x2 W/ Keen) Melee; +2 Thundering Shock Composite Shotbow 1d4+1d6+1 20/x3 (+2d8 Sonic On Critical) Ranged
Atk Options: Sneak Attack +7d6 (+10d6/Elves, +9d6/Humans, +8d6 Halflings), Wild Shape 3/Day
Combat Gear: +3 Flaming Elf Bane Short Sword, +2 Thundering Shock Composite Shortbow (+1 Str)
Spells Prepared:
0: Create Water x 2, Detect Magic, Mending, Read Magic
1st: Entangle, Faerie Fire, Obscuring Mist, Produce Flame
2nd: Barkskin, Bulls Strength, Spider Climb, Tree Shape
3rd: Call Lightning, Poison, Quench
Supernatural Abilities: Can You See Me Now, Harness The Night, Shadow Illusion 3/Day, Shadow Shaper 2/Day
-----------------------------------------------
Abilities: Str 12, Dex 24, Con 13, Int 12, Wis 16, Cha 10
SQ: Dark Vision 60 Ft., Small Size, Trap Finding, Improved Evasion, Trap Sense +1, Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Natures Lure, Wild Shape, Favored Enemy (Elf +6, Human +4, Halfling +2), Track, Can You See Me Now, Still Hate 'Em, Beast Buddy Of The Dark, Shadow Jump, Harness The Night, Shadow Illusion, Shadow Shaper
Feats: Stealthy, Weapon Finesse, Track, Improved Initiative, Dodge, Mobility, Spring Attack, Natural Spell
Skills: Balance +7, Concentration +11, Disguise +25, Escape Artist +7, Hide +60 (+70 in heavy shadow), Jump +10, Knowledge (Nature) +26, Listen +3, Move Silently +41, Ride +11, Search +20, Spot +18, Survival +28
Spell Casting: Druid Spells 5/4/4/3

Possessions: +3 Flaming Elf Bane Short Sword, +2 Thundering Shock Composite Shortbow (+1 Str), +2 Wild Leather of Improved Shadow (glamored to look like silver-ish leather), Ring of Protection +3, Ring of Chameleon, Potion of Nondetection, Wand of Cure Moderate Wounds (25 Charges), Amulet of Natural Armor +3, Boots of Elvenkind, Cloak of Resistance +4, 2 Elixirs of Sneaking (+10 competence Move Silently/1 hour), Gloves of Dexterity +4, Hat of Disguise (uses it to look like a halfling), Hewards Handy Haversack, Ioun Stone (Deep Red Sphere +2 Enhancement Dex), Scabbard of Keen Edges, Druids Vestments, 174pp, 62gp, 103sp

Sneak Attack If Gippy can catch an opponent when he is unable to defend himself effectively from his attack, he can strike a vital spot for extra damage.
On a successful attack against an opponent who is denied their dexterity bonus to AC, Gippy deals an addition 7d6 points of Sneak Attack damage.
Ranged attacks can count as sneak attacks as well, but only if the target is within 30 feet.

Gippys goblin pigsticker levels grant him a special sneak attack against his favored enemies. For every +2 bonus he gets from his favored enemy ability, Gippy gets an additional +1d6 SA damage.

Trapfinding: Gippy can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
Gippy can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.
If Gippy beats a trap’s DC by 10 or more with a Disable Device check he can study the trap, figure out how it works, and bypass it without disarming it.

Improved Evasion (Ex): This ability works like evasion, except that while Gippy still takes no damage on a successful Reflex saving throw against attacks, he takes only half damage on a failed save. If Gippy is helpless he does not gain the benefit of improved evasion.

Trap Sense (Ex): Gippy has an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.

Spontaneous Casting: Gippy can channel stored spell energy into summoning spells that he hasn’t prepared ahead of time. He can "lose" a prepared spell in order to cast any summon nature’s ally spell of the same level or lower.

Wild Empathy (Ex): Gippy can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. Gippy rolls 1d20 and adds his druid level and his Charisma modifier to determine the wild empathy check result.
The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, Gippy and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
Gippy can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check.

Woodland Stride (Ex): Gippy may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect him.

Trackless Step (Ex): Gippy leaves no trail in natural surroundings and cannot be tracked. He may choose to leave a trail if so desired.

Resist Nature’s Lure (Ex): Gippy gains a +4 bonus on all saving throws against the spell-like abilities of fey.

Wild Shape (Su): Gippy has the ability to turn himself into any Small or Medium animal and back again three times per day. His options for new forms include all creatures with the animal type. This ability functions like the alternate form special ability, except as noted here. The effect lasts for 1 hour per druid level, or until he changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. Each time he uses wild shape, he regain lost hit points as if he had rested for a night.
Any gear, except his armor, worn or carried by Gippy melds into the new form and becomes nonfunctional. When he reverts to his true form, any objects previously melded into the new form reappear in the same location on his body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at Gippys feet.
The form chosen must be that of an animal Gippy is familiar with.
Gippy loses the ability to speak while in animal form because he is limited to the sounds that a normal, untrained animal can make, but he can communicate normally with other animals of the same general grouping as his new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)
The new form’s Hit Dice can’t exceed Gippys druid level.

Favored Enemy (Ex): Gippys favored enemies are elves, humans, and halflings. He gains a +6 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against elves. Likewise, he gets a +6 bonus on weapon damage rolls as well.
For humans this bonus drops to +4; for halflings it drops again to +2.

Can You See Me Now (Su): Gippy can use the Hide skill even while being observed. As long as he is within 10 feet of some sort of shadow, a he can hide himself from view in the open without anything to actually hide behind. He cannot, however, hide in his own shadow.

Beast Buddy of The Dark (Ex): Gippy long ago gained the willing companionship of a Shadow Mastiff, which he has named Dusk Fang. This beast takes the place Gippys regular animal companion. Dusk Fang is a loyal companion that accompanies Gippy on his adventures. The beast is treated as a native outsider, so it cannot be dispelled or banished and can be resurrected. Use the Druids Animal Companion rules presented on pg. 36 of the PHB for information on handling animal companions. Dusk Fnag is treated as a 10th level animal companion, and Gippy is treated as a 20th level Druid for purposes regarding the advancement of Dusk Fang.
Gippy is immune to the bay of his shadow mastiff companion, but not that of other shadow mastiffs.

Shadow Jump (Su): Gippy has totally mastered his ability to travel between shadows as if by means of a Dimension Door spell. His only limitation is that the magical transport must begin and end in an area with at least some heavy shadow. Gippy can jump up to a total of 160 feet each day in this way; This may be a single jump of 10 feet or multiple jumps of varying distances. His max distance of 160 feet can be split among many jumps. Gippy can jump less than 10 feet at a time, but no matter how small, it still counts as a 10-foot increment.
This ability only functions for Gippy and Dusk Fang. Gippy may choose to jump alone or with his shadow mastiff, but cannot jump the shadow mastiff alone.

Shadow Illusion (Sp): Gippy can create simple visual illusions using the stuff of shadows. This ability’s effect is identical to that of the arcane spell Silent Image and may be employed three times per day. He has a CL of 10.

Harness The Night (Su): In any sort of heavily shadowed condition Gippy gains a bonus equal to his goblin pigsticker levels (+10) on all hide checks. This ability is negated in any light greater than that produced by a Light spell.

Shadow Shaper (Su): Gippy has reached the pinnacle of the goblin pigstickers shadow mastery and is able to shape the shadows around himself. This ability functions just like the spell Shadow Conjuration cast by a wizard of 10th level. It is usable twice per day.


PEACHers:
Warweaver
zioth
watsyurname529
Soel Griffin

01-21-08, 03:42 AM
Cool class, with great flavor! I wish I had this a couple of sessions ago!

I love the art as well.
zacnn

01-21-08, 12:09 PM
Finally someone provides an example of the class they made.
DonThelonious

01-21-08, 02:45 PM
I am so glad to hear that everyone likes the class. As for the art I just happened to stumble across this picture on DevintArt.com and just built the class around it:D.

The sample character is still incomplete, I need to get his companion up but the character himself is done.

Goblins just got scary again:evillaugh.
Warweaver

01-21-08, 03:52 PM
Chalk me up as another who loves the flavor and execution of this PrC.

I would switch Can You See Me Now and Harness the Night, however. As it is this class looks as good as a Rogue / Shadowdancer gestalt, and getting Hide in Plain Sight at 1st is a little nuts (the Shadowdancer has tougher prereqs and that's all it gets).
DonThelonious

01-21-08, 04:32 PM
Chalk me up as another who loves the flavor and execution of this PrC.

I would switch Can You See Me Now and Harness the Night, however. As it is this class looks as good as a Rogue / Shadowdancer gestalt, and getting Hide in Plain Sight at 1st is a little nuts (the Shadowdancer has tougher prereqs and that's all it gets).

You are absolutely right. It also make sense for them to be better at hiding overall to begin with, and work into hiding in the open.

Will edit now:)
Pandapeep

01-23-08, 12:46 AM
Yep, I'll be stealing this Prc for a bad guy at some point, no doubt.
DonThelonious

01-23-08, 01:35 AM
Yep, I'll be stealing this Prc for a bad guy at some point, no doubt.

Feel free, I hope he/she gives your players hell:D.
Pandapeep

01-23-08, 03:28 AM
Did you post this in the Races of the horde? It fits right in there, fo' so'.
DonThelonious

01-23-08, 08:24 AM
I built this FOR The Races of The Horde. I just posted here to get more peoples opinions;).
Satyrus

01-23-08, 10:59 AM
:bow: Wow, no pun intended, this is a great prestige class and for goblins no less. The players I have always seem to end up tying one to the hulking half-orc fighter and using them as trap-bait. We'll see how they like meeting one of these guys.:evillaugh
LunarWolfPrime

01-23-08, 02:18 PM
hey why don't you make some ambush feats to copliment this PRC as well?
DonThelonious

01-23-08, 06:07 PM
Ambush Feats? I wouldn't know where to begin:confused:...
Feel free to make some feats if you like, I personally am not very good at making them balance:weep:.
zioth

01-23-08, 06:42 PM
This is a nice, interesting, well-balanced class. I have only a few problems with it:

1) I think you should only be able to pick humanoid targets for favored enemies, while advancing in this class.

2) Giving the class Evasion is kind of pointless. You pretty much have to take three levels of rogue to get into this PrC, so almost everyone will have evasion coming in.

3) I was about to complain about the favored enemy sneak attack bonuses, but then I realized that you need 4 levels of ranger (or ranger1/druid1) to get into the class. So the bonus isn't exceptionally high in the end over a full rogue. Still, you might want to consider making it a flat bonus: +1d6 extra sneak attack for each favored enemy.

4) Stupid picky comment: Plurals don't use apostrophes:
bonus's / bonus' => bonuses
class's => classes
DonThelonious

01-23-08, 07:17 PM
This is a nice, interesting, well-balanced class. I have only a few problems with it:

1) I think you should only be able to pick humanoid targets for favored enemies, while advancing in this class.

2) Giving the class Evasion is kind of pointless. You pretty much have to take three levels of rogue to get into this PrC, so almost everyone will have evasion coming in.

3) I was about to complain about the favored enemy sneak attack bonuses, but then I realized that you need 4 levels of ranger (or ranger1/druid1) to get into the class. So the bonus isn't exceptionally high in the end over a full rogue. Still, you might want to consider making it a flat bonus: +1d6 extra sneak attack for each favored enemy.

4) Stupid picky comment: Plurals don't use apostrophes:
bonus's / bonus' => bonuses
class's => classes
Great suggestions, and I have been considering dropping evasion completely. The humanoid only favored enemy should have already been in there, but I will check and edit as needed.

Thanks:D.
Warweaver

01-24-08, 09:28 PM
Yeah, I considered suggesting to drop Evasion, but then I remembered there are ways to do this w/o going Rogue. For example, going Ranger/Dread Commando (from Heroes of Battle) or some other class with an SA equivalent like Sudden Strike.

Still, it is a minor thing if you do decide to drop it.
Watsyurname529

01-24-08, 09:38 PM
Just say you gain Improved Evasion if you already have Evasion. Now the 3 levels of Rogue and Evasion don't go to waste and if you don't have Evasion due to using another class, you get Evasion.
DonThelonious

01-24-08, 11:27 PM
Just say you gain Improved Evasion if you already have Evasion. Now the 3 levels of Rogue and Evasion don't go to waste and if you don't have Evasion due to using another class, you get Evasion.

I actually like this suggestion more than just dropping evasion. Thank you watsyurname.
I will edit in later, right now I need to get ready for work:tie:.
DonThelonious

01-25-08, 07:24 AM
Okay, I want this class to be hard to follow and hard to hit so I put evasion back in, though I edited it so that you either gain evasion or improved evasion.

I think the class is rounding out very nicely:D
Warweaver

01-25-08, 03:03 PM
Careful with Improved Evasion...it is very, very good, there is a reason Rogues don't get it till 10th at the earliest, and this guy can get it at 8th (along with all his other "better than Rogue" abilities). If you are going to do that I would switch it with Shadow Illusion, or remove the +2d6 SA at 4th and put it there (modifying the later SA down a d6).

I would also reduce Shadow Illusion to 1/day, since that's what the Shadowdancer has (and the Pigsticker's already way better than it).
Watsyurname529

01-25-08, 04:10 PM
I agree with Warweaver, move Improved Evasion down a level or two since it is a very, very powerful ability.
DonThelonious

01-26-08, 01:26 AM
Okay, I moved Evasion up to level 5 and made the shadow illusion a 1/day ability. Now I just need to edit this information into Gippy...
LunarWolfPrime

01-26-08, 07:41 PM
The Encounter story is cool as :censored: and it would so fit with the Wild Hunter from the Expedition to the Demonweb Pits Errata artical or the new Master of the Hunt and the Hounds of the Hunt. Oh their is a scary thought a party of both the Matsers of the hunter and thier hound along with the Wild huters on the same hunting camp.
:eek: :weep: :bigeyes: :censored: :help: :ghosted:
Ekko

01-27-08, 06:38 PM
I love this class, and it's flavor. It's like what a shadowdancer should have been like.

One thing to consider is the "reformed" pigsticker - one who turns on goblin society, takes favored enemy (humaniod [goblinoid]), and lays waste. A ted or charmed pigsticker could fill this role as well.
DonThelonious

01-27-08, 09:13 PM
Thank you guys. I am very proud of this class:D