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| DonThelonious10-02-07, 04:37 AM | http://farm2.static.flickr.com/1385/1471297187_737ac65998_o.jpg Image courtesy of WoTC© All rights reserved. "See look'it! One shot and da' human die! Still have another shot, too!!! Claw Redeye Goblin Potshot Prestige Class By Don Thelonious Goblins have always been trying to figure out ways to kill more efficiently while risking less. Centuries ago a distinct goblin style of archery arose, incorporating long hours of practice, usually under the watchful eyes of their bigger cousins the Hobgoblins, these goblins honed their potshot skills to a supernatural art form. Forsaking the previous beliefs of “Throw enough arrows at it and it will die,” these goblins concentrated on a “One shot, one kill” strategy. Thus arose the Goblin Potshot. Hit Die: d6 Requirements To qualify to become a Goblin Potshot, a character must fulfill all the following criteria: Race: Goblin or Goblinoid Skills: Hide 8 Ranks, Move Silent 8 Ranks, Spot 5 Ranks Special: Sneak Attack +2d6 Class skills The Goblin Potshot class skills (and key ability for each skill) are: Balance (Dex), Climb (Str), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Search(Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex) and Use Rope (Dex). Skill Points at Each Level: 4 + Int modifier. The Goblin Potshot Level BAB Fort Ref Will Special 1st +1 +0 +2 +0 Sneak Attack +1d6, Fight Like A Goblin 2nd +2 +0 +3 +0 Impromptu Sneak Attack 1/Day 3rd +3 +1 +3 +1 Sneak Attack +2d6 4th +4 +1 +4 +1 Sniper, Stalk The Night 5th +5 +1 +4 +1 Sneak Attack +3d6, Long Sight 6th +6 +2 +5 +2 Impromptu Sneak Attack 2/Day 7th +7 +2 +5 +2 Sneak Attack +4d6, Harness The Night 8th +8 +2 +6 +2 Improved Sniper 9th +9 +3 +6 +3 Sneak Attack +5d6 10th +10 +3 +7 +3 Impromptu Sneak Attack 3/Day, Become The Night Class features All of the following are class features of the Goblin Potshot Sniper prestige class. Weapon and Armor Proficiency: Goblin Potshots are proficient with all simple weapons and all bows and crossbows (excluding repeating crossbows). They are proficient with all light armors. Fight Like A Goblin (Ex): Goblin potshots are masters of staying away from the heart of melee and hitting their enemies by surprise. Starting at first level and every Goblin Potshot level thereafter they add 5ft. to the range of all ranged sneak attacks. Impromptu Sneak Attack: Starting at second level, once per day a goblin potshot can declare one melee or ranged attack he makes to be a sneak attack (target cannot be more than the 30 feet + 5 feet per goblin potshot level if the sneak attack is a ranged attack). The target of an impromptu sneak attack loses any dexterity bonus to AC, but only against that attack. The power can be used against any target, but creatures that are not subject to critical hits take no extra damage (though they still lose their dexterity bonus to AC). At 6th level they gain another use per day, and again at 10th level. Sniper: At fourth level, after successfully using the Sniping ability of the hide skill, a goblin potshot can make one ranged attack, then immediately hide again. A goblin potshot takes only a -15 to the hide check to conceal himself (as opposed to the regular -20). Stalk The Night (Ex): Over time goblin potshots become one with the night, using their superior night time capabilities. At 4th level they gain a permanent +4 to their Move Silent skill in any light less than full daylight. Long Sight (Su): At fifth level goblin potshots double the range of their darkvision, to 120ft. Harness The Night(Ex): After stalking the night and shadows for so long, an 8th level goblin potshot becomes more attuned with his nocturnal nature, he gains a permanent +4 to his Hide skill in any light less than full daylight. Improved Sniper : With time comes mastery and goblin potshots of 8th level are true masters of sniping. Instead of the -15 to hide checks after using the sniping skill, they have only a -10. Become The Night (Su): At 10th level a goblin potshot gains his ultimate power and is able to become with darkness. In any conditions besides full daylight, a goblin potshot can disappear into the shadows, giving it total concealment and all attack against him have a 50% miss chance. Artificial illumination, like that of a light or continual light spell does not completely negate this ability but will lower the miss chance to 25%. A daylight spell however, will negate this ability completely. -- All edits in RED. I'm not to sure about some of the abilities, but this is still a working model. What do you all think? |
| Rymosrac10-02-07, 11:13 AM | Well, it's definetly not underpowered. The abilities are good and thematic. I'm a little concerned by the ability to make sneak attacks out to 130 feet or 160 feet with the crossbow sniper feat or a similar ability. Also, completely removing the hide penalty for sniping by 13th ECL? That's the equivalent of an epic-level feat (legendary sniper) and definetly needs toned down. Maybe reduce the penalty to -15 and then to -10 with sniper and improved sniper. Other than that, I really like it. |
| masterartisan10-02-07, 03:26 PM | i love any goblin based class. goblin power! |
| DonThelonious10-02-07, 10:54 PM | The sniping skill was a bit over powered and after some research into epics, I decided to take Rymosracs advice and change it over. Thanks for the tip. |
| DonThelonious11-03-07, 07:25 PM | Bumpity bumpity, :bump: There has to be someone with some opinions about this thing. |
| Rustmonster11-04-07, 08:53 AM | So, by level 14, in any light other than full daylight, I can be effectivly invisable, and give all my opponents a 50% miss chance? From the SRD: You can’t attack an opponent that has total concealment, though you can attack into a square that you think he occupies That's almost as good as invisability. In fact, they can't use See Invisable on you. Now, I may be interpreting this wrong. If someone has, say, darkvision, can they still see the goblin? Otherwise, not being able to be attacked unless the opponents has Daylight, and even then having a 50% chance to avoid anyway, seems a little too much. |
| DonThelonious11-04-07, 09:41 PM | From the SRD on the Shadow Mastiff, a CR 5 monster: Shadow Blend (Su) In any condition of illumination other than full daylight, a shadow mastiff can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, will. This is where I got the ability from, so I I didn't think it was all that overpowered for a 14th level character. |
| Rustmonster11-04-07, 09:56 PM | From the SRD on the Shadow Mastiff, a CR 5 monster: This is where I got the ability from, so I I didn't think it was all that overpowered for a 14th level character. CR 5 does not equal level 5. The goblin is effectivly invisable. That is a very powerful effect to have permanently on yourself at level 14. Especially when you have a +7d6 sneak attack that can be used at 130 ft. Remember, they can't techniclly see you, so you ALWAYS sneak attack. The sniper bonuses don't even matter anymore, as they can't see you anyway. With a long bow. 28 damage 3 times a round for an average 84 damage if all hit in a round, from a range 100 ft (so we don't take range increment penalties), at level 14. Plus, it's effectivly impossible to hit you at a range, and in melee it's still a nightmare. This is, in my opinion, an extremely powerful group of abilities. I would concider toning them down. |
| DonThelonious11-04-07, 10:25 PM | How can I tone it down while still keeping it within the theme and flavor of the PrC? |
| Rustmonster11-05-07, 09:28 AM | How can I tone it down while still keeping it within the theme and flavor of the PrC? I would say the best way to tone it down is to make it work in conditions up to shadowy illumination. They can hide in candle light, but not in the light of a torch. Also, perhaps even shadowy illumination removes it if they are close. Close range concealment would require there is no light. Then again, the 130 ft ranged sneak attack still sounds a little too much. May not be unbalanced on it's own, but the other abilities on top of it just make them very powerful. |
| DonThelonious01-04-08, 03:02 PM | :bump: for life!!!! :bump: for life!!!! |
| DonThelonious02-04-08, 08:25 AM | Bumpa bumpa :bump: |
| DebiHuman02-05-08, 08:18 AM | Well, I kinda like this. I've become rather partial to goblins lately. I have no idea whether this is a balanced class or not but I'm keeping it in mind. Debby |