Gray Master PrC [Archive] - Wizards Community

Post/Author/DateTimePost
Master_Verhoffin

07-13-07, 08:32 PM
This is a repost of my Gray Master prestige class, which was lost awhile ago. I've changed it a bit from its original form.

Gray Master
Animating zombies and skeletons is an aspect of Necromancy usually dominated by clerics, with wizards and sorcerers lagging far behind. Gray Masters are powerful wizards or sorcerers specializing in Necromancy who master special techniques to match and eventually exceed the animating power of clerics.

Hit Dice: d4

Requirements
Alignment: Any Nongood
Skills: Concentration 10 ranks, Knowledge (arcana) 10 ranks, Knowledge (religion) 10 ranks.
Feats: Corpsecrafter, Fell Animate, Spell Focus: Necromancy
Spells: Able to cast 4th-level arcane spells, including Animate Dead

Class Skills
The Gray Master’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).

Skill Points: 2 + Int modifier.

level BAB Fort Ref Will Special Spells per Day
1st +0 +0 +0 +2 Improved Fell Animate +1 level of existing arcane class
2nd +1 +0 +0 +3 Desecration +1 level of existing arcane class
3th +1 +1 +1 +3 Animating Power +1 +1 level of existing arcane class
4th +2 +1 +1 +4 Corpsecrafter Bonus Feat +1 level of existing arcane class
5th +2 +1 +1 +4 Efficient Animation +1 level of existing arcane class
6th +3 +2 +2 +5 Corpsecrafter Bonus Feat +1 level of existing arcane class
7th +3 +2 +2 +5 Animating Power +2 +1 level of existing arcane class
8th +4 +2 +2 +6 - +1 level of existing arcane class
9th +4 +3 +3 +6 Greater Fell Animate +1 level of existing arcane class
10th +5 +3 +3 +7 Dead Legions +1 level of existing arcane class


Class Features
All of the following are Class Features of the Gray Master prestige class.

Weapon and Armor Proficiency: Gray Masters gain no proficiency with any weapon or armor.

Spells per Day/Spells Known: When a new Gray Master level is gained, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class.

Improved Fell Animate: Starting at 1st level, whenever a Gray Master applies the Fell Animate feat to a spell, she can choose whether it animates zombies or skeletons. It also only raises the spell's level by 2 instead of 3.

Desecration: Starting at 2nd level, the Gray Master adds the Desecrate spell to her spells known list as a 2nd-level arcane spell, and may cast it even if she selected Evocation as a prohibited school.

Animating Power: Starting at 3rd level, the Gray Master's caster level is counted as 1 higher for determining the effects of Animate Dead.

At 7th level this bonus increases the Gray Master's effective caster level for Animate Dead by 2 (and replaces the previous bonus).

Corpsecrafter Bonus Feat: At 4th level and again at 6th level the Gray Master gains any feat that has Corpsecrafter as a prerequisite as a bonus feat. She must meet any prerequisites of the feat to select it.

Efficient Animation: Starting at 5th level, the Gray Master learns ways to empower the onyx used in the Animate Dead Spell. She now need only use a gem with a value of 10 gp per Hit Dice of the target instead of 25 gp.

Greater Fell Animate: At 9th level, the Gray Master's Fell Animate feat only increases the effective level of whatever spell she applies it to by 1.

Dead Legions: At 10th level, the Gray Master's power over undead is nearly unchallengeable. She gains the granted power of the Deathbound Domain, allowing her to create up to 3 times her Hit Dice of undead per casting of Animate Dead. Also, she can control 6 HD worth of undead per caster level rather than 4 HD per caster level.


Comments? Questions? Flames? I’ll take into consideration any comment you take the time to give me. Thanks for reading.