Green Lantern PrC (just for goofs) [Archive] - Wizards Community

Post/Author/DateTimePost
Grod_The_Giant

05-04-07, 04:53 PM
The Green Lantern

Requirements:

Base Attack Bonus: +5

Skills: Concentrate 10 ranks
Feats: Iron Will, Skill Focus (Concentration)
Special:
Must find a Green Lantern Ring
Must have succeeded on a save against fear with a DC of more then 15.


Hit Die: d6

Table: The Green Lantern

Base
Attack Fort Ref Will
Level Bonus Save Save Save Special

1 +0 +0 +0 +2 Power Ring, Ring Power 1
2 +1 +1 +0 +3 Simple Constructs,
3 +2 +1 +1 +3 Ring Power 2, Flight
4 +3 +2 +1 +4 Medium Constructs
5 +3 +2 +1 +4 Ring Power 3, One Without Fear
6 +4 +2 +2 +5 Overdrive Ring
7 +5 +3 +2 +5 Ring Power 4, Air Creation
8 +6 +3 +2 +6 Complex Constructs
9 +6 +4 +3 +6 Ring Power 5
10 +7 +4 +3 +7 Living Constructs

Fluff: If you don't know about the Green Lantern Corp, look it up on wikipedia (http://en.wikipedia.org/wiki/Green_lantern_corp) or here (http://www.monitorduty.com/mdarchives/2006/02/alan_kistlers_p_4.shtml). Otherwise, make the crap up for your world.

Class Features:
All of the following are Class Features of the GL prestige class.

Weapon and Armor Proficiency:
GLs gain no new weapon or armor proficiencies. However, when they create weapons or armor with their rings, the penalty for non-proficiency is halved.

Power Ring (Su):
A Green Lantern (or GL) draws his power from his Power Ring. The Ring must be recharged once a day, or it cannot be used. It takes up the space of a normal magic ring. If it is removed, the GL can't use any of his special abilities (except One Without Fear). Once a GL gains levels with his Ring, it is bonded to him and can't be used by anyone else except to enter the GL class. If he gets a new Ring, he must pay 100 XP/level and undertake a 10 hour ceremony to bond with it.

Ring Power (Sp):
Ring Power is a measure of how strong a GL's will is. It is used in a variety of ways:

Power Blasts: A basic GL power blast is a bolt of green energy. Treat it as a ranged touch attack with a range of 100 feet + 10 feet/GL level. It does 1d6 untyped damage/ Ring Power level.
Force Shield: A GL can summon a force field around themselves at will. It gives a deflection bonus to armor class equal to the GL's Ring Power level. It overrides all other deflection modifiers that might apply.
Mage Hand: This ability functions as the spell of the same name. The GL can increase the amount of weight the hand can manipulate with a concentration check. For ever 5 points the check exceeds 15, another 5 pounds can be manipulated. Using more then one hand at a time requires a concentration check of 15+ 5/hand to use them.
Other functions are discussed in the appropriate section.

Simple Constructs (Sp):
At level 2, a GL can create simple (green) constructs with his ring. Such uses include:

Simple structures: a GL can create bubbles, walls, and boxes of force. They can take up 25 square feet/Ring Power level. They have a break DC of 10+ (5 times Ring Power level).
Manipulating Weapons: a GL can use a weapon
Darth Sephiroth

05-05-07, 09:09 AM
A Shaper could probably work very well for a Green Lantern
jamesnero

05-05-07, 09:13 AM
Pardon my fanboying but this is the greatest thing ever :love: Now all I have to deal is make some minor changes and bang I can build alexander nero as an NPC this is great :devil:

Thanks alot this is going into my favorites