Help design Prc [Archive] - Wizards Community

Post/Author/DateTimePost
Skritz_the_Lizardmen

07-16-07, 07:50 PM
I need help to design mutliple prestige class for my campaign. Here are the main highlight:


Level 5 Minimum
Must be Generic and fit in almost any campaign
They must all be equal in strenght
I need at least one for every caracter type (Combat-Oriented, Arcane, Divine...)
[/LIST]

Some of them are W.I.P concept; they don't have final names!

[B]Veteran Soldier
A though as nail, jack-of-all-trade combat specialist. Flavor-wise,they can be any type of combattant, from noble knight to crazed maniac.
Mainly for: Fighter, Barbarian, Scout, Knight

Arcane Dude
Arcane Caster whit special and unique bonus.
Mainly for: Arcane Caster

Speedy-Sneaky-Dude
For Rogues and Monk.
Mainly for: Sneaky and Fast class.

Divine Dude
Divine Caster whit special and unique bonus.
Mainly for: Divine Caster
NobodyRemembersThis

07-17-07, 12:05 AM
How about this for the veteran soldier?The professional mercenary is a consummate warrior. He is feared on the battlefield and his ability to accomplish difficult tasks is legendary.

Hit Dice: D10

REQUIREMENTS

Base Attack Bonus: +5
Skills: 2 ranks in Gather Information, Listen, Spot; 5 ranks in Intimidate.
Feats: Endurance, Self Sufficient, Weapon Focus (Any Weapon)

Class Skills
The Professional Mercenary's class skills, and the key ability for each are: Climb (Str), Craft (Int), Disable Device (Int), Disguise (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int), Spot (Wis), Survival(Wis), Swim (Str).

Skill Points per level: 6 + int. modifier.

BAB Fort Ref Will Abilities
1. +1 +2 +2 +0 Squad Tactics, Trapfinding
2. +2 +3 +3 +0 Broad Weapon Focus, Diehard
3. +3 +3 +3 +1 Shield Mastery, Combat Tactics
4. +4 +4 +4 +1 Broad Weapon Specialization, Skill Mastery
5. +5 +4 +4 +1 Unstopping Endurance, Weapon Adaption

Weapon and Armor Proficiencies - The Professional Mercenary has proficiency in simple weapons, all martial weapons, all armor, all shields (including tower shields).
Squad Tactics - Starting at 1st level, the Professional Mercenary can organize his companions to gain a greater benefit from some skills. As a full round action, the Professional Mercenary grants a competence bonus to all of his allies within 30 feet to one of the following skills: Climb, Search, Spot, Survival. The bonus is equal to his class level and lasts for 1 minute.
Trapfinding - Professional Mercenaries can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
Professional Mercenaries can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.
A professional mercenary who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with his party) without disarming it.
Broad Weapon Focus - The professional mercenary becomes very good at fighting with one style of weaponry. He gains a +1 to hit with all weapons in one of the following categories: Light, One handed, Two Handed, Reach, Ranged. This bonus stacks with weapon focus. Ranged broad weapon focus is only applied to attacks within 30 feet.
Diehard - the Professional Mercenary gains the Diehard feat as a bonus feat.
Shield Deflection - You may choose to have your shield grant a deflection bonus instead of an AC bonus. As a swift action, you may choose to have your shield provide a +3 deflection bonus to AC instead of its AC bonus. This lasts until your next action.
Combat Tactics - Once per encounter, you can coordinate your allies. As a full round action, you issue strategy to all allies within 30 feet. Your allies gain a +2 bonus to initiative, +2 dodge bonus to AC, and +5' of movement for 1 round per professional mercenary level.
Broad Weapon Specialization - The professional mercenary becomes very good at dealing damage with one style of weaponry. He deals +2 damage with all weapons in the weapon category in which he has broad weapon focus. This bonus stacks with weapon specialization. Ranged broad weapon specialization is only applied to attacks within 30 feet.
Skill Mastery - The professional mercenary becomes so certain in the use of certain skills that he can use them reliably even under adverse conditions.
Upon gaining this ability, he selects a number of skills equal to 3 + his Intelligence modifier. When making a skill check with one of these skills, he may take 10 even if stress and distractions would normally prevent her from doing so.
Unstopping Endurance (Ex) - when the professional mercenary takes damage that reduces him below one half his maximum hit point total, he gains Fast Healing 2 as an immediate action. Once his HP total is above one half his maximum HP total, he loses Fast Healing. This is an extraordinary ability.
Weapon Adaption - You can change your weapon of choice for the Weapon Specialization tree of feats. Benefits: Once per day, you may spend an hour rededicating yourself to a new weapon. Any of the following feats that you have selected apply to the new weapon: Weapon Focus, Weapon Specialization, Improved Critical, Improved Weapon Focus, Improved Weapon Specialization, Weapon Mastery.Well, what do you think? Does this work as a starting point for you?
Skritz_the_Lizardmen

07-17-07, 04:14 PM
I really like it! This guy is a Jack-of-all trade soldier. Nice, any combat-oriented class can take it. This look deadly whit Paladin level, for some reason...
NobodyRemembersThis

07-17-07, 04:18 PM
Actually, it is more fearsome for a Ranger build - it gives them the combat oomph they need. Or, a rogue for that matter. ;)