High Priest of Asmodeus and the Deceptive Pact Domain [PrC+Related Domain] [Archive] - Wizards Community

Post/Author/DateTimePost
RandomFellow

12-15-07, 09:35 AM
High Priest of Asmodeus (PrC)

High Priests of Asmodeus are interested in personal power, fast talking people out of their souls, and taking what they want out of life with no regrets. Your typical politician. However, being a High Priest of Asmodeus has a major draw back beyond the obvious...channeling such vile power corrodes the High Priest's soul, weakening his ability to resist magical attack. This makes it easier for powerful Devils to charm or dominate them into obedience. And after all, at the end of the day, who wants willing servants when you can have magically obedient ones? Exactly.


Requirements
To qualify to become a High Priest of Asmodeus, a character must fulfill all the following criteria.

Feats
Spell Focus (Enchantment), Spell Focus (Illusion)

Spells
Must be capable of casting 3rd level divine spells.

Special
The entrant must be a cleric of Asmodeus with all of his or her domains selected from the following list:
Charm (Spell Compendium), Illusion (Spell Compendium), Evil, Law, Baator (Spell Compendium), Deceptive Pact (Next Post) domains

In addition, the entrant must have taken the Spontaneous Domain Casting Variant (PHB II).

Table: High Priest of Asmodeus
Level|BAB|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|0|0|0|0|Focused Spellcaster, Turning or Rebuking Undead, Spell Conversion|+1 level of existing arcane spellcasting class
2nd|1|0|0|0|Expanded Spell List|+1 level of existing divine spellcasting class
3rd|1|1|1|1|Asmodean Guile 2/day|+1 level of existing arcane spellcasting class
4th|2|1|1|1|Enhanced School Magic, Lesser|+1 level of existing divine spellcasting class
5th|2|1|1|1|Expanded Spell List|+1 level of existing divine spellcasting class
6th|3|2|2|2|Asmodean Guile 4/day|+1 level of existing divine spellcasting class
7th|3|2|2|2|Enhanced School Magic|+1 level of existing arcane spellcasting class
8th|4|2|2|2|Expanded Spell List|+1 level of existing divine spellcasting class
9th|4|3|3|3|Asmodean Guile 6/day|+1 level of existing divine spellcasting class
10th|5|3|3|3|Enhanced School Magic, Greater|+1 level of existing divine spellcasting class

Alignment
Lawful Evil, Lawful Neutral, or Neutral Evil.

Hit Die
d8.

Class Skills
Spellcraft (Int), Knowledge (Religion) (Int), Concentration (Con), Hide (Dex), Move Silently (Dex), Diplomacy (Cha), Bluff (Cha), Intimidate (Cha), Gaher Information (Cha), Use Magic Device (Cha), Handle Animal (Cha)


Skill Points at Each Additional Level
4 + Int modifier.

Class Features
All of the following are class features of the Aluran Shadow Mage.

Weapon and Armor Proficiency
Gains no weapon or armor proficiencies.

Spells
A High Priest of Asmodeus gains spells per day and spells known as if he belonged to his previous divine spellcasting class. He gains no other benefits he would have otherwise gained (such as bonus feats). However, his caster level does not increase as his previous spellcasting class (See Focused Spellcaster).

Focused Spellcaster
A High Priest of Asmodeus focuses on deception and charisma to get what he wants. As such, he is most effective in Illusion and Enchantment but far less effective in other schools. A High Priest of Asmodeus gains caster levels normally for Illusion, Enchantment, and Transmutation. In all other schools, the High Priest is considered to have only half his normal caster level from levels taken in this class. This does not effect spell selection. (e.g. Cleric 10 / High Priest of Asmodeus 10 can still take Control Weather...he just casts it at a caster level of 15 instead of 20.)

Enhanced School Magic, Least (Ex)
A High Priest of Asmodeus can use his Spontaneous Domain Casting ability without increasing casting time (including the spontaneous application of metamagic to the converted spell). In addition, the High Priest of Asmodeus at first level may choose one of the following class features:

Shadow Specialist - Illusion (Figment) spells may be used to mimic a lower level Evocation, Conjuration (Summoning) or Conjuration (Creation) spell from the Sorcerer/Wizard spell list with a degree of reality equal to 10% per spell level of the Illusion (figment) spell. In all other respects, this is a Shadow Evocation or Conjuration in terms of saving throw, etc.

Domination Specialist - All Enchantment (Compulsion) spells have their DC increased by 2. This bonus does not stack with Spell Focus (Enchantment) and Greater Spell Focus (Enchantment).

Expanded Spell List
At 2nd, 5th, and 8th levels the High Priest of Asmodeus learns to draw an even wider variety of spells from his master. He may select any spell (up to the highest level the High Priest can cast) from any spell list. However, that spell must be from the school related to the High Priest's specialty school. Enchantment for Domination Specialist. Illusion for Shadow Specialist.

Asmodean Guile
The High Priest (up to a number of times per day equal to the High Priest Level/3. Then round down and double.) may add his Charisma modifier to any dice roll he makes.

Enhanced School Magic, Lesser
If you selected Shadow Specialist, you add the Invisibility line of spells to your cleric's spell list. In addition, you gain a +10% reality (capped at 100%) to your illusion (shadow) spells or when using Spell Conversion, Shadow Specialist to mimic Shadow Conjurations or Shadow Evocations.

If you selected Domination Specialist, you add Charm Person, Charm Monster, Dominate Person and Dominate Monster to your cleric's spell list. In addition, your DC bonus from Domination Specialist applies to Enchantment (Charm) spells as well.

Enhanced School Magic
If you selected Shadow Specialist, your spells gain another +10% of reality (capped at 100%) for a total of +20%. In addition, your Illusion spells have their DC increased by 1. This does stack with Spell Focus and Greater Spell Focus feats.

If you selected Domination Specialist, the DC bonus from Domination Specialist increases by 1 (to 3). In addition, you may treat spells from the Enchantment (Charm) or Enchantment (Compulsion) schools to be domain spells for purposes of using your Spell Conversion feat.

Enhanced School Magic, Greater
If you selected Shadow Specialist, reduce metamagic spell level adjustments by 1 when applying it to your illusion (shadow) spells or when using Spell Conversion, Shadow Specialist to mimic Shadow Conjurations or Shadow Evocations. In addition, your spells gain another +10% of reality (capped at 100%) for a total of +30%.

If you selected Domination Specialist, all Enchantment (Charm) or Enchantment (Compulsion) spells have their durations doubled. In addition, if you have the Extend Spell feat you may apply it to a spell for no level adjustment. Applying both results in an Enchantment which lasts for three times the normal length.

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Deceptive Pact Domain
Note: The Deceptive Pact Domain counts as both of a cleric's choices and the granted power may not be taken via any feat.
Granted Power:
In addition, you gain a +1 bonus to your caster level for Illusion (Shadow), Illusion (Figment) and Enchantment (Compulsion) spells.

Soul Pact (Su)
You are able to create binding contracts for people's souls in exchange for a service you perform on their behalf. If you fulfill the service requested, the soul of the person belongs to you once they die. Such souls are stored in the contract, which is signed by both parties in blood. These contracts are often used as a currency between Asmodeus's priests and occupants of the lower planes.

A pact is only valid when neither party is under magical compulsion to sign it. However, mundane compulsion (e.g. threatening a loved one of one party) does not alter the validity of a contract.

Deceptive Pact Domain Spells
1 - Silent Image, Command
2 - Minor Image, Enthrall
3 - Suggestion, Speak with Dead
4 - Dominate Person, Divination
5 - Persistent Image, Greater Command
6 - Mislead, Geas/Quest
7 - Project Image, Renewal Pact
8 - True Domination, Death Pact
9 - Monstrous Thrall, Gate
RandomFellow

12-17-07, 11:44 AM
bump
RandomFellow

12-18-07, 07:09 PM
Bump for Great Victory?!
Realms of Chaos

12-21-07, 10:31 PM
I don't know why others haven't posted on this so far, but I haven't posted so far because this (ImO) just doesn't seem like... enough.

If you are going to be the minion of one of the baddest dudes in the entire multiverse, specialization in 1 or 2 subschools of magic just doesn't seem like enough.

The disciple of asmodeus from the BoVD was good (ImO), granting you authority rather than (what I take to be) funky spellcasting.

If asmodeus were to have a high priest, I'd half expect them to have completely hidden alignment, add all compulsion and charm spells in existance to their spell list, and force several underlings to cast spells simultaneously as a standard action, or something like that. Maybe even some demon summoning or control.

What you've given me is just a specialist priest. Actually, delving deeper into the mechanics, let's look at the tradeoff from being a cleric. you gain 2 additional skill points per level and bonuses when using spells from 1 or 2 subschools. However, your moderate BAB becomes a poor BAB and you go from two good saving throws to all bad saving throws. In addition, for every spell not belonging to your special subschools, you are effectively losing 5 caster levels. This is not a good tradeoff for your evil villain.

For that matter, there's nothing particularly evil about it.
The disciple of asmodeus was all about dominating and intimidating and you had to kill off a powerful leader as part of the prerequisites.
Your class, despite its best efforts, doesn't do anything particularly evil.

The prerequisites also seem a bit hodgepodge. First of all, there is no such thing as spell focus (evil) or spell focus (lawful) (keep in mind that spell focus designates a school of magic, not a descriptor or subschool). Secondly, maybe one or two spells of your chosen subschool will ever ever ever have these alignment descriptors, making those two feats completely and utterly useless most of the time. It may simply be easier to require the alignment of Lawful Evil. If you want to require feats, how about brand of evil or disciple of darkness if you have BoVD and/or Deceptive Spell if you have Cityscape?
Secondly, it is generally considerred a very iffy idea at best to require an alternate ability as a prerequisite. The reasoning for this is that in order to use this class, both the alternate ability and the class itself must be okayed by the DM.
Third, if appears you have not seen just what domains Asmodeus grants to his cultists (fiendish codex II, page 26). These domains are evil, lawful, and diobolic (page 100 of the same book), plus, I suppose, your new deceptive pact domain. A worshipper of Asmodeus cannot take any other domains (fiendish codex II came out after spell compendium, so it took the charm, illusion, and baator domains into account).

As for the deceptive pact domain, it is the one thing in the post that actually seems slightly overpowered. +2 caster level is a very good deal and you are granting your cleric some extremely powerful spells. As for the soul bargain, I am just not sure. Although it is a promising theory, I feel that it will just lead to bad roleplaying (AKA, the evil cleric who won't do squat unless someone signs on the dotted line, even if the rest of the party has already agreed to do the quest). If it could only be used 1/week or 1/month, I might be more inclined to support it. So that there are no mistakes, I make these comments about the domain with full knowledge that this would be your only domain.

Lastly, your table looks a little bit squished. Although it may take a little of your time, it would be nice if you could take some editing time to space it out properly (I think that I've heard that if you space if out on notepad, it comes out almost perfectly spaced).

I'm sorry if I seem a bit (or more than a bit) harsh but all that I hav done is try to critique the class honestly through my own eyes. If I have seemed rude, it is not by design.

P.S.: where on earth did you get the idea that asmodeus was involved with the shadow subschool? It is not mentioned anywhere and the extremely powerful aspect of asmodeus presented in the fiendish codex II doesn't have access to as much as a single spell of the shadow subschool.

P.P.S: Unlike with base classes, the alignment restriction should be listed alongside the prerequisites.

P.P.P.S: just noticed the class skills. With 4+ Int modifier, anyone with a intelligence of 14 will put a rank into each of these skills each level. A human or someone else with 16 Int will be unable to do anything with their last skill point as everything else would be cross-class. I suggest adding a couple of skills and lowering the skill points to 2+Int modifier
RandomFellow

12-26-07, 08:38 PM
I don't know why others haven't posted on this so far, but I haven't posted so far because this (ImO) just doesn't seem like... enough.

Almost nothing I post on WotC boards gets more than a couple replies. =0 One of the reasons I almost never post here. While on smaller forums, I'll get 5-10x the replies in a shorter period of time


If you are going to be the minion of one of the baddest dudes in the entire multiverse, specialization in 1 or 2 subschools of magic just doesn't seem like enough.

I probably should have said this is not WotC Asmodeus but a homebrew version. When I homebrew a class (or anything) it is for a homebrew setting with almost always 'different' major players. Even if some have the same name (e.g. Asmodeus) because I like that name.


The disciple of asmodeus from the BoVD was good (ImO), granting you authority rather than (what I take to be) funky spellcasting.

The ability to dominate your foes (or scare them) is more useful than 'authority'. The Asmodeus this class is based off of is more focused on control (enchantment)/manipulation (illusion).


If asmodeus were to have a high priest, I'd half expect them to have completely hidden alignment, add all compulsion and charm spells in existance to their spell list, and force several underlings to cast spells simultaneously as a standard action, or something like that. Maybe even some demon summoning or control.

Both Asmodeus' are the Lord of Devils, not Demons. In addition, I don't think a character needs access to *every* compulsion and charm spell with the entire cleric list and stealing some from the Sor/Wiz list.



What you've given me is just a specialist priest. Actually, delving deeper into the mechanics, let's look at the tradeoff from being a cleric. you gain 2 additional skill points per level and bonuses when using spells from 1 or 2 subschools. However, your moderate BAB becomes a poor BAB and you go from two good saving throws to all bad saving throws. In addition, for every spell not belonging to your special subschools, you are effectively losing 5 caster levels. This is not a good tradeoff for your evil villain.

Divine Power is pretty much a standard when a mid/high level priest things he is going to actually USE his BAB. The BAB loss is a minor annoyance.

However, you may be right that I gave it too many drawbacks for the bonuses provided. Maybe I'll give him Cleric Saves or more class features.


For that matter, there's nothing particularly evil about it.
The disciple of asmodeus was all about dominating and intimidating and you had to kill off a powerful leader as part of the prerequisites.
Your class, despite its best efforts, doesn't do anything particularly evil.

It isn't supposed to. A High-Priest serving this version of Asmodeus can be LN. Forcing him to be 'evil' would erase the Neutral alignment option.


The prerequisites also seem a bit hodgepodge. First of all, there is no such thing as spell focus (evil) or spell focus (lawful) (keep in mind that spell focus designates a school of magic, not a descriptor or subschool).

Tell that to Ur-Priest in Complete Divine. Oddly enough, it has Spell Focus (Evil) as a pre-req.


Secondly, maybe one or two spells of your chosen subschool will ever ever ever have these alignment descriptors, making those two feats completely and utterly useless most of the time. It may simply be easier to require the alignment of Lawful Evil. If you want to require feats, how about brand of evil or disciple of darkness if you have BoVD and/or Deceptive Spell if you have Cityscape?

It was intended to be another drawback. Maybe I'll change it to Spell Focus (Illusion) and Spell Focus (Enchantment).


Secondly, it is generally considerred a very iffy idea at best to require an alternate ability as a prerequisite. The reasoning for this is that in order to use this class, both the alternate ability and the class itself must be okayed by the DM.

That's probably true. However, for the people this is intended for that is a non-issue. I could just make it 'force' the change as part of Spell Conversion but I've never heard of anyone banning Domain Spontaneity. 0o


Third, if appears you have not seen just what domains Asmodeus grants to his cultists (fiendish codex II, page 26). These domains are evil, lawful, and diobolic (page 100 of the same book), plus, I suppose, your new deceptive pact domain. A worshipper of Asmodeus cannot take any other domains (fiendish codex II came out after spell compendium, so it took the charm, illusion, and baator domains into account).

While it is probably obvious by now...this Asmodeus is not a WotC Asmodeus. He is a f'n god on par with any of the major deities that lead pantheons. Although he got his ass kicked by sheer numbers which is why he's sitting in Hell instead of ruling the Elven Pantheon.


As for the deceptive pact domain, it is the one thing in the post that actually seems slightly overpowered. +2 caster level is a very good deal and you are granting your cleric some extremely powerful spells. As for the soul bargain, I am just not sure. Although it is a promising theory, I feel that it will just lead to bad roleplaying (AKA, the evil cleric who won't do squat unless someone signs on the dotted line, even if the rest of the party has already agreed to do the quest). If it could only be used 1/week or 1/month, I might be more inclined to support it. So that there are no mistakes, I make these comments about the domain with full knowledge that this would be your only domain.

A High Priest of Asmodeus is probably going to be a NPC. That said, I don't believe a PC with this class would expect everyone to sign over their soul.

Maybe I should remove the CL bonus for the two subschools. Or make it a +1 to Illusion and +1 to Enchantment.

Lastly, your table looks a little bit squished. Although it may take a little of your time, it would be nice if you could take some editing time to space it out properly (I think that I've heard that if you space if out on notepad, it comes out almost perfectly spaced).

Actually, I never realized WotC doesn't support one of the standard table formats for vBulletin. I never bothered posting any classes here before. I only did it 'cause the feedback I got was all positive which is rarely useful.


I'm sorry if I seem a bit (or more than a bit) harsh but all that I hav done is try to critique the class honestly through my own eyes. If I have seemed rude, it is not by design.

Ok. But please don't base any arguments on rules issues when you are flat out wrong. 0o If an official class has something like Spell Focus (Evil), it is worthless based on your statement.


P.S.: where on earth did you get the idea that asmodeus was involved with the shadow subschool? It is not mentioned anywhere and the extremely powerful aspect of asmodeus presented in the fiendish codex II doesn't have access to as much as a single spell of the shadow subschool.

I'd respond but I think my previous statements cover this.


P.P.S: Unlike with base classes, the alignment restriction should be listed alongside the prerequisites.

Probably true. But I like how I post things. =0 Especially when the alignment restrictions are basically 'you must be a cleric with the +1/-1 region like any other cleric'.


P.P.P.S: just noticed the class skills. With 4+ Int modifier, anyone with a intelligence of 14 will put a rank into each of these skills each level. A human or someone else with 16 Int will be unable to do anything with their last skill point as everything else would be cross-class. I suggest adding a couple of skills and lowering the skill points to 2+Int modifier
I could probably toss a few more skills in then. Since you seem to feel that overall the class is underpowered...lowering the skill points per level seems to be heading in the wrong direction.
RandomFellow

12-28-07, 07:34 PM
Bump FTW.
Realms of Chaos

12-31-07, 08:29 PM
Oh.

I guess most of my issues were caused by not knowing there was a second Asmodeus. You could've said that somewhere in the oppening post (although the person I am truly annoyed with is myself, for coming across as an idiot).

As for the spell focus thing, I wasn't thinking of complete divine at the time, and when I next read the Ur-Priest description (about a day ago), I thought that must be wrong as well (until I read the feat section). :P

With this new knowledge in tow, allow me to start again:

Ahem. I think that your prestige class has a really solid basing but that a class with such a narrow focus should recieve compensations rather than drawbacks, no matter how good it is at its area of focus.

Before I give a few ideas, I want to state that they are made under the pretense that the goal is to make a practical prestige class that any given DM on these boards can see and use with little problems and that even some evil PCs may aspire to, even if this does not occur in your game.

Here are a few constructive ideas. I don't expect you to take all or even any of them but here they are:

I'd expand your spell list with any or all of the following: bluff, craft, intimidate, proffession. I understand that the NPC you are using may not utilize these class skills but placing them on may give people something to do with their skill points (if a DM out here decides to adopt this class or if you decide to recycle it, for example).
Instead of granting incomplete spellcasting to some schools and not to others, there are two possible ideas to consider. The first idea is to only grant spellcasting progression at every even level but give a caster level bonus for your specialist schools that starts at +1 at 1st level and increases by +1 at every odd level (if you can make sense of that). Alternately, just grant full spellcasting for all schools of magic. As I said, there is no reason to give a drawback like this.
I suggest that you change Spell conversion into Enhanced School Magic, least. This name seems to go with the flow of the rest of the class (although spell conversion is a pretty decent link to the spontaneous spellcasting aspect).
In the same way that a ranger doesn't choose their combat style at 1st level, perhaps the high priest shouldn't either. I'd relocate it to spell conversion at 2nd level, lesser at 5th, regular at 7th, and improved at 10th.
As the high priest is obviously charisma based, why not reflect that. One idea, a take off of the dwarven sorcerer racial substitution levels (races of stone) is to add your charisma modifier to your wisdom score for the purposes of determining bonus spells per day. if you take my above piece of advice, this would make a good replacement for a 1st level ability. Another possible alternate is to allow the priest to use a turning check result in place of their AC against an attack as an immediate action. Armor of Guile or something like that.
Although you may not think it necessary to add every spell to your list (and looking back, I kind of agree), one possible idea to fill some of the dead levels is the advanced learning class feature, perhaps placed at 3rd, 6th, and 9th levels.
I would give the priest a good will save. A drawback for the sake of a drawback is (ImO) somewhat of a waste. If you rule that contact with a being of deception has ruined their will, however, I am willing to accept it (although I'd personally expect them to develop a stronger will and thus keep their good will save).
Your capstone ability kind of lacks luster (more real illusions and double-duration enchantments don't seem too exciting). One thing that might make it more exciting is if you give illusion specialists perpetual trueseeing and enchantment specialists immunity to mind-affecting effects (granting them immunity to their craft in a sense).
I'd change the feat prerequisites as you considered, to spell focus (illusion) and spell focus (enchantment). If you want to include a "drawback", try requiring applicants to possess one of the feats: Deceitful, Negotiator, or Persuasive (player's choice). The bonuses from these feats fit much nicer into the image of a charismatic priest.
RandomFellow

01-01-08, 01:31 PM
Oh.

I guess most of my issues were caused by not knowing there was a second Asmodeus. You could've said that somewhere in the oppening post (although the person I am truly annoyed with is myself, for coming across as an idiot).

Eh, no worries. I copied/pasted from GitP and it was more obvious there. =0


As for the spell focus thing, I wasn't thinking of complete divine at the time, and when I next read the Ur-Priest description (about a day ago), I thought that must be wrong as well (until I read the feat section). :P

With this new knowledge in tow, allow me to start again:

Ahem. I think that your prestige class has a really solid basing but that a class with such a narrow focus should recieve compensations rather than drawbacks, no matter how good it is at its area of focus.

Before I give a few ideas, I want to state that they are made under the pretense that the goal is to make a practical prestige class that any given DM on these boards can see and use with little problems and that even some evil PCs may aspire to, even if this does not occur in your game.

Here are a few constructive ideas. I don't expect you to take all or even any of them but here they are:

Ok. =)



I'd expand your spell list with any or all of the following: bluff, craft, intimidate, proffession. I understand that the NPC you are using may not utilize these class skills but placing them on may give people something to do with their skill points (if a DM out here decides to adopt this class or if you decide to recycle it, for example).

Maybe just all Cha skills.


Instead of granting incomplete spellcasting to some schools and not to others, there are two possible ideas to consider. The first idea is to only grant spellcasting progression at every even level but give a caster level bonus for your specialist schools that starts at +1 at 1st level and increases by +1 at every odd level (if you can make sense of that). Alternately, just grant full spellcasting for all schools of magic. As I said, there is no reason to give a drawback like this.

Eh, I'll come up with something to enhance their specialization further and maybe grant full progression in Transmutation for their buffs.


I suggest that you change Spell conversion into Enhanced School Magic, least. This name seems to go with the flow of the rest of the class (although spell conversion is a pretty decent link to the spontaneous spellcasting aspect).

That's fine with me.


In the same way that a ranger doesn't choose their combat style at 1st level, perhaps the high priest shouldn't either. I'd relocate it to spell
conversion at 2nd level, lesser at 5th, regular at 7th, and improved at 10th.

This isn't a base class but a PrC. The person's chosen by the time they've entered this PrC anyway.


As the high priest is obviously charisma based, why not reflect that. One idea, a take off of the dwarven sorcerer racial substitution levels (races of stone) is to add your charisma modifier to your wisdom score for the purposes of determining bonus spells per day. if you take my above piece of advice, this would make a good replacement for a 1st level ability. Another possible alternate is to allow the priest to use a turning check result in place of their AC against an attack as an immediate action. Armor of Guile or something like that.

Eh, Charisma already synergies with Turning/Rebuking. Maybe the new class feature will be something strongly Charisma-based.


Although you may not think it necessary to add every spell to your list (and looking back, I kind of agree), one possible idea to fill some of the dead levels is the advanced learning class feature, perhaps placed at 3rd, 6th, and 9th levels.

I'll think about it. Maybe Expanded Spellbook (School of Speciality, any spell list)?


I would give the priest a good will save. A drawback for the sake of a drawback is (ImO) somewhat of a waste. If you rule that contact with a being of deception has ruined their will, however, I am willing to accept it (although I'd personally expect them to develop a stronger will and thus keep their good will save).

I prefer sticking with things as is. A corrupting influence should corrode rather than strengthen.


Your capstone ability kind of lacks luster (more real illusions and double-duration enchantments don't seem too exciting). One thing that might make it more exciting is if you give illusion specialists perpetual trueseeing and enchantment specialists immunity to mind-affecting effects (granting them immunity to their craft in a sense).

I'm not sure you fully understand. If the priest took the Extend spell feat that is x3 for no level adjustment. I consider being able to spend 1/3rd the number of spells to keep a small army of mooks in Thrall (via Dominate Person/Monster) is nice. He can also extend /everything/ for no level adjustment. Considering he is the class of Buffs...thats seems like a good capstone to me.


If you selected Shadow Specialist, reduce metamagic spell level adjustments by 1 when applying it to your illusion (shadow) spells or when using Spell Conversion, Shadow Specialist to mimic Shadow Conjurations or Shadow Evocations.

Has an omission I never noticed before. With Arcane Thesis (Silent Image) you can now apply +2 or less metamagics for no level adjustment.


I'd change the feat prerequisites as you considered, to spell focus (illusion) and spell focus (enchantment). If you want to include a "drawback", try requiring applicants to possess one of the feats: Deceitful, Negotiator, or Persuasive (player's choice). The bonuses from these feats fit much nicer into the image of a charismatic priest.

Eh, if I change to two spell foci, I probably won't add more feats into the mix.

---
I'm about to go out so I won't revise it now.
RandomFellow

01-01-08, 04:56 PM
I'm back and revised it.
Realms of Chaos

01-02-08, 10:44 PM
Good work.

Now, it looks fully worth the effort of qualifying and it filled in all of those dead levels.
RandomFellow

01-03-08, 03:24 AM
Thanks. =0