Magical Artisan (Crafting PrC, PEACH please) [Archive] - Wizards Community

Post/Author/DateTimePost
ClockworkRevenge

04-22-08, 03:56 AM
Ive always thought crafting was cool, but a little inconvienant, so ive created this PrC to kinda make it easir... i mean, c'mon, not every town you visit is gonna have that +5 bacon burst longsword, and you may not even have the money for one. Ya i realize this class isnt the most balanced, but its essentially just supposed to make crafting a little easir.
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Master Artisan


ENTRY REQUIREMENTS
To qualify to become a Master Artisan, a character must fulfill all the following criteria:

Skills: Any craft 8 ranks
Feats: Any three item creation feats

Class Skills
Master Artisan’s class skills (and the key ability for each skill) are: Craft (Int), Profession (Wis), Spell Craft (Int), Knowledge (Arcana) (Int).
Skills Points at Each Level : 2 + int

Hit Dice: d4

BAB Fort Ref Will Abilities
1. +0 +0 +0 +2 Exceptional Artisan
2. +1 +0 +0 +3 Extraordinary Artisan
3. +1 +1 +1 +3 Legendary Artisan

Weapon Proficiencies: Magical Artisan's gain no new weapon or armor proficiencies.
Spellcasting: Full spellcasting progression
Exceptional Artisan: Reduce the base time for crafting any magical item by 25%.
Extraordinary Artisan: Reduce the cost of raw material for crafting any magical item by 25%.
Bonus Feat: Select any item creation feat, must qualify for prerequisites.
Legendary Artisan: Reduce the cost of XP for crafting any magical item by 25%.
AtomicWarlock

04-22-08, 09:54 PM
The only problem is that if a wizard takes this class, he's not giving up anything. There's got to be some sort of loss in order to gain all of this free stuff, if you want to maintain game balance. What I would suggest is advancing spellcasting progression only on levels 2 and 3 - That would be a good balance.
ClockworkRevenge

04-23-08, 12:14 AM
The only problem is that if a wizard takes this class, he's not giving up anything. There's got to be some sort of loss in order to gain all of this free stuff, if you want to maintain game balance. What I would suggest is advancing spellcasting progression only on levels 2 and 3 - That would be a good balance.

Then id never take it (or expect anyone else to). The wizard loses their standard, more flexible feat. I mean, almost all caster PrC dont involve a loss. Loremaster? Archmage?