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| Nehpets_Lalaland11-27-07, 10:59 PM | i have been working on these classes for a while. They were not designed with anything to do with the avatar show. The flame manipulator i am posting has been dm approved but id like others opinions as well, the earth manipulator needs major nerfing to a large amount (redundant i know) The Flame Manipulator The Flame Manipulatro has beed described by many as the "perfect example of a boyscout" he enjoys playing with fire to such an extreme extent that he has learned to control it. Hit Die: d4 Requiremenets: Skills: Knowledge (Arcana) or (Religion) 8 ranks, Knowledge (Planes) 4 ranks Feats: Energy Substitution (Fire) Spells: Must be able to cast three spells of the (fire) subtype, one of which must be of at least the third level Special: Must have survived five days in the wilderness of the Elemental Plane of Fire or have made friendly contact with a fire elemental of at least Elder size Class Skills: Concentration, Craft skills, Knowledge (Arcana), Knowledge (Religion), Knowledge (Planes), Profession skills, Spellcraft Skill Points per level: 2 + Int modifier Class Features: Weapon and Armor Proficency: A Flame Manipulator does not gain any proficency with weapons or armor Spells: A Flame Manipulator gains new spells per day and an increase in caster level for one spellcasting class at every level exept every third (3, 6, 9) Create Fire (Sp): at first level, a Flame Manipulator can create magical fire, that deals 1d6 per round, which he can contral all aspects of: color, shape, and all other features except damage. Also he can use the flame to immitate spells, within DMs judgement of reasonable, of a level that the Flame Manipulator can cast. If the spell deals damage it only does Create Fire's damage and if it has a duration greater than instant it last only as long as Create Fire's duration. The fire can be thrown at a rate of 10 x class level feet per round. The maximum volume of flame controlable is equal to class level 5x5x5 cubes. This can be done 1/day + two more times every three levels after one. To use this is a standard action. The flame lasts 1.5 rounds per class level rounded down. this flame does not count as magical for the purposes of Control Magical Flame. Note: a Flame Manipulator can only control up to one flame via Create Fire, Control Non-Magical Flame, or Control Magical Flame at any one time Destroy Fire (Sp): At first level, a Flame Manipulator can destroy any non-magical or magical flame up to 2 levels higher than the highest he can control, min lvl 2. Also this can be used to deal damage to a fire elemental equal to 1d6 or Control Heat's damage Fire Spell Specialization (Su): At second level, a Flame Manipulator casts all spells of the fire subtype at +2 caster level but all other spells at -1 caster level. Control Non-Magical Flame (Sp): At second level, a Flame Manipulator can, as a standard action, take control any non-magical fire, and control it the same way he can control the fire he creates with a maximum volume of (4+1 per level) x base size of the flame . This flame deals 1d6 per round, on the end of the Flame Manipulator's turn. A flame being controled by a Flame Manipulator goes out in 2 rounds per class level. Control Magical Flame (Sp): At third level, a Flame Manipulator can control and magical flame, up to the listed level, the same way he controls a non-magical flame exept that it does listed damage or your control heat damage, the listed damage, if greater than your maximum control heat level, can be increased by 1/4 your maximum control heat damage rounded down. This is a standard action that can be done the same number of times per day as create fire. Controled flames go out at the end of the duration or 1.5 rounds per class level, whichever is less. Control Heat (Su): At fourth level, a Flame manipulator can change the temperature of any flame he controls. He can lower the temperature as low as 1 damage per round or raise the temperature up to 4d6 damage per round. the maximum damage increases by 2d6 every class level. Flame Defenses (Sp): at fifth level a Flame Manipulator has learned how to make fire more solid, when controlling a flame of any kind a Flame Manipulator gets a deflection bonus to armor equal to his Flame Manipulator level-4 this is treated as if it is a force spell Extreme Fire Specialization (Su): At sixth level, the fire specialization changes to +3 and -2 Flame Avoidence (Ex): At seventh level, a Flame Manipulator has developed the innate ability to sense flame coming their direction. When he takes fire damage from a spell or spell like ability, he makes a reflex save against the spells DC, whether or not it allows a save. On a successful save he takes no damage and on an unsuccessful save he takes 1/2 damage. Two at Once (Sp): At ninth level, a Flame Manipulator has become even more in tune with her ability to control fire. He is now capable of controling two flames and dealing damage with two flames at one time instead of just one. The damage restrictions still apply the same on both flames. When controlling two flames, the flame manipulator takes the two weapon fighting penalties to any attacks, also a flame manipulator gets double the defense bonus to AC. Flames controlled by two at once only last ½ as long as they normally would. The Flames cannot occupy the same space. If you take any damage you must make a concentration check DC=damage versus losing both flames Ultimate Control (Su): at tenth level a Flame Manipulator has learned complete control over any kind of flame. He is now capable , a number of times equal to his class level divided by two times per day, when He successfully makes the reflex save against a spell of the fire subtype, to take control of the flame or if He is already controlling two flames he can bounce the flame back at the caster empowered with the control heat damage or he can extinguish it. Also he can use his control flame abilities as a free action and his create flames as a move action. Table: The Flame Manipulator Level BAB Fort Ref Will Special Magic Fire Level Caster levels 1 +0 +0 +2 +2 Create Fire, Destroy Fire +1 2 +1 +0 +3 +3 Fire Spell Specialization, +1 Cotrol Non-Magical Flame 3 +1 +1 +3 +3 Control Magical Fire 0-1st level spells +0 4 +2 +1 +4 +4 Control Heat 2-3rd level spells +1 5 +2 +1 +4 +4 Flame Defenses 4th level spells +1 6 +3 +2 +5 +5 Extreme Fire Specialization 5th level spells +0 7 +3 +2 +5 +5 Flame Avoidence 6th level spells +1 8 +4 +2 +6 +6 7th level spells +1 9 +4 +3 +6 +6 Two at Once 8th level spells +0 10 +5 +3 +7 +7 Ultimate Control 9th level spells +1 I'll post the Earth manipulator sometime tomorrow hopefully but for now i'd love critiques on this class |