Martial Arts Student (Peach please) [Archive] - Wizards Community

Post/Author/DateTimePost
WIUGamers

07-07-07, 06:28 PM
Martial Arts Student
Martial Arts students are disciplined followers of their school. The use their attacks with their limbs more effectively than many use swords, sticks, or spells. They fight with precision and power. They are considered the most fearsome unarmed fighters there are. Getting into a school isn’t easy. It takes a lot of work just to get into the training facility.
Alignment - any lawful
Races - any
Religion - any

Requirements
Base Attack Bonus - +10
Feats - Improved Unarmed Strike. Versatile Unarmed Strike. Flurry of Blows.
Skills - Jump - 6 ranks. Sleight of Hand - 8 ranks. Sense Motive - 6 ranks. Heal - 4 ranks. Balance - 6 ranks.

Skills
Balance (dex), Concentration (con), Sleight of Hand (dex), Jump (str), Sense Motive (wis), Heal (wis), Tumble (dex), Intimidate (dex), Diplomacy (cha), Survival (wis), Listen (wis), Spot (wis), Escape Artist (dex)

Level BAB Fortitude Reflex Will Special
1 +1 +0 +1 +1 Learn an Attack
2 +2 +0 +1 +1
3 +3 +1 +2 +2 Learn an Attack
4 +4 +1 +3 +3
5 +5 +1 +4 +4 Learn an Attack
6 +6 +2 +5 +5
7 +7 +2 +5 +5 Learn an Attack
8 +8 +2 +6 +6
9 +9 +3 +6 +6 Learn an Attack
10 +10 +3 +7 +7 6 Hit Combo or Learn Special. Black Belt.


Learn an Attack - Martial Arts Student chooses an unarmed attack to learn from the list (excluding the specials).

6 Hit Combo - Martial Arts Student can fluently use all of the learned attacks to make a 6 attack combo. In this combo, if a Martial Arts student misses any attack, the combo stops.

Learn Special - Instead of making a 6 hit Combo, a Martial Arts Student can learn a difficult specialty move

Black Belt - Title in School.
WIUGamers

07-07-07, 06:29 PM
Manikan - The School of Punch

Moves
Jab - +2 Attack. 1d4 + str damage
Hook - -2 Attack. 1d6 + str damage
Uppercut - -2 Attack. 1d6 + str damage
Spinning Fist - -4 attack. 1d10 + str damage
Elbow Strike - -3 attack. 1d8 + str damage
Two Handed Smash - -5 attack. 1d12 + str damage

Special Moves
Dragon uppercut. -8 attack. Drives target into the air and lands them prone. 1d6 +str damage per strength modifier.
Throat Shot - -8 attack. Attempt to kill by punching throat. Doesn’t affect non-living. Instant kill.
Helicopter - does a spin attack with fists. Two attacks. 3d6 + str damage each.
WIUGamers

07-07-07, 06:30 PM
Pedikan - The School of Kick

Moves
Low Level
Shin Kick - +2 attack. 1d4 + str damage
Sweep - 1d6 + str damage and trip attempt
Knee Jolt - +2 attack. 1d6 + str damage
Thigh Strike - -2 attack. 1d10 + str damage. Strength check can be made by target to block for half damage (DC level + fortitude modifier)

Mid Level
Charging Knee - -4 attack. 1d10 + str damage
Spinning Gut Kick - -4 attack. 1d8 + str damage
Nut Shot - -2 attack. 1d6 + str damage and stunned for 1 round
Straight kick - 1d6 + str damage

High Level
Inside Crescent - -6 attack. 2d8 + str damage
Outside Crescent - -6 attack. 2d8 + str damage
Roundhouse - -6 attack. 1d12 + str damage


Special Moves (all require a jump check. DC Level + reflex modifier)
Tornado Kick - Spinning airborne and kicking. Gets as many attacks as dexterity modifier. Max attack bonus -10. 1d10 + str damage per hit.
Somersault Kick - back flip kick with both feet. Max attack bonus -12. Knocks opponent prone. 2d12 + str damage.
Reverse Somersault kick - front flip kick with both feet. Max attack bonus -12. Knocks opponent prone. 2d12 + str damage.
Double head kick - Max attack bonus - 8. 1d10 +str damage per leg.




Restrictions:
No special moves in Combos.
High Level Kicks can only be used at the very beginning or very end of a combo.
Must go to the different school to learn the school’s moves
Doing a High Level Kick or special move counts as a full round action.
WIUGamers

07-07-07, 06:31 PM
Give me your thoughts people! I tried to make a build-your-own karate kid, but what do you guys think?
WIUGamers

07-10-07, 05:41 PM
:bump: