| Post/Author/DateTime | Post |
|---|---|
| WIUGamers07-07-07, 06:28 PM | Martial Arts Student Martial Arts students are disciplined followers of their school. The use their attacks with their limbs more effectively than many use swords, sticks, or spells. They fight with precision and power. They are considered the most fearsome unarmed fighters there are. Getting into a school isn’t easy. It takes a lot of work just to get into the training facility. Alignment - any lawful Races - any Religion - any Requirements Base Attack Bonus - +10 Feats - Improved Unarmed Strike. Versatile Unarmed Strike. Flurry of Blows. Skills - Jump - 6 ranks. Sleight of Hand - 8 ranks. Sense Motive - 6 ranks. Heal - 4 ranks. Balance - 6 ranks. Skills Balance (dex), Concentration (con), Sleight of Hand (dex), Jump (str), Sense Motive (wis), Heal (wis), Tumble (dex), Intimidate (dex), Diplomacy (cha), Survival (wis), Listen (wis), Spot (wis), Escape Artist (dex) Level BAB Fortitude Reflex Will Special 1 +1 +0 +1 +1 Learn an Attack 2 +2 +0 +1 +1 3 +3 +1 +2 +2 Learn an Attack 4 +4 +1 +3 +3 5 +5 +1 +4 +4 Learn an Attack 6 +6 +2 +5 +5 7 +7 +2 +5 +5 Learn an Attack 8 +8 +2 +6 +6 9 +9 +3 +6 +6 Learn an Attack 10 +10 +3 +7 +7 6 Hit Combo or Learn Special. Black Belt. Learn an Attack - Martial Arts Student chooses an unarmed attack to learn from the list (excluding the specials). 6 Hit Combo - Martial Arts Student can fluently use all of the learned attacks to make a 6 attack combo. In this combo, if a Martial Arts student misses any attack, the combo stops. Learn Special - Instead of making a 6 hit Combo, a Martial Arts Student can learn a difficult specialty move Black Belt - Title in School. |
| WIUGamers07-07-07, 06:29 PM | Manikan - The School of Punch Moves Jab - +2 Attack. 1d4 + str damage Hook - -2 Attack. 1d6 + str damage Uppercut - -2 Attack. 1d6 + str damage Spinning Fist - -4 attack. 1d10 + str damage Elbow Strike - -3 attack. 1d8 + str damage Two Handed Smash - -5 attack. 1d12 + str damage Special Moves Dragon uppercut. -8 attack. Drives target into the air and lands them prone. 1d6 +str damage per strength modifier. Throat Shot - -8 attack. Attempt to kill by punching throat. Doesn’t affect non-living. Instant kill. Helicopter - does a spin attack with fists. Two attacks. 3d6 + str damage each. |
| WIUGamers07-07-07, 06:30 PM | Pedikan - The School of Kick Moves Low Level Shin Kick - +2 attack. 1d4 + str damage Sweep - 1d6 + str damage and trip attempt Knee Jolt - +2 attack. 1d6 + str damage Thigh Strike - -2 attack. 1d10 + str damage. Strength check can be made by target to block for half damage (DC level + fortitude modifier) Mid Level Charging Knee - -4 attack. 1d10 + str damage Spinning Gut Kick - -4 attack. 1d8 + str damage Nut Shot - -2 attack. 1d6 + str damage and stunned for 1 round Straight kick - 1d6 + str damage High Level Inside Crescent - -6 attack. 2d8 + str damage Outside Crescent - -6 attack. 2d8 + str damage Roundhouse - -6 attack. 1d12 + str damage Special Moves (all require a jump check. DC Level + reflex modifier) Tornado Kick - Spinning airborne and kicking. Gets as many attacks as dexterity modifier. Max attack bonus -10. 1d10 + str damage per hit. Somersault Kick - back flip kick with both feet. Max attack bonus -12. Knocks opponent prone. 2d12 + str damage. Reverse Somersault kick - front flip kick with both feet. Max attack bonus -12. Knocks opponent prone. 2d12 + str damage. Double head kick - Max attack bonus - 8. 1d10 +str damage per leg. Restrictions: No special moves in Combos. High Level Kicks can only be used at the very beginning or very end of a combo. Must go to the different school to learn the school’s moves Doing a High Level Kick or special move counts as a full round action. |
| WIUGamers07-07-07, 06:31 PM | Give me your thoughts people! I tried to make a build-your-own karate kid, but what do you guys think? |
| WIUGamers07-10-07, 05:41 PM | :bump: |