| Post/Author/DateTime | Post |
|---|---|
| masterartisan09-16-07, 12:18 PM | The Ghost Thrall htp://fc01.deviantart.com/fs21/f/2007/248/a/e/death_caller_by_mathewsleep.jpg Requirements: Any non good alignment Will save +5 Knowledge(religion) 9ranks Must have been possessed by a Ghost. Must have to ability to turn or rebuke undead. Med Base Attack Bonus Poor Fortitude Save Poor Reflex Save Good Will Save D8 Hd 2 skill points The Ghost Thrall's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Scrip (Int), Hide (Dex), Knowledge (all skills, taken individually) (Int), Move Silently (Dex), Profession (Wis), and Spellcraft (Int). Level BAB Fort Ref Will 1st: +0 +0 +0 +2 2nd: +1 +0 +0 +3 3rd: +2 +1 +1 +3 4th: +3 +1 +1 +4 5th: +3 +1 +1 +4 6th: +4 +2 +2 +5 7th: +5 +2 +2 +5 8th: +6 +2 +2 +6 9th: +6 +3 +3 +6 10th: +7 +3 +3 +7 Level Special Spells Per Day 1st: Death Bond, Turn or Rebuke Ghosts +1 Level of Existing Class 2nd: 2hd Ghost Companion, Summon Ghosts - 3rd: Quicken Manifestation +1 Level of Existing Class 4th: 4hd Ghost Companion - 5th: Ghostly Grasp +1 Level of Existing Class 6th: 6hd Ghost Companion - 7th: Empower Ghosts +1 Level of Existing Class 8th: 8hd Ghost Companion - 9th: Ghost Form +1 Level of Existing Class 10th: 10hd Ghost Companion - Death Bond: Ghosts with in 60ft of you gain +4 turning checks, and +2 on all saves. Turn or Rebuke Ghosts: Levels of Ghost Thrall stack with a previous class that granted turn or rebuke undead, except the combined turn or rebuke ability only works for incorporeal undead. A Ghost Thrall can still attempt to turn corporeal, but does so with out adding his Ghost Thrall class levels to the previous class levels. Ghost Companion: At 2nd level a Ghost Thrall gains an undead ally. His knowledge of death and ghosts attracts a ghost with 2 HD. This can be any NPC (from the DMG) of second level, or any intelligent monster with HD of 2. This creature, being a ghost, gains the ghost template from the Monster Manual. A Ghost Thrall could even attract the ghost of a beast of 2 HD, they however, gain the Ghost Brute. This ally is controlled by the Ghost Thrall threw normal communication. If they are cut off from each other, the ghost, if using the standard template, is controlled by the DM, but still remains helpful to the Ghost Thrall. If the ghost is using the ghost brute template, it will continue doing the last known task. If it was told to attack, it will continue to do so until the master returns to stop it. These Ghosts, gained at each indicated level, remain on the ethereal plane until summoned. Summon Ghosts: 3+cha mod/day a Ghost Thrall can summon any of his ghost companions to aid him. Doing so is a standard action, which provokes an attack of opportunity. After being summoned, the ghost still needs to manifest it's self at the desired location. A ghost will stay summoned for a number of rounds equal to your previous caster level from the class you had turn or rebuke undead from, plus Ghost Thrall level, plus your charisma modifier. While summoned, the ghost uses your charisma modifier for all checks and attack rolls. They lose the ability to possess anyone but you. While not summoned, your ghosts disappear back into the ethereal plane and cannot interact with the Ghost Thrall in anyway, unless they happen to be in the area the ghost thrall currently is, which is unlikely because most ghosts stay around particular houses or grave yards. Quicken Manifestation: Your ghosts now manifest as a free action. Ghostly Grasp: Your ghosts gain the Ghostly Grasp feat while summoned, which allows them to hold and use items in the material plane. Empowered Ghosts: While summoned, your ghosts ability score damage is multiplied by 1&1/2. Ghost Form: Gain 50% miss chance, and can walk threw walls for a number of rounds equal to you caster level. using this ability uses up one of your summon ghost abilities per day. |