Master Entertainer [Archive] - Wizards Community

Post/Author/DateTimePost
Mordin

09-09-07, 02:01 PM
Master Entertainer

Requirements:

Skills: Perform (any) 8 ranks, Knowledge (arcane) 8 ranks, Sleight of Hand 4 ranks, Tumble 4 ranks.

Spells: Able to cast 1st level arcane spells, one of which must be an Illusion (figment) spells.

Feats: Skill Focus (Concentration), Skill Focus (Perform [any one]).

Special: Bardic music ability.

Class Features:
BAB: Poor (as wizard).
Good Saves: Reflex and Will Poor Saves: Fort.
Hit Dice: 1d6

Class Skills: Balance (Dex), Bluff (Cha), Concentrate (Con), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silent (Dex), Perform (all skills, taken individually) (Cha), Profession (Wis), Sense Motive (Wis), Slight of Hand (Dex), Spellcraft (Int), Tumble (Dex), Use Magic Device (Cha).

Skill Points at Each Level: 4+ Int modifier.

LEVEL ABILITIES:
1. Bardic music, bardic knowledge, fascinate, suggestion. -------------------------------
2. Illusion familiarity, disguise spell, +1 arcane spellcaster level
3. Song of imagery, +1 arcane spellcaster level
4. Song of persuasion, master illusionist +1, +1 arcane spellcaster level
5. Skill mastery, +1 arcane spellcaster level
6. Lasting impression, +1 arcane spellcaster level
7. Combine song, +1 arcane spellcaster level
8. Master illusionist +2, +1 arcane spellcaster level
9. -------------------------- +1 arcane spellcaster level
10. Mass suggestion, +1 arcane spellcaster level

Weapon and Armor Proficiency: A master entertainer gains no additional proficiencies.

Spells per Day/Spells Known: Starting at 2nd level, a master entertainer gains spells per day (and spells known, if applicable) as if he/she had also gained a level in the spellcasting class to which he/she belonged before adding the prestige class. If a character had more than one arcane spellcasting class before becoming a master entertainer, he/she must decide to which class he/she adds each level of the master entertainer. He/she dose not, however, gain any other benefit(s) a character of the class would have gained (additional bardic music abilities, metamagic, item creation feats or the like).

Bardic Music: Master entertainer levels stack with bard levels for the purpose of determining the master entertainer’s daily uses of his/her bardic music abilities.

• Fascinate (Sp): A master entertainer levels stack with bard levels to determine how many people his/her fascinate ability effects.
• Suggestion (Sp): A master entertainer with 9 or more ranks in a Perform skill can make a suggestion (as the spell) to a creature that he/she has already fascinated. Using this ability dose not break the master entertainer’s concentration on the fascinate effect. Making a suggestion doesn’t count against a master entertainer’s daily limit on bardic music performances. A Will saving throw (DC 10 + ½ bard’s level + Cha modifier) negates the effect (treat master entertainer levels as bard levels to determine the Will save). This ability affects only a single creature (but see mass suggestion, below). Suggestion is an enchantment (compulsion), mind-affecting, language dependent ability.
• Song of Imagery (Sp): A master entertainer of 3rd level with 11 ranks in a Perform skill can create illusions simply by performing. A master entertainer can cast any illusion spell he/she has access (spells known or in his/her spell book) to by expending a daily use of bardic music equal to the level of the spell he/she wishes to cast minus 1 (minimum of 1 use, if a scroll is used as the master entertainer’s reference the scroll is destroyed during the casting normally). Casting spells in this way take 1 round(s) of uninterrupted concentration per level of the spell being cast. Using this ability dose not break the master entertainer’s concentration on other song effects. For example, Melody uses this ability to cast Major Image, she would have to perform for 3 rounds uninterrupted and spend two uses of her bardic music.
• Song of Persuasion (Sp): A master entertainer of 4th level with 12 ranks in a Perform skill can deliver a performance that sways the attitude of his/her audience. Treat this as a Diplomacy check made to influence NPC attitudes (see pages 71-72 of the Player’s Handbook), but replace the Diplomacy check with a Perform check. Viewers must be within 30 Feet of the master entertainer, be able to see and hear him/her clearly and be willingly paying attention to his/her performance. This ability requires at least 10 consecutive rounds of concentration to take effect and it can affect a particular creature only once per day. Hostile audience members can’t be influenced with this ability.
• Mass Suggestion (Sp): This ability functions like suggestion, above, except that a master entertainer of 10th level with 18 ranks in a Perform skill can make a suggestion simultaneously to any number of creatures that he/she has already fascinated (see bardic music page 29 of the Player’s Handbook). Mass Suggestion is an enchantment (compulsion), mind-affecting, language dependent ability.

Bardic Knowledge: Master entertainer knows that every great story has a bit of truth to it. Master entertainer levels stack with bard levels to determine the bonus gained on bardic knowledge checks.

Disguise Spell: A master entertainer learns that it’s more entertaining when a story comes to life while the music is playing. A master entertainer gains the Disguise Spell feat as a bonus feat.

Illusion Familiarity (Ex): At 2nd level, a master entertainer gains a bonus spell slot per spell level that he/she may use to cast (or prepare if applicable) an additional illusion spell each day. In addition a master entertainer knows one more spell per level; this spell may be any illusion (figment) spell and must be a spell the master entertainer is able to cast.

Master Illusionist (Ex): At 4th level, a master entertainer learns that a performance isn’t great unless everyone believes what they’re seeing. A master entertainer’s illusions are more difficult to overcome. The DC’s for all illusions cast by a master entertainer are increased by +1. This bonus increases to +2 at 8th level. These bonuses stack with those granted by Spell Focus, Greater Spell Focus feats and similar abilities.

Skill Mastery (Ex): A master entertainer is so confident in the use of certain skills that he/she can use them reliably even under adverse conditions. He/she selects a number of skills equal to 1+ his/her Int modifier from the fallowing list; Balance, Concentration, Disguise, Jump, Knowledge (local), Knowledge (royalty and nobility), Perform (any), Slight of Hand, Tumble or Use Magic Device. When making a check with one of these skills, he/she may take a 10 even if stress or distractions would normally prevent him/her from doing so.

Lasting Impression (Sp): At 6th level, a master entertainer learns that a true performance requires more than just music and feats of dexterity. Illusion (figment) spells no longer require concentration, they stay active as long as the master entertainer is within 15 ft. of the illusion or until it normally expirers whichever is longer. If the master entertainer becomes unconscious or dies the illusion ends immediately.

Combine Song (Ex): A master entertainer of 7th level or higher can combine two types of bardic music to provide the benefits of both. The master entertainer chooses two music abilities and activates both (he/she must still activate each of these song individually expending a use of bardic music for each song) using the same standard action. If either or both require concentration, the master entertainer can maintain concentration on both by using one standard action each round to concentrate. The normal stacking rules for bonus types apply to music abilities combined with this ability.