Master of Rays! (PEACH) [Archive] - Wizards Community

Post/Author/DateTimePost
Dullahan_X

04-16-07, 10:52 PM
"Your bow may be fine for killing things from a distance with precision, but my magic can be all that and so much more"
-A Master of Rays to a Ranger

Master of Rays
Prerequisites: Able to cast four different ranged touch spells, Spellcraft 8 ranks, Weapon Focus (Ray), Point Blank Shot

HD: d4
Class Skills: As Sorceror


Level BAB Fort Ref Will Special

1 +0 +0 +2 +2 Ray Accuracy -

2 +1 +0 +3 +3 Bonus Spell +1 spellcasting

3 +1 +1 +3 +3 Ray Critical +1 spellcasting

4 +2 +1 +3 +3 Bonus Spell +1 spellcasting

5 +2 +2 +4 +4 Double Ray Blast, +1 spellcasting
Greater Ray Accuracy



Ray Accuracy (Ex): A Master of Rays’ base attack bonus with rays is equal to ¾ his hit dice (as Cleric)

Bonus Spell: A Master of Rays gains the ability to prepare one extra ray spell of any level per day, or can cast one ray spell per day without using up a spell slot. (Each time he gains this class feature)

Ray Critical (Ex): A Master of Rays’ ray spells gain a critical threat range of 19-20/X2. This stacks with Improved Critical (Ray)

Double Ray Blast (Su): As a Full-Round Action, a Master of Rays can fire two rays in one round if he makes a Concentration check equal to 10+level of each spell. Each ray takes a -2 penalty to hit, however.

Greater Ray Accuracy: A Master of Rays’ base attack bonus with rays is equal to his total hit dice (as Fighter)
SpoonyBard

04-16-07, 11:44 PM
Seems a bit... overpowered. You're getting near-full casting, your BAB is doubling, and you get Split Ray at no level increase...
Dead_Weasel

04-17-07, 04:48 AM
I agree with SpoonyBard; this needs to be toned down quite a bit.
I recommend that you drop Double Ray Blast and Greater Ray Accuracy and move Ray Accuracy down to 5th level. Move the remaining class abilities up a level, and change Bonus Spell to
Bonus Spell: Each time he gains this class feature, a Master of Rays gains a bonus spell per day, as if from having a high ability score, to any level of spells the Master of Rays already has the ability to cast. Once applied, it cannot be changed. This bonus spell may only be used for ray spells.
DeathXI

04-18-07, 10:35 AM
It's not split ray, it's more akin to Multispell, since it's not the same ray.

Personally I'd say Drop it to 3/5 Casting, with no Casting at 1st and 5th.

Remove the bonus spell at 2nd level.

And change the 5th level to Bonus Feat: Split Ray

If you REALLY want to keep the 5th level ability, you'd have to either really up the requirements (I.e. add Improved Critical: Ray, plus a BaB or spell level pre-req) or make the class epic only.
TheCarrionCrawler

04-18-07, 10:52 PM
And here I thought that this was a class about manta rays and skates! :tantrum:

J/K

I would drop another of the +1 spellcasting and maybe rethink the Ray Accuracy....kinda much for a 5-level PrC
Marcus Majarra

04-19-07, 12:38 AM
Doesn't the Complete Scoundrel's spellwarp sniper fill the ray specialist niche?
Dead_Weasel

04-19-07, 02:35 AM
Yes, but since when has that stopped people from making similar PrCs of their own? Especially broken ones...:P