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| ultimate_tracker01-29-08, 02:58 PM | PrC Name: Multi-weapon fighter Prestige Class By Ultimate_Tracker The multi-weapon fighter loves his collections of weapons and loves even more to show his enemies. Adventures: like the ranger multi-weapon fighters are usually protectors and will defend their territory at any cost. Characteristics: they love to collect weapons Alignment: any Religion: not class specific Races: human and elves basically any race that would excel or fail at being a ranger Role: specialized ranger or fighter Game Rule Information: Multi-weapon fighter has the following game stats. Abilities: Dexterity and strength make this character excel Hit Die: d8 Requirements To qualify to become a multi-weapon fighter, a character must fulfill all the following criteria: Base Attack Bonus: +6 Feats: Two-weapon fighting, improved two-weapon fighting, weapon focus (dagger, short sword, or long sword) abilities can only be used with these weapons Spellcasting: Must be able to cast 1st level spells Special: Must own at least 8 weapons, of the kind you have weapon focus in, to be of masterwork quality. You also loose all spell casting abilities when entering this class (you internalize it for your abilities). Class skills The multi weapon fighter class skills (and the key ability modifier for each skill) are: The ranger skill list Skill Points at Each Level: (4) + Int modifier. (PrC class name here) Level BAB Fort Ref Will Special 1 +1 +2 +2 +0 Multi-weapon fighting, Speed of thought 2 +2 +3 +0 +3 Off-hand proficiency 3 +3 +3 +1 +3 Retraction 4 +4 +4 +1 +4 +2 dexterity 5 +5 +4 +1 +4 Greater multi weapon fighting 6 +6 +5 +2 +5 Improved retraction 7 +7 +5 +2 +5 Cloud Weapons 3/day 8 +8 +6 +2 +6 +2 dexterity 9 +9 +6 +3 +6 Greater retraction 10 +10 +7 +3 +7 Weapon Storm Class features All of the following are class features of the multi-weapon fighter prestige class. Weapon and Armor Proficiency: Gains no more proficiency Multi-weapon fighting (Ex): The mwf has learned through extensive training, with a little help with his magic, to use multiple weapons in his attacks. Every time you hit with one of your weapons it imbeds in your opponent (you draw another while through speed of thought while attacking with the other hand). If the opponent tries to draw the blades out he takes the damage of the weapon per sword and takes a specific action per sword, 1-2 move action, 3-4 standard, 5 and up full round action. If the opponent chooses to not take the weapons out he takes 2 damage per round per sword and also take a -1 per sword on checks, save and attacks. Speed of thought (Ex): While attacking you may draw as many weapons as you have attacks, this leaves you with both hands full after mwf Off-hand proficiency (Ex/): This ability allows the mwf to use full strength attacks with his off hand Retraction (Su): You have learned to harness your magical energies in new ways with your fighting style. The round after mwf you can, as long as your within 60ft, retract every blade you own (this includes dropped stolen and imbedded). If the weapon is imbedded the opponent takes the rending damage. The moment they are free they disappear and return to your sheathe only. You can also, as an immediate action retract 1 blade (allowing you withdraw a specific weapon incase of sundering, them using the weapon against you as well as doing that little bit of extra damage to a running opponent) if you do this though you can not use your retraction for another round. Greater multi-weapon fighting (Ex): This is essentially Greater two weapon fighting. Improved retraction (Su): You can now add you mwf lvl into the rending damage weapon damage +lvl, you may also retract 2 weapons now as an immediate action Cloud of weapons 3/day (Sp): You use cloud of knifes from phb2 as the spell but they are equal to the damage of your weapon instead i.e. long sword d8, short sword d6. these weapons are of your own and they are included into the embedding along with the retraction ability. Greater retraction (Su): You can now add your strength into your retraction ability as well weapon damge+lvl+strength, you may also do your immediate retraction without the penalty of not being able to do it the next round. Weapon storm (Su): Through sheer force of will you can take down all who surround you. As a full round action as well as a concentration check of 25 you target all opponents within 30ft and in a blink of an eye you throw that many blades in the air, you make a single attack roll, an all or nothing attack. If this attack hits any of the opponents it deals damage as if you had struck them in melee with that weapon. ----------------------------------------------------------- wanted something that would excel at two weapon withing but give it a little panache, please post some constructive comments |
| DonThelonious01-29-08, 03:10 PM | First constructive criticism: Concentrate on one class at a time, at least until you get the balance right;). Next thing: This class gets greater wounding as a first level ability with multiple weapons. That is way over powered. Just telling you now. |
| ultimate_tracker01-29-08, 04:21 PM | the only reason i put up this one as well was because i originally was working on this one as well as the other but i only put the other one up so i figured i would put this one out as well. and doesnt wounding the special ability do 1 point a con a round maybe i will put just on check instead and take out point of damage until later levels of the move |