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| Prime3204-26-08, 04:13 PM | I tried making a few classes like this a while ago, but I feel I can do a better job now (looking back, mine seem terrible next to Lotus Crane's). Anyway, this class can be entered by a swordsage or warblade without too much trouble, and gives them access to one discipline from the other class they would not otherwise have. The AC bonus is superior to Canny Defence. Myrmidon Prerequisites Feats: Dodge or Desert Wind Dodge, Improved Critical (any sword), Spring Attack Martial Maneuvers: Any two Desert Wind or Iron Heart maneuvers Class Skills: The myrmidon’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Concentration (Con), Escape Artist (Dex), Jump (Str), Listen (Wis), Martial Lore (Int), Profession (Wis), Sense Motive (Wis), Spot (Wis), and Tumble (Dex). Skill Points at Each Level: 4 + Int modifier. Hit Dice: d10 Level BAB Fort Ref Will Special 1 +1 +0 +2 +0 AC Bonus, Manouevers 2 +2 +0 +3 +0 Power Critical 3 +3 +1 +3 +1 Double Strike (-2/-2) 4 +4 +1 +4 +1 Bonus Feat 5 +5 +1 +4 +1 Critical Rush 6 +6 +2 +5 +2 Double Strike (-1/-1) 7 +7 +2 +5 +2 Bonus Feat 8 +8 +2 +6 +2 Swordmaster +1 9 +9 +3 +6 +3 Double Strike (+0/+0) 10 +10 +3 +7 +3 Swordmaster +2, Greater Critical Rush Weapon and Armor Proficiency: The myrmidon is proficient with all simple and martial weapons, and with light armor, but not with shields. Maneuvers: At each odd-numbered level, you gain a new maneuver known from the Desert Wind, Diamond Mind, Iron Heart or Tiger Claw discipline. You must meet a maneuver's prerequisite to learn it. You add your full myrmidon levels to your initiator levels to determine your total initiator level and your highest-level maneuvers known. At 3rd, 6th and 9th level, you gain an additional maneuver readied per day. AC Bonus (Ex): When wearing light or no armour, and not using a shield, a myrmidon adds 1 point of Intelligence bonus (if any) per class level to his Armor Class. If a myrmidon is caught flat-footed or otherwise denied his Dexterity bonus, he also loses this bonus. Power Critical (Ex): A myrmidon receives a +4 bonus on attack rolls made to confrim critical hits with any sword. Double Strike (Ex): When a myrmidon takes a standard action to attack with a sword, he may instead make two attacks. In this case, both attacks take a -2 penalty on attack rolls. At 6th level the penalties are reduced to -1, and at 9th level they disappear. Bonus feat: At 4th level, and again at 7th level, a myrmidon may select a bonus feat from the following list, or a feat which has a feat from this list as a prerequsite: Acrobatic, Blade Meditation, Combat Expertise, Dodge, Exotic Weapon Proficiency (any sword), Lightning Reflexes, Skill Focus (Tumble), Weapon Finesse, Weapon Focus (any sword); Critical Rush (Ex): At 5th level, whenever a myrmidon deals damage to an opponent with a critical hit, he may make an immedate second attack against that opponent at a -5 penalty. If this extra attack scores a critical hit, the myrmidon may not use it to activate the critical rush ability again. Swordmaster (Ex): At 8th level, the critical threat range of any sword a myrmidon wields is increased by 1. Apply this bonus after other effects that modify critical threat range. At 10th level this bonus increases to +2. Greater Critical Rush (Ex): At 10th level, whenever a myrmidon deals damage to an opponent with a critical hit, he may make two additional attacks against that opponent with penalties of -5 and -10. |
| Lotus Crane04-26-08, 07:04 PM | I tried making a few classes like this a while ago, but I feel I can do a better job now (looking back, mine seem terrible next to Lotus Crane's). MUWAHAHAHAHAHAHA. ^_^ Actually, this looks better than your earlier work, so I don't feel compelled to be a jerkface, and make and post a version of my own within hours. The only question I have is: no new stances? |
| Prime3204-27-08, 12:56 PM | The only question I have is: no new stances? Hmm... 5th level is standard, right? Wasn't thinking of that. Do you think it would be too much to replace one of the bonus feats with an ability that lets keen edge stack with improved critical? |