Nekogami Trickster [Archive] - Wizards Community

Post/Author/DateTimePost
YamiShinobi

12-13-07, 11:21 PM
Nekogami Trickster



BECOMING A Nekogami Trickster
How you would normally become a member of this prestige class.

ENTRY REQUIREMENTS
: Feats, Improved Initiative, Eschew Materials
: Spellcasting, Must be able to cast 1st level arcane spells without preperation
: skills Concentration 4 ranks, Spot 4 ranks, Listen 4 ranks, Hide 4 ranks
: Special, Sneak attack+1d6, Evasion
:Alignnment, any nonlawful


Class Skills
Nekogami Trickster’s class skills (and the key ability for each skill) are.... Appraise (int) Concentration (con) Craft (int) Decipher Script (int) Disable Device (int) Diplomacy Int, Listen, Knowledge (all skills taken indivivdually) Open lock (dex) Search (int) Spot (wis) Tumble (Dex) Perorfm (cha) Profession (wis) Sleight of hand (dex) Use rope (dex) escape artist (dex) and use magic device (int)
Skills Points at Each Level : 8 + int

Hit Dice: d6
Code:
BAB Fort Ref Will Abilities Spells
1. +0 +0 +2 +2 Death attack, Snk Atk+1d6/ +1 level of existing class
2. +1 +0 +3 +3 uncanny dodge,bonus feat/ +1 level of existing class
3. +2 +1 +3 +3 Sneak attack+2d6,Blink 3/day +1 level of existing class
4. +3 +1 +4 +4 Improved uncanny dodge, +1 level of existing class
5. +3 +1 +4 +4 Sneak attack+3d6,Blink 6/day +1 level of existing class
6. +4 +2 +5 +5 Bonus feat/ Cat’s blessing +1 level of existing class
7. +5 +2 +5 +5 Sneak attack+4d6,Blink9/day +1 level of existing class
8. +6 +2 +6 +6 Signature evocation at will +1 level of existing class
9. +6 +3 +6 +6 Sneak attack+5d6,blink12/day +1 level of exisitng class
10.+7 +3 +7 +7 Bonus feat, signature spell +1 level of exisitng class
Weapon Proficiencies: the Nekogami Trickster gains proficiency with the shortsword, rapier and shortbow if they do not already have them, they automatically gain weapon focus with these if they had them prior to their first level in this class
the bonus feat applies to any feat list, but you must still meet the prerequisisites

Sneak attack, as rogue ability

Blink, a supernatural like ability used to give or close distance, in this case, it is more like the flash step from bleach, a quick movement that looks like one step, they gain this at 3rd level and every 3 levels after
Signature Evocation, at 8th level a nekogami chooses one of the following spells as their signature at will supernatural ability, Lightning bolt, Fireball, Magic Missle, Produce Flame, Burning hands or chill touch
Death attack, as assassin ability
Signature spell, in addition, a nekogami trickster at 10th level gets to choose any 7th or lower level arcane spell (from any list) as an at will supernatural ability, ( it cannot have an XP Cost)




PLAYING A Nekogami Trickster
Brief description on how to play the class you are designing.
Combat: Nekogami Tricksters are simply spellcasting rogues in a sense, they sneak attack, cast spells or sneak attack with spells
Advancement: A nekogami trickster is a decent path if you stick to the spellcasting thief, not much else it can fit, the signature spells really help
Resources: these character’s primarily sneak attack, but have spells in case of dire situations

Nekogami Tricksters IN THE WORLD
Oh this is fun, I get to slit your throat, electrifry you, and castrate you, and in a matter of seconds, I just love my youth
Daily Life: Mainly Stealing to survive, swindling or possibly showing off as a stage magician
Notables: A Commonly reference character of this class is Shuriken Nekogami, who was of neutral evil aligment, (but fought the good fight a few times) though she seemed selfish, childish, mischievious and greedy (features of neutral evil) she actually helped in a party of adventurers, ( more like a loli warband led by a lesser death god) she struck it rich, and started a business in sales, ( Questionable product’s, probably stolen, or illegally crafted) the products varied (most of which were uber appliances and special weapons and tools)
Organizations: none to date, most are solitary

NPC Reaction
NPC’s would have a run for their wallet, tey would stare at them fearfully in public, but in awe at performances
Nekogami Trickster’s IN THE GAME
Yippie a better spellcasting rogue, might want to nix the arcane trickster
Adaptation: Replace arcane trickster with this, it is sightly equal if not better, maybe a little more focused on the rogue part, but imporved on the spellcaster part
Encounters: Yippie, a little girl picked my pocket, oh no, not a lightning bolt, oops she got away with my wallet, Quick, we must chase her, then a battle occurs







Sample Encounter
Chasing the person that ran off with your wallet, then they stop, turn around and attack you
EL 16:


Shuriken Nekogami
Nuetral Evil/ Female /Nekogami /Rogue 4, Sorcerer 4, Nekogami Trickster 8
Init +9 (+11), Senses: Listen + 17, Spot + 15 ,
Languages
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AC 29 , touch 21 , flat-footed (29)
hp 99 (131) (16 HD +38 con +32 Amulet of health)
Fort +7 (9) , Ref + 16(18), Will + 14
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Speed 40 feet
Melee +3Rapier +22Melee Full is +22/+17
Base Atk +11, Grp + 13 (15)
Atk Options Lightning bolt at will, sneak attack+ 6d6, death attack
Combat Gear
+4 amulet of health
+4 Gauntlets of ogre power
+4 Gloves of Dextertiy
1 monks belt
1+3 Rapier
1+3 mithral chain shirt
5 Potions of Cure serious wounds
Spells Known, 0 Resistance, Predestingnation, Mage hand, Mending, Message, Acid Splash, Ghost sound, read magic, ray of frost, 1st, magic missle, enlarge person, reduce person, obscuring mist, expiditious retreat, 2nd glitterdust, minor image, protectiomn from arrows, invisibility, knock 3rd haste, slow, keen edge, displacement 4th,greater ivisibility, polymorph, ice storm, 5th cloudkill, fabircate, 6th, stone to flesh
Supernatural Abilities ligthning bolt at will
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Abilities Str 14 (18) , Dex 22 (26) , Con 16 (20) , Int 20 , Wis 18 , Cha 20 (24)
SQ ageless (eternally 13), uncanny dodge, evasion
Feats improved intitiative, eschew materials, weapon finesse, combat reflexes, stealthy
Skills hide 10 ranks (22) spot 11 ranks (15) listen 11 ranks (17), tumble 10 ranks (18), concntration 11 (16) ranks move silently 10 ranks (22), open lock 10 ranks (18), disable device 10 (15) ranks, diplomacy 10 ranks, (17) gather information 10 ranks (17), escape artist 10 ranks (18, 20 when escaping ropes), search 10 ranks (15), bluff 10 ranks (17), sleigth of hand 10 ranks (18), use rope 10 ranks (18, 20 with bindings), use magic device 10 ranks (17), forgery 10 ranks (15), decipher script 10 ranks (15), appraise 10 ranks (15), disguise 10 ransk
Possessions
+4 amulet of health,
+4 Gauntlets of ogre power
+4 Gloves of Dextertiy
1 monks belt
1+3 Rapier
1+3 mithral chain shirt
5 Potions of Cure serious wounds
4 days rations, a lesser bag of holding, a waterskin containing preserved everlasting milk (milk that never expires, hence it’s eternal shelflife, but is easily consumed)
Devigod

12-15-07, 02:25 PM
I'm not sure whether or not you wanted replies to this, and I apologize if I offend you, but that class seems really, really broken. It's rogue + full casting + bonus feats + spell like abilities + death attack... and it's enterable at 4th level with 1 sorcerer and 2 rogue I can't see anyone who wouldn't play a Nekogami and play this. I realize that your post doesn't say PEACH, but unless you're running a completely rebalanced campaign, you're PCs will be running wild.