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| imreadydoctor03-04-07, 10:50 AM | This idea is an option that can be used by DM’s when a character dies (especially low level characters) and they do not wish to have that character lag behind the ones who survived. This is a way to allow player characters to die, and in the case of low levels, make an adventure out of bringing him back. Ghost-touched Occasionally when someone dies, their spirit follows those whom they cared for when they were alive. Attempting to help those living anyway they can. In rare circumstances, the spirit is brought back to life, but brings back some of its experiences with it. Hit die: 6 Requirements To qualify to become a Ghost-touched, a character must meet the following criteria. Special: The character must of have died while adventuring. The characters surviving party members must of attained at least one level before the dead character is raised. Class Skills: The Ghost-touched class skills (and the key ability for each skill) are... Bluff (CHA), Concentration (CON), Escape Artist (DEX), Hide (DEX), Intimidate (CHA), Jump (STR), Knowledge(The Planes) (INT), Move Silently (DEX), Sense Motive (WIS), Spot (WIS), Tumble (DEX) Skill Points at 1st Level : (4 + INT) x 4 Skill Points at Each Additional Level : 4 + INT Level BAB Fort Ref Will Special 1st +0 +2 +0 +2 Ghost sense 2nd +1 +3 +0 +3 Ghost Touch Invisibility 3rd +2 +3 +1 +3 Death Knell 4th +3 +4 +1 +4 Undead Attack 5th +3 +4 +1 +4 Ghost Sight 6th +4 +5 +2 +5 Phase Out 7th +5 +5 +2 +5 Ghost Ability 8th +6 +6 +2 +6 Ghost Ability 9th +6 +6 +3 +6 Ghost Ability Create Spawn 10th +7 +7 +3 +7 Ghost Ability Undead Traits Class Features Weapon and Armor Proficiency: Ghost-touched do not gain any weapon or armor proficiency. Ghost sense: At level one a Ghost-touched gains the ability to Detect Undead, as the spell at will. The Ghost-touched also is permanently under the effects of the Deathwatch spell. Ghost Touch: At second level all weapons a Ghost-touched holds act as if they have the magical ability Ghost Touch. Invisibility: At second level a Ghost-touched may become invisible as a swift action for one round a number of times per day equal to his Ghost-touched level. Death Knell: At third level a Ghost-touched may use Death knell as the spell a number of times per day equal to his Ghost-touched level. Undead Attack: At fourth level a Ghost-touched may make his attacks incorporeal. They do not deal damage, instead they do 1d6 points of damage to any one attribute. The Undead Attack ability is a free action that lasts for one round. It can be used a number of times per day equal to his Ghost-touched level. Ghost sight: At fifth level a Ghost-touched can see invisible and incorporeal creatures just as easily as he can see material creatures and objects. Phase Out: At sixth level a Ghost-touched may become incorporeal as a swift action for one round a number of times per day equal to his Ghost-touched level. Create Spawn: At ninth level once per day when a Ghost-touched kills a creature he can attempt to make that creature become a shadow under his control. The creature must make a Will Save (Wisdom based) to resist becoming a shadow. Undead Traits: At tenth level the Ghost-touched gains the ability to switch between living and undead, as a swift action for one round a number of times per day equal to his Ghost-touched level. As undead he gains all the traits of an undead creature including immunity to critical hits and the ability to be turned or rebuked by a cleric. Ghost Abilities: Every three levels of Ghost-touched a character has he gains a ghost ability. At higher levels he gains bonus ghost abilities. The Ghost-touched must choose which ability he wants. All abilities are considered Supernatural Abilities. Ghost abilities: Bane: A number of times per day equal to his WIS modifier (To a minimum of one) the Ghost-touched can use Bane as a caster level equal to his Ghost-touched level. Darkness: Once per day the Ghost-touched can cast the spell Darkness. A Ghost-touched must have at least one other ghost ability before he can use this one. Detect Thoughts: A number of times per day equal to his WIS modifier (To a minimum of one) the Ghost-touched can use Detect Thoughts as a caster level equal to his Ghost-touched level. A Ghost-touched must have at least one other ghost ability before he can use this one. Doom: A number of times per day equal to his WIS modifier (To a minimum of one) the Ghost-touched can use Doom as a caster level equal to his Ghost-touched level. Faerie Fire: A number of times per day equal to his WIS modifier (To a minimum of one) the Ghost-touched can use Faerie Fire as a caster level equal to his Ghost-touched level. Fearful Gaze: A number of times per day equal to his WIS modifier (To a minimum of one) the Ghost-touched can use Fearful Gaze as a caster level equal to his Ghost-touched level. Fear is a gaze attack that if successful makes the target affected by fear. Feather Fall: A number of times per day equal to his WIS modifier (To a minimum of one) the Ghost-touched can use feather fall as a caster level equal to his Ghost-touched level. The Ghost-touched can only target himself. Gaseous Form: A number of times per day equal to his WIS modifier (To a minimum of one) the Ghost-touched can use Gaseous Form as a caster level equal to his Ghost-touched level. A Ghost-touched must have at least two other ghost abilities before he can use Gaseous Form. Ghoul Touch: A number of times per day equal to his WIS modifier (To a minimum of one) the Ghost-touched can use Ghoul Touch as a caster level equal to his Ghost-touched level. A Ghost-touched must have at least one other ghost ability before he can use this one. Halt Undead: A number of times per day equal to his WIS modifier (To a minimum of one) the Ghost-touched can use Halt Undead as a caster level equal to his Ghost-touched level. A Ghost-touched must have at least two other ghost abilities before he can use Halt Undead. Mage Armor: A number of times per day equal to his WIS modifier (To a minimum of one) the Ghost-touched can use Mage Armor as a caster level equal to his Ghost-touched level. Mirror Image: Once per day the Ghost-touched can cast the spell Mirror Image. A Ghost-touched must have at least one other ghost ability before he can use this one. Phantom Steed: A number of times per day equal to his WIS modifier (To a minimum of one) the Ghost-touched can use Phantom Steed as a caster level equal to his Ghost-touched level. A Ghost-touched must have at least two other ghost abilities before he can use phantom steed. Poison: A number of times per day equal to his WIS modifier (To a minimum of one) the Ghost-touched can use Poison as a caster level equal to his Ghost-touched level. A Ghost-touched must have at least two other ghost abilities before he can use Poison. Ray of Enfeeblement: A number of times per day equal to his WIS modifier (To a minimum of one) the Ghost-touched can use Ray of Enfeeblement as a caster level equal to his Ghost-touched level. Ray of Exhaustion: A number of times per day equal to his WIS modifier (To a minimum of one) the Ghost-touched can use Ray of Exhaustion as a caster level equal to his Ghost-touched level. A Ghost-touched must have at least two other ghost abilities before he can use Ray of Exhaustion. Speak with Dead: Once per day, the Ghost-touched can use Speak with Dead as the spell with a caster level equal to his ghost-touched level. A Ghost-touched must have at least two other ghost abilities before he can use Speak with Dead. Spectral Grip: A number of times per day equal to his WIS modifier (To a minimum of one) the Ghost-touched can use Spectral Grip as a caster level equal to his Ghost-touched level. The Spectral Grip has an effective “casting time” of one action, When a Ghost-touched uses spectral grip, he makes a ranged touch attack (ray) against anyone within 60 ft. If a creature is struck by the ray, then two ghostly hands appear around the subjects throat. The hands deal 1d4+1 in crushing damage every round for a number of rounds equal to the Ghost-touched levels. While choked, the creature acts as if under the effects of a Silence spell. (Unless dispelled) This ability is equivalent to a second level spell. A Ghost-touched must have at least one other ghost ability before he can use this one. Web: Once per day the Ghost-touched can cast the spell Web. A Ghost-touched must have at least one other ghost ability before he can use this one. **This class has not yet been play tested, and may have some unbalancing ablilities** |