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| Th3Sn4i103-27-07, 11:33 AM | Nex Pulsus (Death Blow) Tactician The Nex Pulsus Tactician is the master at dealing precise lethal blows. A well trained tactician can demoralize his foes by merely drawing his blade. Hit Die: d12 Requirements To qualify to become a tactician, a character must fulfill all the following criteria. Alignment: Any lawful Base Attack Bonus: +8 Feats: Combat Expertise, Power Attack, Improved Sunder, Weapon Focus Class Skills The tactician’s class skills (and the key ability for each skill) are: Balance (Dex), Bluff (Cha), Hide (Dex), Intimidate (Cha), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis), and Tumble (Dex). See Chapter 4 of the Player’s Handbook for skill descriptions. Class Features Weapon and Armor Proficiency: A Nex Pulsus is proficient with light and medium armor, is proficient with no shields, and gains no weapon proficiency. Critical Range Bonus: at 1st, 4th, 7th, and 10th level the tactician gains and extra number to the critical threat range and a +1 bonus to critical roll for all weapons with weapon focus. This ability doesn’t work if you are wearing heavy armor or a shield, and/or under a heavy load. Staredown: At 2nd level, a tactician becomes able to strike fear into his foes by his mere presence. He gains a +4 bonus on Intimidate checks and can demoralize an opponent (as described in the Intimidate skill description, page 76 of the Players Handbook Mass Staredown: At 5th level, a tactician has sufficient presence that he can strike fear into multiple foes. Using an Intimidate check, the tactician can demoralize all opponents within 30 feet with a single standard action. Improved Staredown: At 8th level, even a glance from the hard eyes of a tacticion is enough to strike fear in their hearts. The tactician can demoralize opponents within 30 feet as a move action, not a standard action. Level|Base Attack|Fort|Ref|Will|Special 1_______+1______+2__+1__+0__Critical Range Bonus 2_______+2______+3__+1__+0__Staredown 3_______+3______+3__+2__+1__Uncanny Dodge 4_______+4______+4__+2__+1__Critical Range Bonus 5_______+5______+4__+3__+1__Mass Staredown 6_______+6______+5__+3__+2__Improved Uncanny Dodge 7_______+7______+5__+4__+2__Critical Range Bonus 8_______+8______+6__+4__+2__Improved Staredown 9_______+9______+6__+5__+3 10______+1______+7__+5__+3__Critical Range Bonus |