Ninja of darkness [PEACH] [Archive] - Wizards Community

Post/Author/DateTimePost
aura888

06-09-07, 11:36 AM
Before I start, thanks to : xTimx, sword_war444, teshen, RobbyPants, Genetic


Ninja of Darkness
"Eyes are a hindrance, nothing more than a tool for weak."

Silent but deadly, the ninja of darkness see trough anything, even the nothingness. Killing from behind and without being seen is what he do best. Even the greatest assassin can be frighten to death in total darkness, but not the ninja of darkness. He was trained to love the darkness, become best friend with the darkness, and even,
becoming the darkness himself.

Requirements
To qualify to become a ninja of darkness, a character must fulfill all the following criteria.

Alignment: Neutral good, lawful neutral, neutral, chaotic neutral, or neutral evil.
Skills: Hide 8 ranks, Move Silently 8 ranks, Sleight of Hand 8 ranks.
Special: The character must successfully defeated an enemy while blinded.
Special: Sudden Strike +3d6.
Special: Must have been accepted my the Ninjas of darkness and must have pass the ritual of clearsight

Hit Dice: D6

Class Skill
A ninja of darkness' class skills (and the key ability for each skill) are Balance (dex), Climb (Str), Disguise (Cha), Escapre Artist (Dex), Hide (dex), Jump (Str), Listen (Wis), Move Silently (dex), Sleight of Hand (Dex) and Tumble (Dex)
Skill Points at Each Level: 4 + int modifier

Level BAB Fort Ref Will AC bonus Speed Increase Special

1 +0 +0 +2 +0 +1 +0 feet Blindsight 20 feet, Ki power

2 +1 +0 +3 +0 +1 +0 feet Sudden Strike +1d6

3 +2 +1 +3 +1 +2 +5 feet Blindsight 40 feet, Uncanny Dodge

4 +3 +1 +4 +1 +2 +5 feet Blind Sudden Strike +2d6

5 +3 +1 +4 +1 +3 +10 feet Blindsight 60 feet, Fall of Darkness

6 +4 +2 +5 +2 +3 +10 feet Blind Sudden Strike +3d6

7 +5 +2 +5 +2 +4 +15 feet Blindsight 80 feet, Darkness Revenge

8 +6 +2 +6 +2 +4 +15 feet Blind Sudden Strike +4d6

9 +6 +3 +6 +3 +5 +20 feet Blindsight 100 feet, Improve Uncanny dodge

10 +7 +3 +7 +3 +5 +20 feet Blind Sudden Strike +5d6, Darkness Oblivion


Weapon and Armor Proficiency: None

Blinded AC Bonus (Ex): If a ninja of darkness gains AC bonus shown on the table.

Blind Speed Bonus (Ex): If a ninja of darkness gains enchantment bonus on his speed shown in the table.

Blindsight (Su): A ninja of darkness gain Blindsight of equal to 20 foot at lvl 1 and it increase by another 20 at 3, 5, 7 and 9.

Ki power (Su): The NoD can use ki power just like the ki power of a ninja. The number of ki power uses per day is equal to his level of ninja of darkness + is wis modifier. The level of NoD darkness stacks with any ninja level.

Sudden Strike (Ex): The same thing as the ninja and it stack with the Sudden Strike of the ninja.

Uncanny Dodge (Ex): If NoD if blind, he gain the Uncanny dodge ability (see rogue)

Fall of Darkness (Su): At level five, a NoD can use one of his daily use of Ki power to create a globe of darkness of 10 foot-radius per level around of him for five rounds. This ability works just like a darkness type spell. The target is the NoD himself but once the ability is use, if the NoD moves, the globe doesn't move. While in the darkness of this ability, the ninja of darkness gain total concealment instead normal concealment. This ability work even during bright day light and only if the NoD is blind. This ability is a swift action.

Darkness Revenge (Su): At level seven, if the NoD is in the fall of darkness, he can use one daily use of his Ki power to increase the damage done by his attacks. The ninja of darkness gain +1 to damage roll per two level of NoD. This damage is treated as just like Str damage when calculating critical hit. This is a swift action that last three rounds.

Improve Uncanny dodge (Ex): If NoD if blind, he gain the Improve Uncanny dodge ability (see rogue)

Darkness Oblivion (Su): At level ten, if the NoD is in the fall of darkness, he can use two daily use of his Ki power to attack that is under the fall of darkness. Two creature under the darkness of fall of the darkness suffers an Sudden Strike attack (only the damage of SS, not the weapon damage and strength damage) of the ninja even if they aren’t denied their dex bonus to AC. The NoD can affect more than two creature, but for each creature beyond the two first, each creature suffer 1d6 less for each. A reflex save (DC of 10 + NoD level + wis mod) can reduce the damage by half. Example: I wish to affect 5 creatures (my SS damage are 10d6), each creature will suffer 7d6 of damage because their is three creature beyond the two first. The maximum number of creature that can be affected is 2+wis mod (min 1)


Ninja of Darkness in the world
“We don’t exist, and even if someone find out that we do, he will either join us, or die”

Ritual of Clearsight: Before a new member is accepted, he must pass the test of clearsight. The ninjas will remove the eyes of the future member by magical means and than he will be granted his power of blindsight, but there's a 10% chance that the future member dies. If the target dies is corpse will be burned and his existence erased.

A ninja of darkness can be good in any type of campaign but is better on a campaign with his fellow ninja or rogue. A ninja of darkness mostly fallow the orders giving to him by the higher ranked but can sometime act on his own.

Brotherhood
The ninja of darkness have a secret brother called the dwelling darkness. The brotherhood his lead by the three first ninja of darkness and his mostly composed of other ninja of darkness, ninja and sometimes rogue. They don’t have a base of operation locate at one place because this would have a higher change to uncover their secrets. They often meet in various caves, underground cities or any other place that is dark and not easily acceded. Also, the meeting place is always guarded by at least ten ninja of darkness always under the effect of their fall of the darkness ability.
They have very strict rules that no one never break, even the most stronger ninja of darkness. If one breaks the rules, every other ninja will do anything they can to kill him as soon as possible to make sure that person doesn’t give away their secrets. They want to protect their brotherhood at any cost to prevent them from behind attack.

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Hi all, this is my class, and I'd like to know what you think of it and things could be added to it. Thank
P.S. I've already posted this class around 6 months ago, but didnt have so much feedback

Edit: Added a new requirement, change some wording, increase the AC bonus granted by the class
Edit: Changed thing with the Ki power to make it only the one of the ninja. Changed the wording of Darkness oblivion, chance to italic all ability name. Also change the wording of the Fall of Darkness ability
Edit: Changed a requirement
Edit: Changed the range of the blindsight
aura888

06-10-07, 09:36 AM
Plz, anyone?
xTimx

06-10-07, 12:28 PM
you talk about being blinded all the time. why not make the special requirements to BE blinded permanantly. it'll up the risk of taking the class, your character will think twice and such.

another thing is i would make the requirements: "must be recruited by a member of the "ninja's of Darkness" so they can train how to use these powers.
aura888

06-10-07, 04:15 PM
Edit: Added a new requirement, change some wording, increase the AC bonus granted by the class
sword_war444

06-11-07, 02:02 PM
Yay I think may be you should be blinded permantly to take the class. Besides that I realy like the overall idea
teshen

06-11-07, 06:50 PM
Ninja of Darkness
"Eyes are a hindrance, nothing more than a tool for week."
. . .
Yes. I only use my eyes for seven days at a time as well. :D


But seriously...
Blind power (Su): The NoD can use ki power just like the ki power of a ninja or a monk. The number of ki power uses per day is equal to his level of ninja of darkness + is wis modifier. The level of NoD darkness stacks with any ninja or monk level.
A monk's Ki strike and a ninja's ki abilities are completely different. Do you mean to tell me that this prc gives out both?

Fall of Darkness (Su): At level five, a NoD can use one of his daily use of Ki power to create a globe of darkness of 10 foot-radius per level around of him for five rounds. This ability works just like a darkness type spell, except that it cannot be temporarily dispel by any light type spell. The target is the NoD himself but once the ability is use, if the NoD moves, the globe doesn't move. While in the darkness of this ability, the ninja of darkness gain total concealment instead normal concealment. This ability work even during bright day light and only if the NoD is blind. This ability is a swift action.
This is part is uncessary unless I misunderstand something...

Supernatural Abilities (Su)
Supernatural abilities are magical and go away in an antimagic field but are not subject to spell resistance, counterspells, or to being dispelled by dispel magic. Using a supernatural ability is a standard action unless noted otherwise. Supernatural abilities may have a use limit or be usable at will, just like spell-like abilities. However, supernatural abilities do not provoke attacks of opportunity and never require Concentration checks. Unless otherwise noted, a supernatural ability has an effective caster level equal to the creature’s Hit Dice. The saving throw (if any) against a supernatural ability is:

10 + ½ the creature’s HD + the creature’s ability modifier (usually Charisma).
Since this ability is supernatural, I don't believe that light spells would have an effect anyway... But even so, I'd make it spell-like and give it treat it as a higher level spell rather than have no chance to get rid of it.

Even a normal ninja's ghost step would be subject to purge invisiblity if a caster got it off fast enough.

Darkness Oblivion (Su): At level ten, if the NoD is in the darkness of fall of the darkness, he can use two daily use of his Ki power to attack everything on sight at lighting speed. Two creature under the darkness of fall of the darkness suffers an Sudden Strike attack (only the damage of SS, not the weapon damage and strength damage) of the ninja even if they aren’t denied their dex bonus to AC. The NoD can affect more than two creature, but for each creature beyond the two first, each creature suffer 1d6 less for each. A reflex save (DC of 10 + NoD level + wis mod) can reduce the damage by half. Example: I wish to affect 5 creatures (my SS damage are 10d6), each creature will suffer 7d6 of damage because their is three creature beyond the two first. The maximum number of creature that can be affected is 2+wis mod (min 1)
If you meant attacks everything in sight, then this ability doesn't work. He can't see... or at least I'm getting that this is the point of this prc, the blind ninja. You may want to give this ability a set range, and have it affect everyone inside... either that or use a mechanic like the chain spell feat or a spell that actually chains.

Just a few thoughts.
aura888

06-12-07, 07:07 AM
Edit: Changed thing with the Ki power to make it only the one of the ninja. Changed the wording of Darkness oblivion, chance to italic all ability name. Also change the wording of the Fall of Darkness ability
RobbyPants

06-12-07, 02:52 PM
Requirements[/B]
To qualify to become a ninja of darkness, a character must fulfill all the following criteria.

Alignment: Neutral good, lawful neutral, neutral, chaotic neutral, or neutral evil.
Skills: Hide 8 ranks, Move Silently 8 ranks, Sleight of Hand 8 ranks.
Special: The character must have made a successful sudden strike attack while effectively blinded.
Special: Sudden Strike +3d6.
Special: Must have been accepted my the Ninjas of darkness and must have pass the ritual of clearsight
You will have to get creative with how you handle Sudden Attack for this to work. Here's the problem:

(Per the SRD (http://d20srd.org), emphasis mine in red)
Sneak Attack

If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied.

Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty.

A rogue can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.

Blinded

The character cannot see. He takes a -2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a -4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

So, basically, when blinded, it is impossible to make a Sneak Attack (and a Sudden Attack) under the normal rules.

A suggestion I might offer would be to take this out of the prerequisits, and change it so that the ninja merely needs to defeat an opponent while blinded (not using Sneak or Sudden Attack). It looks like you get blindsight at 1st level, so at that point, the ninja can then do Sneak Attacks while blind, and the problem fixes itself. ;)
aura888

06-12-07, 05:05 PM
Edit: Change a requirement.


Also, I want to thank everyone that helps me make my class better and whit less confusion. Keep it coming plz!!
Genetic

06-12-07, 10:08 PM
I'd increase the blindsight radius at 1st level, but that's just me.
aura888

06-13-07, 07:18 PM
Edit: Changed the range of the blindsight.


Happy now Genetic ?? :D:)