Nova Arcanum [Archive] - Wizards Community

Post/Author/DateTimePost
MoonSprite

06-07-06, 06:52 PM
NOTE: This is one of the companion prestige classes for the Overdrive Knight (http://boards1.wizards.com/showthread.php?t=644152) class, and as such, is better to have them both allowed in the same campaign.

Nova Arcanum

“If you allow me, Iīll demostrate you that my spellīs power is only compared to my heart and blade”
-Senthilur, Nova Arcanum

Most overdrive knight tend to be both capable at fighting and casting spells, but some discover the true power behind their spells. They find the power of the stars within them, the burning fire, the everlasting light that will guide them to victory. Thatīs the truth of a nova arcanum.


To qualify to become a nova arcanum, a character must fulfill all the following criteria.

Skills: Concentration 12 ranks, Knowledge (Arcana) 12 ranks, Spellcraft 12 ranks

Feats: Any one metamagic feat, Fire Mania

Spellcasting: Able to cast 3rd level arcane spells

Special: Overdrive: Perception class feature



Hit Die: d6

Class Skills
The nova arcanum’s class skills (and the key ability for each skill) are Concentration (Con), Knowledge (Arcana),Knowledge (the Planes) (Int), Diplomacy (Cha), and Spellcraft (Int).

Skill Points at Each Level: 2 + Int modifier.

Table: The Nova Arcanum

level BAB Fort Ref Will Special
1st +0 +0 +0 +2 Drive Staff, Nova Aura
2nd +1 +0 +0 +3 Overdrive: Nova
3th +1 +1 +1 +3 Drive Staff +1
4th +2 +1 +1 +4 Nova Light
5th +2 +1 +1 +4 Form Boost: Perception, Drive Points:2
6th +3 +2 +2 +5 Nova Vision
7th +3 +2 +2 +5 Drive Staff +2
8th +4 +2 +3 +6 Form Boost: Nova
9th +4 +3 +3 +6 Nova Shield, Facile Nova
10th +5 +3 +3 +7 Tireless Overdrive, Drive Points:3



Level Max Level Spell Points
-----------------------------------
1 4 9
2 5 19
3 5 29
4 6 40
5 6 59
6 7 76
7 7 87
8 8 109
9 8 124
10 9 139



All of the following are Class Features of the nova arcanum prestige class.

Weapon and Armor Proficiency: Nova Arcanum gain proficiency with their drive staff.
A nova arcanum can cast nova arcanum spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a dark master wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass nova arcanum still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Drive Staff: Your newly gained arcane secrets let you gain a new weapon to your arsenal. This weapons looks a lot like staff,and behaves exactly as a drive blade (as per the overdrive knight class feature), except it it deals 1d6/1d6 damage (crit x2). This staff can be used for the Craft Staff feat.
At 3rd and 7th level the keyblade gains a bonus to attack and damage rolls equal to +1 (at 3rd) or +2 (at 7th). The bonus to attack granted by the overdrive knight levels stack with this, and any enhancement bonus a drive blade you possess has, can be applied to this staff. Likewise, these enhancement bonuses also improve your drive blade. In other words, they benefit both your drive blade and drive staff.

Spells: A nova arcanum has the ability to cast some arcane spells of 4th level or higher. He casts them just as a sorcerer does. His known spell lists is a combination of both his previous spellcasting list and the nova arcanum list (at the bottom). He knows all his nova arcanum spell list, and gain access to new spell levels as Table: Max Level and Spell Points states. A nova arcanumīs caster level for both his nova arcanum spells and the spells he gains from his previous arcane spellcasting class is determined by adding his nova arcanum level to his level in another spellcasting class. If he had more than one spellcasting class before becoming a nova arcanum, he must choose to which class to add his nova arcanum spellcaster level. So, for example, an overdrive knight 10/nova arcanum 5 has a caster level of 15 for both classes.
The spell points granted from your previous arcane caster class and this class are all added together in a single pool, which can be used for any of his nova arcanum spells or the other spellcasting class spells.
Nova Arcanum bonus spell points are based on Charisma, and saving throws against these spells have a DC of 10 + spell level + the dark master’s Charisma modifier. A nova arcanum master has access to any spell on the list and can freely choose which to cast, without needing to prepare them in advance. Essentially, his spell list is the same as his spells known list. (Exception: The feats Expanded Knowledge and Epic Expanded Knowledge do allow a darkblade master to learn spells from the lists of other classes.)

Drive (Su): When you enter this class, you must make a sacrifice in order to strengthen your magic: you lose the ability to drive in any form that keeps you from casting spells. However, at 2nd level of this prestige, you gain a stronger form to drive which aids you with your spells.
At the end of the drive, the nova arcanum loses the form modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for 1d4+4 rounds (unless he is a 10th-level master, at which point this limitation no longer applies; see below). He may not turn into a drive form while wearing medium or heavy armor, or while holding a shield. Any levels that previously granted him drive forms stack to determine how long your overdrive lasts, but not for determining drive points or drive forms granted.
To use this forms, he must expend drive points. At 2nd level he has 1 drive point per day. At 5th and 10th level he gains additional drive points.
As a free action that does not provokes attacks of opportunity, but only during his turn, a nova arcanum can transform into the following form:

Nova (Sky-Blue): During this beautifully bright transformation, you gain a +4 bonus to Charisma and a +2 bonus to Dexterity. The increase in Charisma does not increase the spell points availbable to the nova arcanum, but it raises the nova arcanumīs spell DC by +2. You gain a +2 bonus to Reflex saving throws. During this form your drive staff turns itself into a bright energy surrounding your left or right arm (your choice). You lose your ability to enter physical combat, but you gain the ability of a special light attack. You must make a succesful touch attack to use this attack, and it deals 1d6/2 caster levels of non elemental damage. You can attack with this light attack up to two times in a round (if your base attack bonus allows it) but no more, even if your base attack allows it. You gain a fly speed of 50 (perfect), and whenever you are not flying you are at least hovering 2 inches above the ground. Your caster level increases by +2. During this form any spell you cast modified with metamagic is casted with no increased time, and any metamagic costs 2 spell points less (to a minimum of 0). This form costs 2 drive points to use.

For feats that enhance or require in some way spellcasting (such as Fire Mania), Nova form counts as Magna or Ulterior forms.

Nova Aura (Su): This is a physical manifestation of your strengthened magic. Your body sheds a white and silver light at a radius of 5 feet/2 nova arcanum levels. This is always active, unless you suppress it as a free action at the beginning of your turn.

Nova Light (Su): The light surrounding you strengthens itself, allowing you to better protect yourself against your enemies. You gain a deflection bonus to AC equal to half your Nova Arcanum level.

When you gain this ability, and during your nova drive form, you can shoot,as a standard action, a special energy ray that deals 1d6/caster level (maximum 15d6) to a single target. This is considered a spell with a level equal to your nova arcanum level. This is otherwise similar to an eldritch blast.

Form Boost: At 5th and 8th level the different forms gained through drive increases their bonuses as following:

Perception (5th): +4 to Charisma and Dexterity, +4 to Will saves, +2 to caster level, speed +15.
Nova (7th): +6 to Charisma. +4 to Dexterity, +4 to Reflex saves, caster level +3, fly speed 80.

Nova Vision (Ex): The light of the nova magic shines strongly in your eyes. You gain low-light vision and darkvision up to 30 feet. If you already have low-light vision, you can see three times the normal range, and if you had darkvision, you add an additional 30 feet to its range.
During your nova form you are constantly under the effects of a true seeing spell.

Nova Shield(Su): The light of the nova is infused deeply within you. Once per day,as an immediate action, you create a light guard that functions exactly as a globe of invulnerability, except it blocks spells and spell like abilities up to half your nova arcanum level. This can be created even when it is not your turn.
If this is activated during your nova form, it blocks all spells and spell like abilities, but lasts only one round. Also, when you gain this ability, your nova form grants you damage reduction 10/magic.

Facile Nova: You have become adept transforming into your nova form, so you can transform into it more easily. Now your nova form costs only one drive point to be activated.

Tireless Overdrive: A nova arcanum of 10th level or higher no longer becomes fatigued at the end of an overdrive.




An overdrive knight can freely multiclass with this class. Still he must meet the code of conduct and alignment requirements to raise his overdrive master level.




COURAGE NOVA [DRIVE]
Your spellcasting focus doesnīt longer impedes you from entering melee.
Prerequisites: Nova Form, Caster level 12th.
Benefit: You regain the ability to use forms that impede you from spellcasting.
Normal: You canīt use any spellcasting hindering forms when you enter the nova arcanum class.
Special: When driving into Courage form ,your drive blade or drive staff gains the skillful special ability.



NOVA FINISHER [DRIVE]
You use the power of the light to create a devastating attack.
Prerequisites: Nova Light class feature, Nova Courage
Benefit:When using the full attack option in any drive form, you can substitute the last attack you perform with a special light attack (as per the Nova Light feature). This attack doesnīt provokes attacks of opportunity.


1ST-LEVEL NOVA ARCANUM SPELLS
Shield
Produce Flame
Feather Fall

2ND-LEVEL NOVA ARCANUM SPELLS
Glitterdust
Continual Flame
Protection from Arrows

3RD-LEVEL NOVA ARCANUM SPELLS
Daylight
Fly
Dispel Magic

4TH-LEVEL NOVA ARCANUM SPELLS
Hallucinatory Terrain
Fire Shield
Nova Strike (new spell, see below)

5TH-LEVEL NOVA ARCANUM SPELLS
Wall of Force
Mirage Arcana
Telekinesis
Overland Flight
Prying Eyes
Fire Seeds

6TH-LEVEL NOVA ARCANUM SPELLS
Antimagic Field
True Seeing
Wall of Iron
Dispel Magic, Greater
Nova Shower (new spell, see below)

7TH-LEVEL NOVA ARCANUM SPELLS
Control Weather
Arcane Sight, Greater
Prismatic Spray
Mordenkainenīs Sword
Reverse Gravity

8TH-LEVEL NOVA ARCANUM SPELLS
Prismatic Wall
Prying Eyes, Greater
Fire Storm
Mind Blank
Sympathy

9TH-LEVEL NOVA ARCANUM SPELLS
Prismatic Sphere
Foresight
Nova Rain (new spell, see below)
Time Stop
Etherealness





Nova Rain
Evocation [Force, Light]
Level: Nova 9
Components: S, F
Casting Time: 1 standard action
Range:40 feet
Effect: 40 feet radius sphere centered on you
Duration: Instantaneous
Saving Throw: Fortitude half; see text
Spell Resistance: No

While focusing on your staff, a rain of light beams fall around you, harming your enemies.

When you cast this spell, millions of light rays fall around you, covering a 40 feet radius sphere centered on you. Every enemy in this area is striked by 1d4/level (max 25d4) light rays, each dealing one point of damage, and becomes blinded for 5 rounds. A succesful Fortitude save halves the total damage and ignores the blind effect.

Focus: Your drive Staff

Nova Shower
Evocation [Force, Light]
Level: Nova 6
Components: V,S, F
Casting Time: 1 standard action
Range:Medium (100 feet + 10 feet/level)
Area: 20 feet radius burst.
Duration: Instantaneous
Saving Throw: Reflex half; see text
Spell Resistance: No

While focusing on your staff, you summon a horde of light missiles that shower your enemies.

When you cast this spell, millions of light ray spring from your staff, striking enemies in the determined area. This light rays deal 1d4/level damage (max 15d4) and becomes blinded for 3 rounds. A succesful Reflex save halves the damage and ignores the blinded effect.

Focus: Your drive Staff

Nova Strike
Evocation [Force,Light]
Level: Nova 4
Components: V,S, F
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet/2 levels)
Target: One living creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

While focusing on your staff, you call upon a shining beam that strikes an opponent with the force of the nova.

When you cast this spell, a large energy ray fires from your staff to strike an opponent. You must succeed at a ranged touch attack and, if succesful, deals 1d4/level (max 15d4) to the target. This spell also dispels any darkness effect of 3rd level or lower that strikes in its path.

Focus: Your drive Staff




Thanks for your comments!!
MoonSprite

06-07-06, 06:59 PM
1. What would happen if I take this class after attaining Ulterior form?
A: Nothing special, really. If OM 17/ NA 3 you would be able to cast 5th level spells, you would have perception,nova,magna and ulterior forms (and Courage if you took the appropiate feat). Your BAB would be +13/+8/+3, you would have a +5 drive blade and staff with +3 enhancement, and your base saves would be +6/+6/+13. Your total drive points would be 5. You would gain the Nova Aura class feature, along with all the class features an OM has. Also, you would merge both spell lists, so you would get to add a couple of spells to your normal OM spells. Your drives last for a number of rounds equal to 10+your Cha mod, etc etc. Nothing special, really
Ryuu_Tenshi

06-07-06, 07:30 PM
1. A note on the mulitclass restriction: I'm pretty sure that PRC's don't count for the multiclass restriction. Thus, if you were, say, a monk, you could take a PRC and then go back to Monk with no problem... it's just if you were a monk and then took levels of, say, rogue.
2. So what if an OM takes this class AFTER attaining Final Form? I'm not sure how that would affect anything, but meh. I don't know if it would be broken or what. *shrug*
3. For some references, I'd say look at the Sublime Chord for a class that takes weak spellcasting and boosts it crazily, if you haven't already. I BELIVE what Sublime Chord does is gives you a different spellcasting progression starting at 4th leven and drawing from both the Bard list AND the Sorc/Wiz list. Granted for a class with a set spell list like the OM it'd be different. Finally, in the Spells section, I don't belive you say anything about the spells he knew from a previous class at all. So does he gain a seperate spellcasting progression from his previous class? This whole area is badly worded.
4. KH flavor adaptation? :3
5. Rules on Nova Aura. WTF is this? Suppress or resume? What does it do? can you just fire the ray like an eldrich blast? WTF?! I can't even tell what this damn thing is.
6. Nova form might be a different colour than Final form, just to differentiate it. I'd say make it green or violet... violet IS taken by the Dark Master I suppose, so green may have to do. *shrug*

It's an interesting idea, certinaly, but a lot of it just doesn't make sense as it is right now. Given the choice between playing an Overdrive Master straight to level 20 and this, I'd take the OM straight up any day. Between Dark Master and this... well, many of the Dark Master abilities also need tweaking and some of them don't make sense either, and so I'd say dump 'em both and STILL play the straight OM.
wolfie-kun

06-07-06, 07:38 PM
I'll agree that the spell list needs some work, and past that you have quite a few typos (such as a reference to the Dark Master in the Drive description that I know was supposed to be changed).

Other than that, this one seems pretty good and nicely balancd, though I'm expecting to see some nice offensive spells on their list.
MoonSprite

06-07-06, 11:06 PM
Remember that entering a prestige is the same as multiclassing, so only the prestige classes that clearly state that they can freely multiclass with another are entitled to (such as monk with enlightened fist).

Why enter this class? Cool 9th level spells and a different (and possibly stronger) form. Also, I think that it could be stronger than now, but Iīll wait for comments.

Cleared up the wording a little.

Spell list is a combined list of both your previous class, plus ALL spells from Nova Arcanum.

Final Form doesnīt hinders you from casting spells, does it? ;)

Kingdom Hearts adaptation is a tough one... maybe +Staff -Sword way?

White different from silver. Oh well, sky-blue is my new bet. Still working on the rest of the fluff and spells.

Most offensive spells I feel that come from Overdrive Master, donīt you think? Still, Iīll add a couple, like produce flame, flame strike and delayed blast fireball.

Typos? Wehre? Please tell me. And I canīt find the DM reference youīre talking about.

Thanks for the comments, keep posting!!!
MaverickWolf

06-08-06, 02:58 AM
I'm not sure about cutting out all non-casting forms (even if the only one that actually does that is Val- er, Courage form). I don't like the idea of tearing away an important class feature like that. While they are far more likely to use perception or nova form, I don't think courage should be entirely taken away from them either. Or at least make a feat for them to re-gant access (along with some other bonus, so it's not horrendously underpowered). And kick the darkvision up to 30 feet. 30 ft increments seem to be the standard for Darkvision in D&D.
MoonSprite

06-08-06, 11:30 AM
I'm not sure about cutting out all non-casting forms (even if the only one that actually does that is Val- er, Courage form). I don't like the idea of tearing away an important class feature like that. While they are far more likely to use perception or nova form, I don't think courage should be entirely taken away from them either. Or at least make a feat for them to re-gant access (along with some other bonus, so it's not horrendously underpowered). And kick the darkvision up to 30 feet. 30 ft increments seem to be the standard for Darkvision in D&D.

Ok, added a new feat, a couple of spells in the spell list and three new spells. So Darkvision to 30 feet will be.

Thanks for the comments!! Keep Posting!!
Ryuu_Tenshi

06-08-06, 03:52 PM
I think perhaps you should add some different spells. Less blow the crap out of things and maybe a few alternate spells... things that make up for the OM's lack of utility. I'm not sure WHICH utility spells yet, but I definetly think some enchantment and illusion may be in order.
Expanding your spell list is a great incentive to take this class, after all. The reason that Bards end up taking Sublime Chord is to get tastey MASSIVE DAMAGE SPELLS from the Wiz/Sor list, in addition to other unusual spells. Thus, the Nova should make up for a few of the weaknesses in the OM spell list... obviously nothing as crazy as the Chord since the Nova gets OTHER nifty things, but something unusual nonetheless.
MoonSprite

06-08-06, 05:46 PM
Ok, shifted the spell list a bit, adding a couple of "utilitary" spells. Still, I wonīt be adding much because it would overbalance the class (remember they KNOW ALL SPELLS just as a warmage knows all his spells).

And, I really didnīt want it to be an equivalent for OM of SC... :weep:
Ryuu_Tenshi

06-08-06, 07:46 PM
I understand *shrug* I dunno. Meh. I just felt they should get something a LITTLE extra for the class?
MoonSprite

06-08-06, 10:07 PM
I understand *shrug* I dunno. Meh. I just felt they should get something a LITTLE extra for the class?

Any suggestion? I *had* a couple of ideas, but I want to hear another suggestions. Maybe a spell-like ability at will? Another permanent effect and added nova form special? Maybe they become an ountsider at 10th level?

Thanks for the comments, keep posting!!!!
MoonSprite

06-10-06, 10:11 PM
:bump:

Added a couple abilities, cahnage one a little bit, and overall I think the spell list is almost OK now.

All your comments are appreciated!!! Keep Posting!!! Donīt forget to eat a :cookie:
MoonSprite

06-19-06, 12:34 PM
:bump:

Any more comments? Do you think it is really balanced? Please tell me what you think!

-GFV
MoonSprite

06-22-06, 06:20 PM
:bump:
-GFV
mathew99

08-19-06, 01:29 AM
KH 2 rulez!!!

Maybe you should add magic combo finishers? Only cuz they're so awesome in kh2!
MoonSprite

08-19-06, 01:42 AM
KH 2 rulez!!!

Maybe you should add magic combo finishers? Only cuz they're so awesome in kh2!

Thatīs an interesting concept...Iīll see what can be done, so maybe in a couple of days you could be seeing a feat or two regarding that...

Thanks for the comments! Keep posting!
cloud__1

08-25-06, 11:58 AM
:bump:
MoonSprite

08-26-06, 10:49 AM
NOVA FINISHER [DRIVE]
You use the power of the light to create a devastating attack.
Prerequisites: Nova Light class feature, Nova Courage
Benefit:When using the full attack option in any drive form, you can substitute the last attack you perform with a special light attack (as per the Nova Light feature). This attack doesnīt provokes attacks of opportunity.

What do you think of this beginning Magic Finisher feat?
Michale

02-08-07, 10:29 PM
Can the Nova Light Attack be used out of drive form?:D

Also, I like the Finisher, but I think you should have to hit once or twice to make it go off.
MoonSprite

02-09-07, 12:59 AM
Well, no, Nova Light attack canīt be used out of a drive form. However, I believe it shouldnīt be such a big issue if your DM lets you do it, but I would recommend you then to lower the damage (to 1d6/ 2 caster levels).

About the finisher...I think thatīs a good idea, but Iīll think about it to see if I like it, because normally (and on games with "magic finishers") it isnīt always required to hit the enemies, just to do the sequence.

Thanks for the positive input!
-GFV
Cyrocloud

06-13-07, 11:51 AM
looks good but the nova rain spell looks pretty weak you might want to change it to doing d6s instead of d4s.
MoonSprite

06-15-07, 10:29 AM
looks good but the nova rain spell looks pretty weak you might want to change it to doing d6s instead of d4s.

I choose d4s bcs it is a force effect. If you think it really should be stronger, maybe (1d4+1)/level will wokr?

Any other suggestions or ideas?

Thanks for the comments!
-GFV